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<1234567…34>
  • New Game: UN DOS AZUL[color=#0000FF][b][SIZE="5"]UN DOS AZUL[/SIZE] [SIZE="3"]by J.B.G.V[/SIZE][/b][/color] An epic platformer where you have to find a lost object, pic…

    ...
    [SIZE="3"]by J.B.G.V[/SIZE][/b][/color]

    An ...
    CONTROLS:

    [b]Q-jump
    A-crouch ... P-right
    N-action[/b]

    There are ... battle:

    [b]Q-up
    A-down ...
    N-fire[/b]


    ...
    hikoki hikoki December 2014 Brand new software
  • New Game: UNA EXTRA?A HISTORIA[color=#0000FF][b][SIZE="5"]UNA EXTRA?A HISTORIA[/SIZE] [SIZE="3"]by J.B.G.V[/SIZE][/b][/color] An epic adventure where you have to find a lost…

    ...
    [SIZE="3"]by J.B.G.V[/SIZE][/b][/color]

    An ...
    CONTROLS:

    [b]Q-up
    A-down ... N-action and sometimes fire[/b]

    There ... be:

    [b]
    W-advance
    ... br /> P-right
    [/b]

    [img]http ...
    hikoki hikoki December 2014 Brand new software
  • After-Christmas mapsCavelon [url="http://maps.speccy.cz/map.php?id=Cavelon"]http://maps.speccy.cz/map.php?id=Cavelon[/url] Doombase [url="http://maps.speccy.cz/map.php?…

    Hobbit (J.B.G.V.)
    [url]http://maps.speccy.cz/map.php?id=Hobbit_2[/url]
    Pavero Pavero January 2013 Support files
  • St. Michael Micromasters: Computer GamesHi, The [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000988"]St. Michael Micromasters: Computer Games[/URL] book doesn't currently have a…

    ... to 8:read r,c,v,h
    290 gosub ... 440 let a=(f-j)/j:let b=(g-k)/j
    450 let r ... ":goto 550
    530 let v=p(m):let h=q ... t=1 to 4:beep j,-v:let k$=inkey$
    ... return
    5000 print at v,h;:return
    6000 ... /> 150 let v(n)=d:let v(n+4)=-d< ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • Computer SpacegamesBook Title: [B][URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000089"]Computer Spacegames[/URL][/B] Authors: [B]Daniel Isaaman & Jenny Tyler…

    ... take-off"
    30 let g=int(rnd*20+1)
    50 let r=g*w
    60 print "gravity ... = ";g
    70 print "type in ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... :

    1. Variable [B]v[/B] always gets back to value ... Because of this, initialization of [B]v[/B] can be moved to the ... ,p,z,q,v,g:
    FOR g=g-1 TO g:
    LET ... -z-z):
    LET j=p/32-z/16:
    j))*n,3:
    LET ...
    Einar Saukas Einar Saukas April 2008 Development
  • Merlin has risen from the grave!Those of you following the Merlin saga [thread=29902]over here[/thread] might be slightly interested to know that the program is now available in the…

    ... ,R,F,C,7,U,J,N
    LOAD DATA: 1 ... ,U,J,N

    MUSIC ON/OFF: 5,T,G,V,6 ... ,Y,H,B

    ENTER EDITOR: LEFT + 5,T,G,V ... ,6,Y,H,B
    EXIT EDITOR : 5,T,G,V,6 ... ,Y,H,B
    J,N
    [/code]
    Bandit Bandit June 2010 Games
  • Seeking alternatives to DATA statementsAnyone know of any memory saving alternatives to storing a list of numbers, other than using DATA statements or poking data into addresses?... Im ti…

    ... /> 43 DATA "+g!q6\!g"
    44 DATA "!o5`+b+n"
    45 ... /> 57 DATA "+`+g!q6\"
    58 DATA "!g!o5`+b"
    59 DATA ... "+b+b7`!n"
    61 DATA "*^+g!o6["
    62 DATA "!j!n5 ... +l"
    78 DATA "+j+h!g!W"
    79 DATA " ... /> 96 DATA "+e+h!l*V"
    97 DATA "7j+h ...
    BloodBaz BloodBaz August 2010 Sinclair Basic
  • ZX Spectrum 48K clone and test resultsHi! This is my first post, so, first of all, I'd like to say hello to the whole community! I am Alessandro Dorigatti from Italy and I'm developing …

    ... always original
    "5","T","G","V" -> always original
    ... "6","Y","H","B" -> always original
    "7","U","J","N" -> always original< ... original
    "5","T","G","V" -> 3 left, 1 ... br /> "6","Y","H","B" -> 3 left, ...
    adorigatti adorigatti July 2011 Hardware
  • Mazes and Tremaux's AlgorithmI've done a version of Tremaux's maze solving algorithm which solves my current test maze with 400 junctions and 715 connections in a reasonably quic…

    ... PRINT USR ms,k2,em,"v$()",mi;:
    PRINT ... TO em: IF j$(i)"!" OR v$(i)="!" THEN GO ... 1220 IF loc THEN IF j$(loc)"!" THEN
    ... sz=sz+k1: LET j$(loc)="!":
    PRINT AT ...
    LET b=CODE u$(loc)-kR: LET b=b-(b-cr AND ...
    Battle Bunny Battle Bunny November 2011 Development
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... 4 DEF FN b(a,b,c,d,g,v)=g:
    RESTORE ... 12,1000,0): LET zh=v:
    RETURN
    ... b
    302 FOR j=1 TO 6: LET j$=x$(j): LET x$(j ... )=x$(7-j): LET x$(7-j)=j$: NEXT j ... val1 = 1st number
    b = val2 = 2nd number
    Battle Bunny Battle Bunny January 2014 Development
  • Inlay Letters Quiz!You know what to do! :) Match the letter (taken from inlays) to the game. Some are pretty easy and, hopefully, some are a bit more tricky... …

    ... A - Quartet (MatGubbins)
    B - Afterburner (MatGubbins)
    C ... F - Hammerfist (MatGubbins)
    G - Nightbreed (MatGubbins)
    H ... - Firelord (Rorthron)
    J - Project Future (MatGubbins)
    V -
    W - Bloodwych ...
    Maroc's Other Projection Maroc's Other Projection July 2015 Games
  • Inlay Letters Quiz!You know what to do! :) Match the letter (taken from inlays) to the game. Some are pretty easy and, hopefully, some are a bit more tricky... …

    ... /> F - [b]Hammerfist[/b] (MatGubbins)
    G - [b]Nightbreed[/b] (MatGubbins)
    H - [b]Gothik [/b](MatGubbins ... )
    I - [b]Firelord[/b] (Rorthron)
    J - [b]Project Future[/b] (MatGubbins ...
    Maroc's Other Projection Maroc's Other Projection July 2015 Games
  • Inlay Letters Quiz!You know what to do! :) Match the letter (taken from inlays) to the game. Some are pretty easy and, hopefully, some are a bit more tricky... …

    ... /> F - [b]Hammerfist[/b] (MatGubbins)
    G - [b]Nightbreed[/b] (MatGubbins)
    H - [b]Gothik [/b](MatGubbins ... )
    I - [b]Firelord[/b] (Rorthron)
    J - [b]Project Future[/b] (MatGubbins ...
    Maroc's Other Projection Maroc's Other Projection July 2015 Games
  • Episode V: Battle for HothBANSHEE STUDIOS [B]EPISODE V: Battle for Hoth[/B] This is a remake of the Atari 2600 Empire Strikes Back game. I know this isn't a Spectrum game bu…

    BANSHEE STUDIOS
    [B]EPISODE V: Battle for Hoth[/B]

    This is ...
    PneumaticDryll PneumaticDryll March 2003 Announcements
  • Test your PC keyboardPlease test yout PC keyboards in ZX emulator. Searches for the appropriate keyboard for real ZX Spectrum / ZX emulator. This is keyboard tester: [url…

    ... /> A+D+G
    A+F+G
    S+D+G
    S ... +F+G

    Z+C+B ...
    Z+V+B
    X ... +C+B
    X+V+B
    velesoft velesoft August 2008 Hardware
  • PAL-I to PAL-B on a grey +2Hello. A friend brought over a grey +2 from the UK. The tv sets over here are PAL B/G and i can't tune the sound because of the frequency of the sou…

    ... sets over here are PAL B/G and i can't tune ... , just not on a PAL-B tv set.

    According ... board visually to a PAL B machine, i spot no differences ...
    odious odious December 2008 Hardware
  • +2A keyboard - different matrix effectMy friend test keyboard on ZX128+3, ZX128+2A, ZX128+2B and matrix effect (multikeys combination with mirroring) work incorrect (different as on origi…

    ... /> A+D+G
    A+F+G
    S+D+G
    S ... +F+G

    Z+C+B ...
    Z+V+B
    X ... +C+B
    X+V+B
    velesoft velesoft December 2008 Hardware
  • New for 2009 - mc onelinersI found the limit of one line and one screen's worth of program really useful in (re-)learning BASIC, so I've decided to carry the format over into m…

    ... Left is CAPS to V, right is B to SPACE. Here ... z+167: READ b: POKE j,b: NEXT j: PRINT AT 0, ... save road posn
    ld b,28
    fillscreen
    ... ;read keyboard caps to v
    in a,(c ... ;read keyboard space to b
    in a,(c ... dec bc
    ld a,b
    or c
    ...
    bigjon bigjon December 2008 Development
  • saving part of a BASIC programHere's a short routine to save part of a BASIC program. The idea is that it can be merged into a program and then used to save sub-routines, etc. to …

    ... line ="A"):
    DEF FN b(h$)=16*FN n(h ... FN g(v)=v-FN h(v)*fg: DEF FN h(v)=INT (v/fg):
    g(l)+CHR$ FN h(l ... $((s+1)/2)=CHR$ FN b(c$(s TO s+1 ...
    Battle Bunny Battle Bunny September 2011 Sinclair Basic
  • storing machine code in BASICA couple of years ago I posted a routine for storing machine code between PROG & VARS, based on an idea in Toni Baker's "Mastering Machine Code". Thi…

    ... FN g(v)=v-FN h(v)*256: DEF FN h(v)=INT (v/256 ... $("A",va)+FN d$("B",FN g(ov))+FN d$("C ... GO SUB 9165: POKE a,b: POKE a+1,c: POKE ... $("A",va)+FN d$("B",FN g(nv))+FN d$("C ... GO SUB 9165: POKE a,b: POKE a+1,c: LET ... :
    POKE da,FN g(df): POKE da+1,FN ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • more on storing mazesPrompted by Wookiee's escapades, I've been pondering on how to use DATA statements directly for displaying background graphics, thus avoiding the dup…

    ... DATA "n","BRIGHT a PAPER g AT ca< TAB ... 3 DATA "n","PAPER ? AT b? TAB ?? TAB a? AT c ... FN g(v)=v-256*FN h(v): DEF FN h(v)=INT (v/256 ... TO udg+8: READ v: POKE a,v: NEXT a:
    ...
    45 POKE defadd,FN g(udg): POKE defadd+1,FN ... udg+a*2+2,FN g(m(m,a)): POKE ...
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • Screen2StringFurther to writing that BASIC one-liner to redirect CAT to a string I thought that I'd do a general redirection routine for anything which normally p…

    ... expression; ie. "LET ... =s$(b TO c)" will work but ... not "LET s$(b TO c)= ...". To ... "LET s$=s$(TO b-1)+whatever+s$(c+1 ... FN g(v)=v-FN h(v)*256: DEF FN h(v)=INT (v/256 ... TO sd+19: READ v: POKE p,v: NEXT p
    DATA FN g(sa),FN h(sa):< ...
    Battle Bunny Battle Bunny May 2012 Sinclair Basic
  • enhanced GOSUB/GOTO (in BASIC)Further to my previous post under "BREAK from GOSUB" here's the two ideas mentioned there put together. Note that to keep it quick it expects the DEF…

    ... 1 DEF FN r(g,s,l)=g:
    DEF FN c ... FN g(v)=v-FN h(v)*256: DEF FN h(v)=INT (v/256)< ... =number_of_levels
    ...1 FOR b=break TO 0 STEP -1 ... : RETURN
    ...3 NEXT b: IF NOT break THEN GO ... STOP :
    PRINT "a": PRINT "b": PRINT "c": GO SUB FN ...
    Battle Bunny Battle Bunny May 2012 Sinclair Basic
  • A "bit" of a curiosityHaving to use a bit of m/code to do the AND in that key check function, I was prompted to revisit the "AND,XOR,OR,...for BASIC" topic and came up wit…

    ... to check
    g = nnnn = GO SUB line
    v = 0 = result ... on RETURN

    llll DEF FN b(a,b ... ,c,d,g,v)=g:
    RESTORE llll: LET ...
    Battle Bunny Battle Bunny June 2012 Sinclair Basic
  • Full 16*16-digit BASIC multiplicationI liked Andre Adrian's 32-bit long multiplication routine so much that I decided to a decimal version. After all, 2^63 is only 9223372036854775808, a…

    ... PRINT " ";FN b$(V)+FN b$(X)+FN b$(B)+FN b$(C)
    1002 ... b$(G)+FN b$(K)+FN b$(H)+FN b$(L)+
    FN b$(V)+FN b ... $(X)+FN b$(B ... )+FN b ...
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... followed by the graphics for G and finally the graphics for ... J. The second column follows the ... shift out of A into B; three pixels shift out of ... B into C; and C ... blank row below columns A..J, B..K, C..L must appear ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Little BASIC gameTry to make all standard BASIC-errors and tell us how you did it. Not allowed i.e. : PRINT USR 1362 D - Break cont-repeats but ok 10 GO TO 10 RU…

    ... ""
    RUN

    [b]F Invalid file name, 10 ... :1[/b]

    Reset
    ... press enter.

    [b]G No room for line, 0 ... do that.)
    [b]H STOP in INPUT[/b]

    ... 3,a
    RUN
    [b]J Invalid I/O device, 10 ...
    Arda Arda January 2007 Sinclair Basic
  • R: Tape loading error... R?What did the R: stand for? Retry? Ruined? Re-record not faid away? Always wanted to know this when I was a niper.

    ... /> [indent]
    [b]G: No room for line.[/b]

    There ... /> [indent]
    [b] J: Invalid I/O device[/b]

    That ... /> [indent]
    [b]O: Invalid stream[/b]

    Must ... br /> [indent]
    [b]N: Statement lost[/b]

    Jump ...
    Scottie_uk Scottie_uk July 2007 Sinclair Miscellaneous
  • most expensive speccy gameAnyone know what it was? I have Eureka in my head for some reason...

    ... very much to have the [B]SpecDrum[/B]. I never got it ... live gigs in places like J.B.'s. He even had the ... ]http://www.youtube.com/watch?v=lHS9jaINb0k[/url] eventually) who were ... guitar and me on keyboards (v. badly). I like to think ...
    Vampyre Vampyre April 2008 Games
<1234567…34>

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