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<1234567…34>
  • 128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…

    ... 've been a fan of multicolour graphics on zx spectrum, an ... a 48k the (8x1@2)multicolour limit stands at 18characters wide ... the multicolour on speccy, and people like aowen, obo and joefish realized ...
    Arda Arda November 2011 Sinclair Miscellaneous
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    ... url]), but I think only Joefish read it! Gasman independently came ... below does 28-character wide multicolour, for eight attribute rows ( ... 's genuine (albeit limited) multicolour. The code waits for the ...
    [*]I had the multicolour region pushed over to the ...
    AMW AMW April 2012 Development
  • Nasty 'Gotcha' for multicolour timingI thought I would be better developing my multicolour routine on the 48K first, being the slowest, so it would then be sure to work on the 128K varia…

    ... would be better developing my multicolour routine on the 48K first ... /> [QUOTE=joefish;731218]I'm having a bad time with multicolour at ...
    joefish joefish October 2013 Development
  • Games that use multicolour effectsMulticolour (which created via ula timing, not screen switching) is the only functional effect that ULA can do. It's the only way to break colour cla…

    Multicolour (which created via ula timing, ... tank and a chopter in multicolour. Many demos tried to create ... any other games that use multicolour efects? Is there any game ...
    Arda Arda October 2006 Games
  • Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…

    ... to show how to show multicolour using z88dk, using the BIFROST ...
    Timmy Timmy March 2012 Development
  • New software screenmode: aSmpI was planning to release this tool at Forever XIII, but they didn't accept it, this is my 30th year activity, my most ambitious work on zx spectrum …

    ... under aSmp mode (a selective multicolour picture).

    But joefish said that:
    [QUOTE=joefish;578210]
    ... Purple/Yellow marks shows where multicolour cells located.

    joefish and all others, whole zx ...
    Arda Arda March 2012 Announcements
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    ... to one Mr Jowett about multicolour routines, and in that way ... -column limit for 8x1-attribute multicolour.

    Existing routines write ...
    gasman gasman July 2013 Development
  • 24-Wide or 26-Wide Multicolour Tile EngineI've been playing about with more multicolour routines (8x1, 8x2 etc.) and have one a bit clever and suitable for a tile-based game. No particular d…

    ... been playing about with more multicolour routines (8x1, 8x2 etc.) and ...
    joefish joefish August 2013 Development
  • Why are multicolour engines only able to be made now?Now I'm no programmer, but, how come multicolour engines are only being created/designed now? I know there were Rainbow Graphics used in games in the…

    ... no programmer, but, how come multicolour engines are only being created ...
    stupidget stupidget January 2014 Brand new software
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... ------------------------------------------------------------
    ;
    ; by Jason "Joefish" Railton
    ; --------------------------
    ;

    ;Main multicolour interrupt
    ;--------------------------
    ...
    joefish joefish March 2014 Development
  • Mocks ups - Spectrum classics in multicolour.The [url="http://www.worldofspectrum.org/forums/discussion/51209/full-screen-32-columns-bicolor-engine-nirvana#latest"]Nirvana+ thread[/url] gave me …

    ... game, so wouldn't suit multicolour at all, bearing in mind ... biggest challenge in trying a multicolour MM is graphical, not technical ... be interested in seeing a multicolour Manic Miner, or some ... be interested in seeing any multicolour re-imaginings of any Speccy ...
    R-Tape R-Tape September 2015 Development
  • Ninjaman 8-way scrolling 50Hz multicolour demo :-)Here's a demo I've been working on for a while. The goal was to make the best scrolling routine possible on a humble 48K ZX Spectrum. I was origin…

    ...
    - 8-way scrolling
    - Multicolour backgrounds
    - No colour clash ...
    Kayamon Kayamon October 2015 Development
  • z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …

    ... to work out how the multicolour sprite engines have been implemented ...
    thricenightly thricenightly July 2017 Development
  • River Raid Tech DemoJust a little something to look at. Enjoy. [URL="http://www.joefish.co.uk/speccy/Joefish_River_Raid_Tech_Demo_01.tap"]Joefish_River_Raid_Tech_Demo_…

    [QUOTE=joefish;353857]I'd not seen ... game that uses in-game multicolour effects. I'd like to ...
    MrCheese MrCheese May 2009 Development
  • Has any programmers recently pushed the spectrum to the limits?Hi there. Ive just discovered this great forum and I was brought up with the speccy 16,48 and then 128k. Im just wanting to know if there are any re…

    [QUOTE=joefish;375423]Crisis -

    Maximum ... below does 18-character wide multicolour (for eight attribute rows, but ...
    AMW AMW August 2009 Development
  • GIGASCREEN with MULTICOLOUR 8*2Riskej made the pic. Pulsar coded the engine. I'm watching it on the 128+ at the moment and it is very stable. The file: [url]http://speccy-live.u…

    ... the purist JoeFish's routine is the very best multicolour to date ...
    chev chev September 2009 Sinclair Miscellaneous
  • GIGASCREEN with MULTICOLOUR 8*2Riskej made the pic. Pulsar coded the engine. I'm watching it on the 128+ at the moment and it is very stable. The file: [url]http://speccy-live.u…

    ... the purist JoeFish's routine is the very best multicolour to date ...
    Shockwav3 Shockwav3 September 2009 Sinclair Miscellaneous
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    [QUOTE=joefish;403974]So, you want to ... when even using the fastest multicolour routine around, it can only ...
    Black_Cat Black_Cat December 2009 Emulators
  • ZX Demos and the wow factorI remember reading a few comments in the past 3 years regarding demos. Some comments included how boring it was to see this or that effect again, how…

    [QUOTE=joefish;428579]That's exactly my point. Anyway, multicolour wasn't developed ... proper game with multicolour, yet many demos uses multicolour effects to show ...
    Arda Arda March 2010 Development
  • ZX Demos and the wow factorI remember reading a few comments in the past 3 years regarding demos. Some comments included how boring it was to see this or that effect again, how…

    ... win the competition.

    joefish: I suspect I (and Fikee ... about using the stack for multicolour effects (more so than was ...
    gasman gasman March 2010 Development
  • TIMEX 2048: anybody can convert GIGASCREEN?Hi. Timex 2048 has stable GigaScreen (no flickering at all). I know there are several big TC2048 fans on the Forum. Could anybody write a viewe…

    [QUOTE=joefish;466513]I'm not sure ... and thus be affecting the multicolour attributes?[/QUOTE]
    Yes, that ...
    ccowley ccowley August 2010 Development
  • The Programmers Development System (PDS)Hi everybody, I recall this system has been mentioned several times on WoS forums. Last time was, I think, when those sources from Maz Spork (Buggy …

    ... . Check Joefish's "Buzzsaw" project. It is the most advanced multicolour I ...
    Ralf Ralf October 2010 Sinclair Miscellaneous
  • The Programmers Development System (PDS)Hi everybody, I recall this system has been mentioned several times on WoS forums. Last time was, I think, when those sources from Maz Spork (Buggy …

    ... . Check Joefish's "Buzzsaw" project. It is the most advanced multicolour I ...
    ASM ASM October 2010 Sinclair Miscellaneous
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... of that, joefish is doing something fresh with multicolour stuff and I ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Sinclair Miscellaneous
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... of that, joefish is doing something fresh with multicolour stuff and I ...
    Turkwel Turkwel January 2011 Sinclair Miscellaneous
  • Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…

    [QUOTE=joefish;509532]You really need an ... 31. (For fancier stuff, like multicolour, you can use the trick ...
    gasman gasman February 2011 Development
  • Push/Pop data copyingWe all know that stack pointer cheese and push/pop is faster to move data than LDIR - which in turn is slower than unrolled LDI's anyway. I rewrote …

    [QUOTE=joefish;522030]LD BC,nnnn is ... happens I was playing with multicolour routines again last week and ...
    gasman gasman March 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... game ai and attribute scrolling (joefish does not scroll attribute map ... , joefish, nice work as usual. As it looks you perfected your multicolour ... see a river raid in multicolour. :D


    edit ...
    Arda Arda March 2011 Development
  • Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…

    Great game joefish, in my first game, I ... />
    Game is the best multicolour game of spectrum, no argument ...
    Arda Arda October 2011 Brand new software
  • Sir Clive MotoringSir Clive had a respectable poker session on Saturday night at the Fox Poker Club in Shaftesbury Avenue, London. [url]http://www.foxpokerclub.com/2…

    Do you think Clive has any tells? Maybe he bounces around like Chuckie Egg or his eyes go multicolour ala Joefish rainbow processor?
    MrCheese MrCheese October 2011 Sinclair Miscellaneous
<1234567…34>

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Related Threads

  • Games that use multicolour effectsMulticolour (which created via ula timing, not screen switching) is the only functional effect that ULA can do. It's the only way to break colour cla…
  • GIGASCREEN with MULTICOLOUR 8*2Riskej made the pic.<br /> Pulsar coded the engine. <br /> I'm watching it on the 128+ at the moment and it is very stable. <br /> <br /> The file: […
  • Happy birthday joefish!!Merry birthday... have a drink or ten!! :smile:
  • Happy Birthday joefish !!Have a good one! :)
  • 128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…
  • Happy birthday, Joefish....have a nice day. Fikee.
  • Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here...<br /> <br /> I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]…
  • Happy Birthday Joefish!Happy birthday Dr Rainbow Trousers, hope you're finding some time for your next project.
  • Here's something for joefishyou'll probably already know this but how many lego bricks!!!<br /> <br /> [IMG]http://img.gawkerassets.com/img/18nvnz9updql3jpg/ku-xlarge.jpg[/IMG]<…

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