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<1…23242526272829…34>
  • upgrades what you looking for?i start working for upgrades for ZX, but i'm Atari specialist and i don't know exactly what you need for ZX. On the moment i have DIVIDE in stock, an…

    [QUOTE=joefish;352763]
    So there's ...
    Winston Winston May 2009 Hardware
  • upgrades what you looking for?i start working for upgrades for ZX, but i'm Atari specialist and i don't know exactly what you need for ZX. On the moment i have DIVIDE in stock, an…

    [QUOTE=joefish;352763]Clever though they are, ... 16KB. :)


    [QUOTE=joefish;352763]So there's still ...
    zxbruno zxbruno May 2009 Hardware
  • Brand new River Raid remake?one of my friend is trying to make a riverraid remake on flash just to have fun, I checked zx spectrum port of river raid. it is bad, really bad, jer…

    ... progress.

    Below are Joefish's binaries, despite he said ...
    Arda Arda May 2009 New game ideas
  • River Raid Tech DemoJust a little something to look at. Enjoy. [URL="http://www.joefish.co.uk/speccy/Joefish_River_Raid_Tech_Demo_01.tap"]Joefish_River_Raid_Tech_Demo_…

    ... ideas" forum.


    @joefish:
    wow! Something to show ...
    Arda Arda May 2009 Development
  • River Raid Tech DemoJust a little something to look at. Enjoy. [URL="http://www.joefish.co.uk/speccy/Joefish_River_Raid_Tech_Demo_01.tap"]Joefish_River_Raid_Tech_Demo_…

    Joefish, would you reveal one thing, ...
    Ralf Ralf May 2009 Development
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    [quote=joefish;353208] Anyone like to try it on the real thing?[/quote]

    Worky :)
    Bob Stains Bob Stains May 2009 Development
  • River Raid Tech DemoJust a little something to look at. Enjoy. [URL="http://www.joefish.co.uk/speccy/Joefish_River_Raid_Tech_Demo_01.tap"]Joefish_River_Raid_Tech_Demo_…

    [quote=joefish;353726]
    Do you mean you've tried it on a real one?[/quote]
    He does, he's does things like that.

    Bob is a very useful bloke to know...
    rich_chandler rich_chandler May 2009 Development
  • River Raid Tech DemoJust a little something to look at. Enjoy. [URL="http://www.joefish.co.uk/speccy/Joefish_River_Raid_Tech_Demo_01.tap"]Joefish_River_Raid_Tech_Demo_…

    Joefish, that looks great (just tried it on Spin). You MUST finish it, something as impressive as that cannot/must not be abandoned!

    Wow, it is impressive!
    ewgf ewgf May 2009 Development
  • Graphic enhancements in games!(this message was also posted at [url]http://www.retroremakes.com/forum/viewtopic.php?f=6&t=12431[/url]) Hello to everyone! A couple of years ago I …

    [QUOTE=joefish;353693]But, I have a ...
    rg_software rg_software May 2009 Games
  • River Raid Tech DemoJust a little something to look at. Enjoy. [URL="http://www.joefish.co.uk/speccy/Joefish_River_Raid_Tech_Demo_01.tap"]Joefish_River_Raid_Tech_Demo_…

    [quote=joefish;353857]
    No, the clever bit will be trying to free up even a few hundred nanoseconds of processor time to do anything else...
    [/quote]
    Hehe, very true.
    rich_chandler rich_chandler May 2009 Development
  • River Raid Tech DemoJust a little something to look at. Enjoy. [URL="http://www.joefish.co.uk/speccy/Joefish_River_Raid_Tech_Demo_01.tap"]Joefish_River_Raid_Tech_Demo_…

    [QUOTE=joefish;353857]No, the clever bit ...
    bobs bobs May 2009 Development
  • OutRun Europa - THIEF!Just played the OutRun Europa RZX (shaded graphics really don't work in this sort of game), and saw the end sequence. They lifted the graphics from t…

    [QUOTE=joefish;353058]Those extra colours [I] ...
    Vertigo Vertigo May 2009 Games
  • OutRun Europa - THIEF!Just played the OutRun Europa RZX (shaded graphics really don't work in this sort of game), and saw the end sequence. They lifted the graphics from t…

    [QUOTE=joefish;354063]
    What is interesting ...
    Rickard Rickard May 2009 Games
  • River Raid Tech DemoJust a little something to look at. Enjoy. [URL="http://www.joefish.co.uk/speccy/Joefish_River_Raid_Tech_Demo_01.tap"]Joefish_River_Raid_Tech_Demo_…

    [QUOTE=joefish;353573]Just a little something ... . Enjoy.
    [URL="http://www.joefish.co.uk/speccy/Joefish_River_Raid_Tech_Demo_01.tap ...
    Mister Beep Mister Beep May 2009 Development
  • River Raid Tech DemoJust a little something to look at. Enjoy. [URL="http://www.joefish.co.uk/speccy/Joefish_River_Raid_Tech_Demo_01.tap"]Joefish_River_Raid_Tech_Demo_…

    [QUOTE=joefish;354229]The playing area is ...
    Metalbrain Metalbrain May 2009 Development
  • River Raid Tech DemoJust a little something to look at. Enjoy. [URL="http://www.joefish.co.uk/speccy/Joefish_River_Raid_Tech_Demo_01.tap"]Joefish_River_Raid_Tech_Demo_…

    [quote=joefish;354260]Particular thanks for dedication must go to Bob Stains - and I think it's safe to turn it off now...[/quote]

    Thermal drift effects over time also needed investigating ;)
    Bob Stains Bob Stains May 2009 Development
  • Present from my one night stand woman...(clap)Was originally told by doc that my problems down below were a urine infection which will clear up after 5 days...guess what it did not... *Fires up …

    [QUOTE=joefish;352415]We know [URL="http://www.youtube.com/watch?v=pnvZpi3nbsc"]a song about that,[/URL] don't we children?[/QUOTE]

    Ha ha, didn't notice you post that before, genius! :lol:
    ToxieDogg ToxieDogg May 2009 Chit chat
  • Would welcome ideas for my large map game...I have been working on an engine to allow scrolling around a large map. For now, it allows 1 char movement around a 64x64 map made up of 4x4 char t…

    [quote=joefish;354568]P.S. I really ...
    robpearmain robpearmain May 2009 New game ideas
  • River Raid Tech DemoJust a little something to look at. Enjoy. [URL="http://www.joefish.co.uk/speccy/Joefish_River_Raid_Tech_Demo_01.tap"]Joefish_River_Raid_Tech_Demo_…

    joefish, are you still working on it or this project is done?
    Arda Arda May 2009 Development
  • [BASin] Bug report and question[B]1. Bug report:[/B] BASIC Editor behavior I'm using a variable to store the contents of the BC register. But the BASIC editor works strangely. I t…

    ... bank of sprites) to the UDG/Sprite editor.

    Animation ... is already supported in the UDG/Sprite editor - see [url=http ...
    Dunny Dunny May 2009 Emulators
  • Finally Playing Manic Miner...any tips for Eugenes Lair???

    [QUOTE=joefish;354778]Leave the object at the bottom nearest the exit until last - not the one across the long jump to the right.[/QUOTE]

    you know...when I realised that I just thought: "DAM AM I STUPID!"

    hehehe
    VanTammen VanTammen May 2009 Games
  • [BASin] Bug report and question[B]1. Bug report:[/B] BASIC Editor behavior I'm using a variable to store the contents of the BC register. But the BASIC editor works strangely. I t…

    ... bank of sprites) to the UDG/Sprite editor.

    Animation ... is already supported in the UDG/Sprite editor - see [url=http ...
    Fikee Fikee May 2009 Emulators
  • Finally Playing Manic Miner...any tips for Eugenes Lair???

    [QUOTE=joefish;354839]You're using game ...
    WhizzBang WhizzBang May 2009 Games
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    [quote=joefish;354840]Widening the colour area ...
    Dr BEEP Dr BEEP May 2009 Development
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    [QUOTE=joefish;353383]

    Now if ...
    BloodBaz BloodBaz May 2009 Development
  • Getting started with asm Speccy codingSomeone on another forum I read has asked for good Speccy coding resources. I thought it would be great to link him to a simple tutorial about how to…

    ... /> How do you print an UDG with RST 16?
    i ... routine
    LD A, 148 ; UDG A character
    RST 16 ...
    Matt_B Matt_B May 2009 Development
  • Getting started with asm Speccy codingSomeone on another forum I read has asked for good Speccy coding resources. I thought it would be great to link him to a simple tutorial about how to…

    ... A, [B]148[/B] ; [B]UDG A[/B] character
    RST ... />
    144 that is for UDG A
    Dr BEEP Dr BEEP May 2009 Development
<1…23242526272829…34>

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