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<1…20212223242526…34>
  • Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…

    ... br />
    In BASIC there is another advantage if ... be a problem in BASIC, as you would need ... complete a whole left/right animation before jumping. Even [ ... /> Also, since it's BASIC, consider starting off with 4 ... You'll find your BASIC program soon slows down ...
    joefish joefish January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... a nipper I wrote a BASIC version of Outrun. The car ... ), each one a frame of animation of the road bending from ...
    Dunny Dunny January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... sprites bigger than 8x8 with animation, I'm sure you do ... code a platformer game in BASIC, and is asking for advice ...
    na_th_an na_th_an January 2011 Sinclair Basic
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... all useful though. Maybe automated animation, in some cases, but movement ... , I've not tried your BASIC yet.
    joefish joefish January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... all useful though. Maybe automated animation, in some cases, but movement ... , I've not tried your BASIC yet.[/QUOTE]

    They ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... sprite system for use in BASIC, with animation, interrupts and windows. More ... probably pretty good for a BASIC sprite library.
    Timmy Timmy January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... sprite system for use in BASIC, with animation, interrupts and windows. More ... probably pretty good for a BASIC sprite library.[/QUOTE]

    BASIC sprite implementation? Bear in mind ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... what would be your ideal BASIC sprite implementation? Bear in mind ... different to any beginning aspiring BASIC game programmer. I guess ... are no record types in BASIC). In which gfx$ can ... anyway, instead of defining an animation list).

    Something ...
    Timmy Timmy January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... like interrupts, collision detection and animation list because I'd rather ... is a "remake" of sinclair BASIC. It's available here:
    BASIC programmer to create an AfterBurner ... modern PCs.

    The BASIC editor needs some work, as ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…

    ... screen + attributes less 1
    LDIR ;Copy from (HL) to (DE ... screen + attributes less 1
    LDIR ;Copy from (HL) to (DE ... byte 15 times...
    LDIR ;...to make a row.

    RET ;Return to BASIC

    attr_list
    ; ...
    joefish joefish February 2011 Development
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... writing "big" programs in Sinclair BASIC as long as you know ... the clever bits etc. Sinclair BASIC does lack some of the ... has some features that other BASIC's don't have so ... most of it was BASIC, IIRC only the animation and display routines ...
    rich_chandler rich_chandler February 2011 Sinclair Basic
  • Minigamecompo 2011 ??????In the Minigamecompo 2010 I received only a handfull of votings. So I started a [URL="http://minigamecompo.weebly.com/forum.html#/minigamecompo-2011…

    ... I had:

    loader Basic block - 20 bytes

    BASIC. Since your code runs at ...
    ld hl,start
    ldir
    ret
    start here ...
    Dr BEEP Dr BEEP April 2011 Games
  • DIVIDE - source code of new FATWARE 0.14[B][U][SIZE="5"]Source code of FATware system is now free.[/SIZE][/U][/B] BAZE (author of FATWARE) release source code of last version FATWARE 0.14 …

    ... All is configurable from basic via OUT commands. Also ... LD BC,8192
    LDIR ;install first 8kB of custom ... LD BC,8192
    LDIR ;install second 8kB of custom ... LD (HL),A
    LDIR ;erase page 2 with custom ... OUT (227),A
    LDIR ;install system from divide rom ...
    velesoft velesoft May 2011 Hardware
  • A type-in BASIC platformer that's worth a goWorking on some type-ins for TTFn, from Games Computing, I came across [url=http://www.users.globalnet.co.uk/~jg27paw4/pourri/patpostman.zip]The Adve…

    ... that's written entirely in BASIC. I've shown a few ... to best effect when the animation can be seen in action ...
    AndyOaks AndyOaks May 2011 Games
  • Best Basic games ?Any thoughts on what are (were) good games purely written in basic ? Any type be it adventure / platform / whatever. Nothing compiled although tiny…

    ... safely say it is pure basic.[/QUOTE]
    You're right ... routines for screen clearing and animation.
    rich_chandler rich_chandler May 2011 Games
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... themselves are perhaps a little 'basic', and the cyan bar below ... />
    I'll do some animation on friday, and perhaps another ...
    TechnicianSi TechnicianSi July 2011 New game ideas
  • binutils questionSince there's a few people using binutils these days I thought I'd give it a go and see whether it solves my hunt for a replacement assembler/librari…

    ... zero the uninit section (an ldir, eg) and it should write ... , run the program, exit to basic and then run the program ...
    Alcoholics Anonymous Alcoholics Anonymous July 2011 Development
  • machine code loadercan someone have a look at this loader and break down what its actually doing and also how i can stop it from executing the 2 loads of headerless blo…

    There is no original BASIC listing. The code overwrites everything.< ... /> I already have a new BASIC loader, the loading screen, a ...
    LD BC,$109
    LDIR
    JP $D1EF

    zxbruno zxbruno August 2011 Sinclair Miscellaneous
  • machine code loadercan someone have a look at this loader and break down what its actually doing and also how i can stop it from executing the 2 loads of headerless blo…

    ... )
    LD BC,5
    LDIR
    LD HL,$FF54
    [/code]
    will return to BASIC after loading the two headerless ... gets lost on returning to BASIC. Here's some code to ...
    Battle Bunny Battle Bunny August 2011 Sinclair Miscellaneous
  • The zxodus engineI've been playing around with this for a couple of days now. Its one of the best things I've seen for sinclair basic, and I've seen nothing about it …

    ... issues when used from pure BASIC. As not the whole screen ... once, I've found that animation can be a bit tricky.
    na_th_an na_th_an September 2011 Sinclair Basic
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... /> You are playing with Basic and it DOESN'T support ... only 26 UGD characters, Basic works slowly and you ... pixel positions so forget smooth animation.

    If ... want to go back to Basic.

    [QUOTE ... memory. If you want animation you must erase old ...
    Ralf Ralf September 2011 Development
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... /> You are playing with Basic and it DOESN'T support ... 26 UGD characters, Basic works slowly and you ... pixel positions so forget smooth animation.

    If ... want to go back to Basic.


    ... would need to learn BASIC to, well, understand the ...
    meow meow September 2011 Development
  • Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…

    ... impossible to use from compiled BASIC... But this is amazing. I ... /50th second durations and play animation between playing the samples.
    LCD LCD October 2011 Brand new software
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... code, how to use tile animation, etc.

    You will ... specify a new frame of animation. Sprite graphics need to be ... attribute detection as in many Basic programs. You can investigate the ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • FN nesting error?While playing with FN functions that call assembly, I've found something weird. Check out this code: [code]10 DEF FN f(a,b)=a+b 20 PRINT FN f(FN f(…

    ... space in memory and LDIR the present parameters ... in the calculator stack, LDIR again the parameters back ... parameter, as the LDIR will take place before ... place. After the second LDIR, call RECLAIM-SPACE to ... B]Systems affected:[/B] ROM BASIC in ZX Spectrum 48K / ...
    mcleod_ideafix mcleod_ideafix October 2011 Sinclair Basic
  • FN nesting error?While playing with FN functions that call assembly, I've found something weird. Check out this code: [code]10 DEF FN f(a,b)=a+b 20 PRINT FN f(FN f(…

    ... with patched ROM and BASIC test code[/url]
    push bc
    ldir ;transfer block

    pop hl
    ldir ;restore parms from stack ...
    mcleod_ideafix mcleod_ideafix October 2011 Sinclair Basic
  • how can we convert .z80 to .tap ?is there some way to convert a .z80 file (specially 48k) to .tap, in a similar result as saved from Multiface1? (i'm asking this because i imagine th…

    ... 23970 1 0 2
    LDIR ; 23973 237 176
    ... at 23958. Unfortunately the BASIC has a missing leading quote ... This also makes the BASIC one byte shorter than ... 23958 instead and thus the LDIR copies the wrong chunk. ...
    Battle Bunny Battle Bunny November 2011 Development
  • What paging scheme is the "standard" for 128K models?Sinclair implemented an arrangement so that even numbered pages are non-contended, and odd numbered pages are contended (quoting from memory, haven't…

    ... instructions, for example LDIR.

    Also, the basic contention pattern is ...
    Philip Kendall Philip Kendall November 2011 Hardware
  • Plants Vs ZombiesDo anyone think this could be done on the Spectrum as its a very simple game but would work perfect i think. I also think its time that the Spectru…

    It would be straightforward enough to write, even with the size of the graphics and the number of animation frames required to make it look good, and speed isn't a huge issue either. Definitely not in BASIC though, or as a first-project machine code.
    bobs bobs December 2011 New game ideas
  • Computer Science finally being taught at schools[url]http://www.bbc.co.uk/news/education-16493929[/url] This was mentioned in a thread a few months back which I cannot find. It seems that someone…

    ... more unimaginitive powerpoint presentations. No animation, no coding, the kids we ... work just started teaching computer animation last year, mostly because a ... when I typed in a BASIC program to animate the name ...
    absinthe_boy absinthe_boy January 2012 Chit chat
<1…20212223242526…34>

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