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<1…3456789…34>
  • Z80 instructions tableI could never find a complete z80 instructions table (including timings) that I really liked. All reference material I have is either incomplete, or …

    ... find a complete z80 instructions table (including timings) that I really ... to prepare a z80 instructions table exactly the way I always ...
    Einar Saukas Einar Saukas February 2012 Development
  • Byte-order backbufferThis is a tool for Z80 coders who wish the Spectrum screen had a serial layout. It runs as an interrupt mode 2 service routine and uses POP and PUSH …

    ... /> org 50000
    jr switch_on ; jump to the setup code
    table
    ld i, a
    vector:
    jp im_main ; jump to main interrupt handler
    chev chev April 2012 Development
  • Jump, german hack of the game manic climberJump: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0023695[/url] is a hack of the game: [url]http://www.worldofspectrum.org/infoseekid.cg…

    Jump:

    [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0023695[/url]

    is a hack of the game:

    [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0017129[/url]

    ;)
    Ivanzx Ivanzx April 2012 Infoseek database
  • The need of having a 257-byte table for IM2 routinesThis came from a discussion at the speccy.org forum. I have understood that the reason behind the 257-table for IM 2 routines is due to certain joys…

    ... the reason behind the 257-table for IM 2 routines is ... this: is the 257-byte table really needed for [B]new ... of kilobyte for the IM2 table, but if space begins to ... resource, would you sacrifice that table and assume that the low ...
    mcleod_ideafix mcleod_ideafix August 2012 Development
  • Jump by Ventamatic should be renamedAs Jump was the name used in the re-release, the entry should use instead the original name of the game, Crazy Climber ;) [url]http://www.worldofspe…

    As Jump was the name used in the re-release, the entry should use instead the original name of the game, Crazy Climber ;)

    [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0002656[/url]
    Ivanzx Ivanzx August 2013 Infoseek database
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... data table rules, only returning to BASIC when a jump to ... /> REM d=DISPLAY table#, a=ACTION table#
    12 CLEAR ... **
    DISPN_8:defw 0000 ;table start + 8
    DISPLEN: ... : ;example
    ;movement key table (refer to KEY_SCAN key codes ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • z88dk and im2I set up a minimal IM2 mode so I can draw sprites for a laff [code] #include <string.h> #include <stdio.h> #include <im2.h> #include <stdlib.h> #in…

    ... mode with interrupt vector table located at 0xd300
    table with all 0xd4 bytes
    bpoke(0xd4d4, 195); // POKE jump ... // POKE isr address following the jump instruction

    ... ; high byte of pointer table location.
    ld i ...
    slenkar slenkar October 2013 Development
  • Border Tron vector tableI've been trying to use the Border Tron border creator, but the vector table is created where code to my game is at (FE00 I think), how would I go ab…

    I've been trying to use the Border Tron border creator, but the vector table is created where code to my game is at (FE00 I think), how would I go about relocating the vector table to say 30000 as I don't understand hex very well!
    daveysludge daveysludge December 2013 Development
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... using a 256-byte permutation table. How do I arrange the ... entries in the permutation table to avoid any collisions? As ... all the data table entries are known in advance ...
    Battle Bunny Battle Bunny January 2014 Development
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... code libraries.
    ;Use interrupt table at 48640 (190*256) and ... vector table to go at 190*256 = 48640..48896
    ;Jump to ... />
    ;Point interrupts to the table:
    ld a,190
    table
    REPT 8,int_sprite_attr_loop
    joefish joefish March 2014 Development
  • Best or most unusual high score tableReading the recent post about jet pac and the initials in the high score table got me wondering about the best or most unusual effect used to display…

    ... initials in the high score table got me wondering about the ...
    cole cole April 2014 Games
  • Hooky - hook ZX ROM and rewire RST and NMI to RAM - rantThis is a rather long rant. Not for short tempered. :) The objective is to hook into RST "vectors" and NMI on a Spectrum without affecting the normal…

    ... managed to rewire a jump. It now points to ... operation will simply jump to a jump to the original ... in RAM for such a table?

    --- HOW ... If we create our vector table before
    the RAM ... /> code with our "create vector table" code?

    When ...
    tstih tstih July 2014 Development
  • Keop?s Revenge, to Albert Valls, How to jump??Im playing this funny and BASIC made game and managed to reach the snakes screen, but I cant find which key is used to jump... Tried "Q" as it is use…

    ... which key is used to jump... Tried "Q" as it is ...
    Ivanzx Ivanzx August 2014 Games
  • Mirror tableCan anyone help with a byte mirror table? e.g. so you can look up a byte of a left-facing sprite and return the correct right-facing value. There …

    ... help with a byte mirror table? e.g. so you can ... its mirrored value from the table using the H/L register ... 's got a byte mirror table to hand, please point me ...
    Morkin Morkin August 2015 Development
  • Which peripheral listened on port $9f from back in 1984 (Chuckie Egg related)Hi Apologies if this is in the wrong section, please feel free to move it to the correct one if so. I've been looking through the Chuckie Egg c…

    ... ' is accessed through a pointer table at $c8c8 which contains 33 ... tune is played when you jump onto a lift
    0000C958 ... life)
    4) when you jump onto a lift
    5 ... name on the high score table at the end of the ...
    cmonkey cmonkey March 2016 Hardware
  • "Henry's Hoard" - completable at last![[i]Please scroll down if you just want the links where the bug-fixed files can be grabbed![/i]] "Henry's Hoard" is a game released by Martyn Brow…

    ... A4EE - #A5EE in the item table;

    - one ... A4C5 - #A5C5 in the item table;

    - two ... A4C6 - #A5C6 in the item table;

    - one ... #A4BE - #A5BE in the item table.


    ... Henry when trying to jump to the right along ...
    jetsetdanny jetsetdanny April 2017 Announcements
  • High score table routineI wrote this general purpose high score table routine. It stores 5 scores and displays them alongside the player names, which are 8 characters long. …

    ... this general purpose high score table routine. It stores 5 scores ... ; print the "TODAY'S BEST" table header
    CALL PRINT
    Alessandro Grussu Alessandro Grussu July 2017 Assembler
  • Pinball Dreams vs Fantasies - which has the better "evil" table?Hi everyone and welcome to the September 2017 edition of the Which Is Best? Last month I placed two iconic classic arcade games against each other a…

    ... Fantasies (Slam Tilt's Demon table will not feature as it ... you think is the better table when it comes to music ... the ball loss on Stones table so I could show more ...
    ZEUS ZEUS September 2017 Chit chat
  • New version: LOST IN MY SPECTRUM v2.0Hi everybody! Here is my New Year's gift to you: the new version of my first Spectrum game ever, [b]Lost In My Spectrum[/b]. The objective is simp…

    ... : Q = left, W = right, M = jump, H = hold.

    48K ... .
    - Custom sound effects for jump, object collection and level exit ... the game.
    - High scores table.
    - New key redefinition routine ...
    Alessandro Grussu Alessandro Grussu December 2017 Brand new software
  • For Profi Interface users- jump to EsxdosHello again, this time something for Profi Interface users. I wrote together with Velesoft installation and jump to Esxdos. So, enjoy it. Inf…

    ... together with Velesoft installation and jump to Esxdos. So, enjoy it ...
    Hood Hood February 2018 Brand new software
  • Writing own emulator: Contention questionsHi! (I don't know if this message should be here or in Hardware) I'm trying to write my own emulator just for the sake of it, and I'm having pr…

    ... /> I'm using the following table: https://faqwiki.zxnet.co.uk ... /> tStates+=3;

    if jump is performed, then 5 times ...
    MrKii MrKii April 2018 Emulators
  • A table of AY frequenciesHi friends, Simple request I hope; does anyone have source for a table of note frequencies on the AY chip as used in the Spectrum 128? I had a loo…

    ... anyone have source for a table of note frequencies on the ...
    joe joe January 2019 Development
  • Less uMIA - Jump & Reversi (-)(Power-Soft)(DE)Hi All :) small title, and have zero info about ... :) but let see what we have ... :) inlay [img]http://forest.no-ip.org/wos/jr2/inlay.jpg[/img…

    ... .no-ip.org/wos/jr2/Jump%20%26%20Reversi%20(-)(Power ... .no-ip.org/wos/jr2/Jump%20%26%20Reversi%20(-)(Power ...
    gorski gorski January 2019 MIA/STP/SDP
  • ZEsarUX 8.1 stableHi! I've uploaded a new ZEsarUX 8.1 stable version. Go to the github released webpage to download it: https://github.com/chernandezba/zesaru…

    ... now use PgUp,PgDn to jump menu pages
    -added setting ... Joystick support: buttons to event table is not set to defaults ...
    chernandezba chernandezba February 2020 Emulators
<1…3456789…34>

Latest Posts

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