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<1234567…34>
  • Computer pranksAnyone ever play a computer prank on a friend, or had one played on you? Here's a few which will make you laugh that I did back in the day... In 19…

    ... those syscalls) went via a jump table in RAM, precisely so you ...
    Winston Winston August 2012 Chit chat
  • Some thoughs about fast scrolling on 128 modelPlease, consider this article as technically interesting concept not a proven algorithm. ONE The fastest scrollers use long sequence of PUSH inst…

    ... make a stream with a jump table. Then you get every where ... trick with the ROM vector table and I=#39 (I hope ...
    introspec introspec June 2013 Development
  • Where do you stick the stack?...OK, so I've got a fair chunk of ASM code assembled from 24000 mark. The stack shouldn't get very big, just a few PUSHes and POPs of the main regis…

    ... as i understand. The interrupt-jump-table-gab is such too. how ...
    Alcoholics Anonymous Alcoholics Anonymous July 2013 Development
  • SkoolKit 3.4SkoolKit - a suite of utilities for creating disassemblies of Spectrum games in HTML (and ASM) format - has reached version 3.4. Some of the new stuf…

    ... not that simple. Take a jump table implementation (A=index) from a ...
    Jon Needle Jon Needle July 2013 Announcements
  • C.G.D - Classic Game Designer[b]UPDATE: August 07, 2013 AN UPDATED VERSION OF CGD IS NOW AVAILABLE, DETAILS HERE: [url]http://www.worldofspectrum.org/forums/showpost.php?p=7155…

    ... properties will mess up a jump table so the map would in ...
    R-Tape R-Tape August 2013 Brand new software
  • Bug in Super Wonder Boy in Monsterland?Hello!:smile: This game seems to have a bug that prevents finalize. The dragon that is in the last level, it is impossible to kill.Remains static.No…

    ... an address in the state table is calculated, it is 46068 ... , the address in state table is 46084. The values ... You can find in this table addresses for any action. ... +nr*2, so the table begins at 31305. The ... wrong in the [Spectrum] jump table at $b3f4 ( 46068 )...
    jp jp August 2013 Games
  • Bug in Super Wonder Boy in Monsterland?Hello!:smile: This game seems to have a bug that prevents finalize. The dragon that is in the last level, it is impossible to kill.Remains static.No…

    ... something wrong in the [Spectrum] jump table at $b3f4 ( 46068 )...[/QUOTE]
    table is correct, just the initial ...
    Ralf Ralf August 2013 Games
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    did they use IM2 and a jump table to start drawing sprites ?
    slenkar slenkar October 2013 Sinclair Basic
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    [QUOTE=slenkar;726974]did they use IM2 and a jump table to start drawing sprites ?[/QUOTE]

    Often they just used the floating bus to determine when to write to the screen.
    chev chev October 2013 Sinclair Basic
  • IF EXIST?In MS-DOS scripting, there is an IF EXIST command that lets you check wether a file exists in disk or not. There are any way to check it out from BA…

    [QUOTE=Zup;730789]In MS-DOS scripting, there is an IF EXIST command that lets you check wether a file exists in disk or not.

    There are any way to check it out from BASIC (without breaking the program if it does not exist)?[/QUOTE]

    ...
    The_Bert The_Bert October 2013 Sinclair Basic
  • That painter thing..I'm struggling to think of a non clunky way of detecting when a 'box' has been surrounded and can be highlighted, like in the pic: [IMG]http://i1142…

    I think blocks and a jump table is the way to go, ...
    R-Tape R-Tape November 2013 Development
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... HAS A PLACE IN A JUMP TABLE, the routine it jumps to ... does mean you need a jump table and some routines set up ...
    R-Tape R-Tape January 2014 Development
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    Well, instead of a jump table, the overlaid layer could just ...
    joefish joefish January 2014 Development
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... ;745909]Well, instead of a jump table, the overlaid layer could just ...
    R-Tape R-Tape January 2014 Development
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    A 256 byte hash table seems ideal for implementation in ... emulators already use a hash table to decode the opcodes (Zero ... should optimize it to a jump table I've been told), but ...
    Arjun Arjun January 2014 Development
  • Arcade Game Designer 4Just released over at the AGD forums. New this time: Sprites can now be individually coloured using the SPRITEINK command. If 16x16 sprites aren't…

    ... screen corruption problem in the jump table editor (which I'm guessing ...
    jonathan jonathan February 2014 Brand new software
  • Is ESXDOS flexible enough to incorporate e.g. Spectranet commands?I was just discussing the idea with someone about the wish some people have to be able to combine interfaces such as DivIDE (Plus) / DivMMC EnJOY! wi…

    ... via 0x3FF8-0x3FFF and the jump table). You could therefore write commands ...
    Winston Winston February 2014 Hardware
  • Arcade Game Designer 4Just released over at the AGD forums. New this time: Sprites can now be individually coloured using the SPRITEINK command. If 16x16 sprites aren't…

    ... screen corruption problem in the jump table editor (which I'm guessing ...
    gabriele amore gabriele amore March 2014 Brand new software
  • JP (HL) confusionokay.... JP nn will jump to memory address nn. JP (HL) ,I assumed would read the contents of memory address HL and jump to the location and be a gre…

    ... therefore very useful for coding jump tables where a succession of ... . Even if you have a jump table, you have to find a ... 2x INC HL for next jump which destroys you advantage of ... in the video routine to jump around between top and bottom ...
    PokeMon PokeMon March 2014 Development
  • JP (HL) confusionokay.... JP nn will jump to memory address nn. JP (HL) ,I assumed would read the contents of memory address HL and jump to the location and be a gre…

    ... Even if you have a jump table, you have to find a ... br />
    Now, if a jump table and JP (HL) is used ... /> JP (HL) ; do the jump to the routine

    jump table is high-byte aligned. However ...
    bobs bobs March 2014 Development
  • JP (HL) confusionokay.... JP nn will jump to memory address nn. JP (HL) ,I assumed would read the contents of memory address HL and jump to the location and be a gre…

    Yep - I am using the jump-table approach in the Alien Breed ... . I switched to a lookup table approach and can now have ...
    LuMan LuMan March 2014 Development
  • Help with 1-bit sampled soundHi all, I've been sent over this way from the CPC Wiki forums as you guys may be able to help me more specifically with a programming query. Firstly…

    ... (hl)

    ...
    codeblock: ; jump table
    jp volume_0
    jp ... and travelling through the jp table to the next volume subroutine ...
    Alcoholics Anonymous Alcoholics Anonymous March 2014 Development
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... GOSUB ATTR, almost like a jump table.
    R-Tape R-Tape June 2014 Sinclair Basic
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... many ways to do a jump table. I chose the one ... wanted to have a table of offsets instead (not ... when the table size is large your jump code is ... in any order in the table --- your previous snippet requires ... TableRoutines first. If the table is the only place ...
    Alcoholics Anonymous Alcoholics Anonymous September 2014 Emulators
  • Bug fixing woesGaahhhh! I've spent an afternoon off work agonizing over why my routine didn't work. It's something I'd already restarted so didn't want to wipe th…

    ... />
    As regarding using a jump table, there is just one in ... ).

    The longest CP table is currently at 10 which ...
    MatGubbins MatGubbins September 2014 Development
  • MISSING HACK PACKSI've just gone through my downloaded games for 2014 and realised I missed quite a lot of games. I've published about 15-20 new hack packs. HAVE I MIS…

    ... a skateboard and modifying his jump table slightly.

    Another wheeze ...
    jonathan jonathan November 2014 Games
<1234567…34>

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