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<1234567…34>
  • Editing in-game UDG'sI have just started playing an RPG that was in Sinclair User in 86'. The game is called Forest of Long Shadows and was excellent. You can find it on …

    ... appear on the screen in UDG's but they dont. Looking ... is Data to create the UDG's for the nasties. What ... the eaiest way of editing UDG's in a basic program ...
    stupidget stupidget November 2003 Sinclair Miscellaneous
  • Faster Pussycat, yer man (UDG)Right we are almost into a game area. Ive started to play with UDG and by using bins and pokes I can redesign graphics to my hearts content. Now Im…

    ... /> Ive started to play with UDG and by using bins and ... do the same thing with UDG's but cant find the ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • A New 21 UDG Plotter BASIC ProgramHello All, Here goes... My first proper Spectrum program for 20 years! And the reason why I've been asking about multiple banks of UDGS recently. …

    ...

    It's a UDG plotter which allows you to ...
    Phil2 Phil2 June 2007 Sinclair Basic
  • UDG's and BASinJust a noob question about BASin or Basic in general When I try and create UDG's using POKE USR "a"+0,BIN 10111100 etc. After the program is run, it…

    Just a noob question about BASin or Basic in general

    When I try and create UDG's using POKE USR "a"+0,BIN 10111100 etc.
    After the program is run, it leaves a '%' at the start of every line of digits.

    What am I doing wrong?
    Nonsense in BASIC Nonsense in BASIC May 2008 Sinclair Basic
  • Large UDG'sHi, Can anyone help? I have designed a character that uses UDG's A to N. I have tried to use the following structure: 10 FOR l = 0 to 111 20 READ …

    ... designed a character that uses UDG's A to N.
    (I have then completed each UDG with seperate DATA statements - 14 ... up to 0 to 87 (UDG K). This makes the UDGs ...
    Adam Ant Adam Ant July 2009 Sinclair Basic
  • looking for best oldstyle type-in zx-basic games, udg basedhi all! I'm looking for the best oldstyle type-in zx-basic games, those udg based - like those from zx-spectrum mags, made at mid 80's I'm looking fo…

    ... -in zx-basic games, those udg based - like those from zx ...
    nitrofurano nitrofurano September 2009 Sinclair Basic
  • Some issues with my UDG programFor the sake of remembering how to do some things in Basic, I started coding a small program that could be used to create UDGs: [url]http://db.tt/tt…

    ... ,Space and T to display UDG data.

    At first ... the same time leaving the UDG pixels intact in the grid ... the 1x preview and the UDG binary data were correct, but ...
    zxbruno zxbruno June 2011 Sinclair Basic
  • (part of) screen to UDGHere is a routine to copy a Y,X-position on screen to a UDG. 0<=y<=23 0<=x<=31 144<=udg<=165 (UDG "A" to UDG "U") [code] ; start code with ; PRINT …

    Here is a routine to copy a Y,X-position on screen to a UDG.
    0
    Dr BEEP Dr BEEP June 2011 Development
  • UDG designer?Looking for a good UDG designer that I can save my designs as binary files to load back into ZX Spin... Any ideas?

    Looking for a good UDG designer that I can save my designs as binary files to load back into ZX Spin...

    Any ideas?
    daveysludge daveysludge November 2011 Development
  • Turn UDG to Attrribute blocksI'm trying to enlarge my UDG's to 8 x 8 character blocks per pixel, but struggling, is there any subroutine/program for enlarging UDG's x 8?

    I'm trying to enlarge my UDG's to 8 x 8 character blocks per pixel, but struggling, is there any subroutine/program for enlarging UDG's x 8?
    daveysludge daveysludge May 2012 Development
  • Converting UDG to 2x2I've got a udg that I want to display in different sizes. Obviously I just print it for normal size, I can use the udg in bin format to display it ea…

    I've got a udg that I want to display ... size, I can use the udg in bin format to display ... I could easily leave 4 udg's which could be used ...
    chop983 chop983 October 2012 Sinclair Basic
  • UDG in AssemblyHello there my fellow WoS'ers I am currently having a play with z88dk and PASMO and would like to have some fun with some UDG's so is there a tutor…

    Hello there my fellow WoS'ers

    I am currently having a play with z88dk and PASMO and would like to have some fun with some UDG's

    so is there a tutorial about that I have missed?

    cheers for reading =)
    Zetr0 Zetr0 October 2012 Development
  • Shifting the UDG pointer from a MC loop...I have got myself in a bit of a mess again, I am trying to write a machine code subroutine that shifts the udg pointer (23675) up 64 places then shif…

    ... code subroutine that shifts the udg pointer (23675) up 64 places ... that I can change the udg pointer to a higher address ... the game. I need the udg pointer to point towards 50000 ...
    daveysludge daveysludge June 2013 Development
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... $ 144 [/B] [I]This prints UDG 'A'[/I]
    [B]print ... $ 145 [/B] [I] This prints UDG 'B', etc[/I]

    UDG by grabbing a portion of ...
    Dock Dock June 2014 Sinclair Basic
  • UDG generator doesn't work, why?Typing in the UDG generator from the manual I get integer out of range when I run it. I'm going nuts trying to figure out whats wrong. Can someone pl…

    Typing in the UDG generator from the manual I ... in the archive for a UDG generator that runs in basic ...
    mik3d3nch mik3d3nch October 2016 Sinclair Basic
  • How to get more than 21 UDG's in BASIC?So with graphics mode under the G cursor how many UDG's can you do from BASIC is it 21? It's all POKE 65368 and above and it's sequential ABCD.... an…

    ... the G cursor how many UDG's can you do from ...
    ivanb303 ivanb303 November 2016 Sinclair Basic
  • User-friendly UDG banks/sheetsHello, retro-colleagues) Sometimes I still play Speccyal games and try funny things in BASIC, but one thing keeps me slow: [b]sprites[/b]. Alright…

    ... -copyrighted, non-branded) mere 8x8 UDG sets one could easily integrate ...
    NRA NRA March 2017 Sinclair Basic
  • How can I make a UDG rotate?I designed a set of UDG's that can be used for making shapes or letters. Trouble is that my circle - for example - consists of 4 pieces and it would…

    I designed a set of UDG's that can be used ... and it would save 3 UDG's if I could simply ...
    mik3d3nch mik3d3nch November 2017 Sinclair Basic
  • UDG creation? Back to the basics.I just discovered that I have a program called TILED in my download folder and it might be the very tool I need except that I dont think it can expor…

    ... can export the results as UDG's that a Sinclair can ... back into the swing of UDG creation if its the last ...
    mik3d3nch mik3d3nch October 2022 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... to print UDG on the 128k+ LOL

    [QUOTE=joefish;344198 ...
    Zetr0 Zetr0 April 2009 Sinclair Basic
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    ... /> ; -----------------------------------------------------------------------------
    ; DATA

    ; udg data
    ; --------
    org 52224 ... a 2009 WoS thread by joefish]
    ; ----------------------------------------------------------
    ...
    chev chev May 2009 Development
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    [QUOTE=joefish;398567]If the system variables ... between screens, and the extended UDG set at the top of ...
    chev chev November 2009 Emulators
  • Character scrollingOk, first I'd like to say that I'm not looking for a complete routine (but that might help) because I am hoping to write it myself and learn a bit mo…

    [QUOTE=joefish;424731]For character scrolling, you ... refers to one of 256 UDG characters in memory. It's ...
    csmith csmith February 2010 Development
  • Famous 8 x 8 graphicsHi All, Part of a game I'm writing involves collecting falling 8x8 graphics, one level will be fonts (got this bit sorted) and another will be 8x8 g…

    [QUOTE=joefish;541045]I used to doodle ... do like your 8x8 stamp UDG.[/QUOTE]

    Hope that ... gone :sad:.

    Cheers Joefish, the stamp's going in ...
    R-Tape R-Tape June 2011 Development
  • Famous 8 x 8 graphicsHi All, Part of a game I'm writing involves collecting falling 8x8 graphics, one level will be fonts (got this bit sorted) and another will be 8x8 g…

    ... :
    [INDENT][IMG]http://www.joefish.co.uk/speccy/UDGs_2.gif ... [/IMG] [INDENT][IMG]http://www.joefish.co.uk/speccy/UDGs_2_neg.gif ... was going to have a UDG-based baddie kill-counter, but ...
    joefish joefish June 2011 Development
  • How to get a minimal splib2Hello. We are designing a new engine and stuff, coded in ASM and to be used from z88dk. I was just wondering how to get a minimal splib2 with just th…

    [QUOTE=joefish;552357]Yep, put a post ... competition of it!
    That UDG challenge has got me scribbling ...
    na_th_an na_th_an July 2011 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    [QUOTE=joefish;592436]First thing might be ... 's not fixed for each UDG. Then you render the screen ... a lot for the answer, joefish .)
    apenao apenao January 2012 Development
  • Increasing the number of UDGs...Hi Folks, I know by default the Spectrum can have 21 UDGs (48K) and 19 (128K) and that the address of the bit patterns is pointed to by the UDG syst…

    Like JoeFish says....

    Set 23606/23607 to the altered characterset and you have 96 UDG as CHR 32 to CHR 127. Also with SCREEN$ readable from screen.
    Dr BEEP Dr BEEP March 2012 Sinclair Basic
  • Turn UDG to Attrribute blocksI'm trying to enlarge my UDG's to 8 x 8 character blocks per pixel, but struggling, is there any subroutine/program for enlarging UDG's x 8?

    ... />
    Change "e" for the UDG you want. Untested, but should ... work. It just reads the UDG from memory, then look at ... if 0.

    EDIT: Joefish's solution is way faster.
    na_th_an na_th_an May 2012 Development
  • Turn UDG to Attrribute blocksI'm trying to enlarge my UDG's to 8 x 8 character blocks per pixel, but struggling, is there any subroutine/program for enlarging UDG's x 8?

    ... a BASIC version of the joefish & na_th_an ideas, altered ... the array used by the joefish version.
    Line ... 20 is the joefish version.
    Line 30 ...
    [code]
    2 LET udg=FN p(23675):
    DEF ... $: CLS : LET u=udg+(CODE u$-97)*8:
    Battle Bunny Battle Bunny May 2012 Development
<1234567…34>

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Related Threads

  • Editing in-game UDG'sI have just started playing an RPG that was in Sinclair User in 86'. The game is called Forest of Long Shadows and was excellent. You can find it on …
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N
  • String slicing for UDG definitionHey everyone.<br /> <br /> Got a bit of a string slicing/string to variable conversion problem.<br /> <br /> 10 let a$="01100110"<br /> 20 let pokeva…
  • udg collision detectionhow do I detect a collision between udgs in basic?
  • UDG creator?Anyone know if there is such a beast for running on a PC to play around and create UDGs rather than mess around on a speccy or graph paper?<br /> <br…
  • Faster Pussycat, yer man (UDG)Right we are almost into a game area.<br /> <br /> Ive started to play with UDG and by using bins and pokes I can redesign graphics to my hearts cont…
  • A New 21 UDG Plotter BASIC ProgramHello All,<br /> <br /> Here goes... My first proper Spectrum program for 20 years!<br /> And the reason why I've been asking about multiple banks o…
  • UDG's and BASinJust a noob question about BASin or Basic in general<br /> <br /> When I try and create UDG's using POKE USR "a"+0,BIN 10111100 etc.<br /> After the …
  • [Request] re: Basin's udg/sprite editorI went through the manual and Basin's options and I didn't see this option, so apologies if I (once again) missed it.<br /> <br /> Besides the real-s…
  • Large UDG'sHi,<br /> <br /> Can anyone help? I have designed a character that uses UDG's A to N.<br /> <br /> I have tried to use the following structure:<br />…

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