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<1…18192021222324…34>
  • z88dk and im2I set up a minimal IM2 mode so I can draw sprites for a laff [code] #include <string.h> #include <stdio.h> #include <im2.h> #include <stdlib.h> #in…

    ... /> LD BC,37000
    LD L,0

    //draw some ...
    slenkar slenkar October 2013 Development
  • Collision detection for interlocking shapes[SIZE=3][FONT=Calibri]I?m looking for some advice as I?m not sure how to resolve the following problem. I have an in memory structure that holds info…

    ... I wanted to draw an ?L? shape the structure could look ...
    Mr Millside Mr Millside October 2013 Development
  • Troublesome routine, help needed!Having problems with this routine, it basically fires a rocket up the screen, but refuses to detect collisions. I'm using attribute blocks for detect…

    ... /> LD H, 0
    LD L, A
    ADD HL, HL ...
    daveysludge daveysludge November 2013 Development
  • that "listing variables during runtime" thingWell, I did eventually finish this, but with my meds playing up I don't have much time each day that I can spend at the computer, so it's taken rathe…

    ... :
    *a) If BREAK (report L - BREAK into program) was pressed ...
    Battle Bunny Battle Bunny November 2013 Sinclair Basic
  • Converting an integer arbitrary large binary number into a printable decimal formThis was asked a long ago at the comp.sys.sinclair newsgroup. At that time, I came up with a solution by extrapolating the classic algorithm of suces…

    ... nz,NoFinAun
    ld a,l
    cp low(BCD-1 ... nz,BucAdd
    ld a,l
    cp low(NUMERO)
    ld a,l
    cp low(NUMERO)
    mcleod_ideafix mcleod_ideafix November 2013 Development
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    ... /> ld b,5
    ld l,(iy+1)
    ld h ...
    Zup Zup December 2013 Development
  • Online shops to buy new Spectrum games in cassetteI thought it would be interesting to make a list of all online shops where we can get the phisycal editions of the new homebrew Spectrum games. Almo…

    ... .computeremuzone.com/?id=shop&l=en[/url]


    Ivanzx Ivanzx January 2014 Sales
  • STP: Query about Dizzy prince of yolkfolk and MakeTZXI'm trying to create a TZX from my copy of Dizzy Prince of the Yolkfolk using MakeTZX 2.31 (not sure why I'm not using 2.33), but I can't seem to get…

    ... too long. Note that both L & R channels of both ...
    u6c87 u6c87 January 2014 MIA/STP/SDP
  • Z80: ABS(HL) functionI must be very tired but I cannot get my head around whether this function provides a correct implementation of a ABS function for a signed 16-bit va…

    ...
    LD A, L
    NEG
    LD L, A
    RET ...
    BloodBaz BloodBaz January 2014 Development
  • Calculating screen address to alternative ATTR area?I'm using this small snippet of code to convert a screen address to an attribute cell address... [CODE]AttrDE: ld a, d ; get the hig…

    ... D,A
    LD E,L
    RET
    [/CODE ...
    Sokurah Sokurah January 2014 Development
  • Just brought my first ZX Spectrum+ help please!I need some help please guys! Just brought my first ZX Spectrum +, I never had one of these back in the days so I know nothing about them! All is …

    ... to get a flashing K,L, letter but other than that ...
    newgen2005 newgen2005 January 2014 Hardware
  • Why this warning in z88dk?I'm using 1.10. This line: [code]saca_a_todo_el_mundo_de_aqui (!(extx > (p_y >> 9)));[/code] where extx is an unsigned char and p_y is an integer …

    ... />
    [code]sccz80:"extern.h" L:82 Warning:#9:Converting pointer ...
    na_th_an na_th_an January 2014 Development
  • Exploding routineI've been mucking about with 'Explode' from YS Program Pitstop, but I can not get it to work independently of the basic program. LET L=USR 61456 doe…

    ... basic program.

    LET L=USR 61456 doesn't seem ...
    daveysludge daveysludge January 2014 Development
  • Math Quiz - MultiplicationThe topic is fast multiplication routines, from 8x8 to 32x32 and all points in between. These functions sit underneath floating point libraries, gen…

    ... br /> ;
    ; enter : l = 8-bit multiplicand
    ; e ... br />
    inc l
    dec l
    jr z, reduced_tail_0 ...

    ld l,h
    call l_mulu_16_8x8 ; ... h
    ld h,l
    ld l,d

    Alcoholics Anonymous Alcoholics Anonymous January 2014 Development
  • Colission detection problems.G'ah...it's always the same (I've asked before too) - I'm always struggling when it comes to doing box colission checks, so I'm basically hoping you …

    ... ); ;)

    [CODE] ld a,l ; player's x coordinate.
    Sokurah Sokurah February 2014 Development
  • GEDit syntax highlighting for Boriel's ZX BasicHi! I just tailored this syntax highlighting code and would like to share with he community. Suggestions are always welcome, though the file works w…

    Hi!

    I just tailored this syntax highlighting code and would like to share with he community. Suggestions are always welcome, though the file works working very well for me at the moment. Thanks to Boriel for the excellent tool!

    ...
    pkersey pkersey February 2014 Development
  • Ghosts n' Goblins loaderI'm trying to put Ghosts n' Goblins onto a +3 disk but struggling to understand the mc loader. Basic loader [code] ink 7 : clear 25000 : load "" cod…

    ... : XOR H
    65044: XOR L
    65045: CPL
    65046 ... XOR 170
    65133: LD L, A
    65134: POP AF ... br /> 65135: LD (IX+0), L
    65138: JR 65155
    65161: LD L, 1
    65163: CALL 65188 ... B, 178
    65408: LD L, 1
    65410: CALL 65443 ...
    Speccy_James Speccy_James February 2014 Development
  • How can I physically order files (under windows), please?I need to order some files on a USB stick, so that each file is physically located after the one that precedes it by filename and file extenstion. Wh…

    I need to order some files on a USB stick, so that each file is physically located after the one that precedes it by filename and file extenstion. What I mean is, there are a number of games, each one being between about half a GB and 5GB,and the loading ...
    ewgf ewgf February 2014 Chit chat
  • Beebul: can it *actually* be completed?Been getting into [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0000498"]Beebu[/URL]l a lot recently. It's great fun requiring a lot of twi…

    ... .cgi?id=0000498"]Beebu[/URL]l a lot recently. It's ...
    R-Tape R-Tape February 2014 Games
  • Wanted spectrum +2 or 128kLooking for a speccy 128+2 or standard 128 needs to be working, my last 2 have died at different times over the past yaer or so and i really need one…

    Looking for a speccy 128+2 or standard 128
    needs to be working, my last 2 have died at different times over the past yaer or so and i really need one!

    thanks al:smile:l
    wilsone73 wilsone73 February 2014 Wanted
  • Rubber key Spectrum mic outputHi, I have the composite modification done on my rubber key Spectrum, I'm thinking about using one of those scart plugs where I can connect the compo…

    ... . The scart audio inputs are L/R stereo though so I ...
    Speccy_James Speccy_James February 2014 Hardware
  • RecommendationsHas been many, many moons since the first time i played games on my friends 48k, have recently purchased one myself and have slowly started building …

    ...
    Hacker
    T.T.L
    The wild bunch.
    Serapth Serapth March 2014 Games
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... br /> inc d
    inc l
    ldi
    ldi ... ;'HW' scroll factor
    ld l,a
    ld a,(SPRITE_BASE ... ) ;sprite Y
    sub l
    sla a
    ... /> and (hl)
    inc l
    or (hl)
    ... /> and (hl)
    inc l
    or (hl)
    ...
    joefish joefish March 2014 Development
  • JP (HL) confusionokay.... JP nn will jump to memory address nn. JP (HL) ,I assumed would read the contents of memory address HL and jump to the location and be a gre…

    ... multiple of 2
    LD L,A
    LD HL,jumptable ...
    MatGubbins MatGubbins March 2014 Development
  • BASin won't accept this code?Taken from the Oneliner contest 2007: [CODE]1 LET n=191: DIM i$(4,9): FOR g=2 TO 4: LET i$(g-1)=" # # # # ": NEXT g: LET b=0: LET p=16: LET a=p: LET …

    ... =x+4): LET i$(k,l)=" ": LET s=s+h: LET ...
    Yoshiatom Yoshiatom April 2014 Sinclair Basic
  • Python script to scrape Amazon.com book reviewsI've been meaning to read the Gollancz Fantasy Masterworks (roughly 40 books) and Sci-Fi Masterworks (roughly 100+ books) lists for a while now, but …

    ... Magical Misadventures of Harold Shea L.Sprague de Camp and Fletcher ... Gods and Scarlet Dreams C.L.Moore (12)
    The First ...
    BigBadMick BigBadMick April 2014 Chit chat
  • The Wizard of Hotspot HillockI've just re-discovered this unfinished game which I haven't done any work on for a couple of years. As it can be played through to the end as it is …

    ... .Z80, select FF01keys.TAP, then 'l' to load and 'wofm' for ...
    Battle Bunny Battle Bunny April 2014 Development
  • Several software titles, maybe interesting for preservation purposes?I don't know if this is an appropriate post in the appropriate forum, but this is my question. I have about 40 ZX Spectrum games and other software …

    ... Exploding Fist (2x)
    T.L.L. (Tornado Low Level)
    Trashman ...
    ZXHistory ZXHistory April 2014 MIA/STP/SDP
  • Magic Fields missing authorsAs per the instructions menu in the game: Music: L.A. Extacy 3 Graphics: Bronx The game should have as inspiration, the game Lights Out by Tiger El…

    As per the instructions menu in the game:

    Music: L.A. Extacy 3
    Graphics: Bronx

    The game should have as inspiration, the game Lights Out by Tiger Electronics.
    Ivanzx Ivanzx April 2014 Infoseek database
  • Unusual custom turbo loaders - with sourcesI have always been fascinated by turbo loaders; my games all feature a TZX version with one of such schemes implemented, and I have been experimentin…

    ...
    LD (IX+000),L
    JR 65451
    ... RL C
    XOR L
    RET NZ
    ... LD B,210
    LD L,001
    CALL 65481< ...
    LD (IX+0), L
    JR 65451
    ... RL C
    XOR L
    RET NZ
    ... LD B, 210
    LD L, 1
    CALL 65481< ...
    Alessandro Grussu Alessandro Grussu May 2014 Development
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