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<1…567891011…34>
  • Carrier Command bug? (dos)Any experts on Carrier command around? I've been playing a game at work since yesterday and have 20+ islands, and it's stopping building ACCBs so I …

    ... />
    I've been playing a game at work since yesterday ... ).

    Is this a known bug or copy protection?

    beanz beanz July 2010 Chit chat
  • A fast DRAW routineI was investigating how to speed up the line drawing for the [URL="http://www.worldofspectrum.org/forums/showthread.php?t=20225"]BASIC compiler[/URL]…

    ... z, __DRAW_SETUP1
    ld a, 2Fh ; CPL
    ld (__PLOTINVERSE), a
    ld a, 0A6h ; and ... '
    ld a, 8
    add a, h
    ld h, a
    ld a, l
    boriel boriel December 2010 Development
  • Times of Lore bugHi all, I'm trying to play Times of Lore but I seem to be doing something wrong. In the game you press space to access the icons and 0 to activate th…

    ... . I thought this may be a machine specific thing (I'm ... playing on a real +2A), so downloaded the ... it on Spin set to a bog standard 48k and the ... something I'm doing because a plotstopper bug like that would surely ...
    hypostomus hypostomus December 2010 Games
  • Best way to organise a multi screen game?Hi All, Does anybody know ay good ways to organise large multi screen game? Or any links to useful texts on the matter? In my previous single scr…

    ... the simple case of keeping a 'level defb' in memory and ... change was needed I would ld a,(level), cp 1, jp z ... . This worked fine(ish) for a 10 level game but is ... no good for a flip screen one.

    R-Tape R-Tape April 2011 Development
  • AND,XOR,OR,BIT,RES,SET,CPL,NEG,RLC,RRC,SLA,SRL,RL, RR,SRA for BASICAs this was drifting away from the original INKEY$ thread I thought that I'd create a new one. So here's a routine to provide all of the above mentio…

    ... ;return on error
    ld a,c ;A =operator offset in OPTIONS
    defb "A","X","O","B","R","S"

    R,a,b"
    51 PRINT "SET ...
    Battle Bunny Battle Bunny October 2011 Sinclair Basic
  • probably a stupid question about RST16I'm using the 'hello world' code borrowed from [url=http://equant-retrochallenge.blogspot.com/2008/07/zx-spectrum-assembly-programming-under.html]her…

    ... intro screen of a game.

    [code]
    ld hl,line ... : ; Routine to print out a line
    ld a,(hl) ; Get character to ... ; Spectrum: Print the character in 'A'
    inc hl ; Move onto ...
    sack sack October 2011 Development
  • Amazonia (BUGFIX)This is a bugfix for game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027280"]Amazonia[/URL], please add the following "known errors" des…

    ... ; clock address
    9eca 3e3c ld a,3ch ; minutes overflow at 60 ... />
    The time of day bug could be fixed just modifying ... ; clock address
    9ec8 3e3b ld a,3bh ; minutes maximize at 59 ...
    Einar Saukas Einar Saukas January 2012 Infoseek database
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... ][COLOR="Red"]Update[/COLOR][/B]: A new z88dk/sp1 installation can ... to worry about writing a sprite routine, a joystick handler and you ... (obviously), but I find that a good tradeoff.

    ... br /> // Means we can write a lot less code :)
    #include ...
    Timmy Timmy January 2012 Development
  • +3e with DivIDE systemsIf we replace old R-GAL chip on original DivIDE with new XR-GAL (this is only firmware for GAL chip) then will possible DISABLE or ENABLE any DivIDE …

    If we replace old R-GAL chip on original DivIDE ... /> LD A,192
    OUT (227),A
    XOR A
    OUT (227),A
    LD A,64
    OUT (227),A
    XOR A
    OUT (227),A
    R-GAL version used in original ...
    velesoft velesoft January 2012 Hardware
  • Zexall or Emulator bug?Hello! I was running ZexAll in Zero, Fuse, Spin, SpecEmu, Spud & Speculator and noted that all of the emulators occasionally froze on the "scroll ?"…

    ... affected...

    I took a quick look and it appears ... stuck in a loop scanning the keyboard... (the ... emulator issue or is there a known bug in ZexAll? Or is ... on here before I took a proper look as I'm ...
    Korinel Korinel May 2012 Emulators
  • Moving a line down the display in assembler?...It's not a "[I]how can I do it[/I]" question, it's more a "am I missing something in trying to do it a new way" kinda question. What I've been doing…

    ... />
    [CODE]
    ld a,(xpos)
    ld l,a
    ld a,(ypos)
    and ... )

    loop1: ld a,d
    ld l,a
    ld a,e
    and ...
    Sokurah Sokurah June 2012 Development
  • CMWC random number generator for Z80Seeing the interest regarding the [URL="http://www.worldofspectrum.org/forums/showthread.php?t=23070"]Xor-Shift random number generator for Z80[/URL]…

    ... a prime p of the form a*b^r + 1, carry c < a ... and a sequence of r ... x's < b such that t = a ... * x(n-r) + c(n-1), ... />
    push hl

    ld a,e ; i = ( i + 1 ) & ...
    Patrik Rak Patrik Rak June 2012 Development
  • Hep needed with a bit of code...I've written a bit of code to make a character move across the screen, but the counter stops at 29 when the 3 lines to delete the characters trail ar…

    ... /> ret
    space: ld a, 2
    call 5633 ... ld a,(63289)
    ld (63298 ),a
    call space
    ret
    rpg: ld a ... ,161
    ld ... (63289),a
    ret[/FONT ...
    daveysludge daveysludge August 2012 Development
  • PRINT a numerical value i.e. the scoreHow do you fo about printing a numerical value using the print routine in the ROM? For instance I have a value 0-255 and want to PRINT the result at…

    ... you fo about printing a numerical value using the print ...
    For instance I have a value 0-255 and want ... of thing:

    ld a,2
    call 5366
    ld de, (address of text to ... print)
    ld bc, (length of text ...
    daveysludge daveysludge August 2012 Development
  • multi-scroll m/c subroutine for BASICArising from recent posts, here's a scrolling routine that will manage multiple left/right scrollings for any (sensible) line width or step; (ie. whe…

    Arising from recent posts, here's a scrolling routine that will manage multiple left/right scrollings for any (sensible) line width or step; (ie. where width is
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • Chronos (BUGFIX)Please add the following "known errors" entry to [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0000951"]Chronos[/URL]: [QUOTE]Bugfix provid…

    ... assembler bug".

    This assembler bug introduced ... buffer
    ld de, 3
    ld b, 128 ; ...
    Fixing this bug doesn't really make it ... order:
    [CODE]56922: ld a, (59664) ; selected control
    Einar Saukas Einar Saukas May 2013 Infoseek database
  • Full 16*16-digit BASIC multiplicationI liked Andre Adrian's 32-bit long multiplication routine so much that I decided to a decimal version. After all, 2^63 is only 9223372036854775808, a…

    ... DEF FN R(r$)=RR: DEF FN p(a)=PEEK a+256*PEEK (a+1 ... ):
    DEF FN b$(r)="0000 ... />
    810 REM initialise FN R(r$)
    814 RESTORE 3: LET ... : REM EXX
    1060 : REM LD A,B ; MPR IS B'C ...
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • Adding a pause key to ArkanoidHaving rediscovered the simple pleasure of playing 1980s games on genuine 1980s hardware, I've also remembered that emulation can provide a feature m…

    ... /> ret nc
    ld a,0x16
    dec a
    jr nz,$-1 ... /> ret z
    ld a,0x7f
    in a,(0xfe)
    rra
    ld a,c
    cpl
    ld c,a
    and ...
    stephenw32768 stephenw32768 August 2013 Games
  • Movin And A Groovin Horizontal Flip improvementOn the left is the flip horizontal portion from Andy Pennell'S excellent Movin' & a Groovin' machine code screen routines from Your Spectrum #19 (Oct…

    ... up

    FLIPH2 LD A,(HL) fliph2 LD A,(HL) ; grab byte
    LD B,24 LD B,24
    FLATTR LD A,(HL) flattr LD A,(HL ...
    MatGubbins MatGubbins August 2013 Development
  • Can a guy that traveled on the short bus learn machine code...Hmmm So after some soul searching I figured it was time to finaly nail spectrum machine code. Its so frustrating to sit infront of a basic listing w…

    ... /> 7F = LD A,A
    78 = LD A,B
    79 = LD A,C
    7A = LD A,D ...
    7B = LD A,E ...
    7C = LD A,H ...
    7D = LD A,L ...
    wibble wibble August 2013 Development
  • Converting an integer arbitrary large binary number into a printable decimal formThis was asked a long ago at the comp.sys.sinclair newsgroup. At that time, I came up with a solution by extrapolating the classic algorithm of suces…

    ... a
    srl a
    srl a
    srl a
    call PrNotLeading0
    ld a ...
    mcleod_ideafix mcleod_ideafix November 2013 Development
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    ...

    ; page DOS
    ld a,$07
    call paginar ; page ... :

    ; read list
    ld a,(iy+0)
    bit 7 ... />
    ; page BASIC ROM
    ld a,$10
    call paginar
    di
    ld bc,32765
    ld (BANKM),a ; BANKM is updated ...
    Zup Zup December 2013 Development
  • Does this addressing technique have a name?Hi All, Bit of a weird/unnecessary question, but can anyone help build on my knowledge of asm terminology by telling me what the *second* method of …

    ... All,

    Bit of a weird/unnecessary question, but can ... />
    LD A,21
    LD (PlyrY), A
    LD A,15
    LD (PlyrX), A


    LD HL, 3861
    LD (PlyrY), HL

    a programming term?
    Jagd Tiger Jagd Tiger March 2014 Development
  • They Stole a MillionI noticed that the tzx on the site is missing a Speedlock Block for Part 2. I don't own the original so cant make a perfect tzx, but I did recreate t…

    ... was interesting to learn how a simple Speedlock 2 block ... Speedlock is doing LD A,69 XOR (HL) ADD A,239 so I ... did SUB 239 LD B,A LD A,69 XOR B to ... block, anyway I put a second gap between them.
    Maybe someone could make a perfect TZX but in the ...
    nuggetreggae nuggetreggae June 2014 MIA/STP/SDP
  • Problem Reading the KeyboardHi Folks, I'm working my way through Toni Baker's rather good book and thought I'd write some code to scan the keyboard and store the results so tha…

    ... below - any ideas on the bug would be much appreciated.
    LD DE,_oldKeyStates ;Destination
    LD HL,_currentKeyStates ;Source ... the keyboard segment number
    LD A,(HL) ;Calculate the keyboard segment ...
    KrazyKattapilla KrazyKattapilla July 2014 Development
  • Help needed with a bit of code...My minds gone blank again I'm afraid, I'm having trouble with this routine that loads variables into memory then calls the corresponding routine. Th…

    ... ld hl, cor
    ld de,adds
    loop
    ld a,(de)
    ld ... (caller+1),a
    inc de
    ld a,(de)
    ld ... (caller+2),a ...

    ;ld a,(hl) ;hl stores variables< ...
    daveysludge daveysludge October 2014 Development
  • Bug in the game "Bronx" which makes it resetI just found a nasty bug in this game from Animagic. If you hit the last enemy, from level 6, with the upper punch, the game starts getting a lot of …

    I just found a nasty bug in this game from Animagic. ... punch, the game starts getting a lot of garbage pixels and ...
    Ivanzx Ivanzx July 2015 Games
  • ZERO Emulator - BugsI have been using Zero emulator to experiment a few routines in assembly, since it has a somewhat usable debugger. However I believe I found a few b…

    ... using Zero emulator to experiment a few routines in assembly, since ... it has a somewhat usable debugger.
    However ... I believe I found a few bugs, some in "zero ...
    RMartins RMartins July 2015 Emulators
  • gobble a ghost bughttp://www.worldofspectrum.org/infoseekid.cgi?id=0002073 was just playing it for old times sakes.. as it was one of the first games I ever playe…

    ... games I ever played at a neighbours place.

    typical ... home is. the left "L" . a ghost was over the last ...
    fog fog October 2015 Games
<1…567891011…34>

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