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  • Simple memory transfer routineI'm looking for a simple memory transfer routine that shifts 32 bytes of data from the address HL is set to 55143, I have tried using LDIR, but cant …

    ... /> ld hl,51990
    ld l,(hl)
    ld bc,$0020
    ld h,b ...
    add hl,hl
    ld de,udg-32
    add ... hl,de
    ld de,55143
    ldir
    jamorski jamorski November 2013 Development
  • bit manipulation conundrumWhat's a neat way to change this bit pattern in registers BCDE: [code]Loop0: ;change B:00000000 C:abcdefgh D:ijklmnop E:qrstuvwx[/code] to this bit …

    ...
    BitManipulate:
    ld ix,bufferSource
    ld iy,bufferTarget

    ld h,a ; store top 4 ... /> or h ; merge top and bottom nybbles
    ld (iy+0 ... into registers
    ld hl,bufferTarget
    ld b,(hl)
    ...
    David Jones David Jones November 2013 Development
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... [CODE]org $c43e
    ld h,a
    ld a,l
    or ... br /> cp $fe
    ld a,h
    nop
    nop< ... />
    org $c461
    ld h,a
    ld a,l
    or ...
    org $c481
    ld h,a
    ld a,l
    or ...
    org $c4a1
    ld h,a
    ld a,l
    or ...
    Zup Zup November 2013 Games
  • bit manipulation conundrumWhat's a neat way to change this bit pattern in registers BCDE: [code]Loop0: ;change B:00000000 C:abcdefgh D:ijklmnop E:qrstuvwx[/code] to this bit …

    ... ld d, a ; D: 0mno0p00
    ld a, e
    rlca
    ld h ... , a ; H: rstuvwxq
    rlca ... E: 00000vwx
    ld a, h
    and %01110000 ...
    antoniovillena antoniovillena November 2013 Development
  • Converting an integer arbitrary large binary number into a printable decimal formThis was asked a long ago at the comp.sys.sinclair newsgroup. At that time, I came up with a solution by extrapolating the classic algorithm of suces…

    ... ;DE=(CHARS)
    ld h,0
    ld l,a
    ... /> push de
    ld b,8 ;copy char ...
    PRINTAB:ld a,(hl)
    ld (de),a
    ld a,d
    add ...
    Battle Bunny Battle Bunny December 2013 Development
  • IX register - using/problemsAre there any rules on using the IX register? Are there any restrictions on the memory locations that it can access? Yes, I know it's slower than us…

    ... br />
    [code]
    ld hx,a ; ld the high 8 bits ... ix with a
    ld b,ly ; ld b with the low ... though

    [code]
    ld hx,ly ; invalid because it ... that can't work
    ld h,hx ; invalid because the prefix ...
    David Jones David Jones December 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... br /> [code]
    ld hl, 0
    ld d, l
    IF ... & %10000000
    ld h, 0
    ld l, e
    ELSE ...
    ld hl, 0
    ENDIF
    ld d, h
    [/ ...
    Metalbrain Metalbrain December 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... ; %10000000
    ld h, 0
    ld l, e
    ld d, h
    add ...
    ELSE
    ld hl,0
    ld d, h
    ENDIF
    Metalbrain Metalbrain December 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... , 0
    ELSE
    ld h, 0
    ld l, e
    IF ... [B]!=[/B] 128
    ld d, h
    ENDIF
    IF data ...
    Einar Saukas Einar Saukas December 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... , 0
    ELSE
    ld h, 0
    ld l, e
    IF ... ;& data != 128
    ld d, h
    ENDIF
    multsub %10000000 ...
    antoniovillena antoniovillena December 2013 Development
<1…28293031323334>

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