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Search Again :: Adv Search 1000 results in 0.034s
<1…24252627282930…34>
  • resident evil zxi thought i might write a text adventure based on the first resident evil game. i'd be happy to map the thing out and write all the code/ text and t…

    I couldn't figure out how to do anything in "graphics", I thought it was just some kind of UDG type affair for the text and left it alone. I'll give it another look now.
    The Lone Magpie The Lone Magpie December 2009 New game ideas
  • resident evil zxi thought i might write a text adventure based on the first resident evil game. i'd be happy to map the thing out and write all the code/ text and t…

    ... was just some kind of UDG type affair for the text ...
    mile mile December 2009 New game ideas
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... !)
    I've improved the UDG engine so it might be ...
    Jimmy Jimmy December 2009 Development
  • Idle CuriositySo ... In the magazine archive file names, there's a numeric suffix with two (or three) digits at the left for the issue number, three digits at the…

    ... browser; the viewer is all Javascript and we all know how ...
    mheide mheide December 2009 Sinclair Miscellaneous
  • How do you start?ok just humour me, ive always wanted to code but never got round to it apart from the real basics ie:- 10 print "hello" 20 print 30 goto 10 i coul…

    ... best to start with the udg and learn how to move ...
    mel the bell mel the bell January 2010 Development
  • How do you start?ok just humour me, ive always wanted to code but never got round to it apart from the real basics ie:- 10 print "hello" 20 print 30 goto 10 i coul…

    ... sample program to move a UDG (actually, it's a character ...
    RoseCotton RoseCotton January 2010 Development
  • How do you start?ok just humour me, ive always wanted to code but never got round to it apart from the real basics ie:- 10 print "hello" 20 print 30 goto 10 i coul…

    ... a utility, for example a UDG editor. These are much easier ...
    chev chev January 2010 Development
  • How do you start?ok just humour me, ive always wanted to code but never got round to it apart from the real basics ie:- 10 print "hello" 20 print 30 goto 10 i coul…

    ... sample program to move a UDG (actually, it's a character ... apart from the udg???

    the clear udg bit i presume ...
    mel the bell mel the bell January 2010 Development
  • How do you start?ok just humour me, ive always wanted to code but never got round to it apart from the real basics ie:- 10 print "hello" 20 print 30 goto 10 i coul…

    ... apart from the udg???

    the clear udg bit i ... little subroutine for displaying the 'UDG' at whatever the current ... a subroutine for clearing the 'UDG' at whatever the current coordinates ... third routine for moving the 'UDG' right -- which itself calls ...
    RoseCotton RoseCotton January 2010 Development
  • How do you start?ok just humour me, ive always wanted to code but never got round to it apart from the real basics ie:- 10 print "hello" 20 print 30 goto 10 i coul…

    ... it's only moving a UDG (or character) by whole ... little subroutine for displaying the 'UDG' at whatever the current ... a subroutine for clearing the 'UDG' at whatever the current coordinates ... third routine for moving the 'UDG' right -- which itself calls ...
    mel the bell mel the bell January 2010 Development
  • ZX81 more powerful than the Speccy?I have been reading ?The ZX Spectrum Book 1982 - 199x? by Andrew Rollings (thanks again, Andrew - it?s a great read!). There are some comments in the…

    ... ! Spectrum games be limited to UDG style graphics, simple beeps that ...
    ewgf ewgf January 2010 Games
  • ZX81 more powerful than the Speccy?I have been reading ?The ZX Spectrum Book 1982 - 199x? by Andrew Rollings (thanks again, Andrew - it?s a great read!). There are some comments in the…

    ... ! Spectrum games be limited to UDG style graphics, simple beeps that ...
    bobs bobs January 2010 Games
  • How do you start?ok just humour me, ive always wanted to code but never got round to it apart from the real basics ie:- 10 print "hello" 20 print 30 goto 10 i coul…

    [QUOTE=mel the bell;412804]thats what rem statements are for :P
    pity the bastards dont use em that much[/QUOTE]

    So have you tried typing my example program in yet? Added other little subroutines for moving the UDG in other directions? ;)
    RoseCotton RoseCotton January 2010 Development
  • Skool Disassemblies 2010New year, new thread, new release of the Skool Disassemblies (capitalised for branding purposes :D). Go [url="http://pyskool.ca/disassemblies/"]here[…

    ... choking on the pretty tame JavaScript on that page, please let ...
    SkoolKid SkoolKid January 2010 Development
  • Skool Disassemblies 2010New year, new thread, new release of the Skool Disassemblies (capitalised for branding purposes :D). Go [url="http://pyskool.ca/disassemblies/"]here[…

    ... choking on the pretty tame JavaScript on that page, please let ...
    Philip Kendall Philip Kendall January 2010 Development
  • Skool Disassemblies 2010New year, new thread, new release of the Skool Disassemblies (capitalised for branding purposes :D). Go [url="http://pyskool.ca/disassemblies/"]here[…

    ... objects if you define a JavaScript variable with a name that ...
    SkoolKid SkoolKid January 2010 Development
  • Skool Disassemblies 2010New year, new thread, new release of the Skool Disassemblies (capitalised for branding purposes :D). Go [url="http://pyskool.ca/disassemblies/"]here[…

    ... objects if you define a JavaScript variable with a name that ... reflected directly into the global JavaScript namespace.
    Philip Kendall Philip Kendall January 2010 Development
  • Worst WebsitesPost and then run AWAY! [url=http://www.sarahjanenewbury.com/]DO NOT CLICK HERE![/url]

    ... />
    It uses every annoying Javascript trick in existence. If you ... X,

    then disabling Javascript should help you escape.
    ajmoss ajmoss January 2010 Chit chat
  • zx81 + commodore 1541 drive?[url]http://8bit.yarek.pl/interface/zx81.zx1541/index.html[/url] did anyone build it ?!?! just curious :)

    you can make UDG's or redefine chars on a zx81? so maybe thats how possible :) don't know how to code zx, but redefining chars on the go with a c 64 is handy for many things
    fog fog January 2010 Hardware
  • Worst WebsitesPost and then run AWAY! [url=http://www.sarahjanenewbury.com/]DO NOT CLICK HERE![/url]

    ... ;415272]It uses every annoying Javascript trick in existence. If you ... X,

    then disabling Javascript should help you escape.[/QUOTE ...
    alanspec alanspec January 2010 Chit chat
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... />
    I still have no UDG editor to fix the issues ... , if I did have a UDG editor I would've imported ... list of 8 bytes per UDG per sprite.

    I ...
    Jimmy Jimmy January 2010 Development
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... , if I did have a UDG editor I would've imported ... now. [/QUOTE]

    My UDG editor is vi (well, gvim ...
    Winston Winston January 2010 Development
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    [QUOTE=Winston;416942]My UDG editor is vi[/QUOTE]

    masochist :p
    guesser guesser January 2010 Development
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    [QUOTE=Winston;416942]My UDG editor is vi (well, gvim).< ...
    SkoolKid SkoolKid January 2010 Development
  • Announcing the 2009 CSSCGCas Digital Prawn has already said, the 2009 compo page went live today, so there's a small overlap between the competitions. obviously you can't subm…

    ... get JSSpeccy (or any other Javascript or other online emulator to ...
    firelord firelord January 2010 Games
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... get around to making that UDG editor then I think it ...
    Jimmy Jimmy January 2010 Development
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... get around to making that UDG editor then I think it ...
    Bethan Bethan January 2010 Development
  • Apple IpadI gotta get me one of those bad boys. How good will that thing be for: (1) reading ebooks (2) surfing the net Can't wait till it goes on sale. :)

    ... open standards: xhtml, html5, css, javascript, mpeg. Apparently the whole Linux ...
    Paul van der Laan Paul van der Laan January 2010 Chit chat
  • Thinking of making a "Wicker Man" text adventureI introduced my friend to the wonderful world of Speccy text adventures the other night, after she reminded me she liked D+D/MMORPGs; so we played an…

    ... managed to change the typeface/UDG. Huzzah! Progress at last ...
    The Lone Magpie The Lone Magpie February 2010 New game ideas
  • Thinking of making a "Wicker Man" text adventureI introduced my friend to the wonderful world of Speccy text adventures the other night, after she reminded me she liked D+D/MMORPGs; so we played an…

    ... managed to change the typeface/UDG. Huzzah! Progress at last.[/QUOTE ...
    mile mile February 2010 New game ideas
<1…24252627282930…34>

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