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  • New Game - Cap'n Rescue: ReprisalHello, I'd just like to announce my new game Cap'n Rescue: Reprisal for the ZX Spectrum is almost complete. This is the third game in the series…

    ... in first screen, if you jump to go down the single ... Such a small ledge, just jump and you are dead.
    pixel blocks, as the spike ... a graphical bug: When we jump the hat blinks, in ... the Cap'n moves pixel by pixel rather than in 8 ...
    LoadingScreech LoadingScreech July 2016 Brand new software
  • New Game - Cap'n Rescue: ReprisalHello, I'd just like to announce my new game Cap'n Rescue: Reprisal for the ZX Spectrum is almost complete. This is the third game in the series…

    ... in first screen, if you jump to go down the single ... Such a small ledge, just jump and you are dead.
    jump height + step down height) ... a graphical bug: When we jump the hat blinks, in ... the Cap'n moves pixel by pixel rather than in 8 ...
    RMartins RMartins July 2016 Brand new software
  • How would you approach parallax?So ... there is this trick by Joffa that we all know...of waiting for the ULA to reach certain pattern on the screen using the IN command. And then s…

    ... screen line for 1 pixel left by setting top ... I just scroll 5 char rows. After 3 times bottom ... 5 char rows I scroll 1 mid ... 5 char rows. And after 2 times ... mid 5 char rows I scroll top 5 ... char rows. This is sort of ...
    tstih tstih December 2016 Development
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... "__NIRVANAP_TOTAL_ROWS" to the number of rows you want. This define looks ... they run. The "_raw" versions jump directly into the engine without ...
    Alcoholics Anonymous Alcoholics Anonymous February 2017 Brand new software
  • Look whats possible in 924 bytesSo, finally after over a year of development and nearly 25 years since I first designed the graphics, I've actually made it to the point where this i…

    ... =next offset to add for rows
    csa_lp1:
    rra ;get ... is the line no. the jump to after the base
    jump to main call

    Arkannoyed Arkannoyed March 2017 Development
  • Look whats possible in 924 bytesSo, finally after over a year of development and nearly 25 years since I first designed the graphics, I've actually made it to the point where this i…

    ... =next offset to add for rows
    csa_lp1:
    rra ... the line no. the jump to after the base
    jump to main call
    ; ...
    Arkannoyed Arkannoyed March 2017 Development
  • ZXSCLZF - Yet another Screen CompressorQuick disclaimer before I continue, this compressor does not shrink screens as small as some of the others posted here, in particular the very good z…

    ... /> jr c,_ulzfa010 ; 12/7t - jump to literal copy
    ;;
    pixel
    ;;
    ;; move de to ... pixel space
    rlca ; 4t
    ... /> inc a ; 4t - down one pixel row, stay in char
    TomD TomD April 2017 Development
  • ZXSCLZF - Yet another Screen CompressorQuick disclaimer before I continue, this compressor does not shrink screens as small as some of the others posted here, in particular the very good z…

    ... c,_ulzfa010 ; 12/7t - jump to literal copy
    ;;
    pixel
    ;;
    ;; move ... a ; 4t - down one pixel row, stay in char
    fseek(fp_in,0,SEEK_END); // jump to the end of the ... ] attribute, then 8 pixel lines then move to ...
    TomD TomD April 2017 Development
  • ZXSCLZF - Yet another Screen CompressorQuick disclaimer before I continue, this compressor does not shrink screens as small as some of the others posted here, in particular the very good z…

    ... (add only) and only 7 rows down, however that can easily ... from above, 66 is two rows down 2 columns across
    ;;
    ;; check if attr or pixel
    ld c,1 ; 7t ...
    TomD TomD April 2017 Development
  • 2 scrolling linesHow would you draw, delete and scroll a 2 line landscape? [img]http://i1142.photobucket.com/albums/n608/daveyboyhughes/scramblines_zpsw0r2joew.png…

    ... seems to tear and jump in 4-pixel steps if you pause ...
    joefish joefish April 2017 Development
  • ZXUDGedit - Android app for making UDGsHello I made a little Android app for creating 8x8 Spectrum UDGs very quickly. It produces a binary file that can be loaded straight into a Spectrum…

    ... be useful if some columns/rows were blanked out? e.g ... , all the rows would rise up by 1 pixel and the bottom ...
    textvoyage textvoyage April 2017 Software
  • ZXUDGedit - Android app for making UDGsHello I made a little Android app for creating 8x8 Spectrum UDGs very quickly. It produces a binary file that can be loaded straight into a Spectrum…

    ... be useful if some columns/rows were blanked out? e.g ... , all the rows would rise up by 1 pixel and the bottom ...
    Bedazzle Bedazzle April 2017 Software
  • z88dk terminalsto set up a terminal a bunch of numbers are needed: m4_zx_01_output_fzx(_window_1, 0x2330, 0, 0, 1, 14, 1, 19, 0, _ff_ao_Prefect, 14, 0, 14, 8, 1…

    ... /> ; enter : c = number of rows to scroll
    ; can use ... the window upward 'C' character rows.
    [/code]

    pixel lines being scrolled out of ... in term of whole character rows instead. The terminal drivers ...
    Alcoholics Anonymous Alcoholics Anonymous July 2017 Development
  • High score table routineI wrote this general purpose high score table routine. It stores 5 scores and displays them alongside the player names, which are 8 characters long. …

    ... /Down keys is done with pixel ldirs, and I think one ... much space.

    The pixel ldirs are done by arranging ... to fit within 8 char rows so the addresses in the ...
    colonel32 colonel32 July 2017 Assembler
  • Technician ted v Farenheit 3000Blimey these 2 games are tough , i slightly prefer technician ted , but find both very hard , thoughts ?

    Never played F3000 but Tech Ted is insanely difficult and you have to be pixel perfect on each jump or you'll die. It's made even harder by the fact that you have a time limit as well. It's a good game but way too hard.
    zx1 zx1 July 2017 Games
  • New Game: Left Behind[img]http://stonechatproductions.co.uk/zxgames/gameimages/loader.png[/img][img]http://stonechatproductions.co.uk/zxgames/gameimages/ingame.png[/img] …

    ... were tricky, I normally hate pixel perfect jumps like thricenightly. Ho ... does collecting O2 let you jump further?[/quote]

    Haha ...
    R-Tape R-Tape August 2017 Brand new software
  • What is the maximum fps the spectrum can achieve?I have been doing some reading and from what I understand the Spectrum outputs a PAL signal, but that means it will display @50fps or @25fps? If t…

    ... /> (On rows without platforms, up to 3 different 10x16 pixel detail tiles ...
    joefish joefish August 2017 Hardware
  • Flood Fill IssueHi Folks, Came across the following Flood Fill routine by John Metcalf: [code]; scanline fill by John Metcalf ; call with d=x-coord, e=y-coo…

    ...
    ; calculate bit position of pixel

    EA67: nextrun:
    rows above and below and

    ; calculate the pixel address and whether or not ...
    dbolli dbolli August 2017 Development
  • Calculating coordinates for a curveI need to write some code that will calculate the arc of a curve so that I can draw a sprite at each location to simulate a ball being thrown. The an…

    ... don't want to jump in big pixel steps, you can divide ...
    joefish joefish August 2017 Development
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ... ,$18 ;0 into B; 8 pixel rows x 3 screen thirds into ...
    Ast_A_Moore Ast_A_Moore September 2017 Development
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ... ,$18 ;0 into B; 8 pixel rows x 3 screen thirds into ...
    MatGubbins MatGubbins September 2017 Development
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ... a,(YCOORD) ; Move down Y rows
    or a ; Sets Z ... ; If Y is 0 then jump to main loop
    ld ... ,(HEIGHT) ; Loop n+1 ATTR rows
    ld b,a
    Paddy Coleman Paddy Coleman September 2017 Development
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ... each Y rows
    ; If Y is zero we can jump straight ... a,(YCOORD) ; Move down Y rows
    or a ; Sets Z ...
    ; Store B = Number of rows remaining
    ; Store C = ATTR ...
    Paddy Coleman Paddy Coleman September 2017 Development
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ... inc h ; Move down 1 pixel row (256
    inc de ... Add 256 i.e. next pixel row
    djnz MAIN_LOOP4
    rows
    halt
    DT_LOOP1 ...
    Paddy Coleman Paddy Coleman September 2017 Development
  • 1k Chess (was the 924 bytes thing!)Hi, I've decided to do a major rewrite of large parts of the code for the isometric Chess thing that I've been messing with. It got to the point, …

    ... next offset to add for rows
    csa_lp1:
    ... main_call ;if white square, jump to main call
    ... white ;result = 00 then jump to White
    black: ...
    Arkannoyed Arkannoyed October 2017 Development
  • 1k Chess (was the 924 bytes thing!)Hi, I've decided to do a major rewrite of large parts of the code for the isometric Chess thing that I've been messing with. It got to the point, …

    ... next offset to add for rows
    csa_lp1:
    ... main_call ;if white square, jump to main call
    ... white ;result = 00 then jump to White
    black: ...
    Arkannoyed Arkannoyed November 2017 Development
  • How can I make a UDG rotate?I designed a set of UDG's that can be used for making shapes or letters. Trouble is that my circle - for example - consists of 4 pieces and it would…

    ... you can "set" any unset pixel by adding the correct number ... it is to "read" a pixel or bit of your existing ... (0 TO 7) for the rows and an inner loop (0 ... , by swapping the columns and rows.
    colonel32 colonel32 November 2017 Sinclair Basic
  • ive found an attr scrolling routine but i want to remove the smaller scroller within it, etc.https://pastebin.com/K4nG3xbX also i would like to be able to change the colours and not have a shadow. http://www.worldofspectrum.org/pub/sin…

    ... 76
    CALL L_FA90 ; pixel scroll rows 11 & 12
    rows 11 & 12 one pixel left
    ... FB76: 00 ;counter (CHR$ pixel column)
    FB77: 16 ...
    Battle Bunny Battle Bunny November 2017 Development
  • ive found an attr scrolling routine but i want to remove the smaller scroller within it, etc.https://pastebin.com/K4nG3xbX also i would like to be able to change the colours and not have a shadow. http://www.worldofspectrum.org/pub/sin…

    ... PUSH BC ; loop shifts attribute rows 8-15 one byte to ... /> LD A, (L_FB76) ; CHR$ pixel column
    LD C, A ... /> LD A, C ; CHR$ pixel column
    OR A ; check ...
    Battle Bunny Battle Bunny November 2017 Development
  • How can I make a UDG rotate?I designed a set of UDG's that can be used for making shapes or letters. Trouble is that my circle - for example - consists of 4 pieces and it would…

    ... TO 7:REM Step through rows of source
    40 LET ... : REM Start from left-most pixel and work right
    60 ...
    Georgeo Georgeo December 2017 Sinclair Basic
<1…12131415161718…34>

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