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<1…10111213141516…34>
  • Newbie's development thoughts.Just wanted to thank WOS development forum regulars, for the amazing information etc contained within these pages. 20+ years ago a did a little asse…

    ... Cauldwell's number printing routine got assimilated somewhat, and ... his whitenoise routine was effectively pinched verbatim - ... Derek M.Smith's sprite handling routine was greatly helpful in ... Jaime Tejedor Gomez's ball sprite was/is my placeholder ...
    uglifruit uglifruit July 2011 Development
  • B.Sides sprite utilitiesB.Sides Software released two sprite utilities during 1983/84, 48K Sprite priced at ?4.70 and Multi-Coloured Sprite Graphics priced at ?6. It's likel…

    ... during 1983/84, 48K Sprite priced at ?4.70 and ... Multi-Coloured Sprite Graphics priced at ?6. It ...
    Battle Bunny Battle Bunny August 2011 Infoseek database
  • Pixel Pimp, graphics utilityHi All, [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/pixelpimp.gif[/IMG][IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes…

    ... .photobucket.com/albums/n608/daveyboyhughes/sprite.gif[/IMG]

    I ... writing a 16x16 block and sprite utility for the speccy. I ... take 4 frames of a sprite going left > right, preshift ... use the ROM save/load routine, in the end I decided ...
    R-Tape R-Tape September 2011 Development
  • Keys redefine routine and key check.I have written some asm code which allows me to redefine keys (for a game etc.), and also allows me to be able to check any keypresses for the redefi…

    ... br /> ret

    ; ----------------------------------------------
    ; ROUTINE: print_message
    ;
    ; prints a ... , :p

    ; ----------------------------------------------
    ; ROUTINE: get_defined_key
    ;
    ; check for ...
    polomint polomint September 2011 Development
  • Getting the contents of tablesHi All, I'm risking a potentially daft question here as it seems pretty fundamental but here goes: What's the best way of pointing register pairs a…

    ... and want to call a routine with hl pointing at a ... (and do so in my sprite routines) but it's not ...
    R-Tape R-Tape October 2011 Development
  • Simple SpriteHow do you draw a sprite on the screen? For example i want to draw a smiley face sprite and would like either a link to a tutorial or a very well com…

    How do you draw a sprite on the screen? For example i want to draw a smiley face sprite and would like either a link to a tutorial or a very well commented demo. Any assistance would be greatly appreciated.

    Sincerely,

    Ooze48k
    ooze48k ooze48k October 2011 Development
  • RIP Smokin' Joe Frazier.[url]http://espn.go.com/boxing/story/_/id/7206261/joe-frazier-former-heavyweight-champion-dead-67[/url] RIP Smokin' Joe. :sad:

    [url]http://espn.go.com/boxing/story/_/id/7206261/joe-frazier-former-heavyweight-champion-dead-67[/url]

    RIP Smokin' Joe. :sad:
    GreenCard GreenCard November 2011 Chit chat
  • tiny routine to shift RAMTOP & stackCompressing some data areas above RAMTOP and wanting to make the released space available for BASIC arrays, I needed to move RAMTOP without using CLE…

    ... last segment of the CLEAR routine to finish off. It could ...
    Battle Bunny Battle Bunny November 2011 Sinclair Basic
  • Problem with a small basic routineDear all; I have been messing about with a routine (originally published in Your Computer 1982, by Tim Langdell). The idea of the program is to simul…

    ... been messing about with a routine (originally published in Your Computer ...
    Meurglys68 Meurglys68 November 2011 Sinclair Basic
  • Using the ROMs PRINT routineI really am starting from scratch again it seems, but how do you utilize the ROM routine to print characters, I think you point te BC register to an …

    ... do you utilize the ROM routine to print characters, I think ...
    daveysludge daveysludge January 2012 Development
  • Game over routineA few years back I remember a routine that printed 'game over' or other message randomly all over the screen in different colours. Think it was out o…

    A few years back I remember a routine that printed 'game over' or other message randomly all over the screen in different colours. Think it was out of YS, but not sure.

    Anyone remember what it was called or where I could find it?
    daveysludge daveysludge February 2012 Development
  • The INPUT command routine ($2089)I was looking at the INPUT routine with a view to modifying the intro so that I could pre-load the workspace and edit an existing value, rather than …

    ... was looking at the INPUT routine with a view to modifying ...
    Battle Bunny Battle Bunny February 2012 Development
  • Memory move routine?Hi Folks, I have been searching for the thread that covers the memory move routine that uses a$=b$ via DEF FN. I thought it was written by Battle B…

    ... that covers the memory move routine that uses a$=b$ via ...
    Paddy Coleman Paddy Coleman February 2012 Sinclair Basic
  • Byte-order backbufferThis is a tool for Z80 coders who wish the Spectrum screen had a serial layout. It runs as an interrupt mode 2 service routine and uses POP and PUSH …

    ... an interrupt mode 2 service routine and uses POP and PUSH ... now write all your
    sprite and text routines to print ... the buffered display and the routine will
    automatically sort it ... a) it's just a routine, not even as developed as ...
    chev chev April 2012 Development
  • redirecting Z80 sub-routine CALLsI'm working on changing a TR-DOS disk program to work from standard +128k tape and thought that rather than painstakingly working through the code ma…

    ... could install some automatic redirection routine so that whenever the PC ... it would jump to my routine instead. This would be just ...
    Battle Bunny Battle Bunny August 2012 Development
  • 40 Column Printing RoutineI've written a 40 column printing routine, which I'd like to share... It's my first piece of 'public' code so go easy on me! I don't think it is a…

    ... a 40 column printing routine, which I'd like ... 40 Column Font & Routine."
    defb 22,5, ... /> call rst16replacement ; basically the routine replaces rst16
    inc hl ... OVER flag - if 0 the routine clears space for the printed ...
    uglifruit uglifruit August 2012 Development
  • Mini scroll routineI'm looking for a routine that scrolls a small section of the screen downwards and replaces it with nothing, 2 x 2 charcter blocks to be precise, to …

    I'm looking for a routine that scrolls a small section ... />
    I seen a similar routine in 'Input' magazine many years ...
    daveysludge daveysludge October 2012 Development
  • Licence free (possibly) Graphic/Sprite databaseJust thinking back to the lone magpie's thread [URL="http://www.worldofspectrum.org/forums/showthread.php?t=37142"][B][I]New Spectrum (Spaceship) Ma…

    ... with backgrounds/tile sheets and sprite sheets that basically seem a ... repository for tile sheets or sprite sheets that would be free ... modification to a tile or sprite could be uploaded for others ...
    BiNMaN BiNMaN October 2012 Development
  • Asking for help: ZXBC to ASM routine translationHallo, In order to save some bytes and gain speed, I'm asking for translation of a very simple ZXBC routine to Assembler [code] sub light(x as uinteg…

    Hallo,
    In order to save some bytes and gain speed, I'm asking for translation of a very simple ZXBC routine to Assembler
    [code]
    sub light(x as uinteger,y as uinteger,intensity as ubyte)
    dim adr as Uinteger
    if x
    LCD LCD November 2012 Development
  • Joe Blade (series name)[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0002620&loadpics=3"]Joe Blade[/URL] How about calling it the Joe Blade series instead of just…

    [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0002620&loadpics=3"]Joe Blade[/URL]

    How about calling it the Joe Blade series instead of just the generic "This game belongs in the following series:".
    ZnorXman ZnorXman November 2012 Infoseek database
  • A 128 Routine to Put Tokens in StringsI was writing a DEF FN on the +128k and decided that I'd had enough of not being able to put function tokens in strings without a great palaver and s…

    ... I wrote this little BASIC routine to do it for me ...
    Battle Bunny Battle Bunny December 2012 Sinclair Basic
  • checksum routine from Space GunThis routine starts off with HL=$ffff and a file header read from tape, for each byte of which in turn it assigns to A and calls this routine, ending…

    This routine starts off with HL=$ffff ... to A and calls this routine, ending up with another value ...
    Battle Bunny Battle Bunny January 2013 Games
  • Checksum routine wantedI wish to make a program that verify integrity of a Multiface 1 ROM. It is possible to compare each byte of the ROM against a binary dump, but this i…

    ... />
    Thus, I need a routine that calculates a unique value ...
    TK90XFan TK90XFan February 2013 Development
  • How to benchmark a single routine?I've written a routine. It works. But it was never meant to be the final version. So I rewrote it. The new routine works too. Yay. :) However, I'd …

    I've written a routine. It works. But it was ... I rewrote it. The new routine works too. Yay. :)

    Sokurah Sokurah February 2013 Development
  • NES Punchout - Bald Bull sprite for zx spectrum[img]http://i1320.photobucket.com/albums/u523/Tony_Shaft/baldbull_zpsef1b3372.png[/img] enjoy..had a little help of a sprite ripper for this and it …

    [img]http://i1320.photobucket.com/albums/u523/Tony_Shaft/baldbull_zpsef1b3372.png[/img]

    enjoy..had a little help of a sprite ripper for this and it worked out very well
    morcar morcar March 2013 Sinclair Miscellaneous
  • Arcade Game Designer 4Just released over at the AGD forums. New this time: Sprites can now be individually coloured using the SPRITEINK command. If 16x16 sprites aren't…

    ... handy: water blocks. Any sprite which has the FALL command ... MULTIPLY and DIVIDE too. Sprite positions are more efficient than ... now highlights the currently selected sprite which makes things a ... disable AY sound or the routine which sorts the sprites which ...
    jonathan jonathan May 2013 Brand new software
  • Struggling with this routine... Any ideas?I'm trying to write a routine that plots 3 pixels to decrease the energy bar in the top right corner by 5 units, but it just wont have it! There mus…

    ... 'm trying to write a routine that plots 3 pixels to ... /> call $22E5 ;call ROM plot routine
    pop bc
    inc ...
    daveysludge daveysludge July 2013 Development
  • Sampling routineLooking for a simple yet crude sampling routine that I can use on a forthcoming game. I've tried most of the ones from the archive and find them uns…

    ... a simple yet crude sampling routine that I can use on ... spare and just need a routine that goes "YEAH!"

    daveysludge daveysludge July 2013 Development
  • Redefine keys routineHow would I go about making a memory efficient redefine keys routine? I only want to define up, down, left and right and reserve key 'H' for pause.…

    ... a memory efficient redefine keys routine?

    I only want ... .

    The key scan routine in the game goes something ...
    daveysludge daveysludge August 2013 Development
<1…10111213141516…34>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
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  • i am currently listening to........
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  • Mis-labeled cassette titles or a name change?
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    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
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  • Minor British Sports that did become games on the ZX Spectrum
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  • How to return to basic properly from ASM
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  • Frankie's ZX Spectrum Digouts
    Zup on April 8
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