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  • Tranz Am with swedish instructionsAnyone interested? I have Tranz Am from Ultimate with swedish instructions. The game itself and hte front of the inlay are both english but the back …

    ... ?r kvar av Jorden ?r l?mningarna av en stor v ...
    Yanek Yanek April 2004 Sales
  • ZX Spectrum 128 +2 and C= 1084S monitorHi All ! I am trying to connect all my old computers to one monitor - Commodore 1084S. It has really great picture and everything but lacks a SCART …

    ... Amiga (RGB) or C64 (C/L) to it everything is fine ...
    Tom-Cat Tom-Cat May 2004 Sinclair Miscellaneous
  • VSYNC FunctionI have written a VSYNC function, so that I can clear the screen before redraw without flicker on the screen, I do this by peeking at the address 2367…

    ... /> LD A,(23672)
    CP L
    JR Z,VSYNCLP
    robpearmain robpearmain May 2004 Development
  • How to get Grahics to wrap vertically around the screen?I am using the following code to draw an image to the screen. First I use HL to contain ROW and COLUM I then call the MapScreenFunction As I draw m…

    ... NextPixelLn_1:
    ld a,l
    add a,32 ... /> ; entry H = pixels down, L = chars across
    ; exit HL ... br /> ld a,l
    ld l,h
    ... inc de
    inc l
    ld a,(de ... /> inc de
    dec l
    call NextPixelLine
    robpearmain robpearmain May 2004 Development
  • FAST PIXEL DRAWINGI'm looking for the fastest way to put a pixel to the screen (on spectrum ofcoz:). Here is my own procedure (written in PASMO). But I don't how do it…

    ... /> rlca
    rlca
    ld l,a

    ld a ...
    rrca
    or l
    ld l,a

    ld ...
    zxmaniac128 zxmaniac128 May 2004 Development
  • Czech/Slovakian games uploadedToday I have sent via UPLOAD FORM some Czech and Slovakian games which aren't even on MIA list. If you will need any other informations about these g…

    ...
    Author(s): M. Janacek, L. Schon, M. Hlavicka
    Year ...
    Pavero Pavero July 2004 MIA/STP/SDP
  • Best scrolling everHi All - I've been lurking here for a while enjoying reminiscing about my magical 10 years of rubber-keyed fun back in my youth! What game featured …

    ... alway very impressed with T.L.L. and later Cyclone (did Costa ... two different speeds in T.L.L.! I always wanted a copy ... Lightforce is smoother than T.L.L. but only has to work ...
    Gwyn Gwyn July 2004 Games
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... /> ADD A,L
    LD L,A
    ... /> ADD A,L
    LD L,A
    ... NZ
    LD A,L
    ADD A,32 ...
    LD L,A
    RET ...
    moroz1999 moroz1999 August 2004 Development
  • Calculate screenaddressWho knows where the topic about the fastest screenaddressroutine is? I can't find it in a search.. The fastest routine was to load a large table of …

    ... 256 * 256 = 64000
    LD L,C
    LD A,(HL ... is X-dependent
    LD L,B ; second part is Y ... ) ; Fetch Hi-byte
    LD L,A
    RET ; HL holds ...
    Dr BEEP Dr BEEP August 2004 Development
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... ; Store the Y Char in L, eg. L=10
    LD H ... now contains 48h
    LD L,A ; Get Hi Byte back ... , so H now is 48h, L is now 54h, so HL ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... ; Store the Y Char in L, eg. L=10
    LD H ... now contains 48h
    LD L,A ; Get Hi Byte back ... , so H now is 48h, L is now 54h, so HL ...
    robpearmain robpearmain August 2004 Development
  • Name the game(s)Another thread reminded of this compilation that had one of the most addictive games ever that had me and my brother playing for ages. I'm sure the …

    ... !

    Say K and L were the keys. K was ... left, L was right, K&L was up and ...
    Tobo Tobo August 2004 Games
  • Loading TR-Dos game (not autoload)When I can`t autoload a TR-Dos game, what do I type? I`ve got the Pentagon set up, CAT alogued the disk, and get the following:- Title: AMD4ever 6 …

    When I can`t autoload a TR-Dos game, what do I type?

    I`ve got the Pentagon set up, CAT alogued the disk, and get the following:-

    Title: AMD4ever
    6 File (s)
    0 Del. File

    A:T.REN+GS120:Target 250
    A: ...
    CKay CKay August 2004 Sinclair Miscellaneous
  • 'Spectrum Diamond' soundtrackHi all, Regarding this Italian film about Matthew Smith and his two most known works, I found that the compilation of tracks included in the soundtr…

    ... some excerpts of Amon D??l II and perhaps some very ...
    Vrooomer Vrooomer August 2004 Sinclair Miscellaneous
  • AugmudFor those of you who are interested (which I hope includes everyone :) ), you should check out Augmud. It's a Multi-User Dungeon (obviously) and a ve…

    ... travel to:-

    augmud.l-w.net Port 4000
    Ian Hamilton Ian Hamilton September 2004 Sinclair Miscellaneous
  • 100s of games for sale!Dear All In preparation for a move to Manchester, I wish to get rid of the following games as a job lot! The list below should be pretty accurate, …

    ... Sports, Mikie, Ping Pong) 30p, L.A. Swat (Entertainment USA) 10p ...
    wadsterboy wadsterboy September 2004 Sales
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... />
    WRITECHAR:
    ; C = X, L = B, DE = GFX

    L, EG. L=10
    LD H ... NOW CONTAINS 48H
    LD L,A ; GET HI BYTE BACK ... , SO H NOW IS 48H, L IS NOW 54H, SO HL ...
    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ...
    WRITECHAR:
    ; C = X, L = B, DE = GFX

    L, EG. L=10
    LD H ... NOW CONTAINS 48H
    LD L,A ; GET HI BYTE ...

    LD C,L
    LD B,H
    robpearmain robpearmain September 2004 Development
  • I cant belive this website and the activity round here!Hi! I?m new to this site (hope i have not posted in the wrong place already!). In the last few months I have got my self a PC to play games on from…

    ... more? I have the d/l from Spec256 site. Any more ...
    HonoredShadow HonoredShadow September 2004 Games
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... DATA MAP
    INC L
    INC L
    LD (MODHLB ... ;SCROLL POSITION
    LD A,L
    AND 15
    OR L ;Check for blank tile< ... ,D
    LD L,E
    INC L

    ... tile data
    INC L
    INC L
    LD (MODHLB ...
    dmsmith dmsmith September 2004 Development
  • New Functions for Sinclair BasicA total of 52 new functions can be added to Sinclair BASIC; 26 numeric functions (A-Z) and 26 string functions (A$-Z$). Owing to the internal structu…

    ... /> [code]
    DEF FN L$(s$,l)=S$( TO l)
    [/code]
    DEF FN L$(l$)=CHR$ (CODE l$)+(32 AND CODE l$>64 AND ... CODE l$96 AND ...
    chev chev November 2004 Sinclair Basic
  • Gothik questionsIs there a full description of Gothik? Or maybe anybody knows how to use collected bags? There are bags around the mazes which could be turned into a…

    ... into additional energy by pressing "L" key. If they are collected ...
    kmatveev kmatveev November 2004 Games
  • manic minerok anyone out there with any cheats infi lives etc..for manic miner just curious to see the later levels attack of the mutant telephones..i think i n…

    ok anyone out there with any cheats infi lives etc..for manic miner just curious to see the later levels attack of the mutant telephones..i think i need a bucket full ofmen for that*L*
    blistered feet blistered feet January 2005 Games
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... LD (HL),A
    INC L
    LD (HL),A
    ADD A,L
    LD L,A
    POP ... LD (HL),A
    INC L
    LD (HL),A
    Mr Millside Mr Millside February 2005 Development
  • Computer & Video GamesMorts first 126 issue scans are now available on [url="http://www.sinclair-heaven.net"]www.sinclair-heaven.net[/url]

    Morts first 126 issue scans are now available on [url="http://www.sinclair-heaven.net"]www.sinclair-heaven.net[/url]
    Lee Fogarty Lee Fogarty March 2005 Announcements
  • Games Club Week 3Hi Everyone, another week another game This weeks game is Derek Brewster's 'Jasper' You will find the game here [url="http://www.worldofspectrum.org…

    ... Right
    P Up
    L Down
    SPACE Pick up ...
    ZXClub ZXClub March 2005 Games
  • idea for one of you talented programmershiya all. If I had a clue about programming, I'd do this myself, but I don't so I thought I'd put my idea here to see if it sparks that creative nod…

    ... ( yes, I'm talking about morts scans ) a nice little front ...
    ZX Beccy ZX Beccy April 2005 Development
  • ANN: Tipshop updated Saturday, 02 April 2005Saturday 02 April 2005 Another day late. Never mind, eh? I'm sure you'll agree it was worth the wait? (Oh, please yourself!).. There's a distinctly P…

    ... Manager, Murphy, N.E.I.L. Android, Nervos This Position,
    * Added maps for Ram (Angel L?), Spindizzy (Chris Moore) and
    hackersanon hackersanon April 2005 Announcements
  • Magazine Review RequestCan some check their old Crash magazines and let me know what the review scores for Nemesis were please so that I can update my database please? The…

    ... /> The review page on WOS (Morts scans) have the scores scrubbed ...
    Vampyre Vampyre April 2005 Sinclair Miscellaneous
<1…45678910…34>

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