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<1…567891011…34>
  • New game : GLAUZONEAcclaimed designer Glaurung bring us a new martian killer game. [URL="http://foro.speccy.org/viewtopic.php?f=6&t=3688"]GLAUZONE[/URL] Space crooks s…

    ... getting used to; my instincts keep making me try to move ... 2 planes and adjust your movement tactics, it gets a bit ...
    Morkin Morkin January 2014 Brand new software
  • New game : GLAUZONEAcclaimed designer Glaurung bring us a new martian killer game. [URL="http://foro.speccy.org/viewtopic.php?f=6&t=3688"]GLAUZONE[/URL] Space crooks s…

    ... getting used to; my instincts keep making me try to move ... 2 planes and adjust your movement tactics, it gets a bit ...
    hikoki hikoki January 2014 Brand new software
  • Davey Sludges' putative fatherSome of you might know already how much I like Davey's games. For those who don't let me just say: I ADORE THEM!. Since Thunderturds I was overwhelme…

    ... 've to keep a regular rithm with the left-right movement, and ... again with the left-right movement.
    CarloSanta CarloSanta February 2014 Games
  • Davey Sludges' putative fatherSome of you might know already how much I like Davey's games. For those who don't let me just say: I ADORE THEM!. Since Thunderturds I was overwhelme…

    ... 've to keep a regular rithm with the left-right movement, and ... again with the left-right movement.[/QUOTE]
    gabriele amore gabriele amore February 2014 Games
  • Davey Sludges' putative fatherSome of you might know already how much I like Davey's games. For those who don't let me just say: I ADORE THEM!. Since Thunderturds I was overwhelme…

    ... 've to keep a regular rithm with the left-right movement, and ... again with the left-right movement.[/QUOTE]

    Welcome to ...
    Ivanzx Ivanzx February 2014 Games
  • Using the stack to blit bufferI was using a ldir to blit my back buffer to the screen RAM, and it was working pretty well if not rather slow. After reading about using the stack …

    ... and then handling of vertical movement.

    In fact 'sprite ... 'd like to take a peek at it first :)
    David Jones David Jones February 2014 Development
  • quick RAM copy using LET in BASICI'm in the process of reviewing, revising and refining all the programming tips & utility routines which I've posted on this forum over the last eigh…

    ... are "read write mode". I peek the correct position in 60000 ... $(pos to pos+1)=s$(PEEK dio, 1 TO 2)
    PEEK dio, 3 TO 4)
    5- On each "hero" movement I check poe+"hero" xy ...
    Hark0 Hark0 February 2014 Sinclair Basic
  • IF1bis: I give up! WARNING to casual usersI guess the title of this thread really says it all. I have had an IF1bis for a number of months now, and feel that it is time to express my final fe…

    ... stops forward movement. It also provides enough backward pressure to keep it ...
    rune rune March 2014 Hardware
  • Great Scott![youtube]A4vE_vpkr90[/youtube] ... and it's not even April yet! :-D

    ... sideways movement.[/QUOTE]

    Do the aforementioned tilting automagically to keep ...
    guesser guesser March 2014 Chit chat
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... noted about this game, to keep the scrolling at a constant ... used to work out enemy movement and what items have been ...
    BiNMaN BiNMaN March 2014 New game ideas
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... or horizontal - which ever movement occurs first after the key ... could just press CTRL, keep my finger on that key ... to represent Vertically restricting mouse movement (eg: SHIFT) and another ... either vertical or horizontal axis movement, depending on which way ...
    kgmcneil kgmcneil March 2014 Emulators
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... or horizontal - which ever movement occurs first after the key ... could just press CTRL, keep my finger on that key ... to represent Vertically restricting mouse movement (eg: SHIFT) and another ... either vertical or horizontal axis movement, depending on which way ...
    clausjahn clausjahn March 2014 Emulators
  • Opening my new game projectHi I am working to a new game (tentatively called "Donkey Kong Reloaded Done Better"...i was not happy with the graphics of Donkey Kong Reloaded) whi…

    ... that, overall the enemy sprite movement paths seemed pretty cool.[/QUOTE ... />
    to avoid having enemies' movement paths that would be too ... screens)

    I will keep working with this but I ...
    gabriele amore gabriele amore April 2014 Announcements
  • New Game: Sun Bucket[IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/loader_zpsbc757e08.gif[/IMG] [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhugh…

    ... jerky or anything, but the movement on this one seems a ... /> Despite seeing the artwork, I keep seeing the main sprite as ...
    Morkin Morkin May 2014 Brand new software
  • New Game: Sun Bucket[IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/loader_zpsbc757e08.gif[/IMG] [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhugh…

    ... jerky or anything, but the movement on this one seems a ... /> Despite seeing the artwork, I keep seeing the main sprite as ...
    R-Tape R-Tape May 2014 Brand new software
  • AMX mouse emulationI'm trying to add AMX mouse emulation to Spud but not getting very far. I can get a reaction to button presses but nothing to moving the mouse. …

    ... can increase the speed of movement. In the modern day, if ... used directly. Instead you have keep the last hw coordinates read ...
    Alcoholics Anonymous Alcoholics Anonymous May 2014 Emulators
  • AMX mouse emulationI'm trying to add AMX mouse emulation to Spud but not getting very far. I can get a reaction to button presses but nothing to moving the mouse. …

    ... I could just capture any movement via my port reading routines ... . The mouse interface does not keep track of coordinates -- the software ...
    Alcoholics Anonymous Alcoholics Anonymous May 2014 Emulators
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... method of drawing the next movement, which is still pretty slow ... , but it does at least keep updating the character position to ...
    Dock Dock June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    [QUOTE=Battle Bunny;774142]Here's some extracts from a program which I've been working on recently, which illustrate some methods to consider. An exhaustive commentary follows ...

    [code]
    35 LET j1= 0: LET j2=-1: LET s=1: RETURN
    ...
    davepierce07 davepierce07 June 2014 Sinclair Basic
  • Opening my new game projectHi I am working to a new game (tentatively called "Donkey Kong Reloaded Done Better"...i was not happy with the graphics of Donkey Kong Reloaded) whi…

    ... :D)... I would like to keep a hole at the top ... are supposed to keep pressing in the direction of movement
    in ... passing by you and you keep pressing left or right while ...
    gabriele amore gabriele amore July 2014 Announcements
  • Frames Per SecondHow many frames per second did the ZX Spectrum run at? I've found games that are 12.5fps but Ive recently been informed some games were at 25fps ...…

    ... /pacmen.zip[/url]

    Keep hitting 'c' to create more ... than just frame rate. Smooth movement actually depends on the angle ... inches from your face, the movement will look jerky. But if ... 10 feet away, the image movement will look smaller. There are ...
    Alcoholics Anonymous Alcoholics Anonymous August 2014 Development
  • 48K Ram Check Command not workingI am trying to repair my Spectrum 48k. It is having issues loading games, sometimes they load all the way to launch and then the speccy resets. Oth…

    [QUOTE=wep855;788501]PRINT PEEK 23732 + PEEK 23733 * 256

    On ... /> You are entering the word PEEK as individually typed letters instead ... entry key press. To get PEEK press and release the "EXTEND ... "RUN" it. Saves having to keep typing a whole new line ...
    1024MAK 1024MAK August 2014 Hardware
  • BayonettaI don't have any of the consoles on which Bayonetta runs, so I've never played it, just watched gameplay clips on YouTube. Is this game as difficult …

    ... really meant was any quick movement just got translated into one ... drift off-centre as you keep the bow raised.

    joefish joefish September 2014 Chit chat
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... DEF FN p(a)=PEEK a+256*PEEK (a+1): CLEAR 32767 ... +r0*32+c0: LET a=PEEK p: PRINT AT r0,c0 ...
    Battle Bunny Battle Bunny October 2014 Sinclair Basic
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... 24x16 sprite (for pre-shifted movement) and one that draws only ... just as many operations, to keep the timing constant.
    joefish joefish November 2014 Development
  • New Platform GameHello everyone, I'd just like to introduce myself and announce my first ever ZX Spectrum game, called [I]CAP'N RESCUE [/I]which I uploaded to World o…

    ... that you'd need to keep your speed/metabolism high; if ... being useful to change the movement direction of enemies, or even ...
    hikoki hikoki November 2014 Brand new software
  • Early thoughts about creating a text adventureSo I always wanted to create my own ZX Spectrum text adventure. I tried looking at PAWs and GAC, but frankly I'm probably too stupid to use them. I…

    ... as one of four types: movement directions, immovable items within a ... only numbers you need to keep track of are flag IDs ...
    joefish joefish December 2014 Development
  • What game in the Vega pics?What game is shown in the Vega reporting? (About two-thrids down this page: [url]https://www.indiegogo.com/projects/sinclair-zx-spectrum-vega[/url]) …

    ... good element of chaos to keep things interesting... The mini-energy ... glitches (bugs) occasionally, the players movement feel a little limited given ...
    kgmcneil kgmcneil December 2014 Games
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... wasn't for the sluggish movement and loading times, you could ... :-)[/quote]:lol: damn right. I keep pressing B in DS1 and ...
    VincentAC VincentAC February 2015 Chit chat
  • Some Spectrum Adventure ReviewsHi, HeeHee... Today I found some old short reviews I did of some Spectrum Adventures for contributions to "SynTax" disk adventure magazine in the 19…

    ... parter -
    so plenty to keep you occupied for hours and ... been bred has got loose! Movement is by normal compass
    catventure catventure March 2015 Games
<1…567891011…34>

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