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<1…18192021222324…34>
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... DIM m(600):
    2 LET m(42)=1:
    3 ... =INT(p/40):
    8 LET x=p/2-y*20
    9 LET w=INT (RND*4):
    10 LET d=20*((w=1)*(y1 ... ))-(w=2)*(x>1)+(w=3 ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... DIM m(999):
    2 LET m(66)=1:
    3 ... =INT (p/64):
    9 LET x=p/2-y*32:
    10 LET w=INT (RND*4):
    11 LET d=32*((10>y ... )*(w=1)-(1w))-(w=2)*(x>1)+(w=3 ...
    Dr BEEP Dr BEEP March 2008 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... col; // +1 current x tile-coordinate
    uchar ... br />
    ; see if x-interval intersects

    ; ... ,a
    sub (iy+18) ; subtract y-threshold
    let me know if it ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    ... =INT (RND*45056): LET y=INT (r/256): LET x=r-y*256 ... : PLOT x,y: GO TO ... FN r(RND*255,255,PEEK 23672),FN r(RND*175 ... ,175,PEEK 23672)
    20 GO TO ...
    Battle Bunny Battle Bunny March 2008 Sinclair Basic
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    ... /> 10 let a=int(rnd*r)+1
    15 for x=22528 ... to 23294
    20 if peek x0 then let a ... /> 30 next x
    35 poke x,0
    40 let r=r ... />
    for (x=22528; x!=23295; ++x)
    {
    if (*x != 0) --a;
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Sinclair Basic
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    ... t(x,n) = INT(x/n/2)INT(x/n)/2
    30 LET val ... = 1
    40 LET val ... = FN l(val ... ,FN t(val,8),FN t(val ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Sinclair Basic
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... m,n,v,p:
    LET x=RND*36+10:
    POKE ... x)>"O"),3:
    LET c$(x)=CHR$ (CODE c$(x)-40):
    LET ... c=FN a(3+PEEK ... 23673,256):
    CLS : LET x=x ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [code]
    1 DEF FN a(r,n)=r-INT (r/n)*n:
    READ c$,m,n,v,p:
    LET x=RND*36+10:
    POKE n*(c$(x)>"O"),3:
    LET c$(x)=CHR$ (CODE c$(x)-40):
    LET c=FN a(3+PEEK 23673,256):
    CLS :
    LET x=x+n*(c$(p)
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... :
    LET x=RND*36+10:
    LET x$=c$(x):
    POKE n*(x$> ... ;"O"),3:
    LET c=FN a(3+PEEK 23673 ... ,256):
    CLS :
    LET x=x+n ... *(c$(p)=x$):
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... and startfield

    LET x=RND*36+10:
    Calculate ...

    LET x$=c$(x):
    Set X$ to code from releasecodecube ... new

    LET c=FN a(3+PEEK 23673,256):

    LET x=x+n*(c$(p)=x$):
    Set X higher when codecube ...
    Dr BEEP Dr BEEP March 2008 Development
  • Weird Computer GamesBook Title: [B][URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000411"]Weird Computer Games[/URL][/B] Page: 3, Program: Tower of Terror - [U…

    ... 10 let ts=0:let i$="0":let sp=3
    20 let n ... choose row"
    280 let x=0:let y=0:gosub 560
    310 let r=val(i$)
    320 if ... r4 then goto 290
    330 let ... y=3:let k=400:let x=6+2*r ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • Computer BattlegamesBook Title: [B][URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000080"]Computer Battlegames[/URL][/B] Authors: [B]Daniel Isaaman & Jenny Tyle…

    ... /> 270 if val(i$)=m then let s=s+1< ... -1
    480 for x=1 to 8
    ... print chr$(w(x,y));
    500 next x
    510 ... /> 210 let c=0 : gosub 350
    220 let x=j*64 ... -i : let y=p-y( ... j)
    230 if x>-1 and x
    c1541 c1541 March 2008 MIA/STP/SDP
  • Print ATHello, Can someone please tell me how to do a Print AT command? Thanks,

    ... [code]
    10 LET x=10: LET y=10: LET a$="Hello"
    20 ... LEN a$
    1010 LET char=15616+((CODE a$(f ... 8)
    1020 LET addr=16384+x+(y-INT (y/32 ... addr,PEEK char
    1050 LET addr=addr+256: LET char= ... 1070 LET x=x+1
    1080 IF x=32 THEN LET x=0: LET y= ...
    Dunny Dunny October 2008 Sinclair Basic
  • Print ATHello, Can someone please tell me how to do a Print AT command? Thanks,

    ... code]
    10 LET x=10: LET y=10: LET a$="Hello"
    ... LEN a$
    1010 LET char=15616+((CODE a$(f ... 8)
    1020 LET addr=16384+x+(y-INT (y/32 ... addr,PEEK char
    1050 LET addr=addr+256: LET char= ... 1070 LET x=x+1
    1080 IF x=32 THEN LET x=0: LET y=y ...
    polomint polomint October 2008 Sinclair Basic
  • Trouble compiling my BASIC programI've been trying to get a compiled BASIC version of Swift Turtle with no luck so far! I first tried MCoder 3 and it [i]seemed[/i] to compile the prog…

    ... LET B$="HELLO": LET C$="HAPPY": LET D$="NEW YEAR"
    2 FOR X ... =1 TO 3: PRINT VAL ... $(CHR$ (65+X)+"$"): NEXT X
    Dr BEEP Dr BEEP January 2009 Sinclair Basic
  • A Poke in the right place (ooer, matron).Hi there. If anybody out there can help, I just wondered what is the easiest, most reliable way to insert a poke in a loaded game, as I seem to remem…

    ... x 30027,x 30027,x (x= 1-130)
    Max baddies per screen=x 31657,x (x ... REM Loader from Yr Spec 18
    30 REM ... CLEAR 65000
    60 LET deprotect=97: REM Change ... br /> 70 LET objects=150
    80 LET start=32 ... /> 90 LET baddies=15
    100 FOR x=65024 TO ...
    ASH-II ASH-II April 2009 Games
  • Sinclair BASIC compiler for PC?Boriel's compiler is very powerful but it isn't meant for Sinclair BASIC, and the old compilers in the archive have their limitations: BASIC listing …

    ... example:
    [CODE]
    LET a = 2 * (x + 1)[/CODE]
    A ... br /> [CODE]
    READ TOKEN ; LET
    READ TOKEN ; a
    VAL function which is interpreted each ... time. VAL a$ means "Interpret the content ...
    boriel boriel May 2009 Development
  • Help loading OPUS data block ?Hi folks, A while back I obtained a Daton Software Card Games compilation which will be in the next Vault update: http://www.worldofspectrum.org/inf…

    ... *1;"OPUS$"CODE
    LET CO=6:DIM A$(CO ... RANDOMIZE 40000:LET Z=USR 43983
    LET TF=1:FOR ... Z;"-";:NEXT Z
    LET P=7:FOR Z= ... $(TF+6) " " THEN LET TF=TF+6:GO TO ... ="X"OR INKEY$ ="x" THEN IF TF>1 THEN LET TF ... :GO TO 40
    LET I$=INKEY$ :IF I ...
    Andrew Barker Andrew Barker May 2009 Sinclair Miscellaneous
  • Need to read code start and length from a +3 diskso i can transfer them to my internal ZXMMC interface and my mind has died as to how to do it (i know how to for a tape) any help or a general kick i…

    ... /> 10 CLEAR 40000
    20 LET a=40128
    30 RESTORE ... THEN PRINT f$;" CODE ";PEEK 40018 + 256 *PEEK 40019; ",";PE
    EK ... THEN PRINT f$;" BASIC ";PEEK 40018 + 256 *PEEK 40019
    1000 DATA ... /> 1080 DATA 0,0,205,18,1,48,6,1,0 ...
    John Elliott John Elliott May 2009 Sinclair Miscellaneous
  • Interface One - New FunctionalityAs you may (or may not) be aware the Interface One is a pretty powerful piece of kit. One of it's greatest features is being able to easily extended …

    ... easier to implement.

    PEEK @, though is somewhat more troublesome ... returned to BASIC e.g. LET x = (PEEK @ 16384).

    I must ...
    jp jp June 2009 Development
  • Interface One - New FunctionalityAs you may (or may not) be aware the Interface One is a pretty powerful piece of kit. One of it's greatest features is being able to easily extended …

    ... to BASIC e.g. LET x = (PEEK @ 16384).
    I ... br /> [CODE];RAMTOP function: LET x=RAMTOP
    ;---------------------------------------------------
    ... />
    ;AND function: LET x= AND (y,z)
    ;--------------------------------------------------< ...
    roko roko July 2009 Development
  • Interface One - New FunctionalityAs you may (or may not) be aware the Interface One is a pretty powerful piece of kit. One of it's greatest features is being able to easily extended …

    ... g.

    [CODE]LET chk=(CODE @16384,6912)[/CODE ... the subroutines that deal with (PEEK @nnnnn) and POKE @ ... 1c ts
    rst $18 ; 0491 df $0bts
    l_04a6: rst $18 ; 04a6 df $0bts
    ... ]

    rst $18 is interesting though as it ...
    jp jp July 2009 Development
  • Interface One - New FunctionalityAs you may (or may not) be aware the Interface One is a pretty powerful piece of kit. One of it's greatest features is being able to easily extended …

    ... easier to implement.

    PEEK @, though is somewhat more troublesome ... returned to BASIC e.g. LET x = (PEEK @ 16384).

    I must ...
    jp jp August 2009 Development
  • Question about operations and target numbers[size=1]Title should say *operators. It's been a long day.[/size] :p One of the homework problems my kids are working on consists on using a set of …

    ... 20 DIM b$(4): LET b$="*/+-"
    30 FOR ... d,
    60 FOR x=1 TO 4: FOR ... LET c$="("+STR$ a(a)+b$(x)+STR$ a(b)+")"
    101 LET ... d$=b$(y)
    102 LET ... VAL e$=0 THEN GO TO 900
    115 LET ... : NEXT y: NEXT x
    1000 NEXT d ...
    Battle Bunny Battle Bunny October 2009 Sinclair Basic
  • Question about operations and target numbers[size=1]Title should say *operators. It's been a long day.[/size] :p One of the homework problems my kids are working on consists on using a set of …

    ... TO 1000
    60 FOR x=1 TO 4: FOR y ... LET c$="("+STR$ a(a)+b$(x)+STR$ a(b)+")"
    101 LET ... d$=b$(y)
    102 LET ... $="/" AND VAL e$=0 THEN GO TO 900
    115 LET a ... NEXT z: NEXT y: NEXT x
    1000 NEXT d: NEXT ...
    zxbruno zxbruno October 2009 Sinclair Basic
  • Converting games from tap to dskHi to all from Greece, Being an old Speccy user and now owner of most models of Spectrum (48k , 48k+ , 128K, +2 grey and +3) , I desided to salvage m…

    ... : CLEAR 24576 : RESTORE 100 : LET T$="TERRAMEX.": LET j=0
    15 ... .mov"CODE
    20 FOR X=1 TO 4 : READ A ... : RANDOMIZE USR VAL "30000+j": LET j=j+28: NEXT X
    30 ...
    batsilos batsilos February 2010 Emulators
<1…18192021222324…34>

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