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<1234567…34>
  • RTC module for DIVIDE[IMG]http://velesoft.speccy.cz/other/rtc_module_v01_full_top.jpg[/IMG] [IMG]http://velesoft.speccy.cz/other/rtc_module_v01_full_bottom.jpg[/IMG] [IMG…

    ... ;communication with joypad need good timing

    IN ... be in log.0)
    JR NZ,ERROR

    IN ... be in log.0)
    JR NZ,ERROR

    IN ... -D0 in log.0)
    JR NZ,ERROR

    ; ...
    velesoft velesoft July 2014 Hardware
  • Vega ARM SOC?I read that the core of the new Vega was an ARM SOC. I thought it would have been an FPGA. But it seems it's an ARM running an emulator. Anyone kn…

    ... />
    A picture that uses timing techniques to change the border ... to most effects is precise timing. The time each Z80 ... br /> or c ;4T
    jr nz,WaitUntilScreen ;12/7T
    ;10 ...
    mcleod_ideafix mcleod_ideafix December 2015 Vega
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... cannot be reliably replaced with timing routine with no flicker...
    23438 RET NZ
    nuggetreggae nuggetreggae December 2015 Games
  • Help needed with MIA software with custom (?) loaderHi, I've got into my hands recently a bunch of Polish educational software which are unknown MIA on WOS. I believe they are protected with some…

    ... LD B,3E ; New timing constant
    0xEABA JR NZ,EAAB ; Jump back ... loops done (ROM)
    0xEB01 JR NZ,EAFC 12t/7t; Else loop ... ; Edge counter (ROM)
    0xEB15 JR NZ,EB08 ; Jump back to L4 ...
    lfaria lfaria August 2016 MIA/STP/SDP
  • Interrupts, 16k Spectrums and snowI'm writing something for the 16k Spectrum and I want to use interrupts. The avilable documentation doesn't seem clear enough for me to figure out ho…

    ... ,(#FF)
    inc a
    jr nz,.lp2
    djnz .lp1
    timing fluctuations up to about 12K ...
    Hikaru Hikaru August 2017 Development
  • Need help from people with a +2A/+3Started a topic [url="https://www.worldofspectrum.org/forums/discussion/55141/need-help-from-people-with-a-2a-3"]here[/url] to get a broader reach, b…

    ... d
    jr nz,.lp1
    dec l
    jr nz,.lp2
    ret ... not a hundred percent there timing-wise. This might be prone ...
    Ast_A_Moore Ast_A_Moore September 2017 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... fast the code runs
    TIMING EQU 0
    ; this ... />
    mainloop:
    IF TIMING
    ld a, (bdr_colour)
    IF TIMING
    ld a, 5< ... /> cp WINDOW_BOTTOM+1-8
    jr nz, .notoffbotofscreen
    ld a, ...
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... fast the code runs
    TIMING EQU 1
    ; this ... />
    mainloop:
    IF TIMING
    ld a, (bdr_colour)
    IF TIMING
    ld a, 5< ... /> cp WINDOW_BOTTOM+1-8
    jr nz, .notoffbotofscreen
    ld a, ...
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... the code runs
    TIMING EQU 0
    ; ... /> cp 7
    jp nz, .carryon; no, so carry ... /> ld l, a
    jr nc, .carryon
    ; this ... br /> or a
    jp nz, .notaligned
    ; if ... ball_vy db 1
    IF TIMING
    last_frame db 0< ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... the code runs
    TIMING EQU 0
    ; ... /> cp 7
    jp nz, .carryon; no, so carry ... /> ld l, a
    jr nc, .carryon
    ; this ... br /> or a
    jp nz, .notaligned
    ; if ... ball_vy db 1
    IF TIMING
    last_frame db 0< ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... the code runs
    TIMING EQU 0
    ; ... /> cp 7
    jp nz, .carryon; no, so carry ... /> ld l, a
    jr nc, .carryon
    ; this ... br /> or a
    jp nz, .notaligned
    ; if ... quitpressed db 0
    IF TIMING
    last_frame db 0< ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • Robospec (new project, hopefully useful as a tutorial as well)Starting a new project after my graphics investigations. * It's gonna be a Robotron clone since that's not too ambitious (although I'd like to hav…

    ... br /> RETURN_TO_BASIC EQU 1
    TIMING EQU 1
    ; this points ... br /> bit 1, a
    jr nz, .notpressingW
    dec b
    bit 1, a
    jr nz, .notpressingS
    inc b
    bit 0, a
    jr nz, .notpressingA
    dec c
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... the code runs
    TIMING EQU 0
    ; ... /> cp 7
    jp nz, .carryon; no, so carry ... /> ld l, a
    jr nc, .carryon
    ; this ... br /> or a
    jp nz, .notaligned
    ; if ... quitpressed db 0
    IF TIMING
    last_frame db 0< ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • Robospec (new project, hopefully useful as a tutorial as well)Starting a new project after my graphics investigations. * It's gonna be a Robotron clone since that's not too ambitious (although I'd like to hav…

    main, mainloop, read keyboard and update player

    [code]
    ORG 32768
    main:
    IF NOPS_AT_START
    nop
    nop
    nop
    nop
    ENDIF
    IF RETURN_TO_BASIC
    ld (stashed_iy), iy
    ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • Robospec (new project, hopefully useful as a tutorial as well)Starting a new project after my graphics investigations. * It's gonna be a Robotron clone since that's not too ambitious (although I'd like to hav…

    Entry point and main loop

    [code]
    ORG 32768
    main:
    IF NOPS_AT_START
    nop
    nop
    nop
    nop
    ; seed rand with whatever is currently in H
    ; and L set to value in refresh register
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • Assembler code from tutorial, problem!I was wondering if anyone could help me decipher this z80 assembler code? ORG 60000 LOAD 60000 EA60 21BCEA LD …

    ... reached 10?
    EA6A 2005 JR NZ,CHANGE ;go on if not ... next digit
    EA6F 18F2 JR OVFLOW ;go back for next ...
    Duxbuz Duxbuz August 2001 Sinclair Miscellaneous
  • Short Z80 QuizQ1) Which program gives different result ? A) XOR A ADD A,A B) XOR A ADC A,A C) SCF ADD A,A D) SCF ADC A,A Q2) What is the equivalent of NEG …

    ... ,B
    OR C
    JR NZ,LOOP
    RET

    DEC B
    JP NZ,LOOP
    RET

    Dr BEEP Dr BEEP July 2002 Games
  • IM 2 interrupts and smooth scrolling - easy peasy!Okay, been fiddling around with IM 2 and have actually mastered (I think) how to use IM 2! Now I run my game Ragnar Revival in IM2 and use HALT to sy…

    ... ]
    .org 35000

    jr start

    ;a test ... ,(07Eh)
    and 1
    jr nz mainloop ;No space, repeat mainloop ...
    ekoman ekoman July 2004 Development
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... horizontal
    AND 240
    JR NZ,up
    down:
    ; ... 5)
    CP RECTBOTTOM
    JR NZ,up2

    LD ... /> CP RECTRIGHT+1
    JR NZ,ps2
    LD A,RECTLEFT ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... horizontal
    AND 240
    JR NZ,up
    down:
    ; ... 5)
    CP RECTBOTTOM
    JR NZ,up2

    LD ... /> CP RECTRIGHT+1
    JR NZ,ps2
    LD A,RECTLEFT ...
    robpearmain robpearmain August 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... ),A
    CP 8
    JR NZ,ok1

    LD A ... A
    CP 23
    JR NZ,ok2
    LD A,0 ...
    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... br /> CP 255
    JR NZ,prelp

    LD ...
    CP 8
    JR NZ,lp2

    LD ... /> CP 22
    JR NZ,ok2
    LD A, ... +1),A

    JP NZ,goa


    robpearmain robpearmain September 2004 Development
  • Fastest way to write something to screen$Hi, I just got pasmo.exe and start playing with attr scrolling, well, not scrolling, just write different values to a block and see if I can introdu…

    ... ,B
    OR C
    JR NZ,LOOP
    LD SP,(OLDSP ...
    AE.Vasconcelos AE.Vasconcelos April 2005 Development
  • Optimisation Needed! Is this the Fastest way to copy bytes from screen and back again?I have the screen address (say 0,0 i.e 16384) I want to copy 4 bytes wide by 32 bytes high from the screen to an area of memory. I then want to cop…

    ... br /> dec ixh
    jr nz,C2S_1

    ...
    dec ixh
    jr nz,C2SC_1


    dec ixh
    jr nz,lp1

    < ...
    robpearmain robpearmain November 2005 Development
<1234567…34>

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