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<1234567…34>
  • Robospec (new project, hopefully useful as a tutorial as well)Starting a new project after my graphics investigations. * It's gonna be a Robotron clone since that's not too ambitious (although I'd like to hav…

    ... a 256 byte boundary
    adc h ; A = H + carry flag
    ld h, a ... up screen address from the table
    ld a, (hl)
    ... up screen address from the table
    ld a, (hl)
    ... up screen address from the table
    ld a, (hl)
    ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... /> ld de, (scr_out_row)
    ld h, tbl_rows/256 ; address of the screen rows table page ... font
    ld h, 0
    ld d, FONTBASE/256
    ld e, h ; zero E ... /> ld de, (cursor_row)
    ld h, tbl_rows/256 ; address of the screen rows table page ...
    Paradigm Shifter Paradigm Shifter August 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... ld de, (scr_out_row)
    ld h, tbl_rows/256 ; address of the screen rows table page ... font
    ld h, 0
    ld d, FONTBASE/256
    ld e, h ; zero ... /> ld (cursor_visible), a
    ld h, tbl_rows/256 ; address of the screen rows table page ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... ld de, (scr_out_row)
    ld h, tbl_rows/256 ; address of the screen rows table page ... font
    ld h, 0
    ld d, FONTBASE/256
    ld e, h ; zero ... /> ld (cursor_visible), a
    ld h, tbl_rows/256 ; address of the screen rows table page ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... ld de, (scr_out_row)
    ld h, tbl_rows/256 ; address of the screen rows table page ... font
    ld h, 0
    ld d, FONTBASE/256
    ld e, h ; zero ... /> ld (cursor_visible), a
    ld h, tbl_rows/256 ; address of the screen rows table page ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... ld de, (scr_out_row)
    ld h, tbl_rows/256 ; address of the screen rows table page ... font
    ld h, 0
    ld d, FONTBASE/256
    ld e, h ; zero ... /> ld (cursor_visible), a
    ld h, tbl_rows/256 ; address of the screen rows table page ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... ld de, (scr_out_row)
    ld h, tbl_rows/256 ; address of the screen rows table page ... font
    ld h, 0
    ld d, FONTBASE/256
    ld e, h ; zero ... /> ld (cursor_visible), a
    ld h, tbl_rows/256 ; address of the screen rows table page ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... ld de, (scr_out_row)
    ld h, tbl_rows/256 ; address of the screen rows table page ... font
    ld h, 0
    ld d, FONTBASE/256
    ld e, h ; zero ... /> ld (cursor_visible), a
    ld h, tbl_rows/256 ; address of the screen rows table page ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... ld de, (scr_out_row)
    ld h, tbl_rows/256 ; address of the screen rows table page ... font
    ld h, 0
    ld d, FONTBASE/256
    ld e, h ; zero ... /> ld (cursor_visible), a
    ld h, tbl_rows/256 ; address of the screen rows table page ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... ld de, (scr_out_row)
    ld h, tbl_rows/256 ; address of the screen rows table page ... font
    ld h, 0
    ld d, FONTBASE/256
    ld e, h ; zero ... /> ld (cursor_visible), a
    ld h, tbl_rows/256 ; address of the screen rows table page ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... ld de, (scr_out_row)
    ld h, tbl_rows/256 ; address of the screen rows table page ... font
    ld h, 0
    ld d, FONTBASE/256
    ld e, h ; zero ... /> ld (cursor_visible), a
    ld h, tbl_rows/256 ; address of the screen rows table page ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... ld de, (scr_out_row)
    ld h, tbl_rows/256 ; address of the screen rows table page ... font
    ld h, 0
    ld d, FONTBASE/256
    ld e, h ; zero ... /> ld (cursor_visible), a
    ld h, tbl_rows/256 ; address of the screen rows table page ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... y
    ld h,$taby1/256
    ld d,$tabx1/256
    ld a,(de)
    inc h
    ld h,(hl)
    ld l,a
    ld a,(de ...
    rtunes rtunes October 2001 Sinclair Miscellaneous
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... ld l,b ;cord y
    7 ld h,$taby1/256
    7 ld d ... ,$tabx1/256
    7 ld a,(de ... ld l,b ;cord y
    7 ld h,$taby1/256
    7 ld b ... ,$tabx1/256
    7 ld a,(bc ...
    Dr BEEP Dr BEEP October 2001 Sinclair Miscellaneous
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... ,lp_mpt1
    inc h
    lp_mpt2 ld a,l
    ... inc h
    ld de,#4000
    ld b,#c0
    lp_mpt3 ld (hl ... br /> inc h
    ld (hl),d
    dec h
    inc ...
    SerzhSoft SerzhSoft January 2002 Sinclair Miscellaneous
  • An MC question (sorry, there's no MC forum to post to!)Ok, still struggling with learning MC - but am getting there. I just can't find anywhere on the web / in books that explains how to do arrays in MC.…

    ... /> add a,MyArray%256
    ld l,a
    ld a,0
    adc a,MyArray/256
    ld h ... ,a
    ld a,(hl)

    ; time = 14 cycles
    ld h,MyArray/256
    ld a,(hl)

    Alcoholics Anonymous Alcoholics Anonymous April 2004 Sinclair Basic
  • Pixel setting / general speccy codingi just started doing some cross-coding with the [url="http://www.bigfatpanda.fsnet.co.uk/z80.html"]Z80 SNA assembler[/url] and an emulator, and this …

    ... can put lineptrs on a 256-byte boundary and rearrange it ... into 256 low bytes followed by 256 high bytes. This ... /> ld h,lineptrs / 256
    ld l,d
    ld c,(hl)
    inc h
    ld ...
    gasman gasman August 2004 Development
  • Shoot-em-up Development UpdateHi Folks, I am still working away at my horizontal scroller. Here is a link to let you see progress. I have re-written the scrolling routine to make…

    ... New]RENDER2 EXX: LD H,TILEMAP/256: EXX

    LD IXH,SCROLL_HEIGHT[/FONT ... AND %10111111: LD H,A
    LD SP,HL
    LD H,D: LD L,E ...
    dmsmith dmsmith April 2006 Development
  • In Machine Code, what is the quickest way to sort bytes?I am playing around with some ordering of sprites, where I want to order them by vertical position. I used some Rodnay Zaks code to order some bytes…

    ... reserve one N-byte long, 256-byte aligned "page", fill it ... place, like:

    ld h,PAGE/256
    ld l,a ; A = byte ...
    ld (hl),a

    baze baze August 2006 Development
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... h ; 4
    jr nz,wait1 ; 12/7 20/15
    ld h ... ,base/256 ; 7
    ld l,(hl) ; 7
    inc h ; 4 ...
    Patrik Rak Patrik Rak May 2007 Development
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... h ; 4
    jr nz,wait1 ; 12/7 20/15
    ld h ... ,base/256 ; 7
    ld l,(hl) ; 7
    inc h ; 4 ...
    Dr BEEP Dr BEEP May 2007 Development
  • PLOT and DRAW in machine codeHow do you go about it? If I posted a really simple BASIC instruction could someone do a machine code routine so I could learn from it? I wouldnt k…

    ... [code]
    ld hl,10000
    ld de,9000
    ld bc,8000 ... 'ld hl,10000' is equivalent to two 8-bit loads: 'ld h,10000/256 ... ' and 'ld l,10000-(10000/256)*256' but is done ... bit load equivalents were 'ld h,$27' and 'ld l,$10'. This ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... :

    [CODE] ld a, (_r)
    ld h, 9
    call __MUL8_FAST ...
    ld hl, _c
    256
    ld l, a
    ld h, 65283/256
    ld (hl), 255 ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... :

    [CODE] ld a, (_r)
    ld h, 9
    call __MUL8_FAST ... a, 65283%256
    ld l, a
    ld h, 65283/256
    ld (hl), 255 ... guess :?:
    ld h, 65283/256
    adc a, 0
    ld h, a
    boriel boriel March 2012 Brand new software
  • Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…

    ... br /> #asm
    ld e,l ; tile
    ld l,6 ; instead ... of: ld hl,6
    256
    ld l,a
    ld h,_BIFROST_tilemap/256
    ld (hl ...
    Alcoholics Anonymous Alcoholics Anonymous March 2012 Development
  • Creating a linked list in Z80[FONT=Calibri][SIZE=3]I am using a circular buffer to store tiles to be displayed on the screen. Tiles only appear for a set period of time, so when …

    ... ,(spr_num) ;l=(spr_num)
    ld h,linkbuf/256
    lp_out
    dec ... new sprites
    ld hl,(spr_num)
    ld h,linkbuf ;end of ... list = free blocks
    ld b, ... of new space
    ld d,spr_buf/256

    ;... put ...
    char char October 2014 Development
  • Creating a linked list in Z80[FONT=Calibri][SIZE=3]I am using a circular buffer to store tiles to be displayed on the screen. Tiles only appear for a set period of time, so when …

    ... is a divisor of 256 (for instance 4 bytes ... br />
    [CODE] ld h, BUFFER/256
    ld a, (head_1+1) ; start ...

    loop:
    ld l, a
    ... ; do ... not a divisor of 256. I will leave that ...
    Einar Saukas Einar Saukas October 2014 Development
  • Creating a linked list in Z80[FONT=Calibri][SIZE=3]I am using a circular buffer to store tiles to be displayed on the screen. Tiles only appear for a set period of time, so when …

    ... skip1
    ld a, TAIL ; if reached position 256, restart at ... skip2
    ld a, TAIL ; if reached position 256, restart at ... :

    [CODE] ld h, BUFFER/256
    ld a, (head_1+1) ; start ...
    Einar Saukas Einar Saukas October 2014 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... ]
    IF USEMIRRORTABLE
    ALIGN 256
    tbl_mirror db #00, #80 ... , reg
    ld h, tbl_mirror/256
    ld l, bytetomirror
    ld reg, (hl)
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • Robospec (new project, hopefully useful as a tutorial as well)Starting a new project after my graphics investigations. * It's gonna be a Robotron clone since that's not too ambitious (although I'd like to hav…

    ... count
    ld d, line_data00/256
    ld a, (hl)
    ld e, a ... )
    inc l
    ld h, (hl)
    ld l, a
    push ...
    ld a, (de)
    ld h, line_data00/256
    ld l, a
    ld c ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
<1234567…34>

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