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<1…28293031323334>
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... the shape of the OVER command.
    [/quote]

    Actually ... to use to generate machine code sprites :)

    Obviously, UDGs ...
    Dunny Dunny April 2006 Emulators
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... writing the game in machine code.
    [/QUOTE]

    Hehe ... of statements with a new command. This is partly going to ...
    Dunny Dunny April 2006 Emulators
  • TommyGun 0.8.9 availableShould be available by the utilities pages soon. Lots of bug fixes. Its close to 95% complete. So close to becoming a 1.0 release. Still a few minor…

    ... example, you could have a command 'PRINTSP' which printed sprites to ... compiled into machine code. You would write your code with Tommy Gun ... 's code editor, which would ...
    mulder mulder April 2006 Development
  • TommyGun 0.8.9 availableShould be available by the utilities pages soon. Lots of bug fixes. Its close to 95% complete. So close to becoming a 1.0 release. Still a few minor…

    ... ) no ability to write machine code, to be able to write ... to machine code for us. So, no a USR command from a ...
    mulder mulder April 2006 Development
  • C# emulatorHi, I wanted to branch out and get a little better with C# so I think I need something meaty to do to keep me going....so an emulator seemed a reaso…

    ... through the Fuse code to glean some your genius Phil.
    I ...
    rich_chandler rich_chandler April 2006 Emulators
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... -app option in the compile command will cause zcc to create ... into an emulator.

    [code]

    /////////////////////////////////////////////////////////////
    // TEST PROGRAM ... , 0

    #endasm
    [/code]
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... processor (zcpp), a peephole code optimizer (copt), an ... declarations:

    [code]
    extern void __LIB__ sp1_UpdateNow ... br /> ...
    ret
    [/code]

    This label can ... linked libraries in the assemble command.

    Another ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • files on +3 discHello! I have question. As you know, when Spectrum +3 loads CODE file from tape, you can get by CAT command from audio header to which address it…

    ... />
    Use of the copy command does not work on a ... number)
    LOAD "game.bin" CODE 24576

    and then ... drive
    SAVE "game.bin" CODE 24576,32768 saves the file ...
    DEATH DEATH May 2006 Sinclair Miscellaneous
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... the assembler section of the code editor.
    Running zcc from ... zcc
    2. set the command line parameters to
    -o ... TG to proceed with the command line compile.

    Hope ...
    Kiwi Kiwi May 2006 Development
  • Spin assembler questionHello! This might be a simple question, but I can not find the answer. I am new at assembly language, but am starting to experiment with it and down…

    ... one space before any command. If your code doesn't start with ... ORG command to tell the assembler where to put the code.
    [CODE ... loop

    ret
    [/CODE]

    Use the 'main ... spin where to execute your code from. If you leave it ...
    Mr Millside Mr Millside May 2006 Emulators
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... using a ld a,r command to grab a number from ... used in z88dk:

    [code]
    ; My contribution to randon ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Machine Code noviceHi, I'm starting to learn machine code and wanted to know if you have to use some sort of program to write machine code? Thanks,

    ... 'm starting to learn machine code and wanted to know if ... of program to write machine code?

    Thanks,[/QUOTE]
    command - you're going to need ... assembly language into the binary code that the CPU runs.
    Matt_B Matt_B June 2006 Sinclair Basic
  • Egghead IV on Zx Spectrum +3Egghead IV does not work on Zx Spectrum +3 in 128 mode. You have to switch to 48k mode or in "spectrum" mode. Do anyone know how to fix this (maybe …

    ... with filenames for screen and code (you choose names here ... br />
    Then enter command CLEAR 24199 to clear memory ...
    With commands LOAD "" CODE: SAVE "eggh4s" CODE 32768,6912 you load ... with commands LOAD "" CODE: SAVE "eggh4c" CODE 24200,40401 you ...
    nekdo123 nekdo123 June 2006 Games
  • Protection - why?Just musing on my huge box of copied Spectrum games, and wondering why the publishers bothered using all those elaborate copy protection mechanisms. …

    [QUOTE=Laser]

    What I would ... from the manual. Or those code-wheel things. Or the reams ... of cardboard to form a code-wheel could be a greater ... to enter from manuals or code sheets would be on there ...
    Daren Daren June 2006 Sinclair Miscellaneous
  • Protection - why?Just musing on my huge box of copied Spectrum games, and wondering why the publishers bothered using all those elaborate copy protection mechanisms. …

    [QUOTE=Laser]I agree with Andy. I ... from the manual. Or those code-wheel things. Or the reams ... of cardboard to form a code-wheel could be a greater ... /> but those f**king colored code sheets were a nightmare for ...
    mile mile June 2006 Sinclair Miscellaneous
  • Protection - why?Just musing on my huge box of copied Spectrum games, and wondering why the publishers bothered using all those elaborate copy protection mechanisms. …

    ... ]but those f**king colored code sheets were a nightmare for ... -black paper ones that some genius came up with later on ... resources would soon have a code sheet available. However, there are ...
    Laser Laser June 2006 Sinclair Miscellaneous
  • Extracting the Multiface ROM?Is there an easy way to save the contents of a real Multiface 128 ROM to tape, on a real spectrum, for the purposes of transferring it to PC for emul…

    ... enabled when you run the code to page in the ROM ... only give you Spectrum ROM code.

    When you're ... ready to run the code, press the red button then ... , followed by your Randomize usr command, RUN or whatever.
    DEATH DEATH June 2006 Hardware
  • Google Video/YouTube/etc alerts?Anyone know of a way of having an email automatically sent to me whenever a Spectrum-related video is posted up onto a video archive?

    ... to do this:

    [CODE]
    #!/bin/sh

    rm -f /tmp/gv
    [/CODE]

    Edit as you ... - substitute mailx.pl for your command line emailer of choice.
    NickH NickH June 2006 Chit chat
  • Games club wc 01/07/06Heres the voting for next weeks games.

    ... series: Rebelstar Tactical Command for the GBA and Laser Squad Nemesis for ...
    Matt_B Matt_B July 2006 Games
  • R Register, Contended RAM and ClonesHi. I've had a quick look at the CSS FAQ but didn't spot quite what I'm looking for (also the CSS FAQ doesn't have much detail of the clones - there …

    ... taken to reach the HALT command will be longer than if ... commands are executed (in my code) whether the memory model is ... time spent in the HALT command which, as we can see ...
    icabod icabod July 2006 Development
  • What was *the developers'* choice?While reading this forum, I came to a question which I have never thought about. What was the developers' choice of language back in 80's? are all…

    ... the compiler left in the code so you could use the ... routines implemented. As I recall Laser Basic (which was supposed to ...
    rich_chandler rich_chandler July 2006 Development
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... , mainly for developing my own code - the cross-development software I ... .tap files, and as my code changes I can't use ... to have command-line options to allow a LOAD""CODE from a ...
    icabod icabod July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... the command-line to load into the emulator, perhaps by LOAD""CODE ...
    icabod icabod July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... . One program, one Screen$, one CODE block.

    The ... as you failed to specify CODE/SCREEN$/DATA. So it will ... program uses a LOAD ""SCREEN$ command - again, non-sequential media means ... />
    Finally, there's the CODE block. As for SCREEN$, this ...
    Dunny Dunny July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... .ext"
    LOAD "blah.ext" code 30000
    LOAD "blah.ext ... , if the file is a code block and the user chooses ... this case just add a command which re-initialises the DOS ... !). ResiDOS already has such a command (%disk, IIRC) and it's ...
    glancaster glancaster July 2006 Emulators
  • Extended Microdrive FormatterHello all, After a few months on a steep learning curve, some heavy duty reading and plenty of trial and error I?ve written an extended microdrive f…

    ... when issuing the native FORMAT command, fresh sectors are tainted with ... [/CODE]

    And then

    [CODE]* FORMAT "m";1;"Whatever"; CODE "?"; CODE ... "A"; CODE "P"[/CODE]

    jp jp July 2006 Development
  • Papaya Labs shop open for DivIDE pre-orders.Papaya Labs are now taking pre-orders for DivIDE interfaces and other DivIDE accessories. Find their shop at [url]http://www.papayalabs.co.uk/shop/[…

    ... from IDENTIFY command, and the reported geometry:

    [code]
    Canon ... /> CHS = 500,4,32
    [/code]
    Si
    obo obo August 2006 Hardware
  • LoC question (again)- sorry!Hey guys, I posted this question a couple of days ago- sorry to repeat, but just wondered if anyone could help (perhaps someone who didn't read my la…

    [QUOTE=blonde_helen]I've got laser squad, which i also enjoy, ... franchise last year with Tactical Command on the GBA (although I ...
    Malc74 Malc74 August 2006 Games
  • SupadriveHere's an MDR image of Supadrive. Works with Spectaculator, but I haven't tested it with any other emulators. [url="http://www.superfudge.demon.co.u…

    ... address. After issuing a * READ command a blue border indicates a ... /> * READ "m";1;127;16384[/CODE]

    So the updated ... write protection)

    These CODE blocks can then be "glued ... an unattended dump of each CODE block.

    2. Write ...
    jp jp August 2006 MIA/STP/SDP
  • A "Too many polls" poll. For a poll. I mean...Looking at the ever increasing number of polls being conducted on the WOS forums, I've started wondering if there are too many of them. With this in …

    ... /> Or one on 'which BASIC command did you least use?' - viz ... commands'.


    [code]
    ;-)
    [/code]
    I don't ...
    Where's that AY chip gone... Where's that AY chip gone... August 2006 Chit chat
<1…28293031323334>

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