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<1…26272829303132…34>
  • Babylon 5I came across this a long time ago. [url="http://www.worldofspectrum.org/infoseek.cgi?regexp=^Babylon+5$&pub=^unknown$"]http://www.worldofspectrum.o…

    ... probably knock together a quilled adventure for the sake of it ...
    Ian Hamilton Ian Hamilton August 2004 Games
  • Cascade 50 questionI remember playing on this around summer 1984. There was a game on this tape which was basically a 'W' shape made up of numbers and a moving line whi…

    ... of numbers and a moving line which stopped underneath one of ...
    DOZ DOZ August 2004 Games
  • Graphic Adventure CreatorHello all. I am wondering if using GAC is possible using an emulator. I have downloaded the file and can load it ok, but the first problem I have fou…

    Hello all. I am wondering if using GAC is possible using an emulator. I have downloaded the file and can load it ok, but the first problem I have found is the standard stuff that you could load up on the original. It was called the quickstart file I ...
    sentient sentient August 2004 Emulators
  • Graphic Adventure CreatorHello all. I posted this on the emulation area but maybe this would be a better place to post. I am wondering if using GAC is possible using an emula…

    Hello all. I posted this on the emulation area but maybe this would be a better place to post.
    I am wondering if using GAC is possible using an emulator. I have downloaded the file and can load it ok, but the first problem I have found is the ...
    sentient sentient August 2004 Development
  • Bug in Match Day...maybe this is old news.This may be old news, but I thought I'd share it with you all. I remember once when playing Matchday I scored a goal just as the timer (which, if yo…

    ... to appear on the pitch line by line (like loading screens) before ...
    Tobo Tobo August 2004 Games
  • Strange layout of Spectrum video memoryHello, does anyone have an idea why the Spectrum's video memory has such a strange layout? I understand that a resolution of 256x192 is an easy mean…

    ... memory. But where does the line organisation come from, that is ... thought that the Spectrum's line organisation might have some advantage ...
    J?rg Pleumann J?rg Pleumann August 2004 Sinclair Miscellaneous
  • BLINK can now be downloaded for freeIt's now been a year since my adventure game, BLINK, was released as the first ZXIF adventure game. To coincide with the release of ZXF magazine iss…

    ... been a year since my adventure game, BLINK, was released as ... the first ZXIF adventure game. To coincide with the ...
    woodcock88 woodcock88 August 2004 Games
  • Dave Perry InterviewI conducted this interview with Dave Perry, famous for games like Turtles, Trantor, Extreme and Dan Dare 3 to name but a few... Enjoy! Dave Perry wa…

    ... it to be more in line with the movies.)..

    zeropolis79 zeropolis79 August 2004 Sinclair Miscellaneous
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... an address of next bottom line on the screen.
    JP ...
    moroz1999 moroz1999 August 2004 Development
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... and move to next char line
    CALL AChar
    ... H ; *256 to get next line
    LD A,(DE)
    line
    LD A,(DE)
    line
    LD A,(DE)
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... and move to next char line
    CALL AChar
    ... H ; *256 to get next line
    LD A,(DE)
    line
    LD A,(DE)
    line
    LD A,(DE)
    robpearmain robpearmain August 2004 Development
  • Name the game(s)Another thread reminded of this compilation that had one of the most addictive games ever that had me and my brother playing for ages. I'm sure the …

    ... a very simple 1 pixel line for each bike, a plain ...
    Tobo Tobo August 2004 Games
  • Tribble trubbleThe levels in tribble trubble are in this order. SHEET 1 Brian is stranded at the foot of Firebug mountains. Firebugs eat tribbles. So dump the trib…

    ... .

    SHEET 3 Spheroids Cave. Spheroids eat tribbles. You can ... .

    SHEET 3 Spheroids Cave. Spheroids eat tribbles. You can ...
    mel the bell mel the bell September 2004 Games
  • BlinkAnyone know where I can get some tips for Colin's adventure, 'Blink'? I'm stuck. I know, I know - I'm an adventure lamer. :)

    Anyone know where I can get some tips for Colin's adventure, 'Blink'?

    I'm stuck. I know, I know - I'm an adventure lamer. :)
    Lee Tonks Lee Tonks September 2004 Games
  • ANN: Issue 10 of Sam Revival Magazine Out Now (Sam CoupIssue ten of Sam Revival magazine is out now, and features an exclusive game on the coverdisk. The magazine starts off with the usual Quazar News, a…

    ... . Invasion II is a platform adventure game where you have to ...
    Quazar Quazar September 2004 Announcements
  • UKretro.co.uk - Website UpdateHi, The latest additions to our site ([url]www.UKretro.co.uk[/url]) are listed below, Best Wishes, Mike [url="http://www.UKretro.co.uk"]www.UKretro…

    ... 64 128 C64
    Quattro Adventure - Codemasters - Commodore 64 C64
    Castlevania Adventure - Nintendo Gameboy
    Super Mario ...
    fairziff fairziff September 2004 Sales
  • 15 Graphic Games for your spectrum - help!Can anyone list out all the 15 programs that were on this book? I had the book myself but can't find it anywhere. ADJB's website also doesn't have de…

    ... book.

    A one line description of all the games ...
    Arjun Arjun September 2004 Sinclair Miscellaneous
  • BASin problemsDunny, I seem to have some problems with BASin under WindowsXP. BASically (sorry.ahem), if I maximise the screen it crashes giving me an access voila…

    ... C Nonsense in Basic in line 7060 (always). The same snapshot ...
    Arjun Arjun September 2004 Sinclair Miscellaneous
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... ; *256 TO GET NEXT LINE
    LD A,(DE)
    LINE
    LD A,(DE)
    LINE
    LD A,(DE)
    LINE
    LD A,(DE)< ... ; *256 TO GET NEXT LINE
    LD A,(DE)< ...
    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... H ; *256 TO GET NEXT LINE
    INC B
    ... H ; *256 TO GET NEXT LINE
    INC B
    ... H ; *256 TO GET NEXT LINE
    INC B
    ... H ; *256 TO GET NEXT LINE
    INC B
    ...
    robpearmain robpearmain September 2004 Development
  • Saving games today on a real speccyOne thing I can't do on a real speccy is save games, or programs in general. My MD player doesn't have a mic minijack socket, and it's not really app…

    ... to save positions in an adventure game, for example, because it ...
    Spector Spector September 2004 Sinclair Miscellaneous
  • Wanted: Code to wait until Border has been drawnWhen my IM2 interrupt fires, I want to wait until the ULA is past the first line of display before drawing. I know I need to wait about 14300T after…

    When my IM2 interrupt fires, I want to wait until the ULA is past the first line of display before drawing.

    I know I need to wait about 14300T after interrupt but how can I tell if the ULA is now past the border and onto the screen?
    robpearmain robpearmain September 2004 Development
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... /> SBC HL,BC ;next char. line

    POP BC
    line
    SBC HL,BC
    line
    SBC HL,BC
    dmsmith dmsmith September 2004 Development
  • ANN: Tipshop updated Monday, 27 September 2004Monday 27 September 2004 Crash 1991/92, and loads of new stuff * I've finally got round to OCRing the tips from Crash 1992, and a few I missed from…

    ... 7, Unitrax and Willow Pattern Adventure, The - TOP STUFF!

    hackersanon hackersanon September 2004 Announcements
  • OT: INKJET REFILLS..Is it me? Or has any body else have a hassle with re-filling Inkjet printers. My Epson C82 , now a few years old cost ?29.99 for the black cartridg…

    ... it? I rang their help line , only to find out you ...
    Steve(spt) Steve(spt) September 2004 Sinclair Miscellaneous
  • Spectrum Development IDEI am currently writing an IDE that works with the "z80/.sna Assembler" found in the cross-development download section. The appearance is similar to …

    ... you would expect it has line numbers in a gutter, Cut ...
    Mr Millside Mr Millside October 2004 Development
  • Loading games via CD on a real SpectrumWhen I went to the Back In Time Live show in Brighton last year and at this years Retro Gamer expo in London I was fascinated to see this guy using a…

    ... one of those cassette tape line-in devices. Hed converted the ...
    Antiriad Antiriad October 2004 Games
  • YSRnRY documentary - BitTorrent problemsWell, I installed that new ADSL modem/router/switch thingy, and there's a slight hitch. The IP address of obdwww.egyptus.co.uk is 80.168.134.171, an…

    ... .

    Anyway, the bottom line is that I cannot provide ...
    NickH NickH October 2004 Sinclair Miscellaneous
  • NEW CRONOSOFT RELEASESHi all, A few things happening at the moment, which may be of interest ... PLATFORM GAME DESIGNER ----------------------- A surprise this one... …

    ... /> DOMINION
    ---------
    Another text adventure, this one, which should be ...
    chaosmongers chaosmongers October 2004 Games
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Latest Posts

  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 7:56AM
  • Happy 40th Birthday to the Amstrad CPC464!
    Your Spec-chum on 7:28AM
  • Your Favorite Magazine Cover Tapes.
    Paradigm Shifter on 1:28AM
  • Simple Sprite Routine
    dmsmith on 1:25AM
  • I am currently watching.....
    zx1 on April 11
  • Today's BASIC program: visit attribute cells I am interested in, in pseudorandom order
    Paradigm Shifter on April 11
  • How do you share programs online?
    firelord on April 11
  • Celebrity deaths...
    Ælita on April 11
  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 11
  • Footballer of the year - translated version
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