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<1…78910111213…34>
  • BASin r14c - maintenance releaseAfter the recent discussions, BASin has been released as version 14c. It's only a maintenance release, and some of the really big new features are un…

    ... 't VAL$(x$) the same as STR$(VAL(x$))?[/QUOTE]

    No - VAL$(x$) evaluates ... the contents of x$ as ... $="hello" and x$="a$+a$" then VAL$(x$) would be "hellohello". VAL(x$) would give ...
    gasman gasman September 2008 Emulators
  • New Functions for Sinclair BasicA total of 52 new functions can be added to Sinclair BASIC; 26 numeric functions (A-Z) and 26 string functions (A$-Z$). Owing to the internal structu…

    ... $(x$,y$)=STR$ (VAL x$(1)*VAL y$(1))+STR$ (VAL x$(2)*VAL y$(2))+STR$ (VAL x ... $(3)*VAL y ... $(3))+STR$ (VAL x$(4)*VAL y ...
    chev chev October 2008 Sinclair Basic
  • Jetpac questionHi all, I just bought a copy of Jetpac off of Ebay and I'm having problems. To start, I'm trying to play it on an issue 2 Speccy with Interface 1, 2 …

    ... =16384 TO 65535
    50 LET c=PEEK b
    60 IF ... . Isn't there a POKE/PEEK that tells you if your ...
    hypostomus hypostomus January 2009 Games
  • What Poke?Hi all, I'm looking for a POKE that stops Sinclair BASIC reading the space bar as BREAK for a small INKEY$ sub routine, if one exists? Or is it a li…

    ... :
    [code]
    POKE 23613,PEEK 23730-5
    [/code]
    [code]
    LET A=PEEK 23730+256*PEEK 23731-5 : POKE 23614 ... /256): POKE 23613,A-256*PEEK 23614
    [/code]

    Bob Stains Bob Stains January 2009 Sinclair Basic
  • Howto paint a squared zone of the screen ?You know what guys ? i begin to love this languaje. Cant understand why not put more effort on the 80's to learn it :( because it is really speedy. …

    ... . You also can call it LET variable=USR, so instead of ... /> [code]10 LET a=USR ..
    20 LET c=PEEK a
    30 ... PRINT CHR$ c;
    50 LET a=a+1
    60 ...
    Shiru Shiru June 2010 Sinclair Basic
  • Howto paint a squared zone of the screen ?You know what guys ? i begin to love this languaje. Cant understand why not put more effort on the 80's to learn it :( because it is really speedy. …

    ... =usr 32768
    20 let b=peek a
    30 print b ...
    arfgh arfgh June 2010 Sinclair Basic
  • Howto paint a squared zone of the screen ?You know what guys ? i begin to love this languaje. Cant understand why not put more effort on the 80's to learn it :( because it is really speedy. …

    ... =usr 32768
    20 let b = peek a
    30 print b ...
    arfgh arfgh June 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... CLS
    110 LET CHARS=PEEK 23606+256*PEEK 23607: LET CHARS=CHARS+256 ...
    115 LET ... DTOP=63999
    120 LET ... 145 POKE DTOP,PEEK CHARS
    150 LET DTOP=DTOP+1< ...
    Paddy Coleman Paddy Coleman August 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... CLS
    110 LET CHARS=PEEK 23606+256*PEEK 23607: LET CHARS=CHARS+256 ...
    115 LET ... DTOP=63999
    120 LET ... 145 POKE DTOP,PEEK CHARS
    150 LET DTOP=DTOP+1< ...
    Dr BEEP Dr BEEP August 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... CLS
    110 LET CHARS=PEEK 23606+256*PEEK 23607: LET CHARS=CHARS+256 ...
    115 LET ... DTOP=63999
    120 LET ... 145 POKE DTOP,PEEK CHARS
    150 LET DTOP=DTOP+1< ...
    Paddy Coleman Paddy Coleman September 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... /> LET A=0:
    LET B=0:
    LET C=PEEK 23606+256*PEEK 23607 ... +CODE "0"*8:
    PRINT AT 5,5;:
    LET ... D=PEEK 23684+256*PEEK 23685:
    PRINT ... STEP 256:
    POKE A,PEEK (B+(A-D)/256):
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... /> LET A=0:
    LET B=0:
    LET C=PEEK 23606+256*PEEK 23607 ... +CODE "0"*8:
    PRINT AT 5,5;:
    LET ... D=PEEK 23684+256*PEEK 23685:
    PRINT ... STEP 256:
    POKE A,PEEK (B+(A-D)/256):
    Dr BEEP Dr BEEP October 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... /> 120 LET A=65447-256:
    LET C=0:
    LET D=0 ... ,5; PAPER 7;" "
    150 LET A=A+1
    160 ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... REM *------------------------*
    260 LET CHARS=(PEEK 23606+256*PEEK 23607)+(CODE "0"*8 ... ): LET NUMS=64000: FOR A ... =0 TO 79: POKE NUMS+A,PEEK ...
    Dr BEEP Dr BEEP October 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... REM *------------------------*
    200 LET CHARS=(PEEK 23606+256*PEEK 23607)+CODE "0"*8 ... :
    LET NUMS=65447:
    POKE NUMS+A,PEEK (CHARS+A):
    IF A
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Override AUTOLINE start?Hi there, Is there a poke that prevents a BASIC program from auto running, when it was previously saved with the LINE command? Cheers, Steve

    ... IF PEEK 50014=0 THEN LET m$="Program: "
    70 IF PEEK 50014 ... =3 THEN LET m$="Bytes: "
    80 LET start=(PEEK 50027+256*PEEK ... :"AND PEEK 50014=0);start
    120 LET cby=PEEK 50025+256*PEEK 50026 ...
    Marcelo Marcelo November 2010 Sinclair Basic
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    ... .g.

    [CODE]LET d=PEEK 23766: LOAD *"m";d;"v2 ...
    jp jp November 2010 Sinclair Miscellaneous
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    ... .g.

    [CODE]LET d=PEEK 23766: LOAD *"m";d;"v2 ...
    Arda Arda November 2010 Sinclair Miscellaneous
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    ... as

    [CODE]LET d=PEEK 23766[/CODE]

    then ... />
    [CODE]100 LOAD *"m";PEEK 23766;"prog2"[/CODE]

    jp jp November 2010 Sinclair Miscellaneous
  • BASin Problems etc.Hi Folks, Paul has asked me to open this thread to document any outstanding issues that we find within BASin. No guarantees that Paul can/will fix …

    ... POKE 23560,0
    1020 LET a=PEEK 23560
    1030 IF ... down after about 3 repeats PEEK 23560 always returns zero.
    Paddy Coleman Paddy Coleman February 2011 Sinclair Basic
  • Load! Screen$ questionI've got a basic program listing in BASIN which among other things recalls a screen via Load! (I've Save!'ed a screen into memory before hand). How d…

    ... LET stkend=PEEK 23653+256*PEEK 23654:
    LET ramtop=PEEK 23730+256*PEEK 23731:
    LET ... chans=PEEK ...
    Battle Bunny Battle Bunny April 2011 Sinclair Basic
  • Amperage drastic reduction in a rubber 48KWell, I am now with the approach of a drastic reduction ZXSpectrum amperage. As a first step would change the Z80 processor for other (Z80C). Unfortu…

    ... a BASIC RAM calculating: LET N=PEEK 23732 + PEEK 23733*256: PRINT N ...
    Mobutu Mobutu April 2011 Hardware
  • Random numbers...Hi Folks, I am not an expert when it comes to random numbers. If I have the RANDOMIZE statement the beginning of a program and then proceed to gene…

    ... little more time now, let me explain in more ... Coleman;532359]10 RANDOMIZE PEEK 23672+256*PEEK 23672[/QUOTE]
    ... a key press before each PEEK, to ensure a variable ... TO 20
    30 LET a=PEEK 23672
    40 IF ... TO 60
    70 LET b=PEEK 23672
    80 RANDOMIZE ...
    Einar Saukas Einar Saukas May 2011 Sinclair Basic
  • Calculating free memory...Hi Folks, I am using the following method to calculate the amount of free memory available to BASIC: [CODE]PRINT 65536-USR 7962[/CODE] Is this the…

    ... let ramtop = PEEK 23730+256*PEEK 23731
    20 let basic = PEEK 23635+256*PEEK 23636 ...
    Arjun Arjun June 2011 Sinclair Basic
  • Calculating free memory...Hi Folks, I am using the following method to calculate the amount of free memory available to BASIC: [CODE]PRINT 65536-USR 7962[/CODE] Is this the…

    ... let ramtop = PEEK 23730+256*PEEK 23731
    30 let basic = PEEK 23653+256*PEEK 23654 ...
    Encarnado Encarnado June 2011 Sinclair Basic
  • Frank N SteinThis one > [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0001849[/url] Always seems to crash about level 7 (maybe a bit more) or so with an …

    ... 7:CLS:LET V1 = PEEK(31698)+256 * PEEK(31699):GOSUB 70:LET V2 = USR ... /> 110 BEEP 1 / PEEK(c),PEEK(c+1):LET c = c+1:GOSUB ... LET V10 = PEEK(c)+256 * PEEK(c+1):POKE V10,PEEK(c+V9):LET c ... :CLS:LET V2 = USR 44000
    170 RANDOMIZE V4:POKE 23676,PEEK ...
    Jimmy Jimmy July 2011 Games
  • Creating a Demo with TommyGunSome of you may have caught the thread in 'new game ideas' concerning Super Stick Man (a title that WILL eventually change due to how the graphics ha…

    ... at character coordinate y=10,x=18 and is 10 chars wide ... /> defb 12 ; row
    defb 18 ; col
    defb 10 ; width ... br /> ld de,229 ; pixel x coordinate 0..2047 (area wraps ... ;
    struct sp1_Rect clippingRectangle = {12, 18, 10, 4};

    ...< ...
    Alcoholics Anonymous Alcoholics Anonymous July 2011 Development
  • Creating a Demo with TommyGunSome of you may have caught the thread in 'new game ideas' concerning Super Stick Man (a title that WILL eventually change due to how the graphics ha…

    ... at character coordinate y=10,x=18 and is 10 chars wide ... /> defb 12 ; row
    defb 18 ; col
    defb 10 ; width ... br /> ld de,229 ; pixel x coordinate 0..2047 (area wraps ... ;
    struct sp1_Rect clippingRectangle = {12, 18, 10, 4};

    ...< ...
    TechnicianSi TechnicianSi July 2011 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... CLS
    110 LET a=0
    120 LET a=a+32 ...
    140 LET a=0
    150 LET a=a+VAL "32"
    160 PRINT a
    170 LET a ... =0
    180 LET a=a+CODE ... to use CODE and only VAL as the last resort.
    Paddy Coleman Paddy Coleman August 2011 Sinclair Basic
<1…78910111213…34>

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