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<1…21222324252627…34>
  • Machine Code QuestionHi All Not sure if this is the right place for this but it seems closest. Am starting to read the Toni Baker Intro to Machine Code book and its ver…

    [quote]
    On 2006-02-19 17:53, Womble wrote:
    Nice - let us know what your page 13 says!
    [/quote]

    I sure will. I ordered at [url="http://www.amazon.co.jp"]www.amazon.co.jp[/url]

    misko
    miskox miskox February 2006 Sinclair Basic
  • Spectaculator and MicrodrivesBeing unable to program machine code I've been looking at ways of improving the speed of my basic and I've hit on the idea of loading data from micro…

    ... 2006-02-20 07:39, jp wrote:
    Have you tried ...
    chop983 chop983 February 2006 Emulators
  • Screen DisolveHas anyone got any good assembly code to dissolve the screen I could see

    ... dec a
    jp nz,lb59a
    pop ... and 7
    jp nz,lb5db
    ld ... e,a
    jp c,lb5db
    ... /> dec c
    jp nz,lb58c
    ret ...
    robpearmain robpearmain February 2006 Development
  • What do you think.Do you think if you went back in time and made a Sudoku game for the spectrum you would be a millionaire now? (all my get rich quick schemes invole …

    ... ,(SYSVARJUMP) ; Fetch JUMP-address
    JP (HL) ; make the jump
    Dr BEEP Dr BEEP February 2006 Games
  • What do you think.Do you think if you went back in time and made a Sudoku game for the spectrum you would be a millionaire now? (all my get rich quick schemes invole …

    ... ,(SYSVARJUMP) ; Fetch JUMP-address
    JP (HL) ; make the jump
    rich_chandler rich_chandler February 2006 Games
  • 128k Screen Flipping - Sample Code PleaseI know this has been covered before, but I cannot find out code to do the following: On a 128k Spectrum tell the speccy to display from address 4915…

    ...




    jp jr1


    rampage ...
    robpearmain robpearmain February 2006 Development
  • Best Loading ScreenWhat the hell ... we had worst so let's explore the other end of the Spectrum. * Some of my favourites are what I like to call [B]Picture Frame[/B] …

    ... 2006-02-24 09:21, jp wrote:
    It's a ...
    sin Claire sin Claire February 2006 Games
  • Best Loading ScreenWhat the hell ... we had worst so let's explore the other end of the Spectrum. * Some of my favourites are what I like to call [B]Picture Frame[/B] …

    Note that jp said "On the whole..."
    < ...
    jil jil February 2006 Games
  • Best Loading ScreenWhat the hell ... we had worst so let's explore the other end of the Spectrum. * Some of my favourites are what I like to call [B]Picture Frame[/B] …

    ... 2006-02-24 09:21, jp wrote:
    It's a ...
    jp jp February 2006 Games
  • Isometric 3D gamesFor today's chore, I'm trying to list all isometric 3d games. [url="http://www.worldofspectrum.org/infoseek.cgi?regexp=^Isometric+3D+Graphics$&phras…

    There was an isocubic clone of Arkanoid - what was the name?
    Maybe it is already in your list...
    sin Claire sin Claire March 2006 Games
  • Isometric 3D gamesFor today's chore, I'm trying to list all isometric 3d games. [url="http://www.worldofspectrum.org/infoseek.cgi?regexp=^Isometric+3D+Graphics$&phras…

    I remember that one ("3d" arkanoid). Seem to recall it came on a Your Sinclair covertape.
    icabod icabod March 2006 Games
  • I have got some spectrum tapesHello, I'm a Spanish boy (I'm 27 years old) that has a Spectrum +2 128K still working. And I have got some mythical games like "Out Run", and its ins…

    ... two games: "Out Run" and "Arkanoid" in the spanish page (Sorry ... wasn't), but about the Arkanoid's instructions I've only ...
    salvatore salvatore March 2006 MIA/STP/SDP
  • Assistance with IM2 routineI subsequently got a working IM2 routine.

    ... , b
    or c
    jp nz, loop
    [/code]
    JP rather than JR/DJNZ -- the ... reason being that JP takes the same amount of ...
    icabod icabod March 2006 Development
  • unused assembler commands?Z80 processor has commands like OUTI OUTD OTIR OTDR INI IND INIR INDR.They deal with sending /reading bolcks ofinformation to ports. The problem is, …

    ... outd
    dec a
    jp p,_STp_output2
    ret
    dec a
    jp p,_STp_output2
    ret
    icabod icabod March 2006 Development
  • Assistance with IM2 routineI subsequently got a working IM2 routine.

    ... a few NOPs and a JP, and cut your loop down ...
    icabod icabod March 2006 Development
  • Determining 50hz/60hz in softwareHow can you determine in software if you are running at 50hz or 60hz?

    ... /> POP HL ; drop return
    JP BACK

    [/code]
    Dr BEEP Dr BEEP March 2006 Development
  • Run Length DecodingRun length encoding/decoding is far less efficient than using a modern compression program.

    ... />
    unpak_scr7 djnz unpak_scr3
    jp unpak_scr6
    [/code]

    Fikee Fikee March 2006 Development
  • Games since 1987I probably stopped using my Spectrum in 1987. Anybody have any suggestions for games released 1988 onwards that I really should have played?

    ... HQ
    Buggy Boy
    Arkanoid 2
    Rainbow Islands
    NickH NickH March 2006 Games
  • simplest, but most playable, game ?thinking back I played lots of games 'to death' - but which were those games that kept you addicted despite being very simple ? Jetpac hooked me on …

    Bomb Jack
    Arkanoid
    dmsmith dmsmith March 2006 Games
  • Games that wouldnt loadI had a few of these, and even after taking them bck some still didnt load first time :( anybody else have/had games like this The pain in the asses…

    ... /> [ This Message was edited by: jp on 2006-03-16 10 ...
    jp jp March 2006 Games
  • HelpIs there such thing as a pen, that if you write with it, you can then upload the text to a desktop computer. And if so what is it called, and where c…

    ... ="http://store.flypentop.com/index.jp?edge=shop.categoryHome&categoryCode ... "]http://store.flypentop.com/index.jp?edge=shop.categoryHome&categoryCode ...
    Skarpo Skarpo March 2006 Chit chat
  • Timex 80 column display driverI subsequently wrote an 80 column font driver for 512x192 mode.

    ...
    ld (xcoord),a
    jp outchar

    .xoutofrange
    jp (ix)

    .col0 ; shift ...
    Alcoholics Anonymous Alcoholics Anonymous March 2006 Development
  • Best Speccy game written in BASICHopefully this has not been done before, but anyhoo. My vote is the sublime VIKING RAIDERS.

    ... /> [ This Message was edited by: jp on 2006-03-21 14 ...
    jp jp March 2006 Games
  • Spectrum games which are better than 16-bit versionsLet's talk about games which are better on the Speccy than on 16-bit machines. In my opinion Spectrum versions of "Chase HQ" and "Space Gun" are bet…

    I think Arkanoid 1 is as good as any 16 bit version. Even music and sounds are superb!
    rebufo rebufo April 2006 Games
  • Spectrum games which are better than 16-bit versionsLet's talk about games which are better on the Speccy than on 16-bit machines. In my opinion Spectrum versions of "Chase HQ" and "Space Gun" are bet…

    Arkanoid 1 never cut it for ...
    Scribbler Scribbler April 2006 Games
  • Spectrum games which are better than 16-bit versionsLet's talk about games which are better on the Speccy than on 16-bit machines. In my opinion Spectrum versions of "Chase HQ" and "Space Gun" are bet…

    [QUOTE=rebufo]I think Arkanoid 1 is as good as any 16 bit version. Even music and sounds are superb![/QUOTE]
    Forget arkanoid, batty on the spectrum was the king of breakout games.
    speccy8 speccy8 April 2006 Games
  • Shoot-em-up Development UpdateHi Folks, I am still working away at my horizontal scroller. Here is a link to let you see progress. I have re-written the scrolling routine to make…

    ... /> DEC IXL: JP NZ,TILELOOP
    JP LASTTILE[/FONT]
    DEC A: JP NZ,CLOOPB
    JP NEXTROW[/FONT]
    DEC IXH: JP NZ, ROWLOOP
    JP SPMOD[/FONT]
    dmsmith dmsmith April 2006 Development
  • Chuckie Egg EditorsHi, Can anyone give me step-to-step instructions on how to get the Mercury Software Chuckie Egg Editor in the archive to work, using an emulator? […

    ... />
    org $A6F6

    jp $D000

    org $D000 ... on this level

    jp $A653

    eggs defb ...
    Mr. Anonymous Mr. Anonymous April 2006 Games
  • how to pass arguments from Basic to MC ?can someone explain me (or give some link) how to pass arguments from basic to machine code? i mean something like this: PRINT USR xxxxx, arg1, arg2:…

    ... /> RST #18
    CP ","
    JP Z,START
    [/code]
    Dr BEEP Dr BEEP April 2006 Development
  • Here to go!Welcome to the new look! This migration took [B]a lot[/B] longer than expected (2 hours on the test setup, 5 hours on WoS), but everything ought to b…

    [QUOTE=jp]Is there any chance of ...
    Dunny Dunny April 2006 Sinclair Miscellaneous
<1…21222324252627…34>

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