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<1…28293031323334>
  • New game by Churrosoft: "Rigor Mortis"A new platform game, where you control Death!, very appropiate for the coming up Halloween day ;) [url]http://www.muchocomi.com/?j=1[/url] There is…

    [QUOTE=WhenIWasCruel;799650]Let's find a poke to obtain infinite deaths.[/QUOTE]
    Genious. You rarely get a chance to pull that one. :lol:
    Sokurah Sokurah October 2014 Brand new software
  • Fast Condition TestingHello my friends, I have been writing some input and string handling routines in BASIC lately - yeah I could write them super fast in C/ASM via z88d…

    ... /> [*]line 2900: delete a character
    [*]line 2901: print updated string after ... $: LET a$(CODE l$(a))=CHR$ 30: NEXT a:
    LET a$(12)=CHR$ 29: LET a$(13 ... cx THEN LET s$(cx)=" ": LET cx=cx-1
    2901 PRINT AT ...
    Battle Bunny Battle Bunny November 2014 Sinclair Basic
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... code]
    5 PRINT AT 14,26;"$?%AS"
    10 LET a$=CHR$ 130 ... + CHR$ 129 + CHR$ 136 + CHR$ 132 : LET v=0: LET ... z=1: LET f=10: LET g=2 ... THEN PRINT OVER 1; AT f,g;a$(z)
    40 LET z ... br /> 70 LET f=f+1: LET z=1: LET v=0< ...
    MatGubbins MatGubbins December 2014 Development
  • RANDOMIZE - still not sure what it does...Whenever I wish a random number I use RND like: 10 LET a=RND*100 20 PRINT a 30 GO TO 0 and "a" will truly be random. But if is do the following: …

    ... FRAMES
    230 LET v=PEEK 23672
    260 POKE a,v
    270 ...
    [CODE]300 LET a=1+INT ((USR 64061* ... w
    123 7B ld a,e ; w = w ^ ... /> 079 4F ld c,a ; w = t
    Paddy Coleman Paddy Coleman January 2015 Sinclair Basic
  • SPECCY POKE FOR "IMPOSSABALL" GAME NEEDED PLEASEHi all speccy fans, can anyone supply me with an INVINCIBILITY (no collision detection) multiface poke for the game IMPOSSABALL by Hewson for the zx …

    ... ]

    Please don't let this turn you off helping ... tried to genuinely help with a poke I needed just sadly had ... a bad side effect.
    You ... with an excellent Ghouls 128k poke so again I thank you ...
    ZEUS ZEUS January 2015 Games
  • SPECCY POKE FOR "IMPOSSABALL" GAME NEEDED PLEASEHi all speccy fans, can anyone supply me with an INVINCIBILITY (no collision detection) multiface poke for the game IMPOSSABALL by Hewson for the zx …

    ... =ZEUS;811709]Please don't let this turn you off helping ... tried to genuinely help with a poke I needed just sadly had ... a bad side effect.
    You ... with an excellent Ghouls 128k poke so again I thank you ...
    jp jp January 2015 Games
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... in the low level print functions. I'll look ... is very useful. Compare a z88dk call with "fzx_setpaperink ... I prefer the latter. Print at, new lines and ... adventure engine I use a somewhat different approach, and ... word, not a 16 bit word) -- and let a lower layer ...
    Timmy Timmy January 2015 Brand new software
  • SPECCY POKE FOR "IMPOSSABALL" GAME NEEDED PLEASEHi all speccy fans, can anyone supply me with an INVINCIBILITY (no collision detection) multiface poke for the game IMPOSSABALL by Hewson for the zx …

    ... this one...

    POKE 48677,24

    ... all, so please, let me now if it ... for the perfect Flying Shark poke, A+!!!

    I ... one this, I need a poke that will give me invincibility ... FOR MONEY - INVINCIBILITY (THIS POKE DOESN'T WORK: X Lives ...
    ZEUS ZEUS January 2015 Games
  • Scrolling in BASICI remember a few BASIC typeins for other machines that claimed to be scrolling the screen. Obviously vertically its not too difficult - once you dis…

    ... LET a$=a$+"- / \ / \ / \ / \ /\ / \ "
    22 LET a$=a$+" \/ v v v v v \/"
    100 PRINT AT ... 0,0;a ... $
    110 LET a$=a$(2 TO 32)+a$(1)+a$(34 ...
    catmeows catmeows March 2015 Sinclair Miscellaneous
  • Scrolling in BASICI remember a few BASIC typeins for other machines that claimed to be scrolling the screen. Obviously vertically its not too difficult - once you dis…

    ... LET a$="" 20 LET a$=a$+" /\ /\ /\ /\ /\ " 21 LET a$=a$+"- / \ / \ / \ / \ /\ / \ " 22 LET a$=a$+" \/ v v v v v \/" 100 PRINT AT ...
    dmsmith dmsmith March 2015 Sinclair Miscellaneous
  • The 20th comp.sys.sinclair Crap Games Competition thread!Hi all, [SIZE="7"][B][CENTER]ANNOUNCEMENT![/CENTER][/B][/SIZE] The comp.sys.sinclair Crap Games Competition 2015 is now well and truly OPEN! [url]…

    ... GO_TO IF INK INPUT INVERSE LET LINE LIST LLIST LOAD LPRINT ... OUT OVER PAPER PAUSE PLOT POKE PRINT RANDOMIZE READ REM RESTORE RETURN ...
    joefish joefish March 2015 Games
  • Raycasting (3D Games!) with SpecBAS<div><font face="Arial, Verdana"><span style="font-size: 13.3333330154419px; line-height: normal;">Here's one I wrote just recently. I wanted to see …

    ... - floors and ceilings are a lot more processor-intensive!). Should ... be able to create a decent clone of Wolfenstein with ... /> Always wanted to make a 3D game in AMOS back ... SUB 410: GO SUB 47030 LET mw=91,mh=51: DIM ... BASE 0: GO SUB 35040 LET px,py=1.5,rs ...
    Dunny Dunny May 2015 Sinclair Basic
  • Raycasting (3D Games!) with SpecBAS<div><font face="Arial, Verdana"><span style="font-size: 13.3333330154419px; line-height: normal;">Here's one I wrote just recently. I wanted to see …

    ... :(
    Hence, I've added a variable "scl" to the top ... Lode Vandevenne20 DEGREES: SCREEN LOCK: LET scl=1: GO SUB 430 ... : GO SUB 49030 LET mw=91,mh=51: ... BASE 0: GO SUB 37040 LET px,py=1.5,rs ... x=0 TO w-170 LET dx=COS pla,dy= ... SIN pla80 LET cx=2*x/w- ...
    Dunny Dunny May 2015 Sinclair Basic
  • SpecBAS 0.844 releasedHi all - it's been a while... Having some unexpected extra time off work, I've been able to get some work done on SpecBAS and it's now a bit more …

    ... stucked SpecBas:

    The PRINT instruction in line 110 caused ... x
    101 REM LET a$=INKEY$: IF a$"" THEN GO SUB 120 ... TO 255
    115 REM PRINT AT 0,0;OVER 0 ... )
    140 IF a$="=" OR a$="+" THEN INC bsize: LET bstep=2/(bsize ...
    clausjahn clausjahn August 2015 Sinclair Basic
  • Removal of "reset on break" protection (old basic program)Hi, Long time lurker, here! This is hopefully quite simple but there's an old basic game in the I'd like to bring up to date / take a look at …

    ... the basic out of a snapshot of the game ... above. It would have been a lot of time!
    ...
    Again, I used a comparison tool (Beyond Compare - shameless ... code is identical save a few mods of my ... lt; THIS
    9740 LET U=1: PRINT AT 13,12; FLASH ...
    briscaF1 briscaF1 August 2015 Sinclair Basic
  • im looking for a basic routine that adds a numerical character to a stringim looking for a basic routine that adds a numerical character to a string. so a=1, "1", then a=0 "10", then a=1 "101......" and so on

    ... />
    [code]10 LET a$=""
    20 FOR f=1 ... /> 30 INPUT a
    40 LET a$=a$+CHR$ (a+48)
    ... 50 NEXT f
    60 LET b=VAL a ... $
    70 PRINT b[/code]< ... LET b=b*10+a
    50 NEXT f
    60 PRINT ...
    Einar Saukas Einar Saukas September 2015 Development
  • Opus Discovery "the big switch on" (after 20 years)I have a few of these Opus Discovery's with different Eproms in that have not been swiched for 15-20 years or so . I am in no rush to switch any on …

    ... 3

    A contributor writes:- " There are ... chip

    A contributor writes "the Discovery ... to do is enter "PRINT USR 14070 ,if ... 10 LET a = USR 14070
    20 PRINT a
    30 IF a= ... 0 THEN GOTO 10
    40 PRINT ...
    harriusherbartio harriusherbartio December 2015 Hardware
  • RASTAN - NO DIE POKE (128K VERSION) NEEDEDHi chaps, need some help, I'm trying to produce a longplay for the 128k version of Rastan but I need some help. I have an infinite energy poke but t…

    ... level 3 issue, I have a poke that may cure that from ... the 48k version, I will let you know my findings :-)
    ZEUS ZEUS December 2015 Games
  • ZX81 Character SetHello, hope I don't offend anyone with my request. I've put together a program on my Amstrad that redefines a condensed text and displays it appropri…

    ... AS YOU HAVE BYTES TO POKE INTO MEMORY
    ... 9900 REM RUN 9900 TO POKE DATA INTO THE REM ... LET A=16514
    9940 IF S$="" THEN STOP
    9950 POKE A ... ,16*CODE S$+CODE S$(2)-476
    9960 LET A=A ... +1
    9970 LET S$=S$(3 ...
    GReW GReW December 2015 Sinclair Miscellaneous
  • Calling machine codeOccasionally I see on ZX computers (mostly the spectrum, but I think also the '80 and '81), how someone made their machine code and wrote the bytes i…

    ... just that 'USR xxxxx' returns a number, so for your BASIC ... assign it to a variable if you like 'LET A=USR 32768'. RANDOMIZE ... is just a way of throwing ... commercial games you see with PRINT USR never actually return to ...
    joefish joefish February 2016 Sinclair Miscellaneous
  • Reading PC text files from BASIC!I was playing around with my DivMMC Enjoy! and managed to work out that it's dead easy to load PC .TXT files into the Speccy - I've got them viewable…

    10 CLS : FOR f=1 TO 1000
    20 LET a=59999+f: LET a=PEEK a
    30 IF a AND a10 THEN BEEP .005,40: PRINT CHR$ (a);
    40 NEXT f

    ...just had to try it for myself... ;)
    kgmcneil kgmcneil February 2016 Sinclair Basic
  • So I did a thing...And it's nearly ready for release: [img]http://s18.postimg.org/4453ayo5j/Screen_Shot_2016_03_30_at_16_18_17.png[/img] Apologies for the enormou…

    ... used in expressions - LET b=a+=1 will add 1 ... instead of PRINT
    Due to popular demand, LET is ... /dec/mul/div to LET - LET a+=10 to add 10 ... versions
    PRINT and TEXT could cause a stack overflow in ... manipulation like LET a$(2 TO 10)(5) or LET a$(2)( ...
    Dunny Dunny April 2016 Sinclair Basic
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    ... a(4):
    FOR a=1 TO 4:
    READ low,num: LET a(a ... )=low+INT (RND*num): POKE 65536-301+a,a(a):
    NEXT a:< ... ,256-a(1), 1,a(2)+1
    909 LET bc= ... /> adc a,a
    add hl,hl
    adc a,a
    ...
    Battle Bunny Battle Bunny April 2016 Sinclair Basic
  • What am I doing wrong here?[code]IF INKEY$=SCREEN$ (21,4) THEN LET SCORE=SCORE+1[/code] It's delivering a positive every time.

    ... ]LET a=CODE SCREEN$(21,4)
    LET b=CODE INKEY$
    PRINT a ... I'd use something like LET k$=INKEY$ (once in ... [quote]Characters taken from tokens print normally, as single characters, and ... and graphics characters return as a null (empty) string, however ...
    Zup Zup May 2016 Sinclair Basic
  • What am I doing wrong here?[code]IF INKEY$=SCREEN$ (21,4) THEN LET SCORE=SCORE+1[/code] It's delivering a positive every time.

    ... inc hl
    ld a,(hl) ;A =row
    ld ...
    9 LET score=0: PRINT AT 21,16;score ... LET a$=CHR$ (97+INT (RND*26)): PRINT AT r,c;a$; ... AT 21,4;a$
    LET score=score+1: PRINT AT 21,16 ...
    Battle Bunny Battle Bunny May 2016 Sinclair Basic
  • Function works in SpecBAS but not BASinSo, is there any reason why this user defined function works in SpecBAS but not BASin? [code] 10 DEF FN m$(a$,n1,n2)=a$(n1 TO n2) 20 LET a$="The…

    ... $(a$,n,m)=a$(n TO m)
    20 LET a$="TheManInTheMoon"
    50 PRINT ... FN m$(a ...
    Richey Richey May 2016 Sinclair Basic
  • Basic BASIC help needed RNDHi all, I have recently re-discovered an old program I wrote in the early 90s which would do generate random lottery numbers. I know little now, an…

    ... /> [code]
    10 RANDOMIZE 1:LET A=0
    20 FOR I ... :IF B>A THEN LET A=B
    40 PRINT AT 0,0 ... ;I
    50 NEXT i
    60 PRINT A'A ... *49'INT (A*49)'1+INT (A*49)
    [/code ...
    Mad Fritz Mad Fritz May 2016 Sinclair Basic
<1…28293031323334>

Latest Posts

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    Your Spec-chum on 2:19PM
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    harriusherbartio on 10:58AM
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  • Frankie's ZX Spectrum Digouts
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