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<1234567…34>
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... DISPLAY defines object types, size, movement, range, colours
    ACTION ... DEF FN p(a)=PEEK a+256*PEEK (a+1): ... interrupts disabled
    ; controls object movement & collision detection
    ; ... ;P right
    ;diagonal movement using two keys (KEYU+KEYL ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…

    ... . This would allow you to keep all the original attributes in ... cursor movement
    3130 POKE 22528+x+(y*32), (z-PEEK (22528 ... 22528+x1+(y1*32), (z-PEEK (22528+x1+(y1*32)))
    48K 48K March 2007 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... 'm going to try to keep it as simple as possible ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • POKE, PEEK and RANDOMIZE USRAnyone got a store of useful POKES, or RANDOMIZE USR statements with interesting effects? As a start, try anything from RANDOMIZE USR 1216 to RANDOM…

    ... ZX81 POKE (or, more probably, PEEK) once which would display the ...
    The Mighty Dopethrone The Mighty Dopethrone October 2003 Sinclair Miscellaneous
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... /> JR NZ,r1 ; If not keep going
    LD A,RECTLEFT ... 4 frames, for 1 pixel movement, remove this and store 8 ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... /> JR NZ,r1 ; If not keep going
    LD A,RECTLEFT ... 4 frames, for 1 pixel movement, remove this and store 8 ...
    robpearmain robpearmain August 2004 Development
  • Odin & Thor - Please let's keep the good senseDear friends, I think it is useless to shoot out bad words against Paul McKenna. Let's keep the good sense and discuss this isseu wisely. Some say …

    ... against Paul McKenna. Let's keep the good sense and discuss ...
    phoenix phoenix March 2005 Sinclair Miscellaneous
  • Speed of variables vs. POKE/PEEKGreetings, I'm sure I could probably find this out after careful study of the 48K ROM disassembly, but I was wondering whether someone already knew …

    ... 't it be faster to PEEK/POKE values at an absolute ...
    GOC GOC September 2005 Sinclair Basic
  • Questions and answers...I'm bored (downloading some Unreal Tournament levels, when they've finished I'm off to scoff my tea), so I thought I'd create this topic with some Ea…

    ... approach. Are they sensitive to movement, heat, or what?

    keep up with?

    7 ...
    ewgf ewgf July 2006 Chit chat
  • Shake - Keep PublishingHi Guys, Have a copy of Shake by keep publishing which is MIA on the database. Actually the title appears to be SHAKE 2 but that isnt listed on inf…

    ... a copy of Shake by keep publishing which is MIA on ...
    Fazz Fazz March 2007 MIA/STP/SDP
  • Time travel...Time travel is a very, very interesting concept. Surely everyone has dreamt of going back in time, to see how things used to be, or of going into the…

    ... unless you can match that movement then you'll end up ... the cash he needed to keep Sinclair running, on conditon that ...
    ewgf ewgf May 2007 Chit chat
  • Converting m$ to dataI created a maze using a matrix of 704 characters. In order to save memory, and since the maze it's just walls and spaces which could be interpreted …

    ... maze using POINT, PLOT and PEEK to store the data in ... was unable to include the movement commands in just one line ...
    zxbruno zxbruno May 2007 Sinclair Basic
  • YSRnRY website - Keep the intro Flash animations?Heya, As part of the 10th Anniversary "thingy" on 16/08/07 (2 months. 514/51.), there are going to be a few tweaks to the website. Have a look at […

    ... question is this: shall I keep the intro Flash animations as ...
    NickH NickH June 2007 Sinclair Miscellaneous
  • All that jazz (stuff) - haters keep outI've started a bit about jazz lately so thought i'd start a thread to keep it all in :P so, do you like jazz? what sort of jazz? do you like ragtime,…

    ... 'd start a thread to keep it all in :P
    mel the bell mel the bell January 2009 Chit chat
  • Aliens vs. Predator has been released for the XBox!!!Aliens vs. Predator, the superb PC first person shooter (the first AvP, not the inferior AvP 2) has been released for the XBox! You need to download…

    ... is more than enough to keep a first person shooter fan ... analogue trigger is used for movement so these don't need ... for suggestions on that! The movement isn't smooth. You'll ...
    ewgf ewgf February 2009 Chit chat
  • How to keep an idiot busy... ;-)[IMG]http://www.gifbin.com/bin/1237057011_how-to-keep-an-idiot-busy.gif[/IMG] [I]via blameitonthevoices.com[/I]

    [IMG]http://www.gifbin.com/bin/1237057011_how-to-keep-an-idiot-busy.gif[/IMG]

    [I]via blameitonthevoices.com[/I]
    JuanF. Ramirez JuanF. Ramirez March 2009 Chit chat
  • Midnight/MU (multi-player Lords of Midnight) - updateMidnight/MU has been mentioned on this forum before, but since we've had a fresh update recently and with Lords of Midnight continuing to be rated as…

    ... /> [*]Varied landscape which affects both movement and fighting abilities.
    [*]Point ... find these useful.
    [*]Grouped movement - allows lords and armies to ... same sequence of moves to keep them together.
    [*]Different levels ...
    Celebaglar Celebaglar June 2009 Announcements
  • Isometric games - handling 8-way movement...I'm currently playing around with a isometric 3D engine which will allow 8-way movement, but have hit an interesting dilemma... In a "normal" 4-way …

    ... which will allow 8-way movement, but have hit an interesting ... /> In a "normal" 4-way movement (NE, NW, SE, SW) isometric ... />
    In my 8-way movement game (N, NE, E, SE ...
    bobs bobs July 2009 Games
  • Remake of ALIEN underway. Ideas wanted. :)Okay, so there's a new competition over at Retro Remakes and the idea is to make a '[URL="http://retroremakes.com/forum/index.php/topic,1355.msg26832…

    ... ideas if you have any. Keep in mind I don't ... essentially 6 levels (open for movement at all times). This is ... laser Squad but I'll keep things like hitpoints and actionpoints ...
    Sokurah Sokurah January 2010 Sinclair Miscellaneous
  • Looking for cursor routineIt's been a long time since I programmed a little bit in Basic, so I decided to create a simple cursor routine: [url]http://db.tt/SPnSdpx[/url] I k…

    ... to use pixel or character movement mode, maybe selectable via one ... returns to Basic (maybe via PEEK?)
    -Return to Basic if ... could also be read via PEEK). Maybe up to n keys ...
    zxbruno zxbruno September 2010 Sinclair Miscellaneous
  • For those that are interested: SpecBAS 0.0.601 available nowWith added bug fixes! This build allows you to PEEK and POKE strings to memory banks (for very fast movement of bytes in memory) and to send variable…

    ... to PEEK and POKE strings to memory banks (for very fast movement ...
    Dunny Dunny December 2010 Sinclair Miscellaneous
  • Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…

    ... just focusing on the character movement, left right and jump. I ... for a very jerky unnatural movement. Is it possible to use ... to achieve smooth flicker free movement?

    I don't ...
    hedge hedge January 2011 Sinclair Basic
  • Interface 1 - a proper fix?Hi everybody, Over the last few days I've been looking at Interface 1's again. I keep coming up against the "spins forever" problem, i.e. writing to…

    ... Interface 1's again. I keep coming up against the "spins ... checks out fine, the slightest movement can break the connection.
    Spirantho Spirantho May 2011 Hardware
  • Do you keep your computers in storage?Do you keep them in the attic or somewhere else,have you powered them on recently?,i dread the thought someday of one them going bang after caps have…

    Do you keep them in the attic or somewhere else,have you powered them on recently?,i dread the thought someday of one them going bang after caps have dried out :cry:
    JACK98 JACK98 July 2011 Chit chat
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... bit of 'load balancing' so movement of player/items/enemies aren ... - and because I wanted to keep sprites/tiles at 16x16 so ...
    Sokurah Sokurah August 2011 Development
  • Cleaning sound up on video clips I've recorded? Lose background noise, keep voice etcAnyone know of any freeware that can do this? Today, for example, I recorded about 20 minutes of bike riding, with an external mic, but an open face…

    ... lessen engine and wind noise, keep my voice the same.
    thx1138 thx1138 February 2012 Chit chat
  • Best player movementWhat games had the best main character movement and control? I'm thinking here of games where the programmer designed in something more advanced than…

    ... had the best main character movement and control? I'm thinking ... directions and linear speed of movement which had a direct impact ... /> I, Ball 2 - took similar movement to an even more precise ...
    Gwyn Gwyn April 2012 Games
  • enhanced GOSUB/GOTO (in BASIC)Further to my previous post under "BREAK from GOSUB" here's the two ideas mentioned there put together. Note that to keep it quick it expects the DEF…

    ... put together. Note that to keep it quick it expects the ... ): DEF FN p(a)=PEEK a+256*PEEK (a+1):
    DEF ... p(gs):
    LET gss=PEEK (gs+2): IF FN p ...
    Battle Bunny Battle Bunny May 2012 Sinclair Basic
  • Keep Calm and Carry On[img]http://i0.kym-cdn.com/photos/images/original/000/066/016/keep-calm-and-carry-on-original.jpg[/img] Why has this once rarely used WWII motivation…

    ... /images/original/000/066/016/keep-calm-and-carry-on-original ...
    Scottie_uk Scottie_uk June 2012 Chit chat
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... not be possible to keep colors at exactly ... ; // hi-res vertical sprite movement
    int dhrcPlayer; // ... hi-res horizontal sprite movement
    int px, py; ...
    Einar Saukas Einar Saukas August 2012 Development
<1234567…34>

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