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<1234567…34>
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... /> DISPLAY defines object types, size, movement, range, colours
    ACTION defines ... interrupts disabled
    ; controls object movement & collision detection
    ; exceptions ... codes table (copied to (LAST_K,23560))
    ; GOSUB = line*256 for ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... /> JR NZ,r1 ; If not keep going
    LD A,RECTLEFT ... 4 frames, for 1 pixel movement, remove this and store 8 ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... /> JR NZ,r1 ; If not keep going
    LD A,RECTLEFT ... 4 frames, for 1 pixel movement, remove this and store 8 ...
    robpearmain robpearmain August 2004 Development
  • Odin & Thor - Please let's keep the good senseDear friends, I think it is useless to shoot out bad words against Paul McKenna. Let's keep the good sense and discuss this isseu wisely. Some say …

    ... against Paul McKenna. Let's keep the good sense and discuss ...
    phoenix phoenix March 2005 Sinclair Miscellaneous
  • Questions and answers...I'm bored (downloading some Unreal Tournament levels, when they've finished I'm off to scoff my tea), so I thought I'd create this topic with some Ea…

    ... approach. Are they sensitive to movement, heat, or what?

    keep up with?

    7 ...
    ewgf ewgf July 2006 Chit chat
  • Shake - Keep PublishingHi Guys, Have a copy of Shake by keep publishing which is MIA on the database. Actually the title appears to be SHAKE 2 but that isnt listed on inf…

    ... a copy of Shake by keep publishing which is MIA on ...
    Fazz Fazz March 2007 MIA/STP/SDP
  • Time travel...Time travel is a very, very interesting concept. Surely everyone has dreamt of going back in time, to see how things used to be, or of going into the…

    ... unless you can match that movement then you'll end up ... the cash he needed to keep Sinclair running, on conditon that ...
    ewgf ewgf May 2007 Chit chat
  • YSRnRY website - Keep the intro Flash animations?Heya, As part of the 10th Anniversary "thingy" on 16/08/07 (2 months. 514/51.), there are going to be a few tweaks to the website. Have a look at […

    ... question is this: shall I keep the intro Flash animations as ...
    NickH NickH June 2007 Sinclair Miscellaneous
  • All that jazz (stuff) - haters keep outI've started a bit about jazz lately so thought i'd start a thread to keep it all in :P so, do you like jazz? what sort of jazz? do you like ragtime,…

    ... 'd start a thread to keep it all in :P
    mel the bell mel the bell January 2009 Chit chat
  • Aliens vs. Predator has been released for the XBox!!!Aliens vs. Predator, the superb PC first person shooter (the first AvP, not the inferior AvP 2) has been released for the XBox! You need to download…

    ... is more than enough to keep a first person shooter fan ... analogue trigger is used for movement so these don't need ... for suggestions on that! The movement isn't smooth. You'll ...
    ewgf ewgf February 2009 Chit chat
  • How to keep an idiot busy... ;-)[IMG]http://www.gifbin.com/bin/1237057011_how-to-keep-an-idiot-busy.gif[/IMG] [I]via blameitonthevoices.com[/I]

    [IMG]http://www.gifbin.com/bin/1237057011_how-to-keep-an-idiot-busy.gif[/IMG]

    [I]via blameitonthevoices.com[/I]
    JuanF. Ramirez JuanF. Ramirez March 2009 Chit chat
  • Midnight/MU (multi-player Lords of Midnight) - updateMidnight/MU has been mentioned on this forum before, but since we've had a fresh update recently and with Lords of Midnight continuing to be rated as…

    ... /> [*]Varied landscape which affects both movement and fighting abilities.
    [*]Point ... find these useful.
    [*]Grouped movement - allows lords and armies to ... same sequence of moves to keep them together.
    [*]Different levels ...
    Celebaglar Celebaglar June 2009 Announcements
  • Isometric games - handling 8-way movement...I'm currently playing around with a isometric 3D engine which will allow 8-way movement, but have hit an interesting dilemma... In a "normal" 4-way …

    ... which will allow 8-way movement, but have hit an interesting ... /> In a "normal" 4-way movement (NE, NW, SE, SW) isometric ... />
    In my 8-way movement game (N, NE, E, SE ...
    bobs bobs July 2009 Games
  • Remake of ALIEN underway. Ideas wanted. :)Okay, so there's a new competition over at Retro Remakes and the idea is to make a '[URL="http://retroremakes.com/forum/index.php/topic,1355.msg26832…

    ... ideas if you have any. Keep in mind I don't ... essentially 6 levels (open for movement at all times). This is ... laser Squad but I'll keep things like hitpoints and actionpoints ...
    Sokurah Sokurah January 2010 Sinclair Miscellaneous
  • Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…

    ... just focusing on the character movement, left right and jump. I ... for a very jerky unnatural movement. Is it possible to use ... to achieve smooth flicker free movement?

    I don't ...
    hedge hedge January 2011 Sinclair Basic
  • Interface 1 - a proper fix?Hi everybody, Over the last few days I've been looking at Interface 1's again. I keep coming up against the "spins forever" problem, i.e. writing to…

    ... Interface 1's again. I keep coming up against the "spins ... checks out fine, the slightest movement can break the connection.
    Spirantho Spirantho May 2011 Hardware
  • Do you keep your computers in storage?Do you keep them in the attic or somewhere else,have you powered them on recently?,i dread the thought someday of one them going bang after caps have…

    Do you keep them in the attic or somewhere else,have you powered them on recently?,i dread the thought someday of one them going bang after caps have dried out :cry:
    JACK98 JACK98 July 2011 Chit chat
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... bit of 'load balancing' so movement of player/items/enemies aren ... - and because I wanted to keep sprites/tiles at 16x16 so ...
    Sokurah Sokurah August 2011 Development
  • joining lines of BASICDue to overwhelming demand - well, one demand - well, more of a suggestion, really - here's a routine to join together lines of BASIC. The vertical c…

    ... /right keys (indicating a separating movement) but that's three keys ... /> PUSH DE
    LD A,(23560) ;LAST_K
    cp 7 ;EDIT ... ;K_CUR
    NOMOVE: LD A,(23560) ;LAST_K
    CP 10 ;cursor ...
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • Cleaning sound up on video clips I've recorded? Lose background noise, keep voice etcAnyone know of any freeware that can do this? Today, for example, I recorded about 20 minutes of bike riding, with an external mic, but an open face…

    ... lessen engine and wind noise, keep my voice the same.
    thx1138 thx1138 February 2012 Chit chat
  • Best player movementWhat games had the best main character movement and control? I'm thinking here of games where the programmer designed in something more advanced than…

    ... had the best main character movement and control? I'm thinking ... directions and linear speed of movement which had a direct impact ... /> I, Ball 2 - took similar movement to an even more precise ...
    Gwyn Gwyn April 2012 Games
  • Keep Calm and Carry On[img]http://i0.kym-cdn.com/photos/images/original/000/066/016/keep-calm-and-carry-on-original.jpg[/img] Why has this once rarely used WWII motivation…

    ... /images/original/000/066/016/keep-calm-and-carry-on-original ...
    Scottie_uk Scottie_uk June 2012 Chit chat
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ...
    extern unsigned char lastK(23560); // last pressed key
    ... ]; // hi-res vertical tile movement
    int dcol[NUM_TILES]; ... // hi-res horizontal tile movement
    int px, py; ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... />
    extern unsigned char lastK(23560); // last pressed key

    movement
    int px, py; // "abstract ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ...
    extern unsigned char lastK(23560); // last pressed key
    ... ]; // hi-res vertical tile movement
    int dhrc[NUM_TILES]; ... // hi-res horizontal tile movement
    int px, py; ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... not be possible to keep colors at exactly ... ; // hi-res vertical sprite movement
    int dhrcPlayer; // ... hi-res horizontal sprite movement
    int px, py; ...
    Einar Saukas Einar Saukas August 2012 Development
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... to load a udg and keep updating his position and printing ...
    rustyredline rustyredline October 2012 Sinclair Basic
  • BIFROST* example: "Knights & Demons DX" source codeA package containing the source files of our multicolor game "Knights & Demons DX" is now available for download [URL="http://www.mediafire.com/?hbch…

    ... ]'Initialize game
    100 RANDOMIZE ' keep showing loading screen for another ... action:

    [CODE]'Player movement
    350 LET k$=INKEY ...
    Einar Saukas Einar Saukas August 2013 Development
  • MGT MOUSE - exist really ?I read disassembly of +D rom/ram code and from address #2249 is routine for read MGT MOUSE ports. I can't find any info about "MGT MOUSE". Exist real…

    ...
    which seem to keep track of screen coordinates are ... /> 2254 RET Z vertical movement.
    2255 LD HL,# ... RET Z Return if right movement impossible.
    2273 INC ...
    velesoft velesoft August 2013 Hardware
  • BIFROST* for graphic artists - part 2: static tilesThis tutorial provides some guidelines for designing multicolor tiles. Before reading this text, it's strongly recommended that you (re-)read [URL="h…

    ... the tile grid), but they keep some distance on each side ... puzzle game based on horizontal movement):

    [IMG]http://i39 ... to stay "in line" and keep some distance from each other ... /"]pixel art tutorial[/URL]. But keep in mind that those techniques ...
    Einar Saukas Einar Saukas August 2013 Development
<1234567…34>

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