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  • Edge: Art of the Pixel, Special Edition Art BookI mentioned it in the Vallation thread in Gaming, but you can now buy the Edge: Art of the Pixel special edition art book that I feature in as well a…

    ... the Edge: Art of the Pixel special edition art book that ... well as other incredibly talented pixel artists and also has some ... other ZX Spectrum pixel illustrations included. 212 pages all ... interview and some of their pixel illustrations in over 8 or ...
    redballoon redballoon August 2016 Announcements
  • Scrolling loader counter in 85 T-States?Would it be possible to write a scrolling loader counter in 85 T-States? I have a custom screen load routine that loads attribute first, then the …

    ... first, then the 8 pixel lines for that character square ... based, attribute first, then 8 pixel bytes

    org ... /> nextpix: inc ixh ; 08ts ; next pixel down
    ld a, ixh ... jumpadr JR is patched to jump to nextix:, for loading standard ...
    FrankT FrankT February 2017 Assembler
  • A sped up pixel-shift routine for 1-byte–wide spritesHere’s an optimized (for speed) real-time sprite shifting routine for sprites that are one byte wide. It uses no memory variables for storage of inte…

    ... address and A holding the pixel position (the usual deal).
    ex af,af' ;restore pixel position (number of shifts) into ...
    Ast_A_Moore Ast_A_Moore February 2017 Development
  • SpecBAS 0.900 ReleasedAgainst my better judgement, here's 0.900. It's got lots and lots new, but mostly the new shiny is the editor. You can indent your code, you can e…

    ... /> Changed Ctrl+Up/Down to jump to line starts prev/next ... /> OVER 11 - Recolour mode. Any pixel that has a value of ... contain spaces
    Fixed the "jump" that occurs on ctrl+down ...
    Dunny Dunny April 2017 Sinclair Basic
  • Flood Fill IssueHi Folks, Came across the following Flood Fill routine by John Metcalf: [code]; scanline fill by John Metcalf ; call with d=x-coord, e=y-coo…

    ... />
    ; calculate bit position of pixel

    nextrun:
    ld ... right until hitting a set pixel or the screen edge,
    rows above and below and

    ; calculate the pixel address and whether or not ...
    Paddy Coleman Paddy Coleman August 2017 Development
  • New game: PIXEL QUEST 2000[img]http://i66.tinypic.com/6yeadu.png[/img] [img]http://i68.tinypic.com/5mws9k.png[/img] [img]http://i65.tinypic.com/332rm1i.png[/img] [img]http:…

    ... .png[/img]

    [b]PIXEL QUEST 2000[/b] is the ... ?cat=96&id=30237"]PIXEL QUEST[/url], elected by [i ... reveal heroes and other famous pixel images from some of your ... imagine!
    * Play to collect pixel art from modern Speccy games ...
    Einar Saukas Einar Saukas October 2017 Brand new software
  • For Profi Interface users- jump to EsxdosHello again, this time something for Profi Interface users. I wrote together with Velesoft installation and jump to Esxdos. So, enjoy it. Inf…

    ... together with Velesoft installation and jump to Esxdos. So, enjoy it ...
    Hood Hood February 2018 Brand new software
  • new category called graphics & pixel designHi, is it possible to add a new category called graphics & pixel design? I'd like to add some information wrt to game design tools which are speci…

    Hi,

    is it possible to add a new category called graphics & pixel design? I'd like to add some information wrt to game design tools which are specific to specnext.com and the new vega+


    Marek
    ZXMrk ZXMrk August 2018 Updates
  • Bruce Lee - New Speedrun World Record "5m42s"Hi everyone! Well history was made on last nights Zeusdaz livestream "https://www.youtube.com/watch?v=WkhccvPTN6Q" where the previous Bruce Lee Spee…

    ... can possibly be achieved, every jump pixel perfect whilst constantly moving, I ...
    ZEUS ZEUS September 2018 Games
  • Out Of Compo - an erotic pixel compo this November!Hello, guys! I'd like to welcome you to participate in our graphics compo. [url="http://ooc.retroscene.org/en"]Out Of Compo[/url] is a virtual con…

    ... a few more categories - oldschool pixel art for a number of ... platforms, including Commodore 64, modern pixel art, digital painting and 3D ...
    Shiru Shiru October 2018 Announcements
  • [Asm] Is this nested loop faster than LDIR or a bunch of unrolled LDI's?Hi all. I'm learning Z80 asm on Speccy 48K, and to start with I decided to write my own "CLS" routine (without relying on ROM calls or LDIR) as a lea…

    ... c = row counter, 24 ($18) rows.
    ld de,ATTRIBUTES_ADDRESS + 767 ... until c = 0. Faster than jump relative when branch is taken ... c = row counter, 24 ($18) rows.
    ld de,SCREEN_ADDRESS + 6143 ... until c = 0. Faster than jump relative when branch is taken ...
    ST1 ST1 November 2018 Development
  • Pixel Editor Pro - a new webapp for editing pixel artHey Spec Chums, Don't know if anyone's interested, but I've been working on a pixel art editing webapp that might be useful for potential retro de…

    ... 've been working on a pixel art editing webapp that might ... . :)

    It's called Pixel Editor Pro (a bit of ... to see in an online pixel editor
    2. how the ... such as (1) size of pixel squares in the Edit Single ...
    Michael McLarnon Michael McLarnon January 2019 Development
  • Less uMIA - Jump & Reversi (-)(Power-Soft)(DE)Hi All :) small title, and have zero info about ... :) but let see what we have ... :) inlay [img]http://forest.no-ip.org/wos/jr2/inlay.jpg[/img…

    ... .no-ip.org/wos/jr2/Jump%20%26%20Reversi%20(-)(Power ... .no-ip.org/wos/jr2/Jump%20%26%20Reversi%20(-)(Power ...
    gorski gorski January 2019 MIA/STP/SDP
  • Comparing the old and new site design - my feedbackHello folks, As a regular visitor to the WOS site, I would like to offer a little feedback on the new-look design. I hope you won't take offence t…

    ... at the top ("Show 10 Rows", etc) don't look like ... , I find that annoying. The jump to the top should be ...
    Lee Bee Lee Bee June 2020 Updates
  • Textured Scanline Flood Fill for ZX Spectrum 48KPity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the…

    Pity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the ZX Spectrum 48K. It was for a text/graphic adventure I'm working on. The algorithm is based on [url="http ...
    Volker Volker February 2021 Software
  • What were the most difficult, and pointless, games you ever played?1) Jack and the Beanstalk - incredibly difficult, a system of losing lives that seems to have designed by a certified lunatic, and no real sense of a…

    ... you have to be pixel perfect with the jump, but nanosecond perfect ... , you had to time your jump OFF the rope...
    Ed Ed March 2002 Games
  • ScrollingBit of a daft topic but anyway... Which game had the best scrolling? I would have to volunteer Commando and its silky-smooth scrolling. A particula…

    ... /> ld hl,04100h ; second pixel line address in hex
    ; next pixel down is 256 memory ... ; carry is reset and a pixel is reset
    ; replace ... short for dec b and jump if non zero, this ... is trickier when dealing with pixel scrolls -
    ; it ...
    Anonymous Anonymous June 2002 Games
  • Looking for a Spectrum emulator which supports multi-button joysticksHello, I'm very new to the Spectrum Emulation game, and have tried a few, my favorite being X128. However, I play my games on a 4 button joypad, and…

    ... PC has a tendency to 'jump' to up-left diagonal now ... in games that require absolutely pixel-perfect positioning, like loads of ...
    Jazzbeaux Jazzbeaux August 2002 Emulators
  • Manic Miner - Processing PlantI've tried a search of this site and other user groups and not found an answer. Can you help? How do I jump into the exit box in the Processing …

    you have to jump from the very edge of the platform to the left of the exit,it has to be a pixel perfect jump,you should jump on the last pixel before you would drop off the platform whilst walking right,then you just reach the exit to end that level.
    Andy Gurr Andy Gurr August 2002 Games
  • Number 6 in the Village (text adventure) Please help!!!Does anyone have a solution to this text adventure. I've tried to escape by air and sea using the jammer but it hasn't worked. I've been playing it …

    ... /> Message 107
    ^{7}You jump..plummet like a brick..to ... /> Message 108
    ^{7}You jump.. the parachute breaks your fall ... /> Message 146
    You run.. jump.. and dive into the sea ... the auditorium. Seats, arranged in rows, fill the entire room. At ...
    BadBeard BadBeard March 2003 Games
  • Fake screenshots? No - now it's REAL screenshotsOk then. A few weeks ago I said I will show You the new gfx-mode of Speccy and - here it is: [url="http://republika.pl/hooy_prg/hprg.zip"]http://rep…

    ... Ink and paper every four pixel.[/quote]

    yup ... scale it up to 256x192 pixel (x*4,y*2) ... 128 of 256 pixel x maximum of 192 pixel.[/quote]
    ... and this was with 128 pixel wide playing area), so I ... . i always have to jump on the other computer which ...
    Amigo Amigo March 2003 Sinclair Miscellaneous
  • Fake screenshots? No - now it's REAL screenshotsOk then. A few weeks ago I said I will show You the new gfx-mode of Speccy and - here it is: [url="http://republika.pl/hooy_prg/hprg.zip"]http://rep…

    ... screens with resolution of 64x48 pixel with any colour for any ... (Your mode: 64x96 pixel, any colour per pixel), and Hires IFLI ( ... 256x192 pixel, 8x2 attribute squares), ... xp. i always have to jump on the other computer which ...
    LCD LCD March 2003 Sinclair Miscellaneous
  • Speccy machine code info where is it?Recently I've been trying to learn Z80 and I've managed to make limited progress (some of my routines even compile now!) but I seem to be having trou…

    ... in memory. 16384-22527 holds pixel information. The following short ... 8 character lines (8 vertical rows)
    3. Each character ... display - each third has 8 rows, remember)
    LLL = 010 ... display. The second third contains rows 8-15)
    CCCCC = ...
    Alcoholics Anonymous Alcoholics Anonymous June 2003 Sinclair Miscellaneous
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... character wide sprite horizontally a pixel, it suddenly occupies 3 characters ... ', etc and calculated jumps to jump into an 8-bit rotation ...
    Alcoholics Anonymous Alcoholics Anonymous July 2003 Games
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

    ... waste much time and can jump to the parts i need ... .

    _________________
    [B]Pixel Me Do?[/B]
    [url ...
    Amigo Amigo July 2003 Games
  • TrapdoorDoes anyone remember this game ? One of the 1st games that uswed clever programming techniques to get around the colour clash problem. Anyone know …

    ... hard you try you cant jump and make even the tip ... />

    _________________
    [B]Pixel Me Do?[/B]
    [url ...
    Amigo Amigo July 2003 Games
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

    ... when a 8 pixel scroll has completed paper will "jump" to keep ... NOt - OVER, or Overlap the pixel data in the back ground ... .

    _________________
    [B]Pixel Me Do?[/B]
    [url ...
    Amigo Amigo July 2003 Games
  • Head Over Heels remake RELEASED !Hey all ! The Retrospec remake of Head Over Heels has JUST been released. The URL with everything important, including a 15Mb download is : [url="h…

    ... unable to clear the double rows of these volcanoe's despite ... the gap between them then jump again.

    Frankly collecting ...
    cyborg cyborg October 2003 Games
  • Long Lost ListingsWay back in the day when I still had those three issues of Sinclair Programs (which got lost in the Great House Move of three years ago DAMNDAMNDAMN)…

    ... grid to 6x8 squares, 22 rows, 42 columns...
    [/quote]
    pixel wide chars) and 128 columns ... (4 pixel wide chars) in the 512x192 ...
    Alcoholics Anonymous Alcoholics Anonymous October 2003 Sinclair Miscellaneous
<1234567…34>

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