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Search Again :: Adv Search 1000 results in 0.003s
<1…17181920212223…34>
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    ... be modified to address the attributes area. The problem with them ... 80 minutes.) However, as the attributes area is only 1/8th ... was redefined to be the attributes area then it could be ...
    Battle Bunny Battle Bunny March 2008 Sinclair Basic
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    ... the screen starts with all attributes not equal to 0, then ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Sinclair Basic
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    And here is a method that is much, much better.

    [code]
    #include

    int galLFSR(int state)
    {
    static int lfsr;

    if (state)
    lfsr = state;
    else
    lfsr = (lfsr ^ (-( ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Sinclair Basic
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=bigjon;256767]I started to think about doing a lightforce-style scroller[/QUOTE]

    Looks promising!

    Notice that instead of this:

    [CODE]
    s-(IN 64510
    Einar Saukas Einar Saukas March 2008 Development
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    ... ' BASIC.

    It fills attributes with 255 - for a real ...
    Dunny Dunny March 2008 Sinclair Basic
  • SAM Games that never wereIn another thread on Multiloads there's been a bit of chat about US Gold's infamous statement about porting Strider to the SAM (which tbh if they had…

    ... and forget about the 8x1 attributes - and that'll give you ...
    Quazar Quazar March 2008 Games
  • SAM Games that never wereIn another thread on Multiloads there's been a bit of chat about US Gold's infamous statement about porting Strider to the SAM (which tbh if they had…

    ... 's extra mode (8*1 attributes, 12K or so but with ...
    CKay CKay March 2008 Games
  • SAM Games that never wereIn another thread on Multiloads there's been a bit of chat about US Gold's infamous statement about porting Strider to the SAM (which tbh if they had…

    ... and forget about the 8x1 attributes - and that'll give you ...
    SnakeOilSteve SnakeOilSteve March 2008 Games
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... game thus removing the current attributes-file POKE? Or do you ...
    Digital Prawn Digital Prawn April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... game thus removing the current attributes-file POKE? Or do you ...
    Einar Saukas Einar Saukas April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... a condition so that the attributes file is not POKEd in ...
    Digital Prawn Digital Prawn April 2008 Development
  • Spectrum ULA replacement!Hi gang.. The Speccy 48 ULA Replacement is *almost* here ;) There has been lots of activity in building the CPLD board, sorting out some irritating…

    ... 1024SL has (i.e. no attributes, each pixel has any of ...
    Tom-Cat Tom-Cat April 2008 Hardware
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ATTR to check the color attributes in a position (see Sheepdog ...
    bigjon bigjon April 2008 Development
  • Problem with Speccy GraphicsI'm creating a couple of background images for the BombJack Editor using Photoshop (I can't seem to get my head around the graphics editor in BASin).…

    ... principle of the speccy's attributes, ie the "paper" and "ink ... mode means, you have no attributes and can use all 15 ...
    LCD LCD April 2008 Development
  • Jack & The Beanstalk - Waking the GiantI am on the 4th screen - have stole the harp. How the fook do I exit this screen? Saw the walkthough on Youtube and the Giant WILL NOT wake up for …

    Any possibility to unmask the screen's attributes in case there's a Big Reveal contained beneath?
    Vertigo Vertigo April 2008 Games
  • Face booki have joined the herd. let me know if you want me to add you as a freind. you will get to see some pics of me. thats gotta be worth it.

    ... demand that you rub your attributes into my credentials.

    frobush frobush April 2008 Chit chat
  • Face booki have joined the herd. let me know if you want me to add you as a freind. you will get to see some pics of me. thats gotta be worth it.

    ... demand that you rub your attributes into my credentials.

    ZnorXman ZnorXman April 2008 Chit chat
  • Wrong File Type, 0:1Ive gone thru an entire transform box full (20) of cartridges containing spectrum games that i wrestled off bay last year, yet not a single one will …

    ... tiny SCREEN$ (256 bytes of attributes) followed by the main CODE ...
    Jimmy Jimmy April 2008 Hardware
  • Any isometric colourful Spectrum game?When I think of isometric 3D Spectrum games (Knight Lore style), all of them seem to be monochrome. I can't remember any isometric game which would h…

    ... course not is aligned with attributes in mind.

    Since ...
    Rickard Rickard April 2008 Games
  • Any isometric colourful Spectrum game?When I think of isometric 3D Spectrum games (Knight Lore style), all of them seem to be monochrome. I can't remember any isometric game which would h…

    ... course not is aligned with attributes in mind.

    Since ...
    ewgf ewgf April 2008 Games
  • Punch up! Bruce Everiss mauled by the internet over why Imagine collapsed.I couldn't see this posted here so I thought I would post it. It kept me amused for at least half an hour. Bruce Everiss on his blog claims piracy br…

    ... , a 256x192 mode with 32x192 attributes, and page flipping between two ...
    Matt_B Matt_B April 2008 Sinclair Miscellaneous
  • Advice needed please!Hi, Sorry in advance for the 'Noobness' of this question but I'm programming a simple adventure game in basic and was wondering how to save multiple …

    ... better results in terms of attributes. Images on my site are ...
    omega omega April 2008 Sinclair Basic
  • Advice needed please!Hi, Sorry in advance for the 'Noobness' of this question but I'm programming a simple adventure game in basic and was wondering how to save multiple …

    ... better results in terms of attributes. Images on my site are ...
    Dunny Dunny April 2008 Sinclair Basic
  • Jaw Dropping spectrum Demo'sPost your youtube vids of the most Jaw dropping Spectrum demos. I stumbled on this whist looking as GasMans vid. [youtube]0DP7RbkSWEQ[/youtube] On…

    ... the thick lines and set attributes.
    Fikee Fikee May 2008 Sinclair Miscellaneous
  • Jaw Dropping spectrum Demo'sPost your youtube vids of the most Jaw dropping Spectrum demos. I stumbled on this whist looking as GasMans vid. [youtube]0DP7RbkSWEQ[/youtube] On…

    ... the thick lines and set attributes.[/QUOTE]

    Actually it ...
    ZnorXman ZnorXman May 2008 Sinclair Miscellaneous
  • Running Zeus RoutinesHi, i need to load zeus routines in zeus assembler from Spectaculator or Spin.. I followed the manual (switched off auto tape loading, run zeus and t…

    ... the way it sets the attributes to white on blue. It ...
    Geoff Geoff May 2008 Emulators
  • Games with Parallax ScrollingI loved that effect. It gave a false depth to the game.. To me a game with parallax scrolling was a better game. How wrong I was.. anyway, a list of…

    ... a way to use the attributes to add some "cheap", semi ... area; needless to say, these attributes "naturally" would scroll at 8 ...
    XTM of TMG XTM of TMG May 2008 Games
  • Loading screen vs. in-game graphics mismatchFollowing [URL="http://www.worldofspectrum.org/forums/showthread.php?t=20589"]this thread[/URL], which games had the worst loading screen compared to…

    ... not bad, the use of attributes and so, but it just ...
    Patrik Rak Patrik Rak May 2008 Games
  • New game from CEZGS: Mariano the Dragon in Capers in CitylandHi all, here we come with another game for our Spectrums! Mariano, the Pink Dragon, has to face an incredibly difficult mission. All his friends hav…

    ... still be based on character attributes, and the maze drawing is ...
    bobs bobs May 2008 Games
  • Spectrum more loved than C64It just occurred to me that the Spectrum must be more loved than the C64 these days. After all, it has been more than a year since an update was made…

    ... bytes used for the colour attributes, thus giving a total of ...
    DanSolo DanSolo May 2008 Chit chat
<1…17181920212223…34>

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Related Threads

  • Screen AttributesNot sure if this is a devolopment question but here goes...<br /> <br /> In my limited understanding, the 'attribute file' of a speccy is 5800h to 5A…
  • Removing the attributes from a loading screenAnyone able to tell me how to do it in 'Fuse' of 'Zxsp' fos OSX? I just need to be able to see the actual pixels with no colour added.
  • Manipulating attributes...Hi Folks,<br /> <br /> I have written a routine that allows a blue bar to be scrolled up and down a list to select an item. Each item in the list oc…
  • Storing and displaying attributes...Hi Folks,<br /> <br /> I have a requirement to store and then redisplay a line of attributes from the screen. For example:<br /> <br /> 100 DIM a$(1…
  • Quickest way to fill the attributes using LDIRI'm looking for a small routine to fill the entire attribute area of the memory with a single value, I've used LDIR in the past, but forgotten how to…
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. <b…
  • How do you do masked sprites with attributes?Is this possible and how would you do it? :)<br /> <br /> Thanks :)
  • Brightness level of non-bright attributes on classic ZX 48Does anybody know what was a brightness level of non-bright attributes on classic ZX 48? Was it the same on 128, +2 and +3?<br /> I can see on wikip…
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