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Search Again :: Adv Search 1000 results in 1.009s
<1234567…34>
  • MISSING HACK PACKSI've just gone through my downloaded games for 2014 and realised I missed quite a lot of games. I've published about 15-20 new hack packs. HAVE I MIS…

    ... a skateboard and modifying his jump table slightly.

    Another wheeze ...
    ANDREW RYALS ANDREW RYALS November 2014 Games
  • Code structureHi all, I'd be interested in opinions on the neatest way to do this. I've got a print string routine in which 0-31 are reserved for control codes, …

    BTW you can implement jump table with SMC, using a 256- ...
    Einar Saukas Einar Saukas August 2015 Development
  • Code structureHi all, I'd be interested in opinions on the neatest way to do this. I've got a print string routine in which 0-31 are reserved for control codes, …

    ... ;832442"]BTW you can implement jump table with SMC, using a 256 ... is amazing!!!!
    My JP table was already 256 aligned, but ... that need that style of jump table to redraw the screen, it ...
    MatGubbins MatGubbins August 2015 Development
  • New Game - CR2: The EscapeHi, I'd just like to announce my new ZX Spectrum 48k title CR: The Escape, a platform game, which is available to download [url="http://stephennichol…

    ... option in AGD, including the jump table (from which fell-to-far ...
    RetroPhase2014 RetroPhase2014 September 2015 Brand new software
  • Arcade Game DesignerTime I posted an update on this, I've been working on the next version - along with another developer who is writing the editors - since July. Wor…

    ... (there's no user-definable jump table) and MESSAGE n has been ...
    jonathan jonathan October 2015 Development
  • Function with push and popIm trying to see if I understand push and pop when it comes to using to pass parameters to functions: [code] LD HL,16384 LD A,5 Push AF Ld A…

    ... useful for selecting from a jump table, for instance.

    [b ...
    RetroTechie RetroTechie April 2016 Development
  • New Game - Cap'n Rescue: ReprisalHello, I'd just like to announce my new game Cap'n Rescue: Reprisal for the ZX Spectrum is almost complete. This is the third game in the series…

    ... play, is that we can jump quite high, but we are ... same height that we can jump, which feels awkward. It seems ... /> Hmm, I did tweak the jump table - probably best I tweak/untweak ...
    LoadingScreech LoadingScreech July 2016 Brand new software
  • New Game - Cap'n Rescue: ReprisalHello, I'd just like to announce my new game Cap'n Rescue: Reprisal for the ZX Spectrum is almost complete. This is the third game in the series…

    ... .

    I returned the jump table to default - Mr Cauldwell probably ...
    LoadingScreech LoadingScreech July 2016 Brand new software
  • New compression method: Exomizer 2After I finished working on optimizing aPLib's decoder, I was told that pucrunch did compress better, and while looking for info about pucrunch (it t…

    ... defined binary interface (a fixed jump table at the beginning, for example ...
    AndyC AndyC November 2016 Development
  • endless runner project..So I'm thinking of writing a small tutorial series on writing games for the speccy in C, and figured that an endless runner would be an easy example …

    ... to make space in a jump table for that function.

    joefish joefish May 2017 Development
  • endless runner project..So I'm thinking of writing a small tutorial series on writing games for the speccy in C, and figured that an endless runner would be an easy example …

    ... to make space in a jump table for that function.
    > ...
    Alcoholics Anonymous Alcoholics Anonymous May 2017 Development
  • What to write / programme?I've been trying to get back some motivation to write something in machine code for the Spectrum. I don't feel I am organised enough to write somethi…

    ... " is very simple, namely a jump table calculated at init between the ...
    dbolli dbolli March 2020 Development
  • type in to learn about IM2I'm trying to mess around with learning about IM2 and I found a nice little article in Sinclair User September 1988, issue 78, Page 70-71 [url="https…

    fill in the jump table before going into IM 2 . If an interrupt happens before you have filled in the table fun will happen
    seedy1812 seedy1812 August 2020 Development
  • type in to learn about IM2I'm trying to mess around with learning about IM2 and I found a nice little article in Sinclair User September 1988, issue 78, Page 70-71 [url="https…

    ... ="seedy1812;969381"]fill in the jump table before going into IM 2 ... you have filled in the table fun will happen[/quote]
    table is being built up, so ...
    AndyC AndyC August 2020 Development
  • LINE-routine and other nice pieces of codeThe line-topic came in the end with a nice piece of fast coding. I think that there might be more of these routines out there (where-ever-u-r). Isn…

    ... H,B ; point H to table (4)
    .......LD L, ... highbyte (7)
    .......JP (HL) ; jump indirect to emulationroutine (4) + (10 ... /> org #8100
    JP I00; jump instruction 00
    JP I03 ... )

    Total memory for table 1K. Minimum required = 512 bytes ...
    Dr BEEP Dr BEEP October 2001 Sinclair Miscellaneous
  • INVASION OF THE BODY SNATCHAS - Obscure High score table messages...After posting a message about this game on the 'first three games you bought' section, I got thinking more about this game. When you typed certain m…

    ... messages onto the high-score table on this game, it would ...
    chaosmongers chaosmongers March 2003 Games
  • Games Requiring Left, Right and JumpJust downloaded PocketClive and I must say it's very impressive on my Compaq PocketPC. Only problem is it's not the best of input devices for games …

    ... simply require left, right and jump/kick/shoot combinations only.
    choccy48K choccy48K May 2003 Games
  • Two Manic Miners in the top 100 games table?A while ago I was checking the top 100 games (according to WoS visitors' votes), but I couldn't help notice that there are [I]two[/I] distinct "Manic…

    ... ]s in the top 100 table?

    My answer is ...
    Alessandro Grussu Alessandro Grussu September 2003 Games
  • Announce: Jump! for the ZXSpectrum 48kFor the last week and a bit I've been spending idle periods at work coding my latest entry for the crap computer game challenge, you can view the cra…

    ... /> url:http://www.supermonkeyworld.com/Jump!.tap

    Instructions: Skip ...
    AndyHerbert AndyHerbert May 2004 Games
  • IM 2 interrupts and smooth scrolling - easy peasy!Okay, been fiddling around with IM 2 and have actually mastered (I think) how to use IM 2! Now I run my game Ragnar Revival in IM2 and use HALT to sy…

    ... code.

    (The table with pointers is not located ... to place the pointer table at 254*256+254, ... guess I made the table a couple of bytes ... enable
    ei ;interrupts. Jump to 0056 in ROM
    table with
    ld de ...
    ekoman ekoman July 2004 Development
  • InterruptsA small piece intended for the FAQ. Comments, corrections, additions welcome. Notably: * How long does the 48K ULA hold /INT low? * What happens i…

    ... is to set up a table of 257 identical bytes ... , 0xf3) would cause a jump to 0xfff4 where you could ... tstates: read high byte and jump to interrupt routine.
    ... tstates: write low byte and jump to 'n'.

    jump to 'nnnn'.

    Philip Kendall Philip Kendall July 2004 Development
<1234567…34>

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  • INVASION OF THE BODY SNATCHAS - Obscure High score table messages...After posting a message about this game on the 'first three games you bought' section, I got thinking more about this game.<br /> <br /> When you typ…
  • Games Requiring Left, Right and JumpJust downloaded PocketClive and I must say it's very impressive on my Compaq PocketPC. Only problem is it's not the best of input devices for games …
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