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Search Again :: Adv Search 1000 results in 0.019s
<1234567…34>
  • Help loading OPUS data block ?Hi folks, A while back I obtained a Daton Software Card Games compilation which will be in the next Vault update: http://www.worldofspectrum.org/inf…

    ... LOAD *1;"WHIST$"CODE : RANDOMIZE 47912: LET Z=USR 50877.
    So the address ... a LET Z=USR, would this command
    not mean the same - RANDOMIZE USR 50877 ... :
    LOAD *1;"OPUS$"CODE: RANDOMIZE 40000: LET Z=USR 44009.

    I ...
    Andrew Barker Andrew Barker May 2009 Sinclair Miscellaneous
  • Help loading OPUS data block ?Hi folks, A while back I obtained a Daton Software Card Games compilation which will be in the next Vault update: http://www.worldofspectrum.org/inf…

    ... use LOAD *1;"OPUS$"CODE: RANDOMIZE 40000: LET z=USR 43983.

    The ... RANDOMIZE 40000 merely sets the random ...
    jonathan jonathan May 2009 Sinclair Miscellaneous
  • Help loading OPUS data block ?Hi folks, A while back I obtained a Daton Software Card Games compilation which will be in the next Vault update: http://www.worldofspectrum.org/inf…

    ... Z=1 TO CO:READ A$(Z):NEXT Z
    RANDOMIZE 40000:LET Z=USR 43983
    LET ... TF=1:FOR Z=1 ... TO 6:PRINT AT Z ...
    Andrew Barker Andrew Barker May 2009 Sinclair Miscellaneous
  • Lunar Jetman and +3Has anybody got Lunar Jetman to work on native +3 mode? Converted to disk , will load up fine but freezes on blank screen before the game starts. Aft…

    ... it replace the final "RANDOMIZE USR xxxxx" to "RANDOMIZE xxxxx:LET z=USR 23762"

    nuggetreggae nuggetreggae May 2010 Games
  • Microdrive usageAnyone here know about microdrive files? Had a few carts in, all have stuff on, heres an example cat 1 with the error message i get for every single …

    ... 5000: STOP

    5000 LET z$="": CAT #14,d
    5010 ... INVERSE 1;"Title: ";z$( TO 10)
    5030 LET z$=z$(13 TO )
    Battle Bunny Battle Bunny November 2014 Sinclair Miscellaneous
  • Removal of "reset on break" protection (old basic program)Hi, Long time lurker, here! This is hopefully quite simple but there's an old basic game in the I'd like to bring up to date / take a look at …

    ... d used the CHR$ USR caper helpfully provided above. ... 9665 REM LET z=USR 64000 < THIS
    9690 REM LET z=USR 64690 ... < THIS
    9695 BRIGHT 0
    9700 LET ... ; THIS
    9740 LET U=1: PRINT AT 13 ... lt; THIS
    9755 LET E=1: IF E> ...
    briscaF1 briscaF1 August 2015 Sinclair Basic
  • Comp.Sys.Sinclair Crap Games Competition 2017As the creator of the second-least crap game in last year's competition (and the only mug stupid enough to agree to host it this year) I am proud/ash…

    ... : BRIGHT 1
    220 LET x=15: LET y=17
    230 ... LET z=USR 63033
    260 REM Display without scrolling:
    270 LET z=USR 63032 ... ): IF a0 AND a66 THEN LET z=USR 63032: GO TO 580
    560 LET z=USR (63000+ABS (c))
    570 ...
    joefish joefish January 2017 Games
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ... /> or a ; Sets Z flag is A is zero ...
    jp z,PAINT_POLYGON ; If Y is ... LET X=0: LET Y=0: LET W=32: LET H=24
    140 LET ... /> 250 REM
    260 LET Z=USR 63005
    270 RETURN
    Paddy Coleman Paddy Coleman September 2017 Development
  • De zeven sleutels van TARKUSI've decided to type in the game "De zeven sleutels van TARKUS" from a book I have for many years now. And, it seems the game as it was printed in…

    ... LET k=0
    50 LET l=83
    60 LET n=0: LET z ... =0: LET a=0: LET o=0: LET w=0 ... 80 REM ===HOOFDROUTINE===
    90 LET dc=0
    100 INK ... a(l,2)=1 THEN LET z=1: GO SUB 1460< ... 200 IF dc=1 THEN LET a$=INKEY$: IF a$="" THEN ...
    Timmy Timmy August 2022 Sinclair Basic
  • Anyone for a hacking challenge ?I have to get the DSK version of Tomahawk to work. It uses the well-known Digital Integration "SECURITY CODE" lock just like in Bobsled, ATF, etc. Th…

    ... and print out.

    Let's now choose a location ...
    BadBeard BadBeard August 2003 Sinclair Miscellaneous
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ...
    [CODE]
    1 RANDOMIZE :
    DIM m(862):
    LET p=p-z:
    LET m(p)= ... *3+1):
    LET z=j-2*j*m( ... LET k=p/32-z/16:
    POKE (m(p-z-z ... )1)*(kINT k)*n,4:
    LET p ... POKE n,9:
    LET k=CODE INKEY$:
    ...
    Einar Saukas Einar Saukas March 2008 Development
  • St. Michael Micromasters: Computer GamesHi, The [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000988"]St. Michael Micromasters: Computer Games[/URL] book doesn't currently have a…

    ... :let l=0:let j=11
    140 let k=16:let w=1:let ... t=0:let ... usr"a"+n,d
    1010 next n:let u$=chr$144:let z ... (rnd*n)+1
    2010 randomize:return
    3000 return
    520 let r=v:let c=h:let v=13:let h=24 ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • St. Michael Micromasters: Computer GamesHi, The [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000988"]St. Michael Micromasters: Computer Games[/URL] book doesn't currently have a…

    ... usr"a"+n,d
    1010 next n:let u$=chr$144:let z ... (rnd*n)+1
    2010 randomize:return
    3000 return
    usr"a"+n,d
    1010 next n:let u$=chr$144:let z ... (rnd*n)+1
    2010 randomize:return
    3000 return
    c1541 c1541 March 2008 MIA/STP/SDP
  • Wrong File Type, 0:1Ive gone thru an entire transform box full (20) of cartridges containing spectrum games that i wrestled off bay last year, yet not a single one will …

    ... "mm1" CODE 32768,32768
    RANDOMIZE USR 33792[/CODE]

    I ... ;"manicminer"
    20 LET p=1
    30 LET z=CODE INKEY$#4 ...
    40 IF z 243 THEN LET p ... /> 50 LET q=p
    60 LET z=CODE INKEY$#4:LET p=p ...
    Jimmy Jimmy April 2008 Hardware
  • compressing basicI thought I'd ask here instead of the basic forum.. in the sense of giving me 1 command line, and NOT the whole listing joined up etc. and it uncom…

    ... p$="p" THEN RANDOMIZE prog: LET bc=USR put:
    LET prog=prog AND ...
    25604 40 1 JR Z,NODEC1
    25606 61 DEC ...
    25633 40 1 JR Z,NODEC2
    25635 61 DEC ...
    Battle Bunny Battle Bunny September 2010 Development
  • hisoft basic compiler - saveAnd yet another question. I'm sure spamming forums a lot hehe :) Is there anyone expirienced with hisoft basic compiler? I'm working on small program…

    ... br /> 10 poke 30000,0: RANDOMIZE USR 40000 (start the compiled game ... clean start)
    20 let z=peek 30000 (game requests save ... if z is 1, load if z is 2 ... etc.)
    30 if z=1 then save "save1" ... calling this)
    40 if z=2 then load "" CODE ...
    Arda Arda September 2011 Sinclair Basic
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... br /> 20 LET z=VAL "27845": LET x=VAL"28900": RANDOMIZE VAL "3071": ... [CODE]
    30 LET x=VAL "45320": RANDOMIZE VAL "19015": GO SUB ... /> [CODE]
    9900 POKE z+SGN PI,PEEK VAL"23670 ... ": POKE z+VAL"2",PEEK VAL"23671": RANDOMIZE x: RANDOMIZE USR z: RETURN< ...
    antoniovillena antoniovillena January 2013 Brand new software
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... CODE
    30 LET z=31100:LET x=40000: LET y=16384: GO SUB ... /> 200 PAUSE 0: POKE z+8,INT (x/256): POKE ... z+7,x-256*PEEK (z+8): POKE z+12,INT ...
    (y/256): POKE z+11 ... ,y-256*PEEK (z+12):RANDOMIZE USR z: RETURN[/CODE ...
    Alessandro Grussu Alessandro Grussu February 2013 Brand new software
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... ""CODE
    30 LET z=31100:LET x=40000: LET y=16384: GO SUB ... z+5,INT (y/256): POKE z+4,y-256*PEEK (z+5):RANDOMIZE USR z ... CODE : LOAD ""CODE
    30 RANDOMIZE USR 40000[/CODE]
    In this ... compressed block. For instance, let's take screen [URL="http ...
    Einar Saukas Einar Saukas February 2013 Brand new software
  • New presentation for ZX Spectrum: "New Wave"DOWNLOAD: [url]http://pouet.net/prod.php?which=61133[/url] [img]http://pouet.net/screenshots/61133.png[/img] Enjoy.

    ... /> 2>RANDOMIZE USR VAL a$: BORDER z: PAPER z: INK t: CLEAR ... ",NOT PI: READ a$: RANDOMIZE USR VAL "15363+256*(PEEK 15363195 ... OUT CODE " DRAW ",CODE "USR ": RANDOMIZE USR VAL "24576": GO TO PI ... CODE]
    LET z=0 : LET t=3 : LET c=24575 : LET a$=CHR$ 190 ...
    TK90XFan TK90XFan March 2013 Brand new software
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... RANDOMIZE : RESTORE : FOR f=USR "a" TO USR "c"+7: READ z: POKE f,z ... FOR f=1 TO 704: LET z=RND>.3: PRINT PAPER ... /> 80 LET q1=60000: LET q2=60000
    90 LET px=tx: LET py ... (px,py-1) THEN LET nx=px: LET ny=py-1: GO ... IF d(px-1,py)=z THEN LET px=px-1: GO ...
    Einar Saukas Einar Saukas May 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... RANDOMIZE : RESTORE : FOR f=USR "a" TO USR "c"+7: READ z: POKE f,z ... FOR f=1 TO 704: LET z=RND>.3: PRINT PAPER ... DIM d(22,32): LET q1=60000: LET q2=60000
    50 ... /> 70 LET px=PEEK q1: LET py=PEEK (q1+1): LET q1=q1 ... px,py-1) THEN LET nx=px: LET ny=py-1: GO ...
    Einar Saukas Einar Saukas May 2013 Development
  • Machine code assistance please #1Dear all, Learning the ropes here, so please excuse these odd questions which may seem simplistic to you learned lot. This routine is placed at 33…

    ... any machine code execution (RANDOMIZE USR nnnn, LET a=USR nnnn etc.)?
    ... C
    32772 JP Z,xxxx
    32775 DEC ... C
    32776 JP Z,yyyy
    32779 DEC ... C
    32780 JP Z,zzzz
    ...
    ... BASIC:

    RANDOMIZE USR (32768+INT (3*RND))
    TK90XFan TK90XFan June 2013 Sinclair Miscellaneous
  • Elliptical ChallengeSubsequent to the recent "Graph Plot" thread, I wrote this general purpose ellipse drawing routine which will plot (although it doesn't actually use …

    ... the BASIC:
    [code] 18 RANDOMIZE 50500: POKE 23680,PEEK 23670 ... 23671

    500 LET bc=USR 50444: POKE 23680,PEEK 23670 ... /> sbc hl,de
    ret z
    ex de,hl
    Battle Bunny Battle Bunny January 2014 Development
  • INPUT help?Hi folks. :) Brace yourselves, this is probably a very silly question, my BASIC knowledge is very... well, basic... Let's say, for example, I'm mak…

    ... /> 20 DIM z$(4)
    30 RANDOMIZE
    40 LET number=1+INT ... the number? ";
    60 LET x=USR 65000
    70 IF number ... =VAL z$ THEN PRINT AT 0 ...
    Einar Saukas Einar Saukas February 2014 Sinclair Basic
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... i
    11 RANDOMIZE 0: LET bc=USR InitS:
    BORDER ... INC HL
    JR Z,RND2
    RND3: LD ... ld a," "
    jp z,LoadP
    add a,10 ... call RND7
    jp z,Retry ;need a value 1 ...
    Battle Bunny Battle Bunny October 2014 Sinclair Basic
  • clear a windowed area of the screenHi everyone! Ain't been on here for donkeys, but have recently started messing around with a little game. I'm looking for ideas/opinions on the bes…

    ... then a plain RANDOMIZE would be needed after the USR call.
    RANDOMIZE cols+256*rows: LET bc=USR ClearWindow
    ; row ... ) ;decrement rows counter
    ret z
    ld a,d
    Battle Bunny Battle Bunny October 2014 Development
  • Detecting flash mode inversionsIs is possible to detect with certainty when flashing characters change from normal to inverted and vice-versa?

    ... ,12;: RANDOMIZE 8+256*8: PAUSE 8:
    LET bc=USR 23296:
    RANDOMIZE cols+256*rows: LET bc=USR FlashWindow
    ; row ... ) ;decrement rows counter
    ret z
    ld a,d
    Battle Bunny Battle Bunny November 2014 Development
<1234567…34>

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