World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.011s
<1…23242526272829…34>
  • ****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…

    ... to $5bc0 (with one sprite relocation block reduction). There are ... fc21-fc9f dzx7b+drcs decrunch routine
    fca0-fdff Y ... fe00-fefe sprites main (last sprite points to $ff01)
    ... results by creating move sprite functions rather than manipulating ...
    antoniovillena antoniovillena January 2014 Brand new software
  • Game loopJust working on my first ever Spectrum game, and am struggling to work out what the game-loop should look like. I've got interrupts enabled (mode 2)…

    ... , and then the draw_sprites routine clears them off (unless ... sprite once before (or in the moment) you initialise your routine ... . Later, each time you move your sprite, you ... XOR routine that gets both the old coordinates of the sprite ...
    apenao apenao January 2014 Development
  • Game loopJust working on my first ever Spectrum game, and am struggling to work out what the game-loop should look like. I've got interrupts enabled (mode 2)…

    ... common use of the interrupt routine? I've got interrupts ... put anything inside the interrupt routine. If I remember correctly my ... that anything inside an interrupt routine will be executed just ... i.e. immediately before your sprite routines. This might be a ...
    Timmy Timmy January 2014 Development
  • Land of Mire Mare[Quote]This game has to be considered as a tribute. It's inspired by the unreleased Mire Mare game & characters created by Ultimate Play The Game in …

    ... implemented a screen compression routine along the horizontal axis, ... br /> So in AGD each sprite should take 32 bytes (+2 ... frames of the same sprite but rotated to right ... be fine, also the sprite will no longer animate ... if you have a sprite move on a specific ...
    BiNMaN BiNMaN February 2014 Brand new software
  • Colission detection problems.G'ah...it's always the same (I've asked before too) - I'm always struggling when it comes to doing box colission checks, so I'm basically hoping you …

    ... want principles to write the routine by, rather than someone ... br /> LD IX,SPRDATATAB ; Sprite Data Table
    LD ... /> OR A ; is the sprite on (non zero)
    JP ...
    dmsmith dmsmith February 2014 Development
  • Colission detection problems.G'ah...it's always the same (I've asked before too) - I'm always struggling when it comes to doing box colission checks, so I'm basically hoping you …

    ... want principles to write the routine by, rather than someone to ... see if they overlap. Each sprite takes a certain number of ... by 8 wide, and each sprite is 16 by 16 pixels ...
    Sokurah Sokurah February 2014 Development
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    ... to typing it by my routine

    ;POKE ... here from 37093 (graphics drawing routine)
    ; LD HL,23936 ... start of sprite buffer)
    ;(numbers of sprite parts present ...
    RET ;back to original routine



    ...
    Ralf Ralf February 2014 Games
  • Using the stack to blit bufferI was using a ldir to blit my back buffer to the screen RAM, and it was working pretty well if not rather slow. After reading about using the stack …

    ... here my blit/back buffer routine is working really great! Sorry ... the subject, now that my routine is working really well I ... buffer image would be? My routine looks like:

    move ... re-running through all my sprite routines a 2nd time?
    Atari_Jetman Atari_Jetman February 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... certain amount and spellbound sprite data bigger etc but ...

    get_screen_location: ; this routine is taken from "advanced spectrum ... a,64 ; then CALL this routine
    ld h,a ... ; the routine RETurns with HL carrying the ...
    alienbanana alienbanana March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... to use a routine from elsewhere but it ... line colour not each individual sprite in map tile.
    ... the colour specified for each sprite.

    I ...

    get_screen_location: ; this routine is taken from "advanced spectrum ...
    alienbanana alienbanana March 2014 Development
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    ... to a procedural graphics routine that replaces the sprite (bitmap) data? The ...
    jamorski jamorski March 2014 Games
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    ... to a procedural graphics routine that replaces the sprite (bitmap) data? The ...
    Timmy Timmy March 2014 Games
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    The routine isn't particularly efficient - because ... call the "print 8x8 block" routine any time you wanted to ... you could print the 16x16 sprite pixel line by pixel line ... that would need a different routine and the graphics stored differently ...
    Morkin Morkin March 2014 Development
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... add the attribute routine (optimising it to ... nextrow: ;Next row of sprite
    ld a,(sprheight) ... sprloc:
    .db 25000 ;Sprite screen position

    ... spratloc:
    .db 22528 ;Sprite attribute location

    ...
    LuMan LuMan March 2014 New game ideas
  • New bicolour game: El Stompo.Phew! Finally finished my first game using Einar's fantastic Nirvana engine. [B]El Stompo.[/B] [IMG]http://i1142.photobucket.com/albums/n608/davey…

    ... . Dominic Robinson published his routine in Your Sinclair magazine. ... published an editor and routine that could do per- ... looking at interleaving a scrolling routine with a multicolour engine, ... multicolour, with a tile / sprite redraw system on interrupts.
    joefish joefish April 2014 Brand new software
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... both the print character routine and the plot routine. This is responsible ... I've found the main sprite routines (as seems to be ... still need to find the routine for drawing the platform ... clashbasher.
    Unfortunatly all the sprite routines seem to build the ...
    Basher Basher April 2014 Hardware
  • Beepola v1.08 AvailableA new version of Beepoa, v1.08, is now available for download from:- [url]http://freestuff.grok.co.uk/beepola/[/url] (1.76MB zipped exe, no installe…

    ... ' to quit, 'm' to change sprite mode, any other key to ... down :D

    * The routine was modified to exit after ...
    Alcoholics Anonymous Alcoholics Anonymous April 2014 Announcements
  • Beeper and Sprites at the Same Time?[URL="https://drive.google.com/file/d/0B6XhJJ33xpOWX1pQLS14RnppNFE/edit?usp=sharing"]Why not?[/URL] "q" for quit "m" to change sprite mode any other…

    ... . I've modified the routine to return to the caller ... have interrupts disabled while the routine itself plays. This is because ... including the stack pointer. The sprite engine I'm using doesn ... disable interrupts around the play routine call. It's a little ...
    Alcoholics Anonymous Alcoholics Anonymous April 2014 Development
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... FAT
    Reading catalogue
    SPRITE 35566
    ENNEMI1 20414
    EVERY 19516
    GUNN 12348
    SHOT 11324
    Jerri Jerri June 2014 New game ideas
  • Demo of multidirectional scroll 50fpsHello!!! Im working with scrolls, and I want to show you a demo of a posible game. It works at 50fps and can manage about 7 sprites in the screen w…

    ... a small routine for calculating the part of the sprite to be ...
    climacus climacus July 2014 Development
  • Demo of multidirectional scroll 50fpsHello!!! Im working with scrolls, and I want to show you a demo of a posible game. It works at 50fps and can manage about 7 sprites in the screen w…

    ... />
    Ive done a scroll routine managing four tiles per line ... will have to sacrifice some sprite for it...
    climacus climacus July 2014 Development
  • Demo of multidirectional scroll 50fpsHello!!! Im working with scrolls, and I want to show you a demo of a posible game. It works at 50fps and can manage about 7 sprites in the screen w…

    ... />
    Ive done a scroll routine managing four tiles per line ... will have to sacrifice some sprite for it...[/QUOTE]

    Jerri Jerri July 2014 Development
  • Test screens for ZX PrismNot sure that this is *really* the right section for this request, but it's relating to new hardware I'm developing so let's start it off here - a mo…

    ... , a platform game uses one routine to draw backgrounds/platforms and ... each routine and get rid of colour clash when a sprite walks ... manage to implement a tile/sprite mode.

    [QUOTE= ... up in the air - including sprite masking. (Read: I thought of ...
    JeffB JeffB July 2014 Hardware
  • Opening my new game projectHi I am working to a new game (tentatively called "Donkey Kong Reloaded Done Better"...i was not happy with the graphics of Donkey Kong Reloaded) whi…

    ... and infact the main sprite (corresponding to code sprite 0) is the ... of the main screen is sprite code 1 and works as ... accordingly to the little arrowhed sprite. I wrote this game when ... just using a bouncing enemy routine)

    the screen corruption ...
    gabriele amore gabriele amore August 2014 Announcements
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... now. z88dk contains a sprite engine that has been used ... to draw every kind of sprite: masked, OR, XOR, LOAD, ... honest - there is no universal routine in Z80 programming - almost every ... revised significantly. Stuff like sprite engines when the particular game ...
    Alcoholics Anonymous Alcoholics Anonymous September 2014 Emulators
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... code snippet to output a sprite, then choose which one is ... I can say, that only routine I reuse mostly unmodified, is ... other, including text print and sprite output - is modified, depending on ...
    Shadow Maker Shadow Maker September 2014 Emulators
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... yes, in C your asm routine had to be kept mostly ... math package and a real sprite engine for the spectrum but ...
    Alcoholics Anonymous Alcoholics Anonymous September 2014 Emulators
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... likely too, what else remain? Sprite/screen output and keymapping? They ... the method you execute your routine...
    Shadow Maker Shadow Maker September 2014 Emulators
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... character-resolution rectangles. The sprite data structures are therefore character ... than how most people's sprite routines work.

    ... likely one of the move sprite functions, eg [URL=" ... the method you execute your routine...[/QUOTE]

    ...
    Alcoholics Anonymous Alcoholics Anonymous September 2014 Emulators
  • Interesting demo effectAnyone know how the tunnel effect from the end of this demo is achieved? It starts at 4:45 with a plain tunnel that could just be built up and then …

    ... 48K RAM.

    A sprite can be added - but there ... room for music and the routine has to be tuned to ... you should test if the sprite is there and draw it ... in each phase) when the sprite is there.

    On ...
    Alone Coder Alone Coder October 2014 Development
<1…23242526272829…34>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
    Your Spec-chum on 1:34PM
  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
  • Ways to preserve Speccy Tapes in the loft
    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 10:30AM
  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 8

HitBox

Word Docs Hits
joe 1.5K 1.8K
gunn 68 85
sprite 5.5K 11.1K
routine 9.5K 14.8K

Related Threads

  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: <br /> As a child I never learned anyt…
  • Sprite RoutineI was wondering if anyone could point me in the direction of a really basic example of a per-pixel sprite routine? Preferably commented.<br /> <br />…
  • Reaxxion and Joe Gunn, what happened to these?These 2 games which were coming from the C-64 were announced in development or almost finished some time ago, but we never got any other update in th…
  • LINE-routine and other nice pieces of codeThe line-topic came in the end with a nice piece of fast coding.<br /> <br /> I think that there might be more of these routines out there (where-eve…
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code.<br /> <br /> The line routine th…
  • How do I avoid BASIC becoming corrupted on returning from a M/C routine?I'm having trouble with my BASIC program becoming corrupted on returning from a m/c routine which sets all the registers (including the shadow regist…
  • Joe Blade 4?Though it's written that the game wasn't ever released I have a game with this title. I don't know if it's an official release or something else (Pla…
  • C, Z88DK and the Sprite Pack LibraryI wrote a short demo that shows a taste of what can be done from C on the Spectrum:<br /> <br /> [url="http://justme895.tripod.com/zqa/pacmen.zip"]ht…
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N
  • Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…

Related Searches

  • fastest screen routine
  • screen routine
  • xor sprite
  • sprite interrupts
  • sprite sheet
  • basic scroll sprite
  • sprite
  • im1 interrupt routine
  • im1 rom interrupt routine
  • im1 rom interrupt routine iy
  • interrupt routine
  • best place for interrupt routine
  • joe gunn
  • joe gunn released climacus
  • simple sprite routine
  • 128k sprite routine
  • sprite routine
  • animated sprite routine maske
  • animated sprite routine masked
  • pre shifted sprite routine

Copyright © 2024 World of Spectrum