World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.023s
<1…17181920212223…34>
  • BIFROST* example: "Knights & Demons DX" source codeA package containing the source files of our multicolor game "Knights & Demons DX" is now available for download [URL="http://www.mediafire.com/?hbch…

    ... ' timer (multiplied by 100)[/CODE]

    The ... br /> BIFROSTstart() ' enable BIFROST*[/CODE]

    This ... () ' wait for next frame[/CODE]

    Even ...
    Einar Saukas Einar Saukas August 2013 Development
  • Hardware description - BETA DISK interfaceExist more versions and clones of BETA DISK interface. Beta disk 48, beta disk 128, brasilian clones of beta disk 48, russian clones of beta disk 128…

    ... ZX automatically to TR-DOS command line. (Exist also ... be external TR-DOS command line call via RANDOMIZE ... /> [CODE]
    ADRESS WRITE READ
    #1F(31) command status< ... bit 7 = interrupt request
    [/CODE]

    Ports addressing ...
    velesoft velesoft August 2013 Hardware
  • Hardware description - DivIDE interface[B][U]DIVIDE interface / DivIDE 2k11[/U][/B] [B][U]The main description[/U][/B] DIVIDE is IDE interface with own external memory. Thanks to very goo…

    ... mode
    D7 = conmem mode[/CODE]

    Control port ... [B]IDE ports:[/B]
    [CODE][U]ADRESS READ WRITE[/U ... /> #BF(191) STATUS REGISTER COMMAND REGISTER
    #AF(175) ... 24-27 LBA 24-27[/CODE]

    Adressation ...
    velesoft velesoft August 2013 Hardware
  • Can a guy that traveled on the short bus learn machine code...Hmmm So after some soul searching I figured it was time to finaly nail spectrum machine code. Its so frustrating to sit infront of a basic listing w…

    ... a spectrum in assembly/machine code... No fancy screen shinanagins, ... "/program loader.

    [code]
    10 LET X=61440 ...
    Paired registers

    [code]
    03 = INC BC
    3C
    C9
    [/code]

    returns... 61440...
    wibble wibble August 2013 Development
  • Squishing code up nice and small then unsquashing it in assemblyI refer of course to data compression. I've done a search and there are lots of good compressors, but I can't seem to find one that works in assembl…

    ... a short bit of assembly code (exactly what I'm after ...
    R-Tape R-Tape September 2013 Development
  • Machine code optimisationI'm geting back into z80 coding and wonder what the best way of showing how efficient the code is. I've got Rodney Zaks book and see there are timin…

    ... of showing how efficient the code is.

    I've ... to determine how fast the code runs?
    rune rune September 2013 Sinclair Miscellaneous
  • Machine code/Assembly language back in the dayHello. Back in the 80s when I was a kid, I didn't learn Z-80 machine code, but I was always curious about it. Just recently I decided to explore Z-…

    ... attempt at learning machine code on the Spectrum made ... reset and editing the code, which is still waiting ... assembler window. However, writing code on a real Spectrum ... crashing in case bad code is executed? Did they ... who were learning machine code back in the 80s ...
    memrah memrah September 2013 Sinclair Miscellaneous
  • Converting Basic code into machine codeIm just interested to know if I can converter a game I've written in basic into Machine code, Is their a program that can do this??

    Im just interested to know if I can converter a game I've written in basic into Machine code, Is their a program that can do this??
    nonsenceinbasic nonsenceinbasic September 2013 Development
  • Convert 128k Basic into MCHello guys, we are currently searching for a converter to put 128k Basic into Machine Code. I remember once I found a programm that converted the B…

    ... put 128k Basic into Machine Code. I remember once I found ... converted everything including the PLAY-command, what we need most. However ...
    Speccyman Speccyman September 2013 Sinclair Miscellaneous
  • Looking for some bog standard soundspreferably using PLAY command.... example 10 LET a$="the sound code" 20 PLAY a$ ideally I'm looking for noises for 1) A space ship engine, pref…

    ... command....

    example

    10 LET a$="the sound code ...
    Wookiee Wookiee September 2013 Sinclair Basic
  • Copying data between memory banks in USR0 modeI am experimenting with Funky Fungus to load the majority of its data (levels, screens, music etc.) into memory banks 1, 3, 4, 6 and (partly) 7 by sw…

    ... with the help of some code snippets found on this forum ... POKE [program address],[bank number] command before execution and copy the ...
    Alessandro Grussu Alessandro Grussu September 2013 Development
  • Manic Miner - Loader And Screen DifferencesThere are some changes between the various releases and re-releases of Manic Miner with both the loader and the loading screen itself. Here I'll deta…

    ... has two slight variations in code)
    The Software Projects ... ' version is missing a Border command.

    [B]Loader ( ... bytes again. The game code uses the Software Projects release ... be using the Software Projects code too with some language changes ...
    spider spider September 2013 Sinclair Miscellaneous
  • 128 BASIC-compatible way of loading BASIC as code?On a 48K Speccy (or from 48 BASIC or USR 0 mode on a 128K machine), one can do a silly trick like this: [code];; load a 4000 byte BASIC program ld i…

    ... trick like this:

    [code];; load a 4000 byte BASIC ... (23620),1

    ret[/code]

    Ta-da, BASIC ... total crash. Loading BASIC as code from the 128 BASIC interpreter ... 's the return from machine code that doesn't.

    stephenw32768 stephenw32768 September 2013 Development
  • Business Card RayTracerThis is cool, not sure if it's been posted before. :) [URL="http://fabiensanglard.net/rayTracing_back_of_business_card/index.php"]Business Card RayT…

    ... /PPM%20Viewer/card.cpp"]Source code (.cpp)[/URL]
    I used ... of Visual Studio at the command line.
    It can take ...
    polomint polomint September 2013 Chit chat
  • Use PLAY without the 128 ROMHere's a little thing I wrote called SoftPLAY: [url]http://www.worldofspectrum.org/forums/showthread.php?t=45259[/url] Now you can use the PLAY comm…

    ... you can use the PLAY command with a 48K and ... fixed version of the ROM command in RAM. The timing values ... a little off as my code runs faster than the ROM ... 63239[/b] then LOAD the CODE at 63240. To set up ... ] in place of the PLAY command.

    Hisoft BASIC ...
    chev chev October 2013 Sinclair Basic
  • SoftPLAY: Use the PLAY command from 48 BASICNow you don't need 128 BASIC to use the [B]PLAY[/B] command. Just use [B]PRINT #8;[/B] instead. [url]https://dl.dropboxusercontent.com/u/15659782/So…

    Now you don't need 128 BASIC to use the [B]PLAY[/B] command. Just use [B]PRINT #8;[/B] instead.

    [url]https://dl.dropboxusercontent.com/u/15659782/SoftPLAY.tap[/url]
    chev chev October 2013 Brand new software
  • Clarification about Datel Genius MouseAlthough I found some threads about the Datel Genius Mouse, I still have some difficulties with it. Maybe someone can help me with these questions: …

    ... some threads about the Datel Genius Mouse, I still have some ... modified programs work with the Genius mouse, but from the few ...
    schombi schombi October 2013 Hardware
  • Tape handling on a +3I'm seeing some strange behaviour when loading a basic program from the Loader option of a +3. I'm currently using the fuse emulator (I don't have an…

    ... small basic program:

    [CODE]
    10 PRINT "hello world ... "
    [/CODE]

    then save it ... /> SAVE "autorun" LINE 10
    [/CODE]

    and save it ... with that file on the command line (i.e. "fuse ./autorun ...
    u6c87 u6c87 October 2013 Hardware
  • TimexPLAY: Use the PLAY command from T/S2000 BASICI've ported SoftPLAY to the Timex. Now you can use the PLAY command on the TC2068 or TS2068. Because of the different clock speed and frequencies of …

    ... you can use the PLAY command on the TC2068 or TS2068 ... is off for the BEEP command on the 128 and no ...
    chev chev October 2013 Brand new software
  • FUSE on OSXHello peeps, Long time no speak! I am trying to set up some emulators on my MacMini (launched via XBMC), and of course, Speccy emulation is a mus…

    ... , effictively from Command-Line .... with for example

    [code]...FUSE\Contents ... ..\games\HungryHorace.tap --full-screen[/code]

    but it seems ... ? (foudn by googling for the command line options!) .... it isnt mentioned ...
    Hungry Horace Hungry Horace October 2013 Emulators
  • Spectranet tutorial - libsocket?To cut to the chase, does "libsocket.lib" exist?! It's been an awfully long time since I've used a C compiler so I could be doing something dumb, bu…

    ... tried compiling with the command

    [CODE]zcc +zx simpleserv.c ... -llibsocket -v[/CODE]

    and was told ...
    szeliga szeliga October 2013 Development
  • Reading from a Write FileI have been speaking with a customer who uses a small bit of machine code to do a screen dump. The machine code is 650 bytes long. The machine code…

    ... br /> The machine code loads from cassette with the command

    LOAD "printcode" CODE 64736
    ... with the command:
    SAVE * "m";1;"printcode" CODE 64736, ... /> LOAD * "m";1;"printcode" CODE 64736

    He ...
    rwap rwap October 2013 Sinclair Basic
  • Nasty 'Gotcha' for multicolour timingI thought I would be better developing my multicolour routine on the 48K first, being the slowest, so it would then be sure to work on the 128K varia…

    ... a slower duplicate of the command using HL, again with the ... should probably re-arrange my code to do another POP (or ...
    joefish joefish October 2013 Development
  • LOAD "" CODE - Blind Alleycame across [B]Blind Alley[/B] in the archives, and both tzx/tap versions only have Bytes header, no Basic loader with autostart - please, anyone, ho…

    ... the archive that need LOAD "" CODE?
    de Vandemar Croup de Vandemar Croup October 2013 Games
  • SkoolKit 3.6SkoolKit 3.6 has been released. In case you are unaware, SkoolKit is a set of command line utilities (written in Python) for disassembling Spectrum …

    ... , SkoolKit is a set of command line utilities (written in Python ... a reasonable job of distinguishing code from data by means of ... the default static code analysis algorithm
    [*]do a ... much better job of distinguishing code from data by using a ...
    SkoolKid SkoolKid November 2013 Announcements
  • Downloading code to physical hardwareHi folks, Back in the day, my devkit was a TRS-80 and I had a simple connector device from the TRS-80 parallel (printer) port to the expansion bus o…

    ... ways to get PC developed code over to a physical Spectrum ...
    David Jones David Jones December 2013 Development
  • Self modifying code ??I made a game in C that was mostly accessing arrays and using FOR NEXT loops, I ran out of memory, so I was thinking would it be possible to use sel…

    ... possible to use self-modifying code so that say 20 FOR ... NEXT loops use the same code?
    or 20 array look ... ups can use the same code?

    When using C ... write out all the machine code necessary to do loops and ...
    slenkar slenkar December 2013 Development
  • Assembly code auto optimiserFor my Finders Keepers Plus project I'm considering writing an Assembly code auto optimiser. Way back when I wrote the original FK I considered optim…

    ... like this

    [code]
    call SomeSub
    ... ret
    [/code]

    could be ... br />
    [code]
    jp SomeSub
    [/code]

    ... br />
    Example
    [code]
    ; My source
    ;< ...
    David Jones David Jones December 2013 Development
  • Seeing the code/In emulatorHello, Here is my Noob question. Is it possible to see the code for these games in an emulator? To be able to study the code? I am using the Sp…

    Hello,

    Here is my Noob question. Is it possible to see the code for these games in an emulator?

    To be able to study the code?

    I am using the Spectaculator emulator on a PC.

    Thanks,

    M
    MadR13D MadR13D December 2013 Sinclair Basic
<1…17181920212223…34>

Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21
  • Celebrity deaths...
    mel the bell on April 20

HitBox

Word Docs Hits
laser 2.5K 3.1K
genius 1.8K 1.9K
code 41.6K 91.2K
command 7.6K 10.3K

Related Threads

  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it<br /> <br /> Note, for 48k spectrum using TASM<br /> <br /…
  • Saving BASIC code as CODE... can't start programHi guys!<br /> <br /> I'm trying to create an adventure game for the Speccy in BASIC, called The Legend Of The Red Dragon.<br /> <br /> I'm using the…
  • Ocean's Laser Genius Assembler manualJust when you thought I'd run out of books, I've found the manual for Ocean's Laser Genius Assembler. Unfortunately I no longer have the software but…
  • Laser Genius 128k - a myth?Hello,<br /> <br /> I was looking for Laser Genius 128k (do not mix with Laser Squad). It is assembler development kit from Oasis. In the manual I ca…
  • Laser Genius[url]ftp://ftp.worldofspectrum.org/pub/sinclair/games-inlays/l/LaserGenius.jpg[/url]<br /> <br /> it's ocean IQ software, a sub label <br /> <br /> […
  • Converting Basic code into machine codeIm just interested to know if I can converter a game I've written in basic into Machine code, Is their a program that can do this??
  • LOAD "" CODE in machine code/store 128 bank dataHow do you LOAD "" CODE from machine code?<br /> <br /> I have written the following MC routine that fits into a REM statement in a basic program.<br…
  • Code Masters' adventures: where are they?Please help to find Dizzy and Seymour sequels. Why their distribution is denied ?
  • LINE-routine and other nice pieces of codeThe line-topic came in the end with a nice piece of fast coding.<br /> <br /> I think that there might be more of these routines out there (where-eve…

Related Searches

  • lowest memory for code
  • lowest memory position for machine code
  • lowest memory position machine code
  • lowest memory machine code
  • lowest memory code
  • specemu command
  • code 16384
  • play command in basic
  • mon command
  • mastering machine code on your zx spectrum by toni baker
  • mastering machine code on your zx spectrum by toni baker disassembler
  • mastering machine code on your zx spectrum by toni baker pdf
  • 128k play command
  • identify code 128k pentagon model
  • check code 128k pentagon model
  • load code hide name
  • load code hide name on screen
  • disintegrate code
  • machine code routines
  • laser genius

Copyright © 2024 World of Spectrum