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  • Dead Pixels.I wandered into Comet today to look at their laptops. Not my favourite shop, but it beats next/boots/mothercare on Silverlink. Last time I was in …

    ... reading about the whole "dead pixel" issue when TFT screens started ... caused me to miss the jump and plough straight into Eugene ...
    The Starglider The Starglider March 2008 Chit chat
  • Speccy sound on tv show - againRemember the spectrum loading noise in two CSI shows? Well, fuzzix on c.s.s. has found what seems to be another clip of Speccy goodness: [url]http:/…

    ... covered slightly more than 5 pixel rows, which suggested that I was ...
    gasman gasman March 2008 Sinclair Miscellaneous
  • Manic miner remake....Hi all. I just started a Manic Miner remake using Python + Pygame. The aim is to be as pixel perfect as possible (except perhaps I won't have colour…

    ... offsets for Miner Willy's jump animation? I did say it ... representation rather than trying to pixel position the sprite.

    AndyC AndyC May 2008 Games
  • Manic miner remake....Hi all. I just started a Manic Miner remake using Python + Pygame. The aim is to be as pixel perfect as possible (except perhaps I won't have colour…

    ... is that you can't jump onto a conveyor belt and ... 'm aiming to be 1% pixel perfect, so that should fixed ...
    heng-di heng-di May 2008 Games
  • Myth II - Return to HellHello all. A new game has been released... a sequel to one of the best ZX games ever. It is of russian make (I THINK) but I think you can get around…

    ... be able to use the jump key while pressing the left ... 48k mode there is one pixel there though. Strange behaviour...
    Tom-Cat Tom-Cat July 2008 Games
  • Your views on...Hunchback[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0002383]Hunchback[/url] Most of my mates were into Hunchback, but I never really got into it…

    ... a very unforgiving game; to jump on the ropes, for instance ... need to be positioned with pixel accuracy and time it down ...
    Matt_B Matt_B November 2008 Games
  • Question about digitized sound and videoI searched the forums and couldn't find the answer, so here it goes. Regarding digitized sound: I remember reading an article long ago about a vid…

    ... some comments about "the LDI jump table trick", so it looks ... ' value, treat it as a jump into that table rather than ... a back-buffer, so the pixel data is visibly loaded before ...
    gasman gasman November 2008 Development
  • Retro-X Alpha availableChanges from WIP 7 (Alpha 3) to Alpha 4 ( 1.5.08 - 14.5.08 ). Requested by and help by - in brackets. Bugfixes: * Viewer: o File list not displaye…

    ... pressing "Shift" button, it will jump directly to importer. The same ... /> Area selection doesn't go pixel by pixel. This makes it difficult ... be Char-wise and not Pixel-wise, as the objects are ...
    LCD LCD November 2008 Development
  • Playstation vs. N64 vs. SaturnIn another thread ( [URL]http://www.worldofspectrum.org/forums/showthread.php?t=20482&highlight=xbox+360[/URL] ) we discussed the virtues and quali…

    ... and 2 than move a pixel sized man between ripoffs of ... monsters as Saga went, than jump around a Jungle collecting golden ...
    dm_boozefreek dm_boozefreek December 2008 Chit chat
  • Music in my JUMPER-game : Deadmarch ChopinAnyone has in BEEPs the deadmarch from Chopin? Only the "pam pam papam pam pa papam pam pa pam" part. TIA Dr Beep.

    ... /> "Loetje" made 1 pixel wider (first to make jump pixelperfect, later shortened ...
    Dr BEEP Dr BEEP December 2008 Development
  • ANNOUNCE: JSW64: Flash Manic MinerI am delighted to announce the gamma-release of [b][i]JSW64: Flash Manic Miner[/i][/b], which is available as a free download from [url]http://geocit…

    ... platform to enforce the difficult jump. :->

    [1] " ... Water-cells to make them pixel-perfect.

    [4] " ... crumbling platform requires you to jump onto it, and walk ... than anticlockwise, by making the jump over the magenta telephone one ...
    WhizzBang WhizzBang January 2009 Games
  • Sabre Man Games - Style over Substance?Was Sabre Man primarily a marketing ploy? I quite like all Ultimate Games up to Gunfright and find I generally prefer the ones without Sabre Man, a …

    ... screen where you have to jump over a spike onto a ... those types of games either. Pixel perfect jumping in Technician Ted ...
    Collie Collie February 2009 Games
  • Sprites, eh?Anyone had the following problem - You spend ages on a sprite, 16x16, fitting it in the frame and getting every pixel and detail just right. And then…

    ... 't use the full 16 pixel width to draw your sprite ... left or right it would jump a whole character square. I ...
    zxspecticle zxspecticle April 2009 Development
  • Brand new River Raid remake?one of my friend is trying to make a riverraid remake on flash just to have fun, I checked zx spectrum port of river raid. it is bad, really bad, jer…

    ... 128 with static pixel area. it gives 64 "pixel" on witdh.
    jump 4 pixels per move.
    Arda Arda May 2009 New game ideas
  • Brand new River Raid remake?one of my friend is trying to make a riverraid remake on flash just to have fun, I checked zx spectrum port of river raid. it is bad, really bad, jer…

    ... be drawn in the 4-pixel resolution. You could draw them ... as specific pixel patterns with their own attributes ... having a few ordinary character rows at the bottom of the ...
    joefish joefish May 2009 New game ideas
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    ... ,char_row ; PASMO Macro for 24 rows
    REPT 8,pixel_row ; PASMO ... address
    ENDM ; repeat 24 rows

    ; restore the stack ... /> jp 56

    ; im2 jump to routine
    org 0xfff4 ...
    chev chev May 2009 Development
  • Graphics mode:64x48x8 colors possible on Spectrum?That multicolor River Raid demo inspired me to make this question: If we filled all the screen with chessboard pattern [code] 00001111 00001111 00…

    ... only with attributes every 4 pixel rows taken alternately from the two ... the start of each 4 pixel rows to select the attributes. You ...
    Alcoholics Anonymous Alcoholics Anonymous May 2009 Development
  • Graphics mode:64x48x8 colors possible on Spectrum?That multicolor River Raid demo inspired me to make this question: If we filled all the screen with chessboard pattern [code] 00001111 00001111 00…

    ... only with attributes every 4 pixel rows taken alternately from the two ... the start of each 4 pixel rows to select the attributes. You ...
    na_th_an na_th_an May 2009 Development
  • Russian Translations...As i have once again been reminded (by the "Homebrew games" thread), there are some funky looking Russian games that I can't play due to not understa…

    ... ]

    Does the 6-pixel font look familiar? I ripped ... to draw bitmaps of 6-pixel rows in height.
    ; Useful for ... /> PUSH DE

    ;Six rows
    LD B,6
    Digital Prawn Digital Prawn June 2009 Games
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... sure this solves the 176 pixel width issue, but do you ... think 176 pixel depth is achievable?[/QUOTE]Still ... use it on as many rows as you want, up to ...
    joefish joefish August 2009 Development
  • Your views on Technician TedAnother game the were I first bought for the Spectrum. I liked this game alot. It has very good graphics and sound, much better then JSW. It is a ve…

    ... Gates, if you misjudge the jump onto the small platform to ... much pixel perfection needed unfortunately (or the platform should of been jump ...
    spider spider October 2009 Games
  • Zon xDid anyone ever use a ZON X sound generator? I've been rummaging around in the loft and found it (along with Machine Language for the absolute beginn…

    ... phases, not during the screen pixel rows.

    By turning off ...
    joefish joefish November 2009 Games
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... /> 54 ; d1f7 - d1fe SP1.LIB pixel buffer
    55 ; d1ed - d1f6 ... of the interrupt routine to jump to.

    Next we ... code at $d1d1 that will jump to our isr:

    Alcoholics Anonymous Alcoholics Anonymous December 2009 Development
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... that is bouncing leaves a pixel trail in its wake.
    jump half a character...sigh.
    ASH-II ASH-II January 2010 Emulators
  • What are the keys for Penetrator?Q - Up, A- Down, O-Left P- Right Space - Bomb. So what's fire? When I press the P button, it fires bullets, but that's the 'right' key. Surely they…

    ... br />
    ; Keyboard Rows
    ; BIT 0 to 4 ... /> JR NZ, KEY_L ; Jump if not pressed

    JR NZ, KEY_D ; Jump if not pressed

    JR NZ, K_BOMB ; Jump if not pressed

    JR NZ, K_FIRE ; Jump if not pressed

    FrankT FrankT January 2010 Games
  • shifting spriteshi. have anyone experience with shifting sprites by table ? some neat tricks ? i don't want to see complete code (really don't want, it trashes thr…

    ... by settling for 2-pixel or 4-pixel positioning.

    There ... table, and having half the rows of your sprite already mirrored ... I haven't written a pixel-positioning sprite routine for the ... settled for byte or 4-pixel positioning with pre-shifted sprites ...
    joefish joefish February 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... situation occurs for vertical pixel placement of sprites ... graphic has 6 blank pixel rows, setting ythresh to 6 ... ********

    (next char, one pixel row shown)

    -------- ********
    pixel into the sprite ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • Dinamic GamesI was thinking the other day about Dinamic games and their notorious difficulty level. So I've selected 4 of their games (Army Moves, Navy Moves, Ga…

    ... have to time your jump to the pixel and millisecond, which, IMHO ...
    na_th_an na_th_an April 2010 Games
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... keep these sprites within their pixel size limits so far?...[/QUOTE ... also struggled with getting the jump back kick looking good but ...
    Swainy Swainy May 2010 Development
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