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<1…10111213141516…34>
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... is a pointer to a UDG character indexed by character code ... this table to retrieve the UDG graphic address for the tile ... containing the LSB of a UDG address and the next 256 ... for the LSB of the UDG addresses and bytes 256-305 ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... />
    [code]
    // A Hashed UDG for Background

    uchar ... the 8-bytes of a UDG graphic, just as you would ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... />
    "sp1_TileEntry()" associates a new UDG graphic with the space character ... ; this UDG was defined earler in the ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... graphical data, just like a UDG character. 2-byte sprites do ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... 've done with the hash[] udg up to now.

    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • What is it exactly about that Spectrum that you like so much?I'm sure that most people here will agree that there's something very special about the Speccy, thats why we visit WOS afterall... But what why has i…

    ... though it was a crappy UDG in your imagination it was ...
    psj3809 psj3809 May 2006 Games
  • Legend of the Burgle! Download[url=http://xfaworld.balder.prohosting.com/legend_of_the_burgle.html]You'll find it here...[/url] Special thanks to Fikee for the great loading scre…

    ... the swearing.
    Little 8x8 UDG people robbing houses and hurling ...
    xfa84 xfa84 June 2006 Games
  • compilerI am currently developing a sudoku game for the old faithful speccy. My idea is to write the code in basic and then compile it to m/c because i suck …

    ... precise sprites (a pointer maybe?), UDG-style graphics and
    tile ...
    Alcoholics Anonymous Alcoholics Anonymous June 2006 Development
  • The Great Bad Bundle PollWith Oh Mummy being mentioned on another thread, it made me think about those awful games that came bundled with the +2. Crazy Golf was probably the…

    ... screen while playing because the UDG had been replaced by those ...
    Pascal Tournois Pascal Tournois June 2006 Games
  • Xmas GamesHardly seasonal but its been bugging me for a while. I vaguely remember a game that was kinda christmassy from years back, except I cant remember any…

    ... be Christmas-themed (the player UDG looks like Santa, and he ...
    robert@fm robert@fm July 2006 Games
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... in the border. Approx 1 udg wide. And only during Cyclone ...
    FrankT FrankT July 2006 Emulators
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... new font and accessing more UDG banks

    etc.
    GOC GOC July 2006 Sinclair Basic
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... in the border. Approx 1 udg wide. And only during Cyclone ...
    Dunny Dunny July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... assemble to wherever you want. UDG and sprite designers built into ...
    Dunny Dunny July 2006 Emulators
  • Games that don't use loading screenI thought it would be helpful to start a new topic in which we can say what games (still without loading screen shot in the archive) don't use it, ju…

    do you treat games like [I]Manic Miner[/I] or [I]Bubble Buster[/I] as games with no loading screen too?
    (or it has to be only the games with totally blank screen with no ASCII character, pixel, UDG or something?)
    de Vandemar Croup de Vandemar Croup July 2006 Games
  • Games that don't use loading screenI thought it would be helpful to start a new topic in which we can say what games (still without loading screen shot in the archive) don't use it, ju…

    I have seen in the archive loading screens withouth UDG and stuff, just with normal letters, like "This game is loading"


    Cheers!
    Ivanzx Ivanzx July 2006 Games
  • Pimp my code...Erm, this is just the result of a mental exercise - I wanted to repeatedly display a UDG but decided against using a ROM routine and UDGs! Any sugges…

    ... you want the same single UDG repeated for, say, the top ... the bottom line of your UDG into D and E, PUSH ... next line up of your UDG into D and E, and ...
    icabod icabod August 2006 Development
  • Gamex Retro Gamer reviewNice to see GAMEX get 87% in this months Retro Gamer :) Though not everyone is happy that they didn't get a mention... [url]http://www.retrogamer.n…

    ... hope and its a crappy UDG !

    I was happy ...
    psj3809 psj3809 September 2006 Games
  • RAM chips are 4164s and 4564s interchangeableI paid for some 4164s online, for upgrading my Spectrum 16K to 48K, and I've been given 4564s. I've tried these along with the correct logic ICs and …

    ... you try to use the UDG held at that address - then ...
    DEATH DEATH September 2006 Hardware
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... /> - Added code parser
    - Added UDG support
    * Code Editor:
    Kiwi Kiwi October 2006 Development
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... to define it as a UDG and print it.

    gasman gasman October 2006 Development
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    Yup, UDG's are really the only way to go. You'll be limited to moving them in character-blocks ( 8x8 ), but they're pretty quick. Anything done with ploting pixels (circles, lines etc) is going to be too slow for any kind of game.
    bobs bobs October 2006 Development
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... ,

    Now how many UDG's can we define? I ... have to keep redefining the UDG's via sub routines if ... bobs.

    I suppose UDG's would do that efficiently ...
    Scottie_uk Scottie_uk October 2006 Development
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... at the start of the UDG definitions. You can poke a ...
    Alcoholics Anonymous Alcoholics Anonymous October 2006 Development
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    [QUOTE=Scottie_uk]Now how many UDG's can we define? I' ... have to keep redefining the UDG's via sub routines if ...
    Metalbrain Metalbrain October 2006 Development
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... at the start of the UDG definitions. You can poke a ...
    Scottie_uk Scottie_uk October 2006 Development
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... graphics, defining some UDG sets is another idea. UDG (User Defined Graphics ... pretty good, better than any UDG editor for speccy, but ... routines to switch between predefined UDG sets, it's quick ... /> 9000 REM switch to extended UDG (65024)
    9001 POKE 23675 ...
    Arda Arda October 2006 Development
<1…10111213141516…34>

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