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Search Again :: Adv Search 1000 results in 0.088s
<1…15161718192021…34>
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... just need to copy 32 bytes from buffer to screen, without ... half the size (1536 instead of 3072 bytes).


    [*] Scrolling ... only move half the number of bytes in the buffer.

    bytes per pixel, fastest way to ...
    introspec introspec December 2014 Development
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... br />
    64 -- the number of bytes assigned to the edit buffer ... br />
    The meanings of each parameter of the macros are documented ... way to get hold of the address of the output terminal.
    of window
    ioctl(fd, ...
    Alcoholics Anonymous Alcoholics Anonymous December 2014 Development
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... usually it's a matter of bytes :p So I need to ... in trying to compile one of your games for if2 cartridge ...
    Timmy Timmy December 2014 Development
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... usually it's a matter of bytes :p So I need to ... segment does not form part of the rom image. This is ... not a worry. For purposes of making a rom image, it ... non-zero value becomes part of the data segment and this ...
    Alcoholics Anonymous Alcoholics Anonymous December 2014 Development
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... complain about all sorts of things. You can pass ... br /> void *fzx_draw; // address of fzx_draw function
    struct fzx_font ... the cross-platform portion of the fzx_state. You can ... version adds a couple of bytes to define the text ...
    Alcoholics Anonymous Alcoholics Anonymous February 2015 Development
  • Found MIA:- TriadFound a copy of this:- [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0012195&loadpics=3[/url] Inlay:- [url]https://www.dropbox.com/s/b4qej…

    ... you will see a sort of singularity. This is the point ... the same, only a bunch of bytes are different, so I managed ... ]. It is the fixed version of murtceps' wav, and you can ... a look at these files? Of course the issue could be ...
    jlsoler jlsoler March 2015 MIA/STP/SDP
  • More SpecBAS funHere's a neat little effect I lifted from a thread about displaylists and stuff from an Amiga forum - although SpecBAS has no hardware to assist, it …

    ... PEEK$ returns a string of bytes from an offset into a ... us to the start of each line of pixels, and grab ... explanatory - for each row of graphic data, increment the ... we're not out of the bounds of the image (a ... br />
    POKE$ writes bytes from a string into a ...
    Dunny Dunny March 2015 Sinclair Basic
  • Grammar-based data compressionI'm working on a game for the 48k Spectrum but want a way to compress a lot of screens into a small space, so I'm looking into data compression. Each…

    ... at the various disassemblies of older games. Some of them are online ... notes:

    1) 352 bytes per screen? Try to reduce ... />
    2) Are those 352 bytes without any additional data per ... were not compressed. Saved lots of bytes and was pretty easy to ...
    Timmy Timmy May 2015 Development
  • AYFX .afb files<p>I've been creating sound effects using AYFX v 0.4.&nbsp;How do you go about implementing these files into .asm to use in a game?</p><p>I cant make…

    ... flag byte and a number of bytes that vary depending from value ... are set,
    first two bytes of tone period, then single byte ... /> +1 (2 bytes per effect) Table of offsets to data of every effect ...
    Alcoholics Anonymous Alcoholics Anonymous May 2015 Development
  • ZX-Modules updatesDear readers, depending on a common change on the file list (establishing the meta block feature), I've updated many of my ZX-Modules applications. …

    ... 't know the address of this code in Data ... Block. It isn't of course 60000.

    of LDIR moving blocks of data around ... search for a sequence of bytes so I could find my ... wanted sequence of bytes easily in Blockeditor
    ...
    Ralf Ralf July 2015 Emulators
  • ZX-Modules updatesDear readers, depending on a common change on the file list (establishing the meta block feature), I've updated many of my ZX-Modules applications. …

    ... often do a lot of LDIR moving blocks of data around memory ... ) a search for a sequence of bytes so I could find my ... wanted sequence of bytes easily in Blockeditor

    of ZX-Blockeditor):

    [img ...
    clausjahn clausjahn July 2015 Emulators
  • Could use some help improving some controls.Back when Dingo was released many people said they had problems controlling it, so I've decided to improve the controls on it, so you no longer need …

    ... cost me code and lots of bytes I don't have.
    Timmy Timmy July 2015 Development
  • Could use some help improving some controls.Back when Dingo was released many people said they had problems controlling it, so I've decided to improve the controls on it, so you no longer need …

    ... cost me code and lots of bytes I don't have.
    of the graphics in Dingo are ... bad I didn't think of this when I made this ... able to fit both types of control in there if it ...
    Sokurah Sokurah July 2015 Development
  • Could use some help improving some controls.Back when Dingo was released many people said they had problems controlling it, so I've decided to improve the controls on it, so you no longer need …

    ... cost me code and lots of bytes I don't have.
    of the graphics in Dingo are ... seem to explain my definition of "square" very well. When I ... will cost me about 1k of code. I was only telling ...
    Timmy Timmy July 2015 Development
  • Buddy 0.1 demo[url="http://wischner.co.uk/downloads/app.tap"]The tape is here[/url]. Load it, then enable kempston mouse emulation, then reload it. [url="https://g…

    ... decompose non-rectangular area (but of rectangular nature, this can ... may want to skip some bytes of data at the beginning for ... br />
    4. calculate number of bytes to copy for each scan ... />
    5. calculate how many bytes to skip after last byte ...
    tstih tstih August 2015 Development
  • Code structureHi all, I'd be interested in opinions on the neatest way to do this. I've got a print string routine in which 0-31 are reserved for control codes, …

    Heh cheer - IX gets incremented via the branch, as some control codes follow with varying numbers of bytes.

    I'd like to read that article, can't seem to find it either.
    R-Tape R-Tape August 2015 Development
  • Code structureHi all, I'd be interested in opinions on the neatest way to do this. I've got a print string routine in which 0-31 are reserved for control codes, …

    ... codes follow with varying numbers of bytes.[/quote]

    It's ...
    Einar Saukas Einar Saukas August 2015 Development
  • Game development guidesHello all, I want to get into game development for the ZX Spectrum and would like to know where I can find some helpful guides. I've looked around t…

    ... a table aligned version (7 bytes, 31 clocks) against a ... inefficient non-aligned version (11 bytes, 53 clocks):
    [code]< ... (1 clock faster, same number of bytes). But even without aligned tables ... could be much better (10 bytes, 39 clocks):
    [code]< ...
    Einar Saukas Einar Saukas August 2015 Development
  • Game development guidesHello all, I want to get into game development for the ZX Spectrum and would like to know where I can find some helpful guides. I've looked around t…

    ... 6 clocks faster, same number of bytes:
    [code]
    ; Best
    Einar Saukas Einar Saukas August 2015 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... the size of the file by using 7 bytes for 2 ... and right side of the bytes instead of split between two ... for smaller code the number of bytes you save isn't ... you need the extra bytes it's important but I ... do.

    Most of the code size actually comes ...
    JamesD JamesD September 2015 Development
  • Compression comparisonsI did some comparisons of different compression methods. To make this relevant to zx spectrum, I first gathered a corpus of relevant data: 6660 .TAP …

    ... are how many times each of the algorithms (in lzf, zx7 ... /> ..so even though in total bytes zx7 loses, it actually shrinks ... 's nice to see some of your own work win occasionally ... data and decompressing some number of bytes into ram.
    Alcoholics Anonymous Alcoholics Anonymous January 2016 Development
  • Mackarel - one exe to turn .ihx + .scr to a .tapSorry if this feels like spamming so soon after mkloader, but I'm honestly surprised how fast I managed to put this together. Introducking Mackare…

    ... /> I'm thinking of maybe shaving a couple of bytes off the basic ... there I should be aware of? (no GPL'd stuff, thanks ...
    Sol_HSA Sol_HSA January 2016 Announcements
  • Internet enabling a SpectrumHi, Yonks ago, I floated the idea of using one of these: http://www.mycal.net/old/wsweb/img/s7600a.pdf ..to Internet enable a Spectrum. I d…

    ... standard linkage / function pointer version of the function jumps into those ... called most of the time so saving a few bytes on the ... uPs, some of which have almost no ram (like 128 bytes). So ... measuring this in the hundreds of bytes in large programs. So the ...
    Alcoholics Anonymous Alcoholics Anonymous January 2016 Hardware
  • Animation loopHi. How would you read from a lookup table and cycle through the animations when a key is pressed it's Just the loop example i'm interested in not…

    ... 1 contains the memory address of the graphics for sprite 1 ... 2 contains the memory address of the graphics for sprite 2 ... take up the same number of bytes? E.g. are all frames ...
    Morkin Morkin January 2016 Development
  • Animation loopHi. How would you read from a lookup table and cycle through the animations when a key is pressed it's Just the loop example i'm interested in not…

    ... 1 contains the memory address of the graphics for sprite 1 ... 2 contains the memory address of the graphics for sprite 2 ... take up the same number of bytes? E.g. are all frames ...
    alienbanana alienbanana January 2016 Development
  • Animation loopHi. How would you read from a lookup table and cycle through the animations when a key is pressed it's Just the loop example i'm interested in not…

    ... 1 contains the memory address of the graphics for sprite 1 ... 2 contains the memory address of the graphics for sprite 2 ... take up the same number of bytes? E.g. are all frames ...
    alienbanana alienbanana January 2016 Development
  • BASIC Tenliners 2016I would like invite all basic programmers to this year's BASIC Tenliners contest. You have to code a game in 10 lines of BASIC. For details please ta…

    ... ) 14 characters (the number of keypresses, not counting ENTER)
    of keypresses, not counting ENTER or ... ) 18 characters (the number of bytes it takes in memory, not ... E) 23 characters (the number of bytes it takes in memory, including ...
    GReW GReW January 2016 Announcements
  • BASIC Tenliners 2016I would like invite all basic programmers to this year's BASIC Tenliners contest. You have to code a game in 10 lines of BASIC. For details please ta…

    ... ) 14 characters (the number of keypresses, not counting ENTER)
    of keypresses, not counting ENTER or ... ) 18 characters (the number of bytes it takes in memory, not ... E) 23 characters (the number of bytes it takes in memory, including ...
    Bunsen Bunsen January 2016 Announcements
  • Help! I'm learning Machine Code...Having decided to take the plunge and learn to machine code a while ago, I have started in earnest using the much recommended 'Mastering Machine Code…

    ... know though that the order of bytes for memory locations are ... B thing each time. And of course, by comparing the result ... Spectrum stores data in terms of bytes, address locations, and the ... ZX ain't the greatest of dev platforms ;-) )

    ...
    namtip namtip February 2016 Development
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