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<1…28293031323334>
  • Data bus at interrupt timeIt is "well known" that some peripherals can put values other than 0xff on the data bus at interrupt time, thus meaning that IM2 is slightly more fid…

    ... of 255 whenever the ULA interrupts. This is an odd value ... defeats the purpose of vectored interrupts as it is no longer ... that will generate two different interrupts. One interrupt is generated when ...
    Jimmy Jimmy March 2009 Hardware
  • Detecting Spectrum modelsIs there any sure-fire way a program can detect the model of machine it's running on (48K, +, 128, +2, +2A, +3, clones) even when running in the 48K …

    ... routine - one for drawing on interrupts, that uses the stack pointer ...
    joefish joefish March 2009 Development
  • Original Imaginative PlayableWhich Spectrum games fit all 3 of these criteria? [B]Original[/B] - Games that were out first or most famous for their Spectrum version [B]AND[/B] o…

    I think Bounder, manic miner, knightlore (somebody had to say it!), and Tir Na Nog fit the bill
    Arjun Arjun March 2009 Games
  • Original Imaginative PlayableWhich Spectrum games fit all 3 of these criteria? [B]Original[/B] - Games that were out first or most famous for their Spectrum version [B]AND[/B] o…

    ... ]I think Bounder, manic miner, knightlore (somebody had to say it ...
    Matt_B Matt_B March 2009 Games
  • A tattoo with "Sinclair ZX Spectrum" :)[url]http://8bitcollective.com/images/TransparentPurpleTrip/ZX+Spectrum+tattoo/[/url] I thought I'm a big fan of Spectrum but I must admit I'm not s…

    The knightlore 'wulf' would be a good one to get done..not to geeky as to the none nerds they wouldn't know what it was.
    beanz beanz March 2009 Sinclair Miscellaneous
  • ** New Game In Development **As one or two of you may already know, Jonathan (Joffa) Smith is currently developing a brand new Spectrum game. The program is called 'SAUCER' It'…

    ... be careful to avoid any interrupts. While it's a challenge ...
    joefish joefish March 2009 Games
  • New game: Nanako Descends to HellJust a bit over two weeks after their first game, The Mojon Twins strikes again with a new game for Spectrum 128k and Amstrad CPC: [url]http://www.m…

    ... it uses and then reenable interrupts and reti at the end ...
    Alcoholics Anonymous Alcoholics Anonymous April 2009 Games
  • Detecting Spectrum modelsIs there any sure-fire way a program can detect the model of machine it's running on (48K, +, 128, +2, +2A, +3, clones) even when running in the 48K …

    ... the sound routine (and no interrupts), and I don't think ...
    joefish joefish April 2009 Development
  • Real 60Hz NTSC 48K ZX SpectrumNot a 3rd party mod. The joystick mod was added by the user, but the board and the computer is exactly what was sold in Chile, South America. We migh…

    ... true. The ULA generates the interrupts of which there are 50 ...
    Fred Fred April 2009 Hardware
  • Real 60Hz NTSC 48K ZX SpectrumNot a 3rd party mod. The joystick mod was added by the user, but the board and the computer is exactly what was sold in Chile, South America. We migh…

    ... true. The ULA generates the interrupts of which there are 50 ...
    superfo superfo April 2009 Hardware
  • What Sinclair related tattoo would you have?My wife has offered to pay for me to have a new tattoo for our wedding anniversary. I'm having (c) 1982 Sinclair Research with the diagonal coloured …

    ... ?screen=screens/load/k/gif/KnightLore.gif[/IMG]

    obviously ...
    JuanF. Ramirez JuanF. Ramirez April 2009 Sinclair Miscellaneous
  • Games where you had no idea what you were supposed to do... but played anyway.Whilst browsing the archive for something new to play, I came across Tir Na Nog, which prompted the above question. I had Tir Na Nog as part of the …

    Pentagram.

    It made me very sad too. I was very much excited when I got it and loaded it up being a huge knightlore/alien 8 fan.....never did figure out what to do...only years later reading on here did I find out.
    beanz beanz April 2009 Games
  • Games where you had no idea what you were supposed to do... but played anyway.Whilst browsing the archive for something new to play, I came across Tir Na Nog, which prompted the above question. I had Tir Na Nog as part of the …

    ... just like it!

    Knightlore - I knew exactly what you ...
    alanspec alanspec April 2009 Games
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... comes with a big WARNING. Interrupts use the stack too. Whenever ... pointer, that you either disable interrupts (DI) or you're doing ...
    joefish joefish April 2009 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... />
    Doesn't rely on Interrupts being Enabled either.
    BloodBaz BloodBaz April 2009 Development
  • Nice Graphics seduce innocent reviewerWas downloading a few more games to have a whirl on today and came across LIGHTFORCE. Remember this getting smashed by Crash and getting pretty much …

    Thanatos - bloody great dragon not much else.

    Every 3d filmation game by ultimate after knightlore ( maybe with the exception of gunfright )

    I'll get me coat :)
    Saboteur Saboteur May 2009 Games
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... or something
    DI ; Disable Interrupts
    LD (spstore),SP ; Store ... Stack Pointer
    EI ; enable interrupts
    [/code]

    An ...
    robpearmain robpearmain May 2009 Development
  • Fastest Block Drawing Code?Following on from my scrolling thread [URL="http://www.worldofspectrum.org/forums/showthread.php?p=351304#post351304"](http://www.worldofspectrum.org…

    ... /> org 08000h
    di ; disable interrupts
    ld hl,gfx ; hl ...
    robpearmain robpearmain May 2009 Development
  • Fastest Block Drawing Code?Following on from my scrolling thread [URL="http://www.worldofspectrum.org/forums/showthread.php?p=351304#post351304"](http://www.worldofspectrum.org…

    ... /> And since you've disabled interrupts, you can even set the ... the routine or re-enable interrupts.
    joefish joefish May 2009 Development
  • Fastest Block Drawing Code?Following on from my scrolling thread [URL="http://www.worldofspectrum.org/forums/showthread.php?p=351304#post351304"](http://www.worldofspectrum.org…

    ... /> And since you've disabled interrupts, you can even set the ... the routine or re-enable interrupts.[/quote]
    robpearmain robpearmain May 2009 Development
  • Spectrum game saleHello everyone, I'm having a big clearout out of all my spectrum games.Here is the list. Large box compilation of games ?2.50 eac…

    ... willy the final frontier
    Knightlore
    Twin kingdom valley
    spike0775 spike0775 May 2009 Sales
  • Program Counter question - please readSorry if this is in the wrong forum, but please read it through anyway - see on the FUSE PSP emulator I asked the author if he'd add an option to pri…

    ... on that HALT forever if interrupts are disabled).
    Winston Winston May 2009 Emulators
  • Program Counter question - please readSorry if this is in the wrong forum, but please read it through anyway - see on the FUSE PSP emulator I asked the author if he'd add an option to pri…

    ... 'll only stop forever if interrupts are disabled. Actually, internally it ...
    Winston Winston May 2009 Emulators
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    ... type, because the ROM disables interrupts whilst it makes the keyclick ...
    joefish joefish May 2009 Development
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    It doesn't work in 128 BASIC because you've put the interrupt vector table in the top 16K and 128 BASIC pages that out quite frequently without disabling interrupts.
    chev chev May 2009 Development
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    ... unaffected. Anything that switches off interrupts, such as
    ; a BEEP ... attribute data

    ; install interrupts
    ld a,0x3b ; High ...
    chev chev May 2009 Development
  • River Raid Tech DemoJust a little something to look at. Enjoy. [URL="http://www.joefish.co.uk/speccy/Joefish_River_Raid_Tech_Demo_01.tap"]Joefish_River_Raid_Tech_Demo_…

    ... no longer wait for the interrupts.
    joefish joefish May 2009 Development
  • More 1-bit music from Mr BEEPGot an e-mail this morning but didn't see a thread, so here it is: [url]http://berlin_hq.micromusic.net/bhack.html[/url] [QUOTE]BHQ001 MISTER BEEP …

    ... Spectrum emulator loaded assuming that interrupts don't have a role ...
    Fred Fred June 2009 Sinclair Miscellaneous
  • re-name a speccy game (for the lol's)Daley Thompson's 'De-Caff'-a-lon same as the original but you have to ingest copious amounts of de-caffinated coffee in order to achieve decent resu…

    ... .[/QUOTE]

    Mire Mare - Knightlore VI - This time it's ...
    dm_boozefreek dm_boozefreek June 2009 Games
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