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<1…19202122232425…34>
  • Post your photos!I recently got around to posting some photos of me on the net. I can remember a thread a few years ago where people posted their photos - let's do i…

    ... /> I was actually asking Dr Beep as Brabant is a big ...
    Dave_C Dave_C February 2005 Sinclair Miscellaneous
  • Post your photos!I recently got around to posting some photos of me on the net. I can remember a thread a few years ago where people posted their photos - let's do i…

    ... /> I was actually asking Dr Beep as Brabant is a big ... POKE 23607,0 !
    Remember: beep Dr Beep !!!!

    [ This Message ... was edited by: dr beep on 2005-02-07 16 ...
    Dr BEEP Dr BEEP February 2005 Sinclair Miscellaneous
  • Post your photos!I recently got around to posting some photos of me on the net. I can remember a thread a few years ago where people posted their photos - let's do i…

    ... -02-07 16:04, Dr BEEP wrote:

    Well,
    Dave_C Dave_C February 2005 Sinclair Miscellaneous
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... POKE 23607,0 !
    Remember: beep Dr Beep !!!!

    [ This Message ... was edited by: Dr BEEP on 2005-02-08 13 ...
    Dr BEEP Dr BEEP February 2005 Development
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... -02-08 13:27, Dr BEEP wrote:
    The two INC ... POKE 23607,0 !
    Remember: beep Dr Beep !!!!

    [ This Message ... was edited by: Dr BEEP on 2005-02-08 13 ...
    Dr BEEP Dr BEEP February 2005 Development
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... -02-08 13:49, Dr BEEP wrote:
    I see another ... Message was edited by: Dr BEEP on 2005-02-08 14 ...
    Dr BEEP Dr BEEP February 2005 Development
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... -02-08 13:49, Dr BEEP wrote:
    I see another ...
    cyborg cyborg February 2005 Development
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... Message was edited by: dr beep on 2005-02-08 14 ...
    Dr BEEP Dr BEEP February 2005 Development
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... POKE 23607,0 !
    Remember: beep Dr Beep !!!!

    [ This Message ... was edited by: Dr BEEP on 2005-02-08 15 ...
    Dr BEEP Dr BEEP February 2005 Development
  • The incredible shrinking screendumpIn this topic I stated that I would be impressed if the screendump could be smaller than 37 bytes. [url="http://www.worldofspectrum.org/forums/viewt…

    This this code on WoS inspired me to try to alter the screendump once again.

    DEC BC
    INC B
    DJNZ READY

    In the old screendump the test for return is done by
    DEC B
    LD B,H
    RET Z

    But what ...
    Dr BEEP Dr BEEP February 2005 Development
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... be vastly different. BASin's BEEP composer is exactly that - a ... statements for use with a BEEP routine.

    I suspect ... much more capable than the BEEP command too.

    D ...
    Dunny Dunny February 2005 Development
  • Fun with games!Does anyone have nonstandard ways of playing any games? On Heathrow ATC, I found the first two exercises a bit easy, and the third just about imposs…

    ... -09-16 13:33, Dr BEEP wrote:
    In Ghostbusters suck ...
    Collie Collie February 2005 Games
  • Who the fcuk is Paul McKenna??Disappointing development: [url="http://www.worldofspectrum.org/showwrap.cgi?permit=houses/McKennaPaul.pmt"]http://www.worldofspectrum.org/showwrap.…

    [quote]
    On 2005-02-15 15:11, Arjun wrote:
    Has anyone else mailed him?
    [/quote]

    Well, in the spirit of co-operation with the Spectrum community, I decided not to send my strongly-worded email. Here's the abridged, sanitised ...
    monty.mole monty.mole February 2005 Games
  • Who the fcuk is Paul McKenna??Disappointing development: [url="http://www.worldofspectrum.org/showwrap.cgi?permit=houses/McKennaPaul.pmt"]http://www.worldofspectrum.org/showwrap.…

    [quote]
    On 2005-02-15 15:39, monty.mole wrote:

    Oi, McKenna, you !

    Odin Computer Graphics ! Steve Wetherill . . money-grabbing ! World of Spectrum forums snout in the trough . mediocre Thor ...
    Lee Fogarty Lee Fogarty February 2005 Games
  • How many of you lot still own your original Speccy?I have reason to believe the majority of you still own your original Spectrum. I think thats great, but it also really suprised as well. I was obsess…

    ... POKE 23607,0 !
    Remember: beep Dr Beep !!!!

    [ This Message ... was edited by: dr beep on 2005-02-17 08 ...
    Dr BEEP Dr BEEP February 2005 Games
  • Games that cannot be completed due to bugs - the definitive listIt would be nice if the community of WoS compiled a list of all the games that are known to be impossible to complete due to bugs. Perhaps one day, a…

    ... -03-04 07:53, Dr BEEP wrote:
    Did anyone complete ...
    Alex_Lux Alex_Lux March 2005 Games
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... module to do music, as BEEP is woefully underpowered. The power ...
    Dunny Dunny March 2005 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... module to do music, as BEEP is woefully underpowered.
    [/quote ...
    Rael Rael March 2005 Development
  • Spin 505 and Rainbow Islands.tzxI have tried a few games including Rainbow Islands and when it tries to load an island the border goes hay wire and the scratchy sound comes blaring …

    ... manual) and working on the BEEP composer and the SCREEN$ paintbox ...
    Dunny Dunny March 2005 Emulators
  • Loaded some games.. At last!!!Hello again, After buying a speccy game set from ebay, i tried to load them and succeeded. So am i a real specchum now?

    [quote]
    On 2005-03-23 07:59, Dr BEEP wrote:
    which BIT is insane?
    Please tell me so I can repair the bug!
    [/quote]

    Bit 0, it must be permenantly set as everything around here is a bit odd.
    AndyC AndyC March 2005 Sinclair Miscellaneous
  • Loaded some games.. At last!!!Hello again, After buying a speccy game set from ebay, i tried to load them and succeeded. So am i a real specchum now?

    [quote]
    On 2005-03-23 11:32, Dr BEEP wrote:
    2^0 * 1 = 1 ,so it is BIT 0
    2^1 * 0 = 0
    2^2 * 1 = 4 etc.....
    [/quote]
    The Answer is 42!!! :D
    monty.mole monty.mole March 2005 Sinclair Miscellaneous
  • Loaded some games.. At last!!!Hello again, After buying a speccy game set from ebay, i tried to load them and succeeded. So am i a real specchum now?

    [quote]
    On 2005-03-23 11:32, Dr BEEP wrote:
    2^0 * 1 = 1 ,so it is BIT 0
    2^1 * 0 = 0
    2^2 * 1 = 4 etc.....
    [/quote]

    Stupid! Stupid! Stupid! Me i.e. :)
    Arjun Arjun March 2005 Sinclair Miscellaneous
  • Loaded some games.. At last!!!Hello again, After buying a speccy game set from ebay, i tried to load them and succeeded. So am i a real specchum now?

    ... -03-23 11:32, Dr BEEP wrote:
    2^0 * 1 ...
    Dr BEEP Dr BEEP March 2005 Sinclair Miscellaneous
  • Invisible loading screenI can't remember how this is done (I did it years ago but can't remember how). When loading a screen$ from basic you can see the lines being display…

    ... -03-23 08:03, Dr BEEP wrote:

    But it ...
    Marko Marko March 2005 Development
  • How to detect 48k modeHow can you detect if a 128k machine is in 48k mode (from an emulation point of view, not via BASIC or machine code)? Checking the current rom? But …

    ... produce so much as a beep yet so this may explain ...
    Unique Unique March 2005 Emulators
  • How to detect 48k modeHow can you detect if a 128k machine is in 48k mode (from an emulation point of view, not via BASIC or machine code)? Checking the current rom? But …

    ... produce so much as a beep yet so this may explain ...
    Luca Luca March 2005 Emulators
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... 23620,0

    [Dr. BEEP]

    ====================

    * General ... them in a SCREEN$. [Dr. BEEP]
    * Alternatively if you want ...
    na_th_an na_th_an April 2005 Development
  • ZX-81 emulation help - seriously :)Actually, I know very little about the ZX-81. As a huge Speccy fan, I have always been curious about its predecessor. Can anyone suggest a good, me…

    ... -04-04 12:47, Dr BEEP wrote:
    Hey Dave,
    Dave_C Dave_C April 2005 Emulators
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... .

    Stuff from Dr Beep's 1-liner "how-to ...
    Dunny Dunny April 2005 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    BEEP, the program doesn't work in BASin (11a)!

    Dunno if this is a code problem or something with BASin. Haven't been able to try in an emulator yet.
    Arjun Arjun April 2005 Sinclair Basic
<1…19202122232425…34>

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