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  • Database with Marks/Ratings - the Greatest Quest......in the World of Speccy Games :-) Dear Specchums, dear friends, I have to announce a website dedicated to my project - "Database with Marks fo…

    ... choose these 1400 games out of 10000 available?

    And ... reply, I was out of retro-emulation-world for long ... and make progress to "L" (last published on site). My guess ... magazines, ranks are combo of "points of view" of newbie and experienced player ...
    Alex_Lux Alex_Lux January 2014 Games
  • Idiots Guide......To machine code, or assembler language...whatever the appropriate term is Basically at this stage I want to fiddle about and try and get used to…

    ... ) limited amount of RAM, a C compiler is the last thing a beginner ... to produce a minimal amount of asm with the underlying architecture ... 're sucking up RAM like it's going out of fashion and ... they're using variables instead of pointers. A good solid grounding ...
    Dunny Dunny January 2014 Development
  • SAMPLE-TRACKER vast INSTRUCTION with screensHi, I wrote it mainly for CrashNicker and other 1-bit / Beeper users, but I suppose it could be also useful for every lo-fi musician (YM/AY chip, Co…

    ... stop after one complete play of the song?
    ---------------
    ... looped by default (with exception of synthetic Beeper songs).
    ... - when the player looses his last life, or when the game ... (such music takes a lot of RAM).


    Kind ...
    Mister Beep Mister Beep January 2014 Sinclair Miscellaneous
  • Help with File Compressor by Mladen PopovicHi, I'm trying to compress BombJack (MCM) and transfer it to a +3 disk (Yes I own the original game :) ). I'm unsure about the addresses to enter in…

    ... , I get a file size of 23585 bytes. I just drag ... code block expands to the last byte 65535. Make sure you load ... games on the plus3. Lots of 48k games use 23296 which ... be 25199. 1 byte less than the location of the game code ...
    FrankT FrankT January 2014 Development
  • Help with File Compressor by Mladen PopovicHi, I'm trying to compress BombJack (MCM) and transfer it to a +3 disk (Yes I own the original game :) ). I'm unsure about the addresses to enter in…

    ... , I get a file size of 23585 bytes. I just drag ... code block expands to the last byte 65535. Make sure you load ... games on the plus3. Lots of 48k games use 23296 which ... be 25199. 1 byte less than the location of the game code ...
    Speccy_James Speccy_James January 2014 Development
  • RAM7 in 128K modelsWe are developing a game with lots of contents and we have already filled up RAM1, RAM3, RAM4 and RAM6. I was wondering if there's any problem in us…

    ...
    - First 6912 bytes of RAM 7 (second screen) are safe ... always are unused.
    - Last 512 bytes ($fe00 to $ffff ... is to compress of load the contents of RAM7 in ... room for about 9K of data (because the starting ... a more complete list of free and used areas. ...
    Zup Zup February 2014 Development
  • Need help with custom loaders againGorski, Lfaria are you still here? :) I have more MIA software saved with Szybka Pamiec Tasmowa loader. This is [B]"Czytaj i pisz po angielsku"[/B] …

    ... as it is byte-based and the last byte uses just one ... 'bits'.
    The last pilot byte is 01010011, adding 2 ... not the ROM number of pilot pulses), the pilots ... glued to the tail of the preceding data, making ... 't finished the disassembling of the save code yet, ...
    lfaria lfaria February 2014 MIA/STP/SDP
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    Here's a couple of sub-routines to disassemble a ... /> dec hl ;start reassembly from last byte output
    ld a,$2B ...
    ld bc,8192 ;size of 13-bit cycle+1 (range ...
    Battle Bunny Battle Bunny February 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... tile data ( instead of 8 bytes add an extra byte ) , this could ... be the first or last byte in each tile ( 8 * 8 ... )

    for the first byte your code could look like ...
    seedy1812 seedy1812 March 2014 Development
  • Calling people with Diagboards.....and who have toastracks or grey +2's with all socketed memory :) I'm finishing off modifications to the Diagboard firmware to expand its testing c…

    ... firmware performs three types of test on the available RAM:

    ... [*]Random fill test (exercises the RAM RAS/CAS circuitry)
    [/LIST ... firmware does this for lower RAM, then depending on model ... tests for the upper 32K of RAM
    [*]128K - pages ...
    balford balford March 2014 Hardware
<1…28293031323334>

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