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<1…28293031323334>
  • IX register - using/problemsAre there any rules on using the IX register? Are there any restrictions on the memory locations that it can access? Yes, I know it's slower than us…

    ... l
    inc (hl)
    jr nz, L0048
    djnz loop
    antoniovillena antoniovillena December 2013 Development
  • IX register - using/problemsAre there any rules on using the IX register? Are there any restrictions on the memory locations that it can access? Yes, I know it's slower than us…

    ... we don't take the jr nz branch, but we continue into ...
    u6c87 u6c87 December 2013 Development
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    ... )
    bit 7,a
    jr nz,cerrar

    inc hl ... /> jp nc,0

    jr bucle

    cerrar:
    Zup Zup December 2013 Development
  • Z80AsmI've been using the Z80 PC Assembler 1.2 by Peter Hanratty and found that the RST 8 instruction assembles to 200. It should be 207. Ret Z is 200 wh…

    ... INC L
    0008 2032 JR NZ,003CH ; (+32h)
    000a ... INC L
    000c 2032 JR NZ,0040H ; (+32h)
    000e ... 0000H ; (-08h)
    0008 20F6 JR NZ,0000H ; (-0ah)
    000a ...
    rune rune December 2013 Development
  • Writing faster BASICIn terms of structuring BASIC programs, what are the best ways allocate variables, functions, arrays? Any tips. I remember INPUT mag had some suggest…

    ... offsets for relative jumps ie. jr nz,mainloop - this is something that ...
    dmsmith dmsmith December 2013 Sinclair Basic
  • Z80: ABS(HL) functionI must be very tired but I cannot get my head around whether this function provides a correct implementation of a ABS function for a signed 16-bit va…

    ... , l
    or h
    jr nz, loop
    rst 0
    ld l, a
    ret nz
    inc h
    ret ...
    antoniovillena antoniovillena January 2014 Development
  • Clearing 22 lines of the screenHow do I go about clearing the top 22 lines of the screen and leave the bottom #0 area untouched? I have a routine to reset the attributes, but cant…

    ... H
    DEC A
    JR NZ,clearloopbot
    RET

    MatGubbins MatGubbins January 2014 Development
  • Clearing 22 lines of the screenHow do I go about clearing the top 22 lines of the screen and leave the bottom #0 area untouched? I have a routine to reset the attributes, but cant…

    ... D
    DEC A
    JR NZ, .loop
    RET
    ; ... (18 ...
    BloodBaz BloodBaz January 2014 Development
  • Clearing 22 lines of the screenHow do I go about clearing the top 22 lines of the screen and leave the bottom #0 area untouched? I have a routine to reset the attributes, but cant…

    ... D
    DEC A
    JR NZ, .loop
    RET
    ; ... (18 ... ;
    bit 4,h
    jr z,.l1
    ld a ... 6 32x8 character lines -
    jr nz,.l0 ; until l=#C0
    jr z,.l1 ; until h=#58 ...
    Hikaru Hikaru January 2014 Development
  • Clearing 22 lines of the screenHow do I go about clearing the top 22 lines of the screen and leave the bottom #0 area untouched? I have a routine to reset the attributes, but cant…

    ... have done one row
    jr nz,loop2 ;repeat until the above ...
    ld l,a
    jr nz,loop3 ;if l doesn't ...
    ld h,a
    jr loop3[/CODE]

    Sorry ...
    R-Tape R-Tape January 2014 Development
<1…28293031323334>

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