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<1234567…34>
  • C64 & Spectrum loadingscreens!I was bored today, so I decided to compare some stuff. :) [url="http://www.lemon64.com/loadingscreens/"]http://www.lemon64.com/loadingscreens/[/ur…

    ... in a Timex style 8x1 pixel attribute mode! That would have ... background is drawn on odd pixel rows and the sprites are drawn ... in even pixel rows. That way the display and ... without colour clash. The even rows of sprites are blacked out ...
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Games
  • C64 & Spectrum loadingscreens!I was bored today, so I decided to compare some stuff. :) [url="http://www.lemon64.com/loadingscreens/"]http://www.lemon64.com/loadingscreens/[/ur…

    ... background is drawn on odd pixel rows and the sprites are drawn ... in even pixel rows. That way the display and ... without colour clash. The even rows of sprites are blacked out ...
    Sadako Sadako February 2004 Games
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... building each screen using 16x16 pixel tiles. You're already storing ... through from either side or jump through from below, 2 for ...
    jonathan jonathan February 2004 Development
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... and one that would allow pixel-precise zones involves the ... like:
    - the rectangular pixel boundary that describes the zone ... the zone (not in the pixel boundary anymore), which comes ... last player movement (left/right/jump) to determine which new ...
    Alcoholics Anonymous Alcoholics Anonymous March 2004 Development
  • Any Errors?Any errors you feel Sinclair Research or even Amstrad made with the speccy??

    ... H takes you down one pixel line and INC L takes ... you right one pixel line (assuming you don't ... 're using for the second pixel row of the first character ... point we have to just jump to the end of all ...
    Philip Kendall Philip Kendall March 2004 Sinclair Miscellaneous
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    ... number of frames used and pixel / attribute combination to generate the ... wide x 96 vertical pixel display, with blank rows between each pair ... of thing (with blank odd pixel rows) is commonly done on the ... other to have blank even rows so that only 96 vertical ...
    Alcoholics Anonymous Alcoholics Anonymous April 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... xcoord. AND 7 to find pixel position and multiply by 96 ... routine for each line and jump to it according to the ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... />
    LD A,C ;taking pixel position
    ADD A,A ... sprite
    JR Z,RETURN ;jump to return procedure if all ... ;move down a line and jump back to beginning to
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... br /> LD A,(SPRXLEN) ;Find jump address for width of sprite ...
    DRAWMID JP (IY) ;Jump according to width of sprite ... br /> DRAWMID2 JP 0 ;precalculated jump, this address is
    W32B ... in unshifted position. Called when pixel position is zero.
    ...
    dmsmith dmsmith August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... in case of a near jump (for obvious reasons).
    #define ... on to the next 8-pixel group
    call label2addr(unscrambleHL ...
    Erlstoned Erlstoned August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ...
    ; based as opposed to pixel based system

    ; ... enable
    ei ;interrupts. Jump to 0056 in ROM
    JR NZ,left ; so jump if xmove is negative
    pixel movement, remove this and ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ...
    ; based as opposed to pixel based system

    ; ********************************************
    ei ;interrupts. Jump to 0056 in ROM
    JR NZ,left ; so jump if xmove is negative
    robpearmain robpearmain August 2004 Development
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... hl = address of next (pixel) row down.
    inc ... />
    ; Draws a 16 pixel wide sprite (variable height)
    jump to' to do rotating with ... Sprite_LastRotateAddr: DEFW NoRot2 ; address to 'jump to' to do rotating with ...
    robpearmain robpearmain October 2004 Development
  • Did anyone ever complete Technician Ted?Hmm I just wondered, this was a big game and quite difficult! Just wondered if any of you guys ever completed it, as i never did! For me it was as di…

    ... because you need to be pixel-perfect [B][I]and[/I ... ] time-perfect; you need to jump from such a position that ...
    robert@fm robert@fm February 2005 Games
  • Speed of blinking L on a Speccy???Friend of mine and I have had a "discussion" (close to a game of fisticuffs) about how fast it takes to invert the attribute for the blinking L (or t…

    ... ].FrameCnt, 16
    jc @F ; jump if not a Flashing frame ... ecx, [eax] ; pick up 8 pixel colour values
    mov eax ...
    Woody Woody March 2005 Sinclair Miscellaneous
  • Starquake.Hi everyone I've just recently added Starquake to the HARP Database, if anyone should be interested in showing their skills in that game. For those…

    ... mapmaking ... have to have everything pixel-perfect.

    Skarpo

    PS Mel don't jump on the word 'anal' in ...
    Skarpo Skarpo March 2005 Games
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    This is what I've compiled so far:

    [quote]Resources
    =========

    * Make all caps
    ---------------

    You can turn CAPS LOCK on or off using a simple poke to 23658:

    POKE 23658,8: REM CAPS ON
    ...
    na_th_an na_th_an April 2005 Development
  • Games Club - Week 16Hello everyone last week I asked you to nominate games by Raffaele Cecco and got the following Cop out Equinox Stormlord Stormlord 2 all received …

    ... that you have to be pixel-perfect and timing your button ... />
    It's a *triple* jump, by the way. You can ... hit jump up to three times in ...
    Lee Tonks Lee Tonks June 2005 Games
  • sprite making in +3 BASIC?Any sprite tutorial I come across is far too complicated! Can someone help me? For instance, how do you create a person-shaped animated sprite which …

    ... use machine code to do pixel perfect sprites.
    You ... 1 for left jump, and 1 for 1 jump.
    It ... detection, but convert it to pixel numbers.
    eg. take ... You now have the pixel position of the sprite that ... /> If you sprite does jump then you need to add ...
    Kiwi Kiwi September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... column (nor the 7 blank pixel rows above each column). The sprite ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... sprites and graphics primitives. Every pixel can be any colour. This ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • Beginner InfoI have trying to find some hardware information for use with assembly coding but havn't had much luck. For instance. How do I redirect the vertical …

    ... the hex number above the rows of keys and the key ... /> JP Z,ROUTINE_DOWN ; If pressed jump to routine
    [/code]
    rich_chandler rich_chandler February 2006 Development
  • New JSW/MM game releasedHere's a download link to a new JSW64 game that's been written. [url="http://homepage.ntlworld.com/paul.dunn4/UltimateManicMiner.zip"]http://homepag…

    ... 's a bit like saying "jump into the cabbage to deactivate ... I don't have to jump pixel-perfectly halfway into a block ...
    Jmk Jmk February 2006 Games
  • New JSW/MM game releasedHere's a download link to a new JSW64 game that's been written. [url="http://homepage.ntlworld.com/paul.dunn4/UltimateManicMiner.zip"]http://homepag…

    ... />
    I managed the pixel-perfect jump to get onto the second ...
    Malc74 Malc74 February 2006 Games
  • Codies help? Werewolves of LondonHi All, never one for shying away from the deep end, having only just dipped my toe in to the world of machine code I find myself trying to find out …

    ... to
    get to one pixel row down on left side ... +32
    which is one pixel row down.

    [quote ... is 'X', the interrupt will jump to address X*256+X ...
    Alcoholics Anonymous Alcoholics Anonymous March 2006 Sinclair Basic
  • OK lets be honest, which great games were infact TOO FUGGIN HARDLeading on from another thread there are many great speccy games, so called Crash Smashes etc etc. But infact are they that good when they're so bloo…

    ... was too hard, miss the pixel perfect landing, restart, miss the ... pixel perfect landing, restart, land perfectly, ... ability to be able to jump 1 frame before or after ...
    dm_boozefreek dm_boozefreek March 2006 Games
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... , like regular sprites are, to pixel precision. The same API function ... /> - There must be 7 blank pixel rows above each sprite column unless ... to simulate downward movement in pixel increments when the sprite is ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... from 1 row to 24 rows. SP1V_DISPWIDTH can, at the moment ... surface with the 4 free rows on top of the screen ... place sprites at exact vertical pixel locations, and you will continue ... place sprites at exact vertical pixel coordinates even without the table ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Zelda cloneHi all you Zelda fans! This game has been moved from the Wanted: Game Ideas! thread because it seems to have enough people interested in helping wit…

    ... , I don't think pixel perfect jump will be an issue. The ...
    Kiwi Kiwi May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... definition (and the blank 7 pixel rows above the first column) have ... ]
    ... also for blank 7 pixel rows above first column

    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
<1234567…34>

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