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Search Again :: Adv Search 1000 results in 0.002s
<1…9101112131415…34>
  • Games you want to grovel aboutOhhhh, you magnificent... you Mr Programers are worthy of my best grovellingggg.... please sign and tatoo my right buttock for everrrr!!!!!! Lots of…

    Julian, you are a man of UDG genious, animated, clever, witty and complete in the realms of Chaos!
    Spectea_um Spectea_um June 2005 Games
  • Games you want to grovel aboutOhhhh, you magnificent... you Mr Programers are worthy of my best grovellingggg.... please sign and tatoo my right buttock for everrrr!!!!!! Lots of…

    ... , you are a man of UDG genious, animated, clever, witty and ...
    {EVIL}CrommCruac {EVIL}CrommCruac June 2005 Games
  • udg collision detectionhow do I detect a collision between udgs in basic?

    ... with SCREEN$ (Y,X). An UDG will return a space.
    UDG in a different color and ... characterset point higher so that UDG become the new characterset.
    Dr BEEP Dr BEEP July 2005 Sinclair Basic
  • udg collision detectionhow do I detect a collision between udgs in basic?

    IIRC, a UDG (unless it has the same ... mostly empty space, then the UDG will reveal itself by *not ... /> However, testing for a specific UDG is impossible with SCREEN$ - and ... will not identify a specific UDG unless it's a particular ...
    Dunny Dunny July 2005 Sinclair Basic
  • udg collision detectionhow do I detect a collision between udgs in basic?

    ... TO 1000 : REM COLLIDED WITH UDG 144+n (N= variabel)
    Dr BEEP Dr BEEP July 2005 Sinclair Basic
  • BASIC programs for ZX Spectrum Simulator in C64One program, for now. [url="http://mstancevic.tripod.com/C64/C64_page_3.htm"]http://mstancevic.tripod.com/C64/C64_page_3.htm[/url]

    ... simulator on the Commodore a UDG-designer which didn't use ... MC like the UDG-designer on the Horizons tape ...
    Dr BEEP Dr BEEP July 2005 Announcements
  • How close are we to online Speccy gaming?I just ask cos i remember awhile ago a few of us were wondering fondly if it would be possible but it didn't seem feasible, but i was just on a C64 s…

    ... from web stuff in Perl/Javascript/HTML in years. But I ...
    Loccy Loccy July 2005 Emulators
  • can anyone name the gameCan you tell me the maze game that came with the zx spectrum I had as a child. You had to fill in all the section whilst being chased by up to 3 th…

    ... Amidar clone. It featured an UDG editor enabling anyone to change ...
    jonathan jonathan August 2005 Games
  • BASIC question (in both ways)hi, im fairly new to spectrum stuff.. I bought one a couple of days ago.. im trying to write a basic program that opens a window (drawn with DRAW com…

    ... ?
    Afterall we do have UDG !
    Dr BEEP Dr BEEP August 2005 Sinclair Basic
  • BASIC question (in both ways)hi, im fairly new to spectrum stuff.. I bought one a couple of days ago.. im trying to write a basic program that opens a window (drawn with DRAW com…

    ... we draw the window with UDG!
    Dr BEEP Dr BEEP August 2005 Sinclair Basic
  • sprite making in +3 BASIC?Any sprite tutorial I come across is far too complicated! Can someone help me? For instance, how do you create a person-shaped animated sprite which …

    ... JSW sprite in BASIC using UDG's for 4 walking frames ... the address of where the UDG's are stored so you ... could have several sets of UDG's in memory. Use 1 ...
    Kiwi Kiwi September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... />
    Yeah, tiles are 8x8 udg characters, but there are 256 ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • Worst Collision Detection & Colour Clash in gamesSorry if this as been mentioned before but i did do a search ;) In a recent discussion with a friend we talked about probs with the older games such…

    ... like it was made using UDG Designer.
    Vertigo Vertigo October 2005 Games
  • Worst Collision Detection & Colour Clash in gamesSorry if this as been mentioned before but i did do a search ;) In a recent discussion with a friend we talked about probs with the older games such…

    [quote]
    On 2005-10-10 17:09, Vertigo wrote:
    It's just not right. It looks like it was made using UDG Designer.

    [/quote]

    Well, now that you mention it, the fact that the baddies were purple did seem a bit odd.
    Spector Spector October 2005 Games
  • BASin release 12a available for downloadChristmas has arrived early, and the new release of BASin is ready for you lot to point out errors, inconsistencies and bugs. Get it here: [url="ht…

    ... to send data from the UDG generator, it sticks the first ...
    woodcock88 woodcock88 October 2005 Sinclair Basic
  • BASin release 12a available for downloadChristmas has arrived early, and the new release of BASin is ready for you lot to point out errors, inconsistencies and bugs. Get it here: [url="ht…

    ... to send data from the UDG generator, it sticks the first ... "

    then use the UDG editor (or the assembler) to ...
    Dunny Dunny October 2005 Sinclair Basic
  • BASin release 12a available for downloadChristmas has arrived early, and the new release of BASin is ready for you lot to point out errors, inconsistencies and bugs. Get it here: [url="ht…

    ... "

    then use the UDG editor (or the assembler) to ... with the UDGs. Since the UDG data comes at the end ... the program - ie, the previous UDG data - and adding the new ... lines of code *after* the UDG data, thereby making these lines ...
    woodcock88 woodcock88 October 2005 Sinclair Basic
  • BASin release 12a available for downloadChristmas has arrived early, and the new release of BASin is ready for you lot to point out errors, inconsistencies and bugs. Get it here: [url="ht…

    ... lines of code *after* the UDG data, thereby making these lines ... , the last line of the UDG data) resulted in this line ... the last line of the UDG data. No good.

    UDG data my line 9950 got ...
    woodcock88 woodcock88 October 2005 Sinclair Basic
  • BASin release 12a available for downloadChristmas has arrived early, and the new release of BASin is ready for you lot to point out errors, inconsistencies and bugs. Get it here: [url="ht…

    ... lines of code *after* the UDG data, thereby making these lines ... , the last line of the UDG data) resulted in this line ... the last line of the UDG data. No good.

    UDG data my line 9950 got ...
    Dunny Dunny October 2005 Sinclair Basic
  • Very first Speccy emulator?Which was the first? I mean here full emulator, not only Basic emu. I saw first Speccy emu. somewhere in 1991. Does anyone know something about Spe…

    ... ofcourse, but some stuff like UDG's, POKE-ing the screen ...
    Tom-Cat Tom-Cat October 2005 Emulators
  • BASin and the 128k commandsI've decided to look at incorporating the 128k commands PLAY and LOAD!, SAVE!, MERGE!, VERIFY! for the ramdisk. It won't be full 128k emulation. No …

    ... makes a program that uses UDG "U" and the PLAY command ...
    Dunny Dunny November 2005 Sinclair Basic
  • The WoS and CSS Grand Meet - last few days!Don't forget to get your votes in for the meet next year. Voting ends on New Years Eve! [url="http://www.hippykillers.gameguild.co.uk/meet/"]http:/…

    ... site redirects you using java, javascript or activex you know IE ... you can enable/disable java/javascript straight out of the tin ...
    mel the bell mel the bell December 2005 Sinclair Miscellaneous
  • Mess around with basicIf you have a game that was written in basic, e.g Football Manager, how do you look at the code that was used? thanks

    ... would be to POKE the UDG sysvar back to where it ...
    Dunny Dunny January 2006 Sinclair Basic
  • Worst loading screenAlmost every Spectrum game has a loading screen. Some of them are good, some are not. So, which one is the worst loading screen ever?

    Any game that made you wait for it to load in a whole 6k screen$ file, only to find it was just some text and a few graphics that could have just been printed up with a few udg's without wasting all that time.
    Neil^P Neil^P February 2006 Games
  • BASinI need a matrix of 4096 bytes. I have a file which is identical to the first 512 bytes of the matrix i want, but i don't really want to type each byt…

    ... .

    Then use the UDG editor to grab 64 characters ... address 32000. Then use the UDG editor to output the resulting ...
    Dunny Dunny February 2006 Development
  • How can I tell if 128k in codeIs there an easy way in code to check if the Spectrum has 128k, rather than 48k so I can display a message "Must have 128k" etc

    ... with testing things like the UDG's or ROM, is that ... makes the assumption that the UDG data hasn't been overwritten ...
    icabod icabod March 2006 Development
  • Spectrum Only GamesHiyas peeps. Has anyone out there got a list of 'spectrum only' games? As in, games that were only ever brought out on the spectrum, not cross plat…

    ... ? Graphics were made mostly from UDG characters and Speccy drawing commands ...
    bjohnnybravo bjohnnybravo March 2006 Games
  • Spectrum Only GamesHiyas peeps. Has anyone out there got a list of 'spectrum only' games? As in, games that were only ever brought out on the spectrum, not cross plat…

    ... ? Graphics were made mostly from UDG characters and Speccy drawing commands ...
    Matt_B Matt_B March 2006 Games
  • Development advice I was an user of the Spectrum 48K in the old days. I arribed to learn a lot of BASIC, and a bit of assembler. The time have passed, and now I am …

    ... images (sprites, tiles, screens, fonts, UDG's), Tile based maps and ...
    Kiwi Kiwi March 2006 Development
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