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<1…22232425262728…34>
  • Loading / Saving Data in VariablesHello there my fellow WoS'ers I was wondering if there was a way (in basic) where I could save variables like string / integer arrays? i.e. [cod…

    ... if there was a way (in basic) where I could save variables ... and then load them back in - say another program that had ...
    Zetr0 Zetr0 March 2013 Sinclair Basic
  • BIN2BAS (load BASIC text into emulator) utilityI've nearly finished testing this. It allows a BASIC program to be loaded from a text file in any emulator which has a "load binary" option. I was wo…

    ... BASIC program to be loaded from a text file in ... discarded
    ;a BASIC line may be split across ...
    [strike];a BASIC line starts with an integer ... first line)
    ;BASIC lines may be inserted/changed ... program runs in the display file, so a BASIC program ...
    Battle Bunny Battle Bunny April 2013 Sinclair Basic
  • 128k Basic used much ?Hi - I was wondering if there were many,if any, games programmed in 128k basic? I was also thinking of doing one myself as I wish to make a text heav…

    ... many,if any, games programmed in 128k basic?
    I was also ...
    retromad retromad April 2013 Sinclair Basic
  • Spectranet: Basic extension to get directory listingThis is a short basic extension for the spectranet to assign a directory listing to a basic variable. No more screen scrapping required! It could be…

    ... a directory listing to a basic variable. No more screen scrapping ... $ holds the last entry read in the directory.

    You ... /> this reads the next item in the listing into d$ from ... /> All MIT licensed for inclusion in your own projects, apologies for ...
    smogit smogit April 2013 Brand new software
  • ZX-Assembler in progress...Dear readers, I just want to announce that ZX-Assembler is not longer only an idea in my mind. It's just alive. Unfortunately, it's too early to mak…

    ... not longer only an idea in my mind. It's just ... all functions you know from BASIC and SJASM.

    Also ... get your assembled code run in your favourite emulator (using a ...
    clausjahn clausjahn May 2013 Emulators
  • QL Super BasicDoes anyone know if the Basic on the QL was any good and if so would it be good to write platform games and such ? I am really interested in all ty…

    Does anyone know if the Basic on the QL was any good and if so would it be good to write platform games and such ?

    I am really interested in all types of BASIC on any machine but this one as really got me interested.

    thanks
    morcar morcar May 2013 Sinclair Miscellaneous
  • Enable 128kB paging in emulatorFrom Zx Spectrum documentation ([url]http://www.worldofspectrum.org/faq/reference/128kreference.htm[/url]) [CODE][SIZE="1"]When memory is being pag…

    ... the stack should be in an area which is ... . The normal screen is in bank 5, whilst the ... shadow screen is in bank 7. Note that ... system; ROM 1 contains 48K BASIC.

    [COLOR=" ... real machine which become possible in emulation.

    ...
    Ralf Ralf June 2013 Emulators
  • Loading basic from basic?Hi Guys, Could you please help me. I want to create a menu on my plus 3 disks. If I use the line below I just get "c nonsense in basic" if inkey$…

    ... I just get "c nonsense in basic"

    if inkey$ = "1 ... will load fine from a basic listing.

    Can anyone ...
    gazj82 gazj82 June 2013 Sinclair Basic
  • Type in game with font generatorBack in the day I can remember a BASIC type in game that generated its own font by PLOTing extra pixels next to the PRINTed characters existing pixel…

    ... day I can remember a BASIC type in game that generated its ...
    daveysludge daveysludge June 2013 Games
  • CODE SCREEN$ in MCIs there any way of determining what character is displayed at a certain co-ordinate from machine code like the 'IF CODE SCREEN$=' arrangement in bas…

    Is there any way of determining what character is displayed at a certain co-ordinate from machine code like the 'IF CODE SCREEN$=' arrangement in basic?
    daveysludge daveysludge June 2013 Development
  • quick RAM copy using LET in BASICI'm in the process of reviewing, revising and refining all the programming tips & utility routines which I've posted on this forum over the last eigh…

    ... old clunky version did, but in a more aesthetically pleasing form ... parameter is the source, as in LET a$=b$. a$ & ... expression, or destin location if in RAM;
    b$=source string ... expression, or source location if in RAM;
    l =length to ...
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • SE Basic IV 4.1 Buffy previewSE Basic IV 4.0 Anya was released back in December 2012. You can read about it here: [url]http://cheveron.github.io/sebasic4/[/url] But here's some …

    SE Basic IV 4.0 Anya was released back in December 2012. ... />
    * A fork of OpenSE BASIC.
    * Supplied with FUSE (> ... language closer to the Minimal BASIC 78 standard. It still retains ... of the characteristics of OpenSE BASIC.

    While Anya ...
    chev chev July 2013 Sinclair Basic
  • Spec dev in the eighties and ninetiesWhat different ways were there of making speccy games? There is the 'worst' way which is typing in hex commands in Basic unreadable, easy to make m…

    ... ' way which is typing in hex commands in Basic

    unreadable, easy ...
    slenkar slenkar July 2013 Development
  • Full 16*16-digit BASIC multiplicationI liked Andre Adrian's 32-bit long multiplication routine so much that I decided to a decimal version. After all, 2^63 is only 9223372036854775808, a…

    ... is in the listing.

    I've done this BASIC version ... probably do the other three basic arithmetical operations as well.
    "in two 4x4 blocks"'
    "Number ...
    1390 REM RESULT IN H'L'HLB'C'AC ...
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • best basic to useAs I like to do a bit of basic programming now and then what do you think is the best basic to work with? It's a pity the ramdisk can't be used on th…

    As I like to do a bit of basic programming now and then what do you think is the best basic to work with?
    It's a pity the ramdisk can't be used on the +2a/+3 in order to give maximum ram for basic.

    Mike.
    m6ymn m6ymn August 2013 Sinclair Basic
  • Converting Basic code into machine codeIm just interested to know if I can converter a game I've written in basic into Machine code, Is their a program that can do this??

    Im just interested to know if I can converter a game I've written in basic into Machine code, Is their a program that can do this??
    nonsenceinbasic nonsenceinbasic September 2013 Development
  • Copying data between memory banks in USR0 modeI am experimenting with Funky Fungus to load the majority of its data (levels, screens, music etc.) into memory banks 1, 3, 4, 6 and (partly) 7 by sw…

    ... another, then recalling them from BASIC and "pouring" their contents ... compressed level is loaded in bank 3 at the ... copied into bank 0 in the same place and ... bank 0 to be switched in before decompression, so that ... any data present in the bank I previously ...
    Alessandro Grussu Alessandro Grussu September 2013 Development
  • 128 BASIC-compatible way of loading BASIC as code?On a 48K Speccy (or from 48 BASIC or USR 0 mode on a 128K machine), one can do a silly trick like this: [code];; load a 4000 byte BASIC program ld i…

    ... code];; load a 4000 byte BASIC program
    ld ix,23552 ... br />
    Ta-da, BASIC program loaded as a headerless ... this from 128 BASIC, it all falls in a heap; symptoms ... a total crash. Loading BASIC as code from the ... there's a 128 BASIC-compatible way of doing ...
    stephenw32768 stephenw32768 September 2013 Development
  • Returning to BASIC from asmI never had to do it till now but there is always the first time :) At machine code program start I preserved SP register and all the other ones. A…

    ... ]" message I get "[B]Nonsense in Basic"[/B] :(

    What could ...
    Ralf Ralf September 2013 Development
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... part of a game written in BASIC, I've been pottering ... that function in machine code, so the BASIC programmer need ... ; MOVE_M moving object control for BASIC
    ; runs with interrupts ... with from BASIC
    ; object properties are defined in the DISPLAY ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Best sound in gamesHello again, I was wondering which ZX Spectrum games had the best sound and music. From what I remember, Sigma Seven impressed me with the music it p…

    ... impossible to create with a BASIC program.

    Yesterday ... ZX Spectrum, probably it worked in ZX Spectrum 128? Also ... that helped to produce sounds in assembly language? I guess ... t remember the name unfortunately) in which a computer character spoke ...
    Zerg Zerg October 2013 Games
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... major refactor on the SE Basic source and I'd appreciate ... John Grant and Andrew Wright. In this version I've switched ...
    chev chev October 2013 Development
  • New Game: Spiker: Basic TrainingThis is a new game for 128K spectrums inspired by the Spectrum spaceship mascot thread here on WOS. Even if you hate the game, it is worth loading up…

    ...
    to this: your "[U]Basic Training[/U]."


    to pass your basic training. You've got three ... :-Basic-Training/[/url]

    More text contained in the readme.txt in ... sort of spectrum loader thing in there called spiker.tap and ...
    spud spud December 2013 Brand new software
  • Writing faster BASICIn terms of structuring BASIC programs, what are the best ways allocate variables, functions, arrays? Any tips. I remember INPUT mag had some suggest…

    In terms of structuring BASIC programs, what are the best ways allocate variables, functions, arrays? Any tips. I remember INPUT mag had some suggestions I hadn't heard of before.
    dmsmith dmsmith December 2013 Sinclair Basic
  • How were game loading screens composed back in the day?I've often wondered while waiting for loading screen to materialise line by line how these were actually made prior to saving them as code or screen$…

    ... can create and run a BASIC program to draw lines and ... were designed and coded back in the 80s.
    namtip namtip January 2014 Development
  • BASIC games.I remember back in the day, there was a way you could read through the BASIC of certain games, such as Football Manager or Johnny Reb. I can't rememb…

    I remember back in the day, there was a ... you could read through the BASIC of certain games, such as ... it just goes into the BASIC listing? Can you still do ... out which games were written in BASIC?
    Farflame Farflame January 2014 Sinclair Miscellaneous
  • Listing protected BASIC programsHi, Is it possible to list protected BASIC programs at all? like the ones that are protected from being merged. Thanks. [I](sorry if this has al…

    Hi,

    Is it possible to list protected BASIC programs at all? like the ones that are protected from being merged.

    Thanks.


    [I](sorry if this has already been discussed in previous threads)[/I]
    Speccy_James Speccy_James January 2014 Sinclair Basic
  • Programmer Cursus BASIC (Kluwer Technische Boeken)[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0014639"]Programmer Cursus BASIC (Kluwer Technische Boeken)[/URL] Only an unidentified TZX in…

    ... .cgi?id=0014639"]Programmer Cursus BASIC (Kluwer Technische Boeken)[/URL]

    Only an unidentified TZX in the archive, so I did ...
    Hairy Hairy January 2014 MIA/STP/SDP
  • GEDit syntax highlighting for Boriel's ZX BasicHi! I just tailored this syntax highlighting code and would like to share with he community. Suggestions are always welcome, though the file works w…

    ... />
    Put the file either in

    [CODE]
    ~/.local ...
    pkersey pkersey February 2014 Development
  • Creating your own BASIC-commands on IF1bisThe old Sinclair IF1 has offered an easy possibility to create your own new BASIC-command: The use of the shadow variable VECTOR. This is described i…

    ... to create your own new BASIC-command: The use of the ... VECTOR. This is described in details in the well known book of ... IF1bis, but it makes fun in any case!
    HZJ HZJ March 2014 Hardware
<1…22232425262728…34>

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