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<1…25262728293031…34>
  • Fast Binary to Text DisplayI've done this thing that takes some memory contents and converts it to a Binary version of 0's and 1's on screen. However, I've no idea what to use …

    ... br /> set 2,d ;
    ld (de),a ;
    dec d ... , if BIT=0 then add +00

    ovr0:
    ... a ;
    dec d ;
    ld (de),a ;
    dec d ...
    Arkannoyed Arkannoyed July 2018 Development
  • Making sound using the BEEPER in AssemblyI had a look at the the documentation but it doesn't make sense to me. To make music just the beeper all I have to do is send ones and zeros to one o…

    ... be
    ld c,#fe
    ld hl,0
    ld de,frequency_divider
    add hl,de
    ld a,h
    rrca
    ivanb303 ivanb303 July 2018 Assembler
  • Making sound using the BEEPER in AssemblyI had a look at the the documentation but it doesn't make sense to me. To make music just the beeper all I have to do is send ones and zeros to one o…

    ... label up there with the LD BC instruction.

    In ...
    ld a,$17
    ld c,$fe

    loop ld b,$40 ...
    out (c),a
    ld b,90
    djnz $
    Ast_A_Moore Ast_A_Moore July 2018 Assembler
  • Making sound using the BEEPER in AssemblyI had a look at the the documentation but it doesn't make sense to me. To make music just the beeper all I have to do is send ones and zeros to one o…

    ... /> Why use
    [code] ld bc,$fe
    out (c),a
    [code]
    out ($fe),a
    [/code]
    like ...
    ivanb303 ivanb303 July 2018 Assembler
  • Making sound using the BEEPER in AssemblyI had a look at the the documentation but it doesn't make sense to me. To make music just the beeper all I have to do is send ones and zeros to one o…

    ... Why use
    [code] ld bc,$fe
    out (c),a
    [code]
    out ($fe),a
    [/code]
    like ...
    [code]
    ld hl,0
    ld de,freq ;DE: higher ... = higher tone frequency
    ld bc,#00FE ;BC: port
    Ast_A_Moore Ast_A_Moore July 2018 Assembler
  • Making sound using the BEEPER in AssemblyI had a look at the the documentation but it doesn't make sense to me. To make music just the beeper all I have to do is send ones and zeros to one o…

    ... /> Why use
    [code] ld bc,$fe
    out (c),a
    [code]
    out ($fe),a
    [/code]
    like ... @Hikaru mentioned. With using out ($fe),a, that's impossible because ...
    utz utz July 2018 Assembler
  • Making sound using the BEEPER in AssemblyI had a look at the the documentation but it doesn't make sense to me. To make music just the beeper all I have to do is send ones and zeros to one o…

    ... describe these patterns. For port #FE, this is either "N:1 ... .

    Assuming using OUT (#FE),A / OUT (C),A, with ... A being typically #00, #10 and so on in ...
    Hikaru Hikaru July 2018 Assembler
  • Making sound using the BEEPER in AssemblyI had a look at the the documentation but it doesn't make sense to me. To make music just the beeper all I have to do is send ones and zeros to one o…

    ... " (add hl,de, ld a,h, out (#fe),a) is more noisy ... hl,de, ld a,h, cp #80, out (#fe),a). In general ...
    utz utz July 2018 Assembler
  • Making sound using the BEEPER in AssemblyI had a look at the the documentation but it doesn't make sense to me. To make music just the beeper all I have to do is send ones and zeros to one o…

    ... " (add hl,de, ld a,h, out (#fe),a) is more noisy ... hl,de, ld a,h, cp #80, out (#fe),a).[/quote]
    Hikaru Hikaru July 2018 Assembler
  • Cubic RevealI just though I'd develop this a little further. Written a while ago on a whim! [img]https://dl.dropbox.com/s/p44y5dda49ucmop/square_reveal_1_1.gi…

    ... jr nc,nlu

    ld a,(de)
    and b ... ;
    ld a,h ;
    or a ;is it 00?
    ... mlp1:
    dec d
    ld a,(de)
    and b ...
    Arkannoyed Arkannoyed July 2018 Development
  • Cubic RevealI just though I'd develop this a little further. Written a while ago on a whim! [img]https://dl.dropbox.com/s/p44y5dda49ucmop/square_reveal_1_1.gi…

    ... jr nc,nlu

    ld a,(de)
    and b ... ;
    ld a,h ;
    or a ;is it 00?
    ... jr nz,mlp1 ;

    ld d,l ...
    Arkannoyed Arkannoyed August 2018 Development
  • Cubic RevealI just though I'd develop this a little further. Written a while ago on a whim! [img]https://dl.dropbox.com/s/p44y5dda49ucmop/square_reveal_1_1.gi…

    ... ;counter in B
    ld h,a ;H=00
    mask_l:

    ld b,h ;B=left hand ... amp; lower CHR line
    ld e,a ;
    rra ;test ...
    Arkannoyed Arkannoyed August 2018 Development
  • printing to the screen using pokei remember there being a way to print to the screen using pokes, which would allow you to print a character anywhere in the 175x255 matrix. can anyon…

    ... 00

    ;PRINT ROUTINE
    PRINT: push de
    ld ... ld a,234
    ld hl,22528
    ld de,22529
    ld ... bc,767
    ld (hl),a ...
    Battle Bunny Battle Bunny August 2018 Development
  • printing to the screen using pokei remember there being a way to print to the screen using pokes, which would allow you to print a character anywhere in the 175x255 matrix. can anyon…

    ... 00

    ;PRINT ROUTINE
    PRINT: push de
    ld ... ld a,234
    ld hl,22528
    ld de,22529
    ld ... bc,767
    ld (hl),a ...
    digital digital August 2018 Development
  • Retro Virtual Machine is out!Fantastic emulator Retro Virtual Machine (@retrovm) is out today. It can emulates Amstrad/Sinclair models range. Give a try! http://www.retrovirt…

    ... /> xor a
    out (#fe),a
    ld a,7
    out ... (#fe),a
    jr s1
    jcgamestoy jcgamestoy December 2018 Emulators
  • Retro Virtual Machine is out!Fantastic emulator Retro Virtual Machine (@retrovm) is out today. It can emulates Amstrad/Sinclair models range. Give a try! http://www.retrovirt…

    ... /> xor a
    out (#fe),a
    ld a,7
    out ... (#fe),a
    jr s1
    Arjun Arjun December 2018 Emulators
  • Retro Virtual Machine is out!Fantastic emulator Retro Virtual Machine (@retrovm) is out today. It can emulates Amstrad/Sinclair models range. Give a try! http://www.retrovirt…

    ... /> xor a
    out (#fe),a
    ld a,7
    out ... (#fe),a
    jr s1
    jcgamestoy jcgamestoy December 2018 Emulators
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... xor a ;
    ld a,5 ;
    out ($fe),a ; border change ...
    ld de,%0100111101000000 ; attr ... ;
    ;
    ld a,7 ;
    out ($fe),a ; border change ...
    ld hl,level ; Copy ...
    robpearmain robpearmain June 2019 Development
  • im looking for other games like the muncher that use double height and width graphics with colouri havent come across this type of graphics mode on the spectrum before and would like to know if there are any other games that use it.

    ... SPRITEIT inx, mask, rotator
    ld a, (hl) ; sprite byte< ... zoomed sprite byte

    ld a, (de) ; mask byte
    spritepair1:
    SPRITEPAIR #00
    spritepair2:
    SPRITEPAIR #02 ...
    Bedazzle Bedazzle July 2019 Games
  • im looking for other games like the muncher that use double height and width graphics with colouri havent come across this type of graphics mode on the spectrum before and would like to know if there are any other games that use it.

    ... /> ;------------------------------

    keep_spr_width:
    DB #00, #00

    keep_spr_div_width:
    DB ... #00

    ; -----------------

    reflect_sprite:
    ld h, 0 ...
    Bedazzle Bedazzle July 2019 Games
  • Shrinky challengeInspired by this contest on c64: http://nurpax.github.io/posts/2019-08-18-dirty-tricks-6502-programmers-use.html Make the smallest possible .tap t…

    ... +43h)
    0004 54 LD D,H
    0005 ... 01 FF AF LD BC,AFFFh
    0008 ... 1E 01 LD E,01h
    000A ... 24BAh
    000D 4E LD C,(HL)
    000E ... RST 38h
    000F 00 NOP
    0010 80 ... />
    [code]FF4E 6B LD L,E
    FF4F 0D ...
    dbolli dbolli August 2019 Development
  • Maze Death Race - did it ever work?As a huge Rally-X fan I was always disappointed in MDR, but I cannot remember if that was just because it was a poor clone or if it was also because …

    ...
    | 6787 | 00 -- -- -- | nop
    | 6788 | 00 -- -- -- | nop
    | 6789 | 00 -- -- -- | nop
    | 6793 | CD FE 64 -- | call 64FE
    | 6796 ... . It is worked but OUT ($FE),A is the good.
    Pgyuri Pgyuri October 2019 Games
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... /> IF TStates>=131
    ld hl,130-TStates : call BobrowskiDelay ... br /> ENDM

    @BobrowskiDelay: ld bc,23
    .loop23 add ... jr nc,.loop23

    ld a,l ; A contains 23 ... + 7+11 = 34t (+8t)
    ; 00 -> 4+7 + 4+5 ...
    introspec introspec October 2019 Development
<1…25262728293031…34>

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