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<1234567…34>
  • Z80 Emulator Source?Found a link to this on comp.sys.amstrad.8bit. i havent been with the discussion long but supposedly this is the source for a Z80 emulator. Forgive m…

    ... 08400h - fetchend

    ;instruction jump table

    jumpb .equ 0c3h ... ;byte jump entry
    jumpw .equ 0c300h ... ;word jump entry with filler

    Amigo Amigo August 2003 Emulators
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... program uses as an allocation table (ALLOCT). After this, the compiler ... ROM routines ( RST 16 and jump
    table vectors only ). Space is ...
    DonkeyPong DonkeyPong January 2007 Development
  • It's a trap!So I got a CPLD (not the eventual one I want to use for the ethernet project - rather, one I actually have here and now, an XC9536 in a PLCC44). And…

    ... -0x3CFF - uncondionally trapped, for a jump table (more on that later).
    jump table (it doesn't have to ... may do for the call table is trap a particular CALL ...
    Winston Winston December 2007 Hardware
  • Spectrum Ethernet update...in which the software starts to take shape, with the socket interface now properly in ROM, the indirect jump table set up, and a C library for the…

    ... properly in ROM, the indirect jump table set up, and a C ...
    Winston Winston May 2008 Hardware
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... the Window Area, Game Keys, Jump Table, Sounds and also shows a ... old code base then please jump in.

    A NOTE ...
    Kiwi Kiwi February 2013 Development
  • Arcade Game Designer 4Just released over at the AGD forums. New this time: Sprites can now be individually coloured using the SPRITEINK command. If 16x16 sprites aren't…

    ... reaches the end of your jump table) and there are now 2 ...
    jonathan jonathan May 2013 Brand new software
  • Multi-Platform Arcade Game DesignerFirst of all, I should say Hello, having left the Spectrum scene around a year ago. I'm not planning to make a return but figured that I have some n…

    ... useful. MPAGD supports the old JUMP table method but now has an ... supply a parameter for different jump heights. There are new variables ...
    jonathan jonathan October 2019 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... />
    You will need a Jump Table with the addresses for each ... be used to retrieve the Jump addresses:-

    LD A ...
    dmsmith dmsmith August 2004 Development
  • Investronica Inves Spectrum +Hi, Has anyone here ever heard of the Investronica Inves Spectrum +? This site [url="http://www.silicium.org/uk/sinclair/inves.htm"]http://www.sili…

    ... it tries to use a jump table in a non-existent editor ...
    Geoff Geoff June 2005 Sinclair Miscellaneous
  • A hyperthetical Speccy FutureDo you think if the Speccy had've continued through the 90's or maybe up until present day, that maybe they would've made multi-button joysticks/pads…

    ... ROM functions (BIOS), even no jump table (there was space for it ...
    piters piters April 2006 Sinclair Miscellaneous
  • Spectrum Basic InterpreterHello. I started this days a strange project: an interpreter of the Spectrum Basic that can run in a Spectrum. Here is a very preliminar version: […

    ... the idea of make a jump table with few 'system' calls, that ...
    NotFound NotFound December 2006 Development
  • Small C on Sam help neededI'm trying to make good on some of my old developments that fell by the wayside and one of them uses Small C. The reason I stopped was down to not h…

    ... program uses as an allocation table (ALLOCT). After this, the compiler ... ROM routines ( RST 16 and jump table vectors only ). Space is set ...
    DonkeyPong DonkeyPong December 2006 Development
  • 68000 programming.Anyone here know anything about this? My question is: how does the programmer know how long hisinstructions are? Do determine the operands to branch …

    ... emulate. You'd use a jump table. Or is your cmpi some ...
    Laser Laser July 2007 Chit chat
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... including call and return, no jump table, no required alignment.

    Patrik Rak Patrik Rak September 2007 Development
  • Spectrum Ethernet update...in which a toastrack 128K machine prods a machine outside of my LAN for the first time. [url]http://spectrum.alioth.net/doc/index.php/Current_eve…

    ... 0x3FFF, to access a call table. So even if execution traps ... . The CALL entry points and jump table is also implemented so that ...
    Winston Winston March 2008 Hardware
  • z88dk 1.8 releasedSince I am the most regular of the z88dk peeps to post here I might as well let you all know that v1.8 has been released. [code] A little later than…

    ... accessed via a page-in jump table mechanism - the driver if you ...
    Winston Winston March 2008 Development
  • As a fleeting point of interest...A fleeting point of interest to you all may be that I've just decided that after triple checking my PCB design for the Spectranet (Spectrum Ethernet …

    ... debugged code in ROM, the jump table, a configuration UI, helpers like ...
    Winston Winston April 2008 Hardware
  • mea culpa!I have just sent Digital Prawn another entry for CCG 2008 which might shock a few people! It is a program which emulates a Commodore Vic 20 - yes, yo…

    ... ideas on implementing a fast jump table. I'd never have thought ...
    Jimmy Jimmy July 2008 Development
  • Handling RST8 on a +3Well, I've come to that bit of my project that I wasn't really looking forward to (because I don't understand enough about the ZX BASIC ROM) - extend…

    ... method of the 0x3FFA/0x3FFD jump table entry points which doesn't ...
    Winston Winston July 2008 Development
  • Channels and streamsSo I've put some thought into channels and streams, and read the dead (and presumably rotting corpse) of the CSS FAQ which contains some information …

    ... accessed via a jump table. So long as the jump table exists and points ... the ROM gets updated. The jump table (in the 256 byte block ...
    Winston Winston July 2008 Development
  • Channels and streamsSo I've put some thought into channels and streams, and read the dead (and presumably rotting corpse) of the CSS FAQ which contains some information …

    ... , are all accessed via a jump table which is stored in RAM ... BBC Micro has an indirect jump table for OSBYTE/OSWORD etc.
    jump table, temporary program space etc.
    Winston Winston August 2008 Development
  • Question about digitized sound and videoI searched the forums and couldn't find the answer, so here it goes. Regarding digitized sound: I remember reading an article long ago about a vid…

    ... some comments about "the LDI jump table trick", so it looks like ... trick is to have a table of (say) 128 LDI instructions ... , treat it as a jump into that table rather than a value ...
    gasman gasman November 2008 Development
  • New utility - Arcade Game DesignerNo income tax, no VAT, no money back, no guarantee... In advance of SEUD's release I thought I'd release AGD to get people in the mood for game maki…

    ... 2 new functions, JUMP and FALL. Use JUMP when you want to ... make a sprite jump (any sprite - it doesn't ... .

    There is a jump table editor too, so you can ... define how high your sprites jump, or how quickly they descend ...
    jonathan jonathan February 2009 Development
  • New game: Nanako Descends to HellJust a bit over two weeks after their first game, The Mojon Twins strikes again with a new game for Spectrum 128k and Amstrad CPC: [url]http://www.m…

    ... a copy of the IM2 table AND a three-byte ... how to create an IM2 table using memset().

    ...

    I copied the jump table, even the generic ISR routine ... () {

    // Copies vector table (61440 - 61696)
    // Copies generic ...
    na_th_an na_th_an March 2009 Games
  • New game: Nanako Descends to HellJust a bit over two weeks after their first game, The Mojon Twins strikes again with a new game for Spectrum 128k and Amstrad CPC: [url]http://www.m…

    ... to locate the 257 byte table between $8000 and $C000 (compiling ... too, but placing my own jump table looks better, 'cause I'm ...
    na_th_an na_th_an April 2009 Games
  • Spectranet updateSince I've not written an update in a while for those who don't follow the blog on the Spectranet wiki, I hit an important milestone on Saturday. Th…

    ... , i.e. provide a paged jump table between 0x3E00 and 0x3EFF, and ...
    Winston Winston May 2009 Hardware
<1234567…34>

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