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<1…9101112131415…34>
  • How rare is the silver label Sinclair release of Panama Joe?I was wondering how rare is the silver label Sinclair release of Panama joe is? This was one of my first Spectrum games that I got back in '82-'83 (a…

    I was wondering how rare is the silver label Sinclair release of Panama joe is?
    This was one of my first Spectrum games that I got back in '82-'83 (and I still have it)
    Over the past years I don't think i've seen one for sale on ebay.
    thomas3120 thomas3120 April 2008 Games
  • Looking for an extended BASIC graphics routine from mid- to late-80sHello all, This is my first post here so please go easy. This is basically a cut-and-paste job from comp.sys.sinclair where I've had no luck with an…

    ... vague memories that the whole routine had several other commands based ... />
    It's likely the routine was printed in ZX Computing ... , or recalls a graphics extension routine that might be the one ... /> (Note that the m/code routine I'm looking for is ...
    denali denali May 2008 Sinclair Basic
  • Custom SAVE Routine work on emulators?Hi, I'm developing a SAVE routine derived from the one present in ROM 48K, and I'm trying to get it work on several emulators (X128, Spectaculator, …

    ... /> I'm developing a SAVE routine derived from the one present ... just a bug in my routine?

    thanks ...
    worldxxisoft worldxxisoft September 2008 Emulators
  • Routine in HexadecimalHello!!! I was trying to get the following routine in Hexadecimal: LD IX,16384 LD DE,6912 LD A,255 SCF CALL 1366 RET I tried to …

    ... trying to get the following routine in Hexadecimal:

    LD ...
    marcoagpinto marcoagpinto December 2008 Development
  • AY tracker routineHi. Yesterday i played with some ay tracks and was surprised how big are tracker routines and music data (over 1.5KB for Pro Tracker routine and 4-6 …

    ... 1.5KB for Pro Tracker routine and 4-6 KB for ... demo coders were satisfied with routine which takes more than 15000 ...
    Fikee Fikee March 2009 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... a thread that has a routine each week that is in ... />
    each week a new routine is discussed and all you ...
    ASH-II ASH-II April 2009 Development
  • [Request] re: Basin's udg/sprite editorI went through the manual and Basin's options and I didn't see this option, so apologies if I (once again) missed it. Besides the real-size preview …

    ... used in Artist II's Sprite designer.

    I'm ...
    zxbruno zxbruno May 2009 Emulators
  • can someone help with a rom routinei have been trying to draw a simple line with a the rom routine , but i just cant get it to work , so if anyone can give me an example in z80 that wo…

    i have been trying to draw a simple line with a the rom routine , but i just cant get it to work , so if anyone can give me an example in z80 that would be great

    TIA
    CodenameV
    CodenameV CodenameV August 2009 Development
  • Hidden routine in loading screenAs discussed in another thread, the loading screen for [B]Back To Skool[/B] seems to have a hidden routine (in blue INK and PAPER). It would be inter…

    ... ] seems to have a hidden routine (in blue INK and PAPER ...
    Rickard Rickard August 2009 Development
  • ZX80 Pause Routine?I read this in the first issue of Sinclair User... "Ken MacDonald's [I]Amazing Active Display[/I], a machine code pause routine, showed that there w…

    ... [/I], a machine code pause routine, showed that there was more ... know where or when this routine was first published? In a ...
    MartynC MartynC November 2009 Sinclair Miscellaneous
  • Little Sprite DemoI've managed to make a little headway with my fooling around with sprites, so I thought I'd stick a snapshot demo thing somewhere for anyone who is i…

    ... the attributes associated with the sprite were being cleaned up properly ... />
    The scrolling of the sprite is handled completely on the ... -worked out frames for the sprite's positioning. Also, it moves ...
    RoseCotton RoseCotton December 2009 Development
  • About wireframe 3d animationAre there any demos or games that have very long 3d animation sequences? Some games have short, repeating animations and I only know of a demo (somet…

    ... or complex and the drawing routine was faster than the ROM ... separate machine code routine? I'm thinking of Sprite designers and animation ...
    zxbruno zxbruno December 2009 Sinclair Miscellaneous
  • Great Speccy Demo - With Documented +3 Disk loader routineEveryone here should check this out. Its a demo called "condommed" which I have just finished converting from TRDOS disk to tap file and +3 disk. It …

    ... my +3/+3e disk loading routine in it.

    Condommed ...
    nuggetreggae nuggetreggae December 2009 Development
  • Silent ROM Beeper Routine in SpinA new year -- a new idiot question! :) I've been playing around with Spectrum sounds of the old, beepy kind. When I wiggle[1] the speaker 'by hand' …

    ... Specrum's own ROM 'BEEPER' routine (48k ROM) in Spin 0 ...
    RoseCotton RoseCotton January 2010 Development
  • Jet Set Willy sprite evilities.Hello everyone. I am currently trying my hand at modding Jet Set Willy, but there is a big problem - I can't use half of the sprites. I am using JSWE…

    ... guardian editor, and select a sprite, there's a big list ... I enter it in, the sprite is STILL pliers!! How on ... earth do I change the sprite so that only the spinning ...
    nixot nixot January 2010 Development
  • Fastest fill m.c. routine ever?What is the fastest fill routine you've ever seen? Is there a listing somewhere? Most games and adventures that use fill routines were considered slo…

    What is the fastest fill routine you've ever seen? Is ... />
    Example of slow fill routine: The one in 'The Hobbit ... searched the forums for 'fill routine'.[/SIZE]
    zxbruno zxbruno February 2010 Sinclair Miscellaneous
  • machine code player routineHi all, Collecting all my courage to ask more (rather stupid attitude from me, but so difficult to ask questions and bother other people, don't unde…

    ... uses 23760 to call a routine and 23760 is old method ... need similar kind of playing routine ie. saved to first REM ... address XXXXX,
    calls playing routine (without saving) to output the ... or how to do the routine itself.

    Any suggestions ...
    jukka_k jukka_k March 2010 Sinclair Basic
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... seen code for a print routine with pixel accuracy?

    Gedlion Gedlion May 2010 Development
  • Sprite MaskingI was looking at the sprites in some games, and noticed they have sprite followed by mask. Usually a row at a time (so the mask is sort of interleave…

    ... games, and noticed they have sprite followed by mask. Usually a ... it with the sprite to add in the sprite.

    Repeat ... ?

    Why does the sprite come first - and for at ...
    Gedlion Gedlion June 2010 Development
  • clarification needed of assembler graphics routineI was wondering if someone used to coding animated graphics in assembler can take a look at [url=http://www.users.globalnet.co.uk/~jg27paw4/pourri/as…

    ... /~jg27paw4/pourri/asmchunk.txt]this routine[/url] and explain what the ...
    Battle Bunny Battle Bunny June 2010 Development
  • Looking for cursor routineIt's been a long time since I programmed a little bit in Basic, so I decided to create a simple cursor routine: [url]http://db.tt/SPnSdpx[/url] I k…

    ... to create a simple cursor routine:

    [url]http ... :razz: But considering the above routine, can someone please help me ... via POKE before launching the routine.
    -The addresses where ... stored right next the last routine byte. That way everything ...
    zxbruno zxbruno September 2010 Sinclair Miscellaneous
  • Joe Blade IVJust gone up on Retro Fusion, a quick Q&A with Paul Griffiths about Joe Blade IV and why it was never released. [url]http://www.retrofusion.org.uk/a…

    ... ;A with Paul Griffiths about Joe Blade IV and why it ... /article/748/-missing-in-action-joe-blade-iv[/url]

    Joe Blade games, especially the second ...
    MartynC MartynC October 2010 Games
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ... ) I have written an XINPUT routine for the Spectrum (in BASIC ... , the program is the XINPUT routine plus a test harness that ... *---------------------*
    9010 REM PSS-XINPUT Routine
    9020 REM Parameters:
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Help needed with simple MCode routineI'm trying to code a routine to clear the screen and I can't figure out why it's not working: ld hl,16384 ld bc, 6144 loop:ld (hl),0 inc hl dec bc l…

    ... 'm trying to code a routine to clear the screen and ...
    Rebelstar without a cause Rebelstar without a cause November 2010 Development
  • Why doesn't my routine work?I have a "level" defined by 504 bytes (28 squares across x 18 squares down) I'm trying to write a routine that will take an X,Y coordinate in pixels…

    ... 'm trying to write a routine that will take an X ...
    sekrets sekrets December 2010 Development
  • A fast DRAW routineI was investigating how to speed up the line drawing for the [URL="http://www.worldofspectrum.org/forums/showthread.php?t=20225"]BASIC compiler[/URL]…

    ... an asm Bresenham's drawing routine. The routine was shorter an faster ... every call to the PLOT routine, the coordinates were being ... Bresenham's algorithm. This ASM routine "pokes" itself at the ... .

    NOTE: This routine should draw at any location ...
    boriel boriel December 2010 Development
  • Screen$ command, ROM routineHi All, Does anyone know which ROM routine to call for the Screen$ command (and/or the ATTR command)? Any comments on how well it works or the spee…

    ... /> Does anyone know which ROM routine to call for the Screen ...
    R-Tape R-Tape January 2011 Development
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... a sprite engine. I've got a nice scaling and rotation routine ... on here that have written sprite-based games previously, so it ... masking. Some sort of ON SPRITE command to handle collisions etc ... take the form

    SPRITE [command]

    Such as ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • IM2 calls to player routine on 128k?Hi all, Apologies for being crap, and not even in a funky, skillo kind of way but it's been over 20 years since I last wrote anything in machine cod…

    ... found that calling the play routine before halt keeps munging my ...
    SnakeOilSteve SnakeOilSteve March 2011 Development
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... of a good proportional printing routine for the ZX Spectrum? Ideally ...
    Paddy Coleman Paddy Coleman May 2011 Sinclair Basic
<1…9101112131415…34>

Latest Posts

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  • Mis-labeled cassette titles or a name change?
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  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
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