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<1234567…34>
  • Anti-piracy measures on Speccy games - What games have it?I was looking at the JSW card which gives you the grid location system for protecting the game against simple forms of copying, and I know that ATF h…

    ... randomise itself from the 'FRAMES' system variable - thereby giving an effectively random ... on it (probably the usual JP instruction to get around it ...
    spider spider July 2012 Games
  • 40 Column Printing RoutineI've written a 40 column printing routine, which I'd like to share... It's my first piece of 'public' code so go easy on me! I don't think it is a…

    ...
    ; so look at the system variable PROG
    dec hl ; move ... the
    push af ; operating system.
    call doit1 ;
    pop ... is
    sub 165 ;
    jp po_tokens ; exit via PO_TOKENS
    chev chev August 2012 Development
  • How do I detect if key 'H' is pressed in machine code?How do I detect that the key has been pressed? I have been using the IN 239 command for keys 6-0, but dont know how to detech 'H'...

    ... works if the ordinary Speccy system interrupt routine is running. ... key pressed into the 'LASTKEY' system variable.

    If you ... a JP 56 instruction, which will then jump to the system ... 56, which will call the system interrupt routine first, then ...
    joefish joefish April 2013 Development
  • SE BasicAfter 13 years of development I thought I'd run out of things to optimize, but it turns out I was wrong. However, I'm now running out of time to work…

    ... of the ROM as a JP instruction.
    [*]More room for ... start guide, including memory map, system variables, flags, and command summary ... during tokenization.
    [*]User system variable space accessible via IY register.< ...
    chev chev October 2013 Sinclair Basic
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... d ; store in subppc
    jp z, stmt_loop ; consider first statement ... /> val_fet_2:
    push af ; stack system variable
    call scanning ; evaluate expression ... /> org 0x1cdb
    class_b:
    jp save_etc ; immediate jump

    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... ld (coords), bc ; set system variable
    call pixel_add ; ... ; write pixel byte
    jp po_attr ; immediate jump
    jp pr_all_f ; immediate jump
    jp pr_all_f ; immediate jump
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... ; set carry flag
    jp set_stk ; immediate jump
    ... ld (chans), hl ; set system variable
    ex de, hl ; ... new return address
    jp stmt_ret ; immediate jump
    jp start_new ; immediate jump
    ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ...
    chan_s_1:
    jp temps ; immediate jump
    system variable
    inc hl ; point to next system variable
    jp pause_0 ; immediate jump
    jp (hl) ; immediate jump
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... in
    ld (hl), e ; system variable
    ret ; end of subroutine ... a, a ; FOR-NEXT variable?
    jp m, next_o_1 ; jump if so ... , report_c ; error if overflow
    jp set_stk ; else immediate jump
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... /> trace:
    call test_0_or_1 ; get variable
    set 7, (iy + _flags2 ... :
    ld hl, last_k ; address system variable
    ld (hl), l ; signal ... /> org 0x392a
    console_in_3:
    jp key_input_1 ; immediate jump

    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... ld hl, vdu_flag ; address system variable
    res 5, (hl ... ; reduce counter
    jp cls_3 ; immediate jump
    chev chev November 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... ), hl ; set system variable
    ret ... flags2 ; address system variable
    jp z, key_mode ...
    chev chev November 2013 Development
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... - and Boriel's system uses IX for tracking variable space. I had ... uses IY for its own system variable tracking (A real shame that ... all ret instructions to a JP END command, and make the ...
    Gedlion Gedlion March 2014 Brand new software
  • Trailblazer Cheat ModeThere's a [URL="http://www.the-tipshop.co.uk/cgi-bin/info.pl?wosid=0000657"]familiar cheat mode[/URL] in Trailblazer... It's a bit convoluted to get…

    [QUOTE=jp;819926]There's a [URL=" ... - a case of changing a system variable to point to the printer ...
    ZEUS ZEUS February 2015 Games
  • Interupt service routinehas anyone set up a interupt service routing with pasmo? this one I tried resets the speccy EDIt- I placed the code after the END directive, I fi…

    ... routine so you increment FRAMES System Variable and read the keyboard (no ... /> [ rest of your ISR ]
    JP MASKINT ; Jump to ROM maskable ... AF
    POP HL
    JP MASKINT ; Jump to ROM maskable ...
    dbolli dbolli April 2017 Development
  • Curious feature of tape loader for Pssst!Hi everyone, I have a copy of the Ultimate game Pssst! on tape, which I decided to copy to 3-inch disk so I could load onto my +3 quickly, and so …

    ... checking the JP (HL) instruction I loads into the NMI system variable.
    JP (HL) instruction (it's only ...
    Georgeo Georgeo March 2018 Development
  • predetermined number of loops in assemblerhi, i have this code that i have already written org 40000 ld c,33 ld (23612),a ld a,c rst 16 inc c jp 40001 but i only want to loop i…

    ... much sense to me. The JP instruction is incorrect. It’ll ... also rewriting the TV FLAG system variable. Again, I'm not sure ...
    Ast_A_Moore Ast_A_Moore February 2019 Assembler
  • Character SetAlright, this may not be the right forum for this question (it does sort of relate to a game which I'm trying to get working properly - long story) -…

    ... ) - does anybody know where the system variable is that points to the ...
    Neil^P Neil^P August 2004 Games
  • what extra port for extra memory ? (256K, 512K, 1024K, etc.)I know that Pentagon uses some extra bits from port 7FFD for extra memory pging: - for 512K model, bit 6 & 7 of port 7FFD - for 1024K model, bit 5, 6…

    ... into account the actual BANKM system variable. By using those bits for ...
    secarica secarica September 2004 Sinclair Miscellaneous
  • Chuckie Egg EditorI suppose you could say this was MIA, in as much as nobody knew it existed. In 1985 I wrote a Chuckie Egg Editor, and apart from copying it for a fe…

    ... of the program changes a system variable so it crashes when you ...
    ~Dan~ ~Dan~ December 2004 MIA/STP/SDP
  • How to detect 48k modeHow can you detect if a 128k machine is in 48k mode (from an emulation point of view, not via BASIC or machine code)? Checking the current rom? But …

    ... /> Read bit 4 of the system variable FLAGS? But could this be ...
    Unique Unique March 2005 Emulators
  • Spectrum Key Codes?Hi guys, I have just been reading up about the Sinclair Keypad that was released to accompany the 128K. I read this on the a website, this was refe…

    ... code is stored in a System Variable named LAST_K at memory location ...
    KeepGood KeepGood October 2005 Sinclair Basic
  • Pocket Clive - 2 QuestionsHello, I've just started using Pocket Clive on my iPaq pocket PC, excellent emulator BTW. 1. I have just wrote a small BASIC program to randomly pi…

    ... assume this is because the system variable FRAMES is always restored on ...
    Digital Prawn Digital Prawn November 2005 Emulators
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ...
    ; so look at the system variable PROG
    dec hl ; move ...
    chev chev January 2007 Development
  • Poke 23739,111So, I'm looking at some of my old loaders (BASIC stuff) to work out how I got the display to not corrupt on loading code. It's the old POKE 23739,111…

    ... do? It's not a system variable, so what does it actually ...
    icabod icabod October 2007 Sinclair Basic
<1234567…34>

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