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<1…28293031323334>
  • Travel with Trashmanits appears there were 2 versions released of "travel with trashman" although the physical cassettes look pretty much idenetical, 1 was a fast load (…

    ... all match, but the main design of ours was a database ... sound generation calls or low level screen drawing so used windows ...
    Richard_Butler Richard_Butler July 2009 Infoseek database
  • Renegade or Target Renegade?It's been a while since I posted a thread on WOS, so I thought I'd have a go at a poll. I've deliberately not included Renegade III, and I'm sure we …

    ... the overall graphics and character design amongst the most memorable from ... get progressively harder for each level, you are constantly in danger ... have to start the whole level again, and with the end ... every time on the last level of Renegade.

    ...
    Mighty_Zol Mighty_Zol July 2009 Games
  • Renegade or Target Renegade?It's been a while since I posted a thread on WOS, so I thought I'd have a go at a poll. I've deliberately not included Renegade III, and I'm sure we …

    ... the overall graphics and character design amongst the most memorable from ... get progressively harder for each level, you are constantly in danger ... have to start the whole level again, and with the end ... every time on the last level of Renegade.

    ...
    Zagreb Zagreb July 2009 Games
  • spectrum cloneI was wondering if it would be a fairly straightforward job making a clone of the spectrum? Could someone get a spectrum circuit board made complete…

    ... Spectrum is a very simple design so 90% of the job ... you. SpeccyBob has a usable level of accuracy. Harlequin is 100 ...
    csmith csmith August 2009 Hardware
  • rollback/snaphost protectionis there any way how to protect game in emulator against rollback and snapshots ? (i have unclear idea of using disk system to write down game state…

    ... you release game in monday, poke is discovered AND published on ... the instructions, do the trainer level, watch the cut-scenes, investigate ...
    Laser Laser August 2009 Emulators
  • Good Playstation games?I've been aware for some time that the PSP can play Playstation games, but I've never bothered trying. Anyway, the recent "Classic games you've never…

    ... couldn't be arsed to design more levels. Bioshock is quite ... !!). I only played a two level demo of the PS1 version ...
    Bermondsey Bob Bermondsey Bob August 2009 Chit chat
  • The Complete COBRA Disassembly (Joffa's!)Now that I've seen this thread about Skool Daze / Back to Skool disassemblies I've remembered I started an ambitious project quite a few years ago: …

    ... that Joffa hard-coded that level to be impossible to clear ... Cobra (not counting the invincibility poke to easy screen captures!). Or ...
    Madonna Mk 2 Madonna Mk 2 August 2009 Development
  • The Complete COBRA Disassembly (Joffa's!)Now that I've seen this thread about Skool Daze / Back to Skool disassemblies I've remembered I started an ambitious project quite a few years ago: …

    ... Cobra (not counting the invincibility poke to easy screen captures!). Or ... endlessly pace around the final level.
    Hercules Hercules August 2009 Development
  • La Abadia Del Crimea - The definitive pollOn a scale of 1 to 10, vote on the score you think LADC deserves. Try and be honest at it while you can. ;) EDIT: This poll is effective for 2 week…

    ... had terrible slowdowns.. Phantis difficult level is something to comment in ... 9/10 mark on difficult level.. man. That means your magazine ... NEVER has innovated, neither in design matters nor technically.

    judasEZT judasEZT August 2009 Games
  • Speccy ringtonesI don't know if similar thread already appeared on wos, so. I have for long time a midi ringtone from Fairlight that I modified in Midi Maestro and …

    ... should be skippable. A skill level setting would be good too ... flawed by some incredibly stupid design decisions that the beta testers ...
    ewgf ewgf September 2009 Chit chat
  • Rippin GauntletAfter readin Retro gamer the other day and their left for dead thingy for speccy. I was wonderin would it be possible to hack the graphics for gaun…

    ... ;382461]As well as that level desiger, their was another Gauntlet ... typed out that massive JSW poke that was in that Appendix ...
    dm_boozefreek dm_boozefreek September 2009 Games
  • I just picked up a free Atari 520stJust got a free 520ST, (no cables or leads) and a small box load of games. :? dunno what to do with it, but it was being thrown out, so I grabbed it…

    ... Amiga had a very clever design that rendered complex effects that ... the price up at a level that allowed Atari to significantly ...
    Matt_B Matt_B September 2009 Chit chat
  • Games that are impossible to complete due to bugs!I'm trying to compile a list of Speccy games that cannot be completed because of a bug (or simply bad programming)! Here's a few... [B]Frankie Goes …

    [QUOTE=arkos;393050]Habilit(Level 9):

    Below, an ... wrong.[/quote]

    Fix: Poke 63379,11

    [QUOTE ... also have problems in one level, the doll gets hooked on ... the teleporters,I remember that level.[/QUOTE]

    Not sure ...
    Bandit Bandit October 2009 Games
  • Games that are impossible to complete due to bugs!I'm trying to compile a list of Speccy games that cannot be completed because of a bug (or simply bad programming)! Here's a few... [B]Frankie Goes …

    ... Dandy. He reached the final level. But there is no escape ... not missing anything) :-

    Poke 50712,59 (Already posted previously ... - fixes enemies)
    Poke 37087,69 (calls it quits ...
    Bandit Bandit October 2009 Games
  • Monkey Island On Speccy...I would love to see Monkey Island on the speccy...think it can be done...not as much detail or graphics...but along the same story lines.... What ot…

    ... . The music was done. The level editor was done. The memory ... , has anyone else drafted a design for an enhanced ULA lately ...
    chev chev October 2009 New game ideas
  • First Contact - New Isometric GameIt was about time I did something software-wise! I took a bit of a break from writing the ULA book, and have come up with a new game. Work is very mu…

    ... big win. In my original design (never coded) from about 1988 ... bound checking at the matrix level, I've renewed my interest ... .

    There we go. Design session over ;-)
    csmith csmith November 2009 Development
  • packers / crunchers and general compressionI'm just curious where I would find such things, coming from a c64 background also , there is shedloads. I mean the obvious things like crunchers fo…

    ... , say, 256 UDGs, then design your level using those, and compress the ...
    joefish joefish November 2009 Development
  • RAM PagingCan anyone shed some light as to how RAM paging actually works, at a hardware level (so not POKE xxxxx stuff). I know about CE and OE lines on DRAMs …

    ... works, at a hardware level (so not POKE xxxxx stuff). I know ...
    Winston Winston December 2009 Hardware
  • This Is Your (Gaming) LifeHi there spec-chums. I'm in an inquisitive mood, and feel like doing a bit of writing, so I was wondering if you folks would like to share the story …

    ... playing Alpha 3, and the level of play over there, well ... he is my favourite character design, but I just can't ...
    Lebowsk1 Lebowsk1 December 2009 Chit chat
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... the above same principles of design.
    - sprite alignments were done ... looked like this:

    "Level One is size 80x18 with ... process as Zx code)
    Level Five is size 110x23 with ... coordinates of the enemies on level one, for instance?), marking ...
    kgmcneil kgmcneil January 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... Mappy was used for the design, with the outputted MAR array ... no longer holding a whole level in memory at once. That ... , rather than reducing the whole level to 256 blocks. At the ...
    kgmcneil kgmcneil January 2010 Development
  • Building a WoS FAQ - contributions and thoughts please!Hi there, as you may have read in [url=http://www.worldofspectrum.org/forums/showthread.php?t=28168]a nearby thread recently[/url], Martijn has boug…

    ... /> Hang on, how do you POKE or hack on emulated machines ... /> [I]>> (Introductory, tutorial level of complexity; links to Tech ...
    Danforth Danforth January 2010 Sinclair Miscellaneous
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... a selection that vary from level to level with each multiload.. What ... questions for anyone hoping to design the levels:

    7 ... much memory is allowed per level?

    8 ) What ... this include (definition of a level includes?)(eg: map tiles, map ...
    kgmcneil kgmcneil January 2010 Development
  • Games so insanelly unforgiven that still make you curse everyone involved in it?On Speccy: MadBalls Hell you havent even started the dam game and you where already losing lives... I tried it again the other day and found my se…

    ... not reach the end of level one once.

    It ... a strange thing to do: design and code a game with ... the beginning of the first level.
    Rickard Rickard January 2010 Games
  • So what Speccy games are you actually playing at the min?I know this isn't the first ever thread like this but I figured I'd start it for a laugh. Since I'm not really working on anything at the mo' for th…

    Zx_kel, I don't think the Speccy version has a rope level, just land and the water levels, but I haven't been very far in it so maybe it does further on. Try an infinite lives poke and find out?
    Vertigo Vertigo January 2010 Games
  • So what Speccy games are you actually playing at the min?I know this isn't the first ever thread like this but I figured I'd start it for a laugh. Since I'm not really working on anything at the mo' for th…

    ... Speccy version has a rope level, just land and the water ... on. Try an infinite lives poke and find out?[/QUOTE]
    level and only 13 levels, but ... , but they repeat starting from level 14.
    zx_kel zx_kel January 2010 Games
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... /s with some questions about design considerations, that need your input ... 't feel I should butcher Level 3 any further without a ...
    kgmcneil kgmcneil February 2010 Development
  • More questions to ponder/argue/ignore as you wish...Just copying some stuff to a memory stick, and I found some old questions I'd intended to post on these forums to provoke debate, that I'd never got …

    ... feature or deliberate piece of design you've seen in a ... your energy. An amazingly bad design decision in an otherwise alost ... the rest of the first level. Actually, EVERY game where you ...
    ewgf ewgf February 2010 Chit chat
  • Official CSSCGC 2010 Competition ThreadDear Wossers, As 'loser' of the 2009 competition, I am now obliged to host the 2010 competition. I have created a site which will provide a hub for …

    ... . There was no understanding of "design" and clearly very shoddy background ... a game with a certain level of crapness despite obviously being ...
    BloodBaz BloodBaz February 2010 Games
  • More questions to ponder/argue/ignore as you wish...Just copying some stuff to a memory stick, and I found some old questions I'd intended to post on these forums to provoke debate, that I'd never got …

    ... feature or deliberate piece of design you've seen in a ... you've made in the level, so that you have to ...
    gasman gasman February 2010 Chit chat
<1…28293031323334>

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