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<1…22232425262728…34>
  • What Spectrum projects (Software/Games/Utility)(Hardware)(Others) are you working on?So, basically that :) You dont have to give names or more clues if you dont want to ;) Also, if you are working on more than one, you can tell all of…

    ... the portion of a static sprite that intersects with a moving ... sprite. Ritman uses a variable ... having lots of smaller specific sprite routines instead of one general ... calculates the graphics that the routine has to draw. Calculates the ...
    climacus climacus March 2013 Development
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... I've got a basic sprite for the aliens, a basic ... sprite for the player, and some ... 'm just working on a routine to get as many levels ...
    LuMan LuMan April 2013 New game ideas
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... aliens use a 2x2 block sprite, with no mask. I'm ... gameplay - it just means the sprite will complete its animation when ... /> I'm just getting the routine running on a blank background ...
    LuMan LuMan April 2013 New game ideas
  • Printing textThis is probably quite a basic question, or there might be something obvious I'm missing. I'm looking for an economical way of printing formatted te…

    ... trying to work out how sprite-y things out that I ... there was another magical ROM routine/system variable that could be ...
    Morkin Morkin April 2013 Development
  • Designing an icon-driven adventure: looking for adviceHi fellas, after the release of Funky Fungus, I am currently contemplating the possibility of designing an icon-driven adventure with location graph…

    ... forum. There is e.g, routine to put graphics blocks extremly ... fast, scroll-up screen area routine, new text routines for 64 ... which give you something like Sprite.
    If you learned how ...
    LCD LCD April 2013 Development
  • Dungeon Keeper III love this game. I'm sure a speccy version is possible. Android 2 style or maybe 3d ant attack.

    ... . Screen flipper routine for double buffering approach (done)
    2. Sprite handler ... - 50% complete)
    3. Main Sprite artwork (50% complete)
    4 ...
    LuMan LuMan April 2013 New game ideas
  • Varios +3(e)DOS questions?I'm converting tape games to disk, for being used in my +3e. I'm trying to convert them to standard BASIC loaders, so files could be copied using BAS…

    ... scren.

    Your switching routine has been very useful... I ... ), but it allowed to load Joe Blade 1 and 3 from ... disk (sadly, Joe Blade 2 still doesn't ...
    Zup Zup May 2013 Development
  • Strider II (and others) + 3 disk versionsHello everyone, I've been working on converting some games to be able to load them from the +3 floppy. I started with single load games but now Im i…

    ... I still have some small sprite corruption when I load the ... tried to use your init routine (the one you posted for ...
    BCH BCH July 2013 Games
  • Math problemI'm trying to solve/model a science problem, and I thought a simple BASIC program might help me, but I struggle to write it. Goal: Given a length of…

    ... crash.[/QUOTE]

    Thanks Joe. I'm not sure the ... /> Thanks for explaining the bubblesort routine. That will help a lot...
    48K 48K August 2013 Sinclair Basic
  • Bug in Super Wonder Boy in Monsterland?Hello!:smile: This game seems to have a bug that prevents finalize. The dragon that is in the last level, it is impossible to kill.Remains static.No…

    ... /> 44634 - Y position
    44635 - sprite nr
    44636 - state
    routine at 50991 has already been ... calculations are correct! - If the routine at 50991 were to get ...
    jp jp August 2013 Games
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... to be saying the scroll routine would scan this and only ... a mask to ensure that sprite graphics were not drawn over ...
    joefish joefish September 2013 Games
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... correct bits would make your sprite routines clashfree.

    Clashbasher ... paper as part of the routine to blank out squares.
    Basher Basher September 2013 Hardware
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... , there are four special cases (Sprite Novaload/Digital Integration/Outrun level ... Crimen). The generic "like ROM routine" picks up everything else.
    Jon Needle Jon Needle September 2013 Development
  • NEW GAME: Elixir VitaeOnly 2 weeks after Janosik I have a pleasure to announce my next creation - a logical minigame called [B]Elixir Vitae[/B]. Just like another Polish …

    ... colour routine from a buffer. Then you could write simple sprite routines ...
    joefish joefish October 2013 Brand new software
  • NEW GAME: Elixir VitaeOnly 2 weeks after Janosik I have a pleasure to announce my next creation - a logical minigame called [B]Elixir Vitae[/B]. Just like another Polish …

    ... ]Then you could write simple sprite routines, instead of being constrained ... is very similar to the "sprite mode" that is already available ... only need a separate custom routine for rendering the first 2 ... , in order to use this routine I would have to implement ...
    Einar Saukas Einar Saukas October 2013 Brand new software
  • z88dk and im2I set up a minimal IM2 mode so I can draw sprites for a laff [code] #include <string.h> #include <stdio.h> #include <im2.h> #include <stdlib.h> #in…

    ... 're doing is running a sprite task each 1/50s.
    routine (im2 table filled with 0xd1 ...
    Alcoholics Anonymous Alcoholics Anonymous October 2013 Development
  • z88dk and im2I set up a minimal IM2 mode so I can draw sprites for a laff [code] #include <string.h> #include <stdio.h> #include <im2.h> #include <stdlib.h> #in…

    ... . Was that for your own sprite routines, was it to control ... /> 1. sp1 require an IM2 routine. I've never got it ... .
    3. An empty IM2 routine is most likely faster than ...
    Timmy Timmy October 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... bytes replaced as the sprite moves over the background[/ ... (without attributes), then use routine [B]NIRVANAfill[/B] to ... Even when you move a sprite somewhere else, its previous position ... need to change the corresponding sprite position, and manually erase ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... /showthread.php?t=44591"]this routine[/URL] I published a couple ... there any limitation of different sprite types on the screen at ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... , but at the moment my routine now stops when they collide ... />
    ...

    // play remove sprite sound effect

    bit_open ...
    szeliga szeliga November 2013 Development
  • Cross platform developmentI'm just vaguely considering supporting a few more retro 8 bit platforms for something I have in mind to do. Just Z80 and 6502 really, but that cove…

    ... , which is a proportional printing routine written & designed by Andrew ... the asm entrypoints of the sprite library too. There are no ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... executed by the engine initialization routine.

    Although there's ... a sprite may be displayed at an incorrect location
    // (routine NIRVANA_sprite ...
    Einar Saukas Einar Saukas December 2013 Brand new software
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... the background graphics under each sprite separately, and then erase the ... engine is a very fast routine that prints pre-shifted sprites ... 1000 cycles to erase a sprite, so we have 3000 cycles ...
    antoniovillena antoniovillena December 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... engine is a very fast routine that prints pre-shifted sprites ... 1000 cycles to erase a sprite, so we have 3000 cycles ...
    Hikaru Hikaru December 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... noticed that that collision detection routine isn't playing nicely with ... :-)

    If my player sprite hits the screen boundary I ... a collision between my player sprite and four on-screen obstacles ...
    szeliga szeliga December 2013 Development
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... screen swapper routine, some graphics and half of the sprite engine for ... steps:
    1. Complete alien sprite engine
    2. re-do ... the player sprite engine
    3. Get a ...
    LuMan LuMan December 2013 New game ideas
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... the mask routine reading from the screen, masking , adding sprite and writing ...
    MatGubbins MatGubbins January 2014 Development
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... HALT:

    1-DELETE SPRITE WITH BACKGROUND, depends what way ... consuming, especially as a 16x16 sprite can straddle as many as ... />
    2-DRAW SPRITE OVER BACKGROUND, whatever routine you're using OR ... IN A JUMP TABLE, the routine it jumps to anything e ...
    R-Tape R-Tape January 2014 Development
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... 's it! Alter the draw routine and only draw chars where ... determine whether to draw the sprite, rather than draw him then ...
    R-Tape R-Tape January 2014 Development
<1…22232425262728…34>

Latest Posts

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