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Search Again :: Adv Search 1000 results in 0.007s
<1234567…34>
  • HACK PACK - JUMP COLLISIONTook about 25 seconds to do 32028,x for lives.

    Took about 25 seconds to do 32028,x for lives.
    ANDREW RYALS ANDREW RYALS November 2015 Games
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... have been trying to incorporate collision detection into a sprite routine ... /> JR Z,NC0 ; jump to NC0 if no collision detected
    EXX ... ) ; increase if there is a collision
    EXX

    NC0 ...
    dmsmith dmsmith August 2005 Development
  • Games Requiring Left, Right and JumpJust downloaded PocketClive and I must say it's very impressive on my Compaq PocketPC. Only problem is it's not the best of input devices for games …

    ... simply require left, right and jump/kick/shoot combinations only.
    choccy48K choccy48K May 2003 Games
  • Announce: Jump! for the ZXSpectrum 48kFor the last week and a bit I've been spending idle periods at work coding my latest entry for the crap computer game challenge, you can view the cra…

    ... /> url:http://www.supermonkeyworld.com/Jump!.tap

    Instructions: Skip ...
    AndyHerbert AndyHerbert May 2004 Games
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... try and suss-out is collision detection.

    Is there ...
    dmsmith dmsmith July 2004 Development
  • Basic info about platformers...I have run a search for an answer to this question and haven't found quite what I was looking for so I thought I would pop a post on here... What ar…

    ... while getting a character to jump and move around isn't ... is the player character's collision detection done (how do you ...
    Scoops Scoops October 2004 Development
  • Jump! prereleaseJust finished my entry for the Crap Games Compo 2005; it's called "JUMP! The Ultimate Platform Game" Before sending it to CGC, I'll post it here so …

    ... Compo 2005; it's called "JUMP! The Ultimate Platform Game"
    jump.zip"]http://www.geocities.com ... /cagoncristo/jump.zip[/url]

    You ...
    cascarria cascarria April 2005 Games
  • udg collision detectionhow do I detect a collision between udgs in basic?

    how do I detect a collision between udgs in basic?
    yoink yoink July 2005 Sinclair Basic
  • Worst Collision Detection & Colour Clash in gamesSorry if this as been mentioned before but i did do a search ;) In a recent discussion with a friend we talked about probs with the older games such…

    ... became close or really dodgy collision detection where you would simply ... any games that had poor collision detection.
    jammajup jammajup October 2005 Games
  • Mr JumpThis is probably not the place to post this but here goes.. I made a Flash game called Mr Jump, it's a homage to Manic Miner. I'm imagining ZX puris…

    ... a Flash game called Mr Jump, it's a homage to ...
    ultraniblet ultraniblet October 2006 Chit chat
  • how many jump em ups can you name?i can name two i'd class as bona fide jump em ups bugaboo the flea jumping jack

    i can name two i'd class as bona fide jump em ups

    bugaboo the flea
    jumping jack
    mel the bell mel the bell February 2008 Games
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... well-documented example of using collision detection in spritelib. I've ... just two sprites and a collision check would be ideal. Unfortunately ...
    SnakeOilSteve SnakeOilSteve March 2008 Development
  • Long jump in a truckNicely animated simple game [URL="http://www.aglassandahalffullproductions.com/#/trucks/big-air/"]here[/URL] Post your longest jump (an OK 43.19 …

    Nicely animated simple game

    [URL="http://www.aglassandahalffullproductions.com/#/trucks/big-air/"]here[/URL]

    Post your longest jump

    (an OK 43.19 for me to start)
    Jumping Stack Jumping Stack November 2008 Chit chat
  • Huge Clearance!This sale is dependant on offers, serious offers, for the following items: (One bulk lot, I'm not breaking it down) Unit: …

    ... Cleaner + Who Said That?
    Collision Course
    Colony
    Colosseum ... World Champions
    Eddie Kidd Jump Challenge
    El Cid (+ Amstrad ...
    TrooperHCR TrooperHCR March 2009 Sales
  • Tutorial - learn machine code in 30mins[B][I]Message from the moderators[/I] - bigjon has requested that readers' attention be drawn to a better version of this tutorial, one which is easi…

    ... left or right
    ;jump back to PRINCIPALLOOP
    ... them as entry points to jump to.
    In ... djnz stands for Decrement then Jump if Not Zero. We ... move the car, test for collision.
    Time to start ... 'jr nz' stands for jump relative if not zero. It ...
    bigjon bigjon November 2009 Development
  • Cyberbig (Animagic S.A.)So, on dm_boozefreek's semi-recommendation (he's bored of it now) I've been playing [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0010481]Cyb…

    ... . However, I've had it jump to my level when there ... right. It also has terrible collision detection on its arse end ... /> Any ideas on fixing the collision and map generation bugs and ...
    Vertigo Vertigo January 2010 Games
  • How to code a run and jumpHi all, Is there a way in basic to take action on two simultaneous key strokes. I want to add a run and jump i.e. keys Q and M but using inkey$ seem…

    ... to add a run and jump i.e. keys Q and ...
    hedge hedge January 2011 Development
  • Collision detection in Arcade Game DesignerI've been playing with Arcade Game Designer recently but I can't get the collision detection work between two sprites of the same type even though I'…

    ... /> SPRITELEFT
    IF COLLISION 0
    OTHER
    SPRITERIGHT
    IF COLLISION 0
    OTHER
    SPRITEUP
    IF COLLISION 0
    OTHER
    SPRITEDOWN
    IF COLLISION 0
    OTHER
    matti1234 matti1234 July 2011 Development
  • How to jump in Jungle Trouble?Please can someone help me? I've seen the rzx. I'm sure it's possible. I can't get off the bottom right hand corner. The instructions say to press t…

    ... instructions say to press the jump key after a run up ... which key is actually the jump key. I'm sick of ...
    Gedlion Gedlion July 2011 Games
  • Renegade with out Jump KickInspired by the thread about Target Renegade, I got in to playing both games this week (and after 24 years, I've finally defeated all bosses from Ren…

    ... renegade is to master the jump kick, and once you know ... Renegade with out using the Jump Kick (I betting on NOT ...
    VanTammen VanTammen September 2011 Games
  • JumpDo you prefer controllable jumps ie you can change direction mid jump. Or do you prefer the uncontrollable jumps of something like Manic Miner/Jet Se…

    ... you can change direction mid jump. Or do you prefer the ... I can't decide which jump mechanic to implement.
    Rebelstar without a cause Rebelstar without a cause October 2011 Games
  • Jump, german hack of the game manic climberJump: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0023695[/url] is a hack of the game: [url]http://www.worldofspectrum.org/infoseekid.cg…

    Jump:

    [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0023695[/url]

    is a hack of the game:

    [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0017129[/url]

    ;)
    Ivanzx Ivanzx April 2012 Infoseek database
  • DIVIDE versus ZX128 ROMDivide interface use hardware mapping of extra memory on this fixed points in 48rom: #0000 - power-on/reset/rst0/software restart #0008 - syntax erro…

    ... area #3Dxx and here is collision with divide tr-dos mapping ... and press ENTER then CPU jump to #3Dxx adress and Divide ...
    velesoft velesoft February 2013 Development
  • Jump by Ventamatic should be renamedAs Jump was the name used in the re-release, the entry should use instead the original name of the game, Crazy Climber ;) [url]http://www.worldofspe…

    As Jump was the name used in the re-release, the entry should use instead the original name of the game, Crazy Climber ;)

    [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0002656[/url]
    Ivanzx Ivanzx August 2013 Infoseek database
  • Hardware description - BETA DISK interfaceExist more versions and clones of BETA DISK interface. Beta disk 48, beta disk 128, brasilian clones of beta disk 48, russian clones of beta disk 128…

    ... br /> For example if CPU jump to adress #3D2F then external ... call via RANDOMIZE USR 15616 (jump to #3D00).

    [ ... will automatically disconnect if CPU jump to ZX ram (out of ... any ports adress, because ports collision with BETA128 is impossible.[/COLOR ...
    velesoft velesoft August 2013 Hardware
  • SpecBAS 0.789 releasedHi all! Back with another SpecBAS release - this one's mostly just about sprites and bug fixes. One new addition I do quite like is the expression c…

    ... zero
    You can now jump to the declaration of a ... the specified sprite
    Sprite collision detection - with sprites and scenery ...
    Dunny Dunny September 2013 Sinclair Miscellaneous
  • JSW1 - The Attic Bug In ActionThe well known "attic bug" caused by invalid arrow data. By applying a couple of extra pokes in addition to the usual lives / fall height to remove s…

    ... / fall height to remove some collision detection...

    POKE 37982 ... to make it difficult to jump across:

    [img]http ...
    spider spider September 2013 Sinclair Miscellaneous
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... with the specified attributes (ie. collision detection), which will be either ... to BASIC when a jump to a collision handler routine or key ...
    ; controls object movement & collision detection
    ; exceptions are dealt ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Collision detection for interlocking shapes[SIZE=3][FONT=Calibri]I?m looking for some advice as I?m not sure how to resolve the following problem. I have an in memory structure that holds info…

    ... now want to test for collision so that the shapes cannot ... first I decided to use collision detection based to the X ... to do some basic "fast" collision detection and then looking more ... shape data to make the collision detection easier?[/FONT][/SIZE]
    Mr Millside Mr Millside October 2013 Development
  • Collision Course: Costa Panayi's 'secret' game?[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001010"]Collision Course[/URL] is the only release by Black Run Software label. Saw the light…

    ... .org/infoseekid.cgi?id=0001010"]Collision Course[/URL] is the only ...
    DeusX DeusX January 2014 Games
<1234567…34>

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Related Threads

  • HACK PACK - JUMP COLLISIONTook about 25 seconds to do 32028,x for lives.
  • Games Requiring Left, Right and JumpJust downloaded PocketClive and I must say it's very impressive on my Compaq PocketPC. Only problem is it's not the best of input devices for games …
  • Goodbye void.jump.orgI see this domain name's being discontinued. This was my preferred way of accessing WoS (easier to type than worldofspectrum.org) so I'm a bit sad t…
  • Announce: Jump! for the ZXSpectrum 48kFor the last week and a bit I've been spending idle periods at work coding my latest entry for the crap computer game challenge, you can view the cra…
  • Collision DetectionHi everyone,<br /> This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into prog…
  • Jump! prereleaseJust finished my entry for the Crap Games Compo 2005; it's called "JUMP! The Ultimate Platform Game"<br /> <br /> Before sending it to CGC, I'll post…
  • udg collision detectionhow do I detect a collision between udgs in basic?
  • Best method for sprite collision detectionHi,<br /> <br /> I have been trying to incorporate collision detection into a sprite routine I writing.<br /> The following is what I have come up w…
  • Worst Collision Detection & Colour Clash in gamesSorry if this as been mentioned before but i did do a search ;)<br /> <br /> In a recent discussion with a friend we talked about probs with the olde…
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