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<1…16171819202122…34>
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... resolution (if we exclude pure attributes). Visible window is tuned to ...
    omega omega December 2007 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... ];

    b) Two 8x4 attributes per old 8x8 "character cell ...
    TVzombie TVzombie January 2008 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    [QUOTE=TMR;236117]i didn't say it was - but that [i]specific[/i] layout leaves 64 bytes of "dead air" per column so i was wondering what use it could have.[/QUOTE]

    I presumed that was where the attributes for a given column would be stored.
    AndyC AndyC January 2008 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    [QUOTE=AndyC;236119]I presumed that was where the attributes for a given column would be stored.[/QUOTE]

    Ah... yeah, that's quite sneaky.
    TMR TMR January 2008 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... /> 192 bytes raster, 48 bytes attributes, pay attention! Only 16 aren ... such layout (just w/o attributes, more likely monochrome 384x256) actually ...
    TVzombie TVzombie January 2008 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... such layout (just w/o attributes, more likely monochrome 384x256) actually ...
    Winston Winston January 2008 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... ]192 bytes raster, 48 bytes attributes, pay attention! Only 16 aren ... 25 rows) with 50 bytes attributes, thus losing just 6 bytes ...
    AndyC AndyC January 2008 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... ]192 bytes raster, 48 bytes attributes, pay attention![/quote]

    attributes, more likely monochrome 384x256) actually ...
    TMR TMR January 2008 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... 25 rows) with 50 bytes attributes, thus losing just 6 bytes ... [B]both[/B] raster and attributes) become simple inc/dec instructions ...
    TVzombie TVzombie January 2008 Games
  • MULTITECH pictures[url]http://velesoft.speccy.cz/data-gear.htm[/url]

    ... -Type. And only 3072B for attributes :) .
    Bricabrac Bricabrac January 2008 Hardware
  • Best tennis gameI love playing [I]Match Point[/I]. 8-) In spite of being from 1984, having very simple graphics and poor sounds, it has a high playability; one of…

    ... it easily with all its attributes on 10 and all mine ...
    andrewbroad andrewbroad January 2008 Games
  • Z88DK fun and gamesHi, I was wondering if anyone here uses Z88DK with TommyGun and knew about how to link the two together (e.g. how do I use a screen, sprite or map e…

    ... separate "colour rectangular area with attributes" function quite easily with the ... engine which does support spectrum attributes. Unfortunately there isn't a ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • Z88DK fun and gamesHi, I was wondering if anyone here uses Z88DK with TommyGun and knew about how to link the two together (e.g. how do I use a screen, sprite or map e…

    ... separate "colour rectangular area with attributes" function quite easily with the ...
    SnakeOilSteve SnakeOilSteve February 2008 Development
  • redtube.com has been hackedA bloke down the pub who I can't remember the name of has just this second told me that said website has been taken down by hackers. Hope nobody was…

    ... ] and [color=blue]bordercolor[/color] attributes on a [color=red]table ...
    BloodBaz BloodBaz February 2008 Chit chat
  • Tommy GunHi, Got a few suggestions etc. for Tommy Gun. Well done Kiwi et. al. for a fantastic application. I would like to add the following suggestions: …

    [QUOTE=BloodBaz;244308]1) Fair enough. Do you interleave the mask on each row? After each sprite? After animation? Where / How do you add colours (if required). Too many possibilities. Actually, I have written a commandline tool to read the sprite data ...
    Kiwi Kiwi February 2008 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... graphics in one file and attributes in another file anyway. Also ... the mask option for sprite attributes is writing two copies of ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... graphics in one file and attributes in another file anyway. [/QUOTE ... the mask option for sprite attributes is writing two copies of ...
    Kiwi Kiwi February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... remaining positions to set all attributes at the beginning, so the ...
    Einar Saukas Einar Saukas February 2008 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... 't any black on black attributes in any of the frames ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... how to handle the colour attributes so that the buttons can ...
    Digital Prawn Digital Prawn February 2008 Development
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... by updating
    ; the display attributes
    ; **********************************

    org 50000 ...
    Saboteur Saboteur February 2008 Development
  • ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…

    ... can do. '[B]Skew with attributes[/B]' works amazingly well and ...
    Geoff Geoff February 2008 Emulators
  • ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…

    ... be step 2 - handling the attributes. Currently it's hardcoded for ... a display of 256x192, with attributes being 8x8 pixels in a ...
    Dunny Dunny February 2008 Emulators
  • ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…

    ... replace only the INK of attributes painted, all three "PBF" flags ...
    Dunny Dunny March 2008 Emulators
  • ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…

    ... character set and UDGs, setting attributes for paper, ink etc if ... statements with or without the attributes. This would allow the design ...
    mulder mulder March 2008 Emulators
  • ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…

    ... character set and UDGs, setting attributes for paper, ink etc if ... statements with or without the attributes. This would allow the design ...
    Dunny Dunny March 2008 Emulators
  • Remakes using Spectrum graphics - worth doing?After reading the comments in this [post=251540]post[/post], I was surprised to see some support for the idea of a PC remake (or sequel) of a Speccy …

    ... Speccy Style" i.e. 8x8 attributes, colour-clash etc, etc. Easier ... doing corners in an 8x8 attributes, not that easy, there are ...
    ZnorXman ZnorXman March 2008 Games
  • Remakes using Spectrum graphics - worth doing?After reading the comments in this [post=251540]post[/post], I was surprised to see some support for the idea of a PC remake (or sequel) of a Speccy …

    ... Speccy Style" i.e. 8x8 attributes, colour-clash etc, etc. Easier ... doing corners in an 8x8 attributes, not that easy, there are ...
    bobs bobs March 2008 Games
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... to do it with the attributes.
    Instead of showing the ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... to do it with the attributes.
    Instead of showing the ...
    Einar Saukas Einar Saukas March 2008 Development
<1…16171819202122…34>

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