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<1234567…34>
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... and suss-out is collision detection.

    Is there a ...
    dmsmith dmsmith July 2004 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... been trying to incorporate collision detection into a sprite routine I ...
    dmsmith dmsmith August 2005 Development
  • Worst Collision Detection & Colour Clash in gamesSorry if this as been mentioned before but i did do a search ;) In a recent discussion with a friend we talked about probs with the older games such…

    ... close or really dodgy collision detection where you would simply get ... games that had poor collision detection.
    jammajup jammajup October 2005 Games
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... -documented example of using collision detection in spritelib. I've search ...
    SnakeOilSteve SnakeOilSteve March 2008 Development
  • Collision detection in Arcade Game DesignerI've been playing with Arcade Game Designer recently but I can't get the collision detection work between two sprites of the same type even though I'…

    ... can't get the collision detection work between two sprites of ... problem is that the collision detection works sometimes and sometimes it ...
    matti1234 matti1234 July 2011 Development
  • Overflow Detection while Scanning a Number from a StringI've got some strange behaviour from a subroutine that reads a number from a string and converts it to a 32-bit long. It's C's strtol if it helps to…

    ... 32 bit but C99 requires detection of overflow so I am ...
    Alcoholics Anonymous Alcoholics Anonymous April 2012 Development
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... --frames;
    }
    if (lastK == 'p' && frames ... /> ++frames;
    }
    lastK = 0;
    printAt(20, 8 ... way to implement collision detection. Routine "collision" ...
    Einar Saukas Einar Saukas July 2012 Development
  • Collision detection for interlocking shapes[SIZE=3][FONT=Calibri]I?m looking for some advice as I?m not sure how to resolve the following problem. I have an in memory structure that holds info…

    ... I decided to use collision detection based to the X,Y ... do some basic "fast" collision detection and then looking more carefully ... data to make the collision detection easier?[/FONT][/SIZE]
    Mr Millside Mr Millside October 2013 Development
  • worst collision detectionI've been playing pang quite a bit of late, and the collision detection seems awful. You can be nowhere near a bubble and its gets you. Still a gr…

    I've been playing pang quite a bit of late, and the collision detection seems awful.

    You can be nowhere near a bubble and its gets you.

    Still a great game though. :)
    Lost Lost April 2014 Games
  • Pixel level collision detection[SIZE=3][FONT=Calibri]I need to do some pixel level collision detection. Assuming I have a byte of my ?player? sprite in DE and a byte of screen to t…

    ... do some pixel level collision detection. Assuming I have a byte ...
    Mr Millside Mr Millside November 2014 Development
  • ZX rom type detectionHere is routine for fast detection of zx rom / computer model. [URL="http://velesoft.speccy.cz/other/ZXROMDETECT.zip"]http://velesoft.speccy.cz/othe…

    Here is routine for fast detection of zx rom / computer model.< ... rom. Routine is small, but detection will correct only on original ...
    velesoft velesoft January 2015 Sinclair Miscellaneous
  • SPIN Public Beta 0.1b Available for downloadHi all, back again, and as just recently announced on CSS, SPIN has been updated. Here's the post to CSS (or the relevant parts): It's been a bu…

    ... new:

    Fixed joysticks detection - no longer warns you that ...
    Dunny Dunny May 2002 Emulators
  • ZX Spin 0.4 available for Download.Standard Cut-n-Paste from the CSS post: If all goes well, I'll upload it to WOS on monday. ----------------------------------------- Okay, it's th…

    ... undetected loaders to the speedloader detection list - Indiana Jones and the ...
    Dunny Dunny November 2002 Emulators
  • Attic Attac - return of the Speccy!I had gone to my hometown over the weekend to my grandma's place. And while investigating the attic, I found a trunk full of Speccy goodies includin…

    ... 't even get the tape detection borders (red and blue)! My ...
    Arjun Arjun August 2003 Sinclair Miscellaneous
  • New (?) auto-hacking methodFollowing a discussion with BadBeard on another thread, I think it would be appropriate for me to share something with the rest of the world (i.e. th…

    ... games have a CALLed collision-detection routine - the mutation which has ... find one where the collision detection routine has been knocked out ...
    GOC GOC August 2003 Sinclair Miscellaneous
  • Access Database function in ZX-Rainbow S.E. yes or no?Dear friends and users of ZX-Rainbow! history: I have had some problems with ZX-Rainbow S.E. and a very bad time last weeks: The game scanner of ZX-…

    ... re-built up the file detection database with ADO (Access Database ... many lines of the file detection database (>16000 lines) needed ... (means with old ASFI file detection database) and the second way ...
    Seejay Seejay April 2004 Emulators
  • Has anyone completed Shinobi?I loved the arcade original and bought the Speccy version. What a disappointment. However, I am now trying to complete it in order to send the endi…

    ... and die by dodgy collision detection.

    Has anyone passed ...
    Fil Fil August 2004 Games
  • Basic info about platformers...I have run a search for an answer to this question and haven't found quite what I was looking for so I thought I would pop a post on here... What ar…

    ... the player character's collision detection done (how do you know ...
    Scoops Scoops October 2004 Development
  • udg collision detectionhow do I detect a collision between udgs in basic?

    how do I detect a collision between udgs in basic?
    yoink yoink July 2005 Sinclair Basic
  • New side scrolling shoot-em-up updateHi, I guess I'll need to come up with a name for this game fairly soon! But in the meantime heres another Demo to let you see how its progressing. …

    ... :

    1. Added collision detection for main sprite, although is ... now fire, however bullet collision detection has not been implemented
    dmsmith dmsmith August 2005 Development
  • Shoot-em-up Demo 4 availableHi, Work continues on my Shoot-em-up game which will now be known as Retro Fighter (working title). Since the last demo, I have added collision det…

    ... demo, I have added collision detection for the player's shots ...
    dmsmith dmsmith September 2005 Development
  • Name That (unfinished) Game!I was going through my snapshots folder at the weekend tidying up, deleting old savegames, etc. and I found one called Gamedemo.z80, I remember downl…

    ... crossing over aliens, and colission detection.
    However I can't ...
    guesser guesser September 2005 Development
  • Manic Miner/Jet Set Willy: Andrew Broad's websiteI have just uploaded a major update to my MM/JSW web-pages, including the first update to my List of MM/JSW Games for eight months, so now seems as g…

    ... Miner Room-Format
    * Collision-Detection and the JSW Guardian-Instance ...
    andrewbroad andrewbroad October 2005 Games
  • Gyroscope vs SpindizzyTwo games that play similar, both based on the Marble Madness theme. Gyroscope has more great graphics, with neat use of BRIGHT on the playing area a…

    ... looks, but has better collision detection. It is also more complex ...
    Spector Spector December 2005 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... rectangles stuff is for collision detection among sprites and is being ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Interface 1 DetectionThere are two assembler methods of detecting an IF1 published on Jonathan Harston?s webpage [url]http://www.mdfs.net/Info/Comp/Spectrum/ProgTips/Int…

    There are two assembler methods of detecting an IF1 published on Jonathan Harston?s webpage

    [url]http://www.mdfs.net/Info/Comp/Spectrum/ProgTips/Interface1/detect.htm[/url]

    I?ve been tinkering around with them, and they work ...
    jp jp April 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... once - not to mention collision detection routines and all such things ...
    48K 48K May 2006 Development
<1234567…34>

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Related Threads

  • Collision DetectionHi everyone,<br /> This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into prog…
  • udg collision detectionhow do I detect a collision between udgs in basic?
  • Best method for sprite collision detectionHi,<br /> <br /> I have been trying to incorporate collision detection into a sprite routine I writing.<br /> The following is what I have come up w…
  • Worst Collision Detection & Colour Clash in gamesSorry if this as been mentioned before but i did do a search ;)<br /> <br /> In a recent discussion with a friend we talked about probs with the olde…
  • Interface 1 DetectionThere are two assembler methods of detecting an IF1 published on Jonathan Harston?s webpage<br /> <br /> [url]http://www.mdfs.net/Info/Comp/Spectrum/…
  • Collision detectionI understand the basic methods for testing for collisions but I have question about the trickier situation of testing for when shots hit the backgrou…
  • Collision Detection in SP1Hi,<br /> <br /> Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy.<b…
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